NOVASMCCOMPARE
KOEN
NOVASMC 홈
젠레스 존 제로

MPM

젠레스 존 제로 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

zenless-zone-zero.json
SHA-2561d71bb4db35b29721dff375a306dd1abdc7e98abe672fd868ac63ebd74b8b3e3

Game Offering

game-offering

저장된 평균 67.4 · 표준편차 5.3 · 범위 13.8

Fair Competition
61.6
Growth Efficiency
69.6
Collection & Build
73
Free Path
59.3
Light-Spend Convenience
67.7
Top-Ladder
73
Core core

저장된 평균 72.9 · 표준편차 7 · 범위 19.8

Fair Competition
73
Growth Efficiency
69
Collection & Build
82.5
Free Path
62.7
Light-Spend Convenience
69
Top-Ladder
81
Character character

저장된 평균 72.6 · 표준편차 11.5 · 범위 35.7

Fair Competition
69
Growth Efficiency
69
Collection & Build
90.5
Free Path
54.8
Light-Spend Convenience
69
Top-Ladder
83.3

Personality personality

저장된 평균 82.1 · 표준편차 11.5 · 범위 35.7

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
100
Free Path
64.3
Light-Spend Convenience
78.6
Top-Ladder
92.9

Harmony harmony

저장된 평균 67.9 · 표준편차 11.5 · 범위 35.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
78.6

Friendliness friendliness

저장된 평균 67.9 · 표준편차 11.5 · 범위 35.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
78.6
Graphic graphic

저장된 평균 72.2 · 표준편차 2.2 · 범위 4.8

Fair Competition
73.8
Growth Efficiency
69
Collection & Build
73.8
Free Path
69
Light-Spend Convenience
73.8
Top-Ladder
73.8

Design design

저장된 평균 85.7 · 표준편차 7.1 · 범위 14.3

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
92.9
Free Path
78.6
Light-Spend Convenience
92.9
Top-Ladder
92.9

Quality quality

저장된 평균 48.8 · 표준편차 2.7 · 범위 7.1

Fair Competition
42.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Motion motion

저장된 평균 82.1 · 표준편차 8 · 범위 21.4

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6
Mechanics mechanics

저장된 평균 73.8 · 표준편차 8.6 · 범위 21.4

Fair Competition
76.2
Growth Efficiency
69
Collection & Build
83.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
85.7

Variety variety

저장된 평균 84.5 · 표준편차 8.7 · 범위 21.4

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
100
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
92.9

Balance balance

저장된 평균 52.4 · 표준편차 14.7 · 범위 35.7

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
71.4

Dynamism dynamism

저장된 평균 84.5 · 표준편차 8.7 · 범위 21.4

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
100
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
92.9
System system

저장된 평균 66.3 · 표준편차 6.7 · 범위 16.7

Fair Competition
60.3
Growth Efficiency
76.2
Collection & Build
67.5
Free Path
60.3
Light-Spend Convenience
59.5
Top-Ladder
73.8
Growth Structure growth-structure

저장된 평균 77.4 · 표준편차 11.2 · 범위 28.6

Fair Competition
69
Growth Efficiency
90.5
Collection & Build
83.3
Free Path
61.9
Light-Spend Convenience
69
Top-Ladder
90.5

Progression progression-structure

저장된 평균 86.9 · 표준편차 11.2 · 범위 28.6

Fair Competition
78.6
Growth Efficiency
100
Collection & Build
92.9
Free Path
71.4
Light-Spend Convenience
78.6
Top-Ladder
100

Advancement advancement

저장된 평균 72.6 · 표준편차 11.2 · 범위 28.6

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
85.7

Empowerment empowerment

저장된 평균 72.6 · 표준편차 11.2 · 범위 28.6

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
85.7
Economy economy

저장된 평균 62.7 · 표준편차 11.1 · 범위 35.7

Fair Competition
45.2
Growth Efficiency
81
Collection & Build
59.5
Free Path
71.4
Light-Spend Convenience
59.5
Top-Ladder
59.5

Balance economic-balance

저장된 평균 52.4 · 표준편차 10.6 · 범위 35.7

Fair Competition
35.7
Growth Efficiency
71.4
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50

Insufficiency insufficiency

저장된 평균 66.7 · 표준편차 10.6 · 범위 35.7

Fair Competition
50
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
64.3

Supplement supplement

저장된 평균 69 · 표준편차 12.8 · 범위 35.7

Fair Competition
50
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
64.3
Top-Ladder
64.3
Content Structure content-structure

저장된 평균 58.7 · 표준편차 8.4 · 범위 23.8

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
59.5
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
71.4

Growth growth-content

저장된 평균 72.6 · 표준편차 11.2 · 범위 28.6

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
85.7

Competition competition-content

저장된 평균 54.8 · 표준편차 18.3 · 범위 50

Fair Competition
85.7
Growth Efficiency
50
Collection & Build
50
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
71.4

Cooperation cooperation-content

저장된 평균 48.8 · 표준편차 6.4 · 범위 21.4

Fair Competition
50
Growth Efficiency
35.7
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1
Operation operation

저장된 평균 63 · 표준편차 7.9 · 범위 23

Fair Competition
51.6
Growth Efficiency
63.5
Collection & Build
69
Free Path
54.8
Light-Spend Convenience
74.6
Top-Ladder
64.3
Gacha gacha

저장된 평균 76.2 · 표준편차 13.3 · 범위 33.3

Fair Competition
64.3
Growth Efficiency
69
Collection & Build
90.5
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
90.5

Price price

저장된 평균 61.9 · 표준편차 11.4 · 범위 28.6

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
71.4

Probability probability

저장된 평균 88.1 · 표준편차 12.1 · 범위 28.6

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
100
Top-Ladder
100

Reward Management reward-management

저장된 평균 78.6 · 표준편차 17.5 · 범위 42.9

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
100
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
100
Store store

저장된 평균 62.7 · 표준편차 7.9 · 범위 26.2

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
59.5
Light-Spend Convenience
76.2
Top-Ladder
61.9

Reasonableness reasonableness

저장된 평균 71.4 · 표준편차 10.9 · 범위 28.6

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
85.7

Timeliness timeliness

저장된 평균 42.9 · 표준편차 11.7 · 범위 35.7

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
42.9
Top-Ladder
21.4

Convenience convenience

저장된 평균 73.8 · 표준편차 16.3 · 범위 50

Fair Competition
50
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
100
Top-Ladder
78.6
Event event

저장된 평균 50 · 표준편차 7.9 · 범위 21.4

Fair Competition
40.5
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
47.6
Light-Spend Convenience
61.9
Top-Ladder
40.5

Comprehension comprehension

저장된 평균 59.5 · 표준편차 7.9 · 범위 21.4

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
50

Involvement involvement

저장된 평균 45.2 · 표준편차 7.9 · 범위 21.4

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
35.7

Contribution contribution

저장된 평균 45.2 · 표준편차 7.9 · 범위 21.4

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
35.7

Player Value

player-value

저장된 평균 62 · 표준편차 5.7 · 범위 17.2

Fair Competition
58.7
Growth Efficiency
62.7
Collection & Build
69.6
Free Path
52.4
Light-Spend Convenience
60.8
Top-Ladder
67.7
Experience · Time experience-time

저장된 평균 59.8 · 표준편차 5.1 · 범위 13.5

Fair Competition
51.6
Growth Efficiency
62.7
Collection & Build
65.1
Free Path
54
Light-Spend Convenience
61.9
Top-Ladder
63.5
Enjoyment enjoyment

저장된 평균 61.9 · 표준편차 7.3 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
66.7
Top-Ladder
64.3

Excitement excitement

저장된 평균 67.9 · 표준편차 9.9 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
64.3

Amusement amusement

저장된 평균 57.1 · 표준편차 13 · 범위 35.7

Fair Competition
35.7
Growth Efficiency
71.4
Collection & Build
50
Free Path
50
Light-Spend Convenience
71.4
Top-Ladder
64.3

Flow flow

저장된 평균 60.7 · 표준편차 5.5 · 범위 14.3

Fair Competition
57.1
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
64.3
Satisfaction satisfaction

저장된 평균 65.9 · 표준편차 7.7 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
69
Collection & Build
76.2
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
73.8

Achievement achievement

저장된 평균 70.2 · 표준편차 9.6 · 범위 28.6

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
71.4

Completion completion

저장된 평균 56 · 표준편차 9.6 · 범위 28.6

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
71.4

Reward reward

저장된 평균 71.4 · 표준편차 8.2 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
78.6
Real Benefit real-benefit

저장된 평균 51.6 · 표준편차 5.9 · 범위 16.7

Fair Competition
40.5
Growth Efficiency
47.6
Collection & Build
54.8
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
52.4

Emotional Relief emotional-relief

저장된 평균 44 · 표준편차 15.7 · 범위 50

Fair Competition
35.7
Growth Efficiency
21.4
Collection & Build
35.7
Free Path
50
Light-Spend Convenience
71.4
Top-Ladder
50

Social Connection social-connection

저장된 평균 44 · 표준편차 10.4 · 범위 28.6

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
35.7
Top-Ladder
42.9

Economic Progress economic-progress

저장된 평균 66.7 · 표준편차 10.6 · 범위 35.7

Fair Competition
50
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
64.3
Needs · Money needs-money

저장된 평균 66.7 · 표준편차 9.9 · 범위 27

Fair Competition
68.3
Growth Efficiency
65.1
Collection & Build
78.6
Free Path
51.6
Light-Spend Convenience
57.9
Top-Ladder
78.6
Possession possession

저장된 평균 65.9 · 표준편차 13.6 · 범위 38.1

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
88.1
Free Path
52.4
Light-Spend Convenience
64.3
Top-Ladder
78.6

Collection collection

저장된 평균 76.2 · 표준편차 18.7 · 범위 50

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
100
Free Path
50
Light-Spend Convenience
78.6
Top-Ladder
100

Customization customization

저장된 평균 64.3 · 표준편차 16 · 범위 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
85.7

Accumulation accumulation

저장된 평균 57.1 · 표준편차 14.3 · 범위 42.9

Fair Competition
35.7
Growth Efficiency
71.4
Collection & Build
78.6
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50
Competition Needs competition-needs

저장된 평균 63.9 · 표준편차 15.7 · 범위 40.5

Fair Competition
83.3
Growth Efficiency
54.8
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
85.7

Dominance dominance

저장된 평균 54.8 · 표준편차 18.3 · 범위 50

Fair Competition
85.7
Growth Efficiency
50
Collection & Build
50
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
71.4

Aspiration aspiration

저장된 평균 78.6 · 표준편차 18 · 범위 50

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
100

Recognition recognition

저장된 평균 58.3 · 표준편차 15.7 · 범위 50

Fair Competition
64.3
Growth Efficiency
35.7
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
50
Top-Ladder
85.7
Growth Needs growth-needs

저장된 평균 70.2 · 표준편차 9.4 · 범위 26.2

Fair Competition
71.4
Growth Efficiency
78.6
Collection & Build
83.3
Free Path
57.1
Light-Spend Convenience
59.5
Top-Ladder
71.4

Progression progression-needs

저장된 평균 86.9 · 표준편차 11.2 · 범위 28.6

Fair Competition
78.6
Growth Efficiency
100
Collection & Build
92.9
Free Path
71.4
Light-Spend Convenience
78.6
Top-Ladder
100

Mastery mastery

저장된 평균 63.1 · 표준편차 10.4 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3

Development development

저장된 평균 60.7 · 표준편차 11.5 · 범위 28.6

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50
Engagement · Passion engagement-passion

저장된 평균 59.5 · 표준편차 4.4 · 범위 13.5

Fair Competition
56.3
Growth Efficiency
60.3
Collection & Build
65.1
Free Path
51.6
Light-Spend Convenience
62.7
Top-Ladder
61.1
Fairness fairness

저장된 평균 60.7 · 표준편차 4.5 · 범위 14.3

Fair Competition
61.9
Growth Efficiency
59.5
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
64.3

In-Game Balance in-game-balance

저장된 평균 70.2 · 표준편차 8.7 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
78.6

Governance governance

저장된 평균 63.1 · 표준편차 6.4 · 범위 21.4

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
64.3

Inclusivity inclusivity

저장된 평균 48.8 · 표준편차 2.7 · 범위 7.1

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
50
Stability stability

저장된 평균 54 · 표준편차 6.5 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
64.3
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
50

Equilibrium equilibrium

저장된 평균 45.2 · 표준편차 7.9 · 범위 21.4

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
35.7

Resilience resilience

저장된 평균 51.2 · 표준편차 8.7 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
64.3
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

저장된 평균 65.5 · 표준편차 8.7 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
64.3
Consistency consistency

저장된 평균 63.9 · 표준편차 6.4 · 범위 19

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
71.4
Top-Ladder
69

Cohesion cohesion

저장된 평균 85.7 · 표준편차 7.1 · 범위 14.3

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
92.9
Free Path
78.6
Light-Spend Convenience
92.9
Top-Ladder
92.9

Continuity continuity

저장된 평균 57.1 · 표준편차 13 · 범위 35.7

Fair Competition
35.7
Growth Efficiency
71.4
Collection & Build
50
Free Path
50
Light-Spend Convenience
71.4
Top-Ladder
64.3

Reliability reliability

저장된 평균 48.8 · 표준편차 2.7 · 범위 7.1

Fair Competition
42.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50