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Zenless Zone Zero

MPM

Zenless Zone Zero · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

zenless-zone-zero.json
SHA-2561d71bb4db35b29721dff375a306dd1abdc7e98abe672fd868ac63ebd74b8b3e3

Game Offering

game-offering

Stored mean 67.4 · Standard deviation 5.3 · Range 13.8

Fair Competition
61.6
Growth Efficiency
69.6
Collection & Build
73
Free Path
59.3
Light-Spend Convenience
67.7
Top-Ladder
73
Core core

Stored mean 72.9 · Standard deviation 7 · Range 19.8

Fair Competition
73
Growth Efficiency
69
Collection & Build
82.5
Free Path
62.7
Light-Spend Convenience
69
Top-Ladder
81
Character character

Stored mean 72.6 · Standard deviation 11.5 · Range 35.7

Fair Competition
69
Growth Efficiency
69
Collection & Build
90.5
Free Path
54.8
Light-Spend Convenience
69
Top-Ladder
83.3

Personality personality

Stored mean 82.1 · Standard deviation 11.5 · Range 35.7

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
100
Free Path
64.3
Light-Spend Convenience
78.6
Top-Ladder
92.9

Harmony harmony

Stored mean 67.9 · Standard deviation 11.5 · Range 35.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
78.6

Friendliness friendliness

Stored mean 67.9 · Standard deviation 11.5 · Range 35.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
78.6
Graphic graphic

Stored mean 72.2 · Standard deviation 2.2 · Range 4.8

Fair Competition
73.8
Growth Efficiency
69
Collection & Build
73.8
Free Path
69
Light-Spend Convenience
73.8
Top-Ladder
73.8

Design design

Stored mean 85.7 · Standard deviation 7.1 · Range 14.3

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
92.9
Free Path
78.6
Light-Spend Convenience
92.9
Top-Ladder
92.9

Quality quality

Stored mean 48.8 · Standard deviation 2.7 · Range 7.1

Fair Competition
42.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Motion motion

Stored mean 82.1 · Standard deviation 8 · Range 21.4

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6
Mechanics mechanics

Stored mean 73.8 · Standard deviation 8.6 · Range 21.4

Fair Competition
76.2
Growth Efficiency
69
Collection & Build
83.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
85.7

Variety variety

Stored mean 84.5 · Standard deviation 8.7 · Range 21.4

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
100
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
92.9

Balance balance

Stored mean 52.4 · Standard deviation 14.7 · Range 35.7

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
71.4

Dynamism dynamism

Stored mean 84.5 · Standard deviation 8.7 · Range 21.4

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
100
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
92.9
System system

Stored mean 66.3 · Standard deviation 6.7 · Range 16.7

Fair Competition
60.3
Growth Efficiency
76.2
Collection & Build
67.5
Free Path
60.3
Light-Spend Convenience
59.5
Top-Ladder
73.8
Growth Structure growth-structure

Stored mean 77.4 · Standard deviation 11.2 · Range 28.6

Fair Competition
69
Growth Efficiency
90.5
Collection & Build
83.3
Free Path
61.9
Light-Spend Convenience
69
Top-Ladder
90.5

Progression progression-structure

Stored mean 86.9 · Standard deviation 11.2 · Range 28.6

Fair Competition
78.6
Growth Efficiency
100
Collection & Build
92.9
Free Path
71.4
Light-Spend Convenience
78.6
Top-Ladder
100

Advancement advancement

Stored mean 72.6 · Standard deviation 11.2 · Range 28.6

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
85.7

Empowerment empowerment

Stored mean 72.6 · Standard deviation 11.2 · Range 28.6

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
85.7
Economy economy

Stored mean 62.7 · Standard deviation 11.1 · Range 35.7

Fair Competition
45.2
Growth Efficiency
81
Collection & Build
59.5
Free Path
71.4
Light-Spend Convenience
59.5
Top-Ladder
59.5

Balance economic-balance

Stored mean 52.4 · Standard deviation 10.6 · Range 35.7

Fair Competition
35.7
Growth Efficiency
71.4
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50

Insufficiency insufficiency

Stored mean 66.7 · Standard deviation 10.6 · Range 35.7

Fair Competition
50
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
64.3

Supplement supplement

Stored mean 69 · Standard deviation 12.8 · Range 35.7

Fair Competition
50
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
64.3
Top-Ladder
64.3
Content Structure content-structure

Stored mean 58.7 · Standard deviation 8.4 · Range 23.8

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
59.5
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
71.4

Growth growth-content

Stored mean 72.6 · Standard deviation 11.2 · Range 28.6

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
85.7

Competition competition-content

Stored mean 54.8 · Standard deviation 18.3 · Range 50

Fair Competition
85.7
Growth Efficiency
50
Collection & Build
50
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
71.4

Cooperation cooperation-content

Stored mean 48.8 · Standard deviation 6.4 · Range 21.4

Fair Competition
50
Growth Efficiency
35.7
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1
Operation operation

Stored mean 63 · Standard deviation 7.9 · Range 23

Fair Competition
51.6
Growth Efficiency
63.5
Collection & Build
69
Free Path
54.8
Light-Spend Convenience
74.6
Top-Ladder
64.3
Gacha gacha

Stored mean 76.2 · Standard deviation 13.3 · Range 33.3

Fair Competition
64.3
Growth Efficiency
69
Collection & Build
90.5
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
90.5

Price price

Stored mean 61.9 · Standard deviation 11.4 · Range 28.6

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
71.4

Probability probability

Stored mean 88.1 · Standard deviation 12.1 · Range 28.6

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
100
Top-Ladder
100

Reward Management reward-management

Stored mean 78.6 · Standard deviation 17.5 · Range 42.9

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
100
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
100
Store store

Stored mean 62.7 · Standard deviation 7.9 · Range 26.2

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
59.5
Light-Spend Convenience
76.2
Top-Ladder
61.9

Reasonableness reasonableness

Stored mean 71.4 · Standard deviation 10.9 · Range 28.6

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
85.7

Timeliness timeliness

Stored mean 42.9 · Standard deviation 11.7 · Range 35.7

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
42.9
Top-Ladder
21.4

Convenience convenience

Stored mean 73.8 · Standard deviation 16.3 · Range 50

Fair Competition
50
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
100
Top-Ladder
78.6
Event event

Stored mean 50 · Standard deviation 7.9 · Range 21.4

Fair Competition
40.5
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
47.6
Light-Spend Convenience
61.9
Top-Ladder
40.5

Comprehension comprehension

Stored mean 59.5 · Standard deviation 7.9 · Range 21.4

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
50

Involvement involvement

Stored mean 45.2 · Standard deviation 7.9 · Range 21.4

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
35.7

Contribution contribution

Stored mean 45.2 · Standard deviation 7.9 · Range 21.4

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
35.7

Player Value

player-value

Stored mean 62 · Standard deviation 5.7 · Range 17.2

Fair Competition
58.7
Growth Efficiency
62.7
Collection & Build
69.6
Free Path
52.4
Light-Spend Convenience
60.8
Top-Ladder
67.7
Experience · Time experience-time

Stored mean 59.8 · Standard deviation 5.1 · Range 13.5

Fair Competition
51.6
Growth Efficiency
62.7
Collection & Build
65.1
Free Path
54
Light-Spend Convenience
61.9
Top-Ladder
63.5
Enjoyment enjoyment

Stored mean 61.9 · Standard deviation 7.3 · Range 21.4

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
66.7
Top-Ladder
64.3

Excitement excitement

Stored mean 67.9 · Standard deviation 9.9 · Range 28.6

Fair Competition
71.4
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
64.3

Amusement amusement

Stored mean 57.1 · Standard deviation 13 · Range 35.7

Fair Competition
35.7
Growth Efficiency
71.4
Collection & Build
50
Free Path
50
Light-Spend Convenience
71.4
Top-Ladder
64.3

Flow flow

Stored mean 60.7 · Standard deviation 5.5 · Range 14.3

Fair Competition
57.1
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
64.3
Satisfaction satisfaction

Stored mean 65.9 · Standard deviation 7.7 · Range 21.4

Fair Competition
59.5
Growth Efficiency
69
Collection & Build
76.2
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
73.8

Achievement achievement

Stored mean 70.2 · Standard deviation 9.6 · Range 28.6

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
71.4

Completion completion

Stored mean 56 · Standard deviation 9.6 · Range 28.6

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
71.4

Reward reward

Stored mean 71.4 · Standard deviation 8.2 · Range 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
78.6
Real Benefit real-benefit

Stored mean 51.6 · Standard deviation 5.9 · Range 16.7

Fair Competition
40.5
Growth Efficiency
47.6
Collection & Build
54.8
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
52.4

Emotional Relief emotional-relief

Stored mean 44 · Standard deviation 15.7 · Range 50

Fair Competition
35.7
Growth Efficiency
21.4
Collection & Build
35.7
Free Path
50
Light-Spend Convenience
71.4
Top-Ladder
50

Social Connection social-connection

Stored mean 44 · Standard deviation 10.4 · Range 28.6

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
35.7
Top-Ladder
42.9

Economic Progress economic-progress

Stored mean 66.7 · Standard deviation 10.6 · Range 35.7

Fair Competition
50
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
64.3
Needs · Money needs-money

Stored mean 66.7 · Standard deviation 9.9 · Range 27

Fair Competition
68.3
Growth Efficiency
65.1
Collection & Build
78.6
Free Path
51.6
Light-Spend Convenience
57.9
Top-Ladder
78.6
Possession possession

Stored mean 65.9 · Standard deviation 13.6 · Range 38.1

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
88.1
Free Path
52.4
Light-Spend Convenience
64.3
Top-Ladder
78.6

Collection collection

Stored mean 76.2 · Standard deviation 18.7 · Range 50

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
100
Free Path
50
Light-Spend Convenience
78.6
Top-Ladder
100

Customization customization

Stored mean 64.3 · Standard deviation 16 · Range 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
85.7

Accumulation accumulation

Stored mean 57.1 · Standard deviation 14.3 · Range 42.9

Fair Competition
35.7
Growth Efficiency
71.4
Collection & Build
78.6
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50
Competition Needs competition-needs

Stored mean 63.9 · Standard deviation 15.7 · Range 40.5

Fair Competition
83.3
Growth Efficiency
54.8
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
85.7

Dominance dominance

Stored mean 54.8 · Standard deviation 18.3 · Range 50

Fair Competition
85.7
Growth Efficiency
50
Collection & Build
50
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
71.4

Aspiration aspiration

Stored mean 78.6 · Standard deviation 18 · Range 50

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
100

Recognition recognition

Stored mean 58.3 · Standard deviation 15.7 · Range 50

Fair Competition
64.3
Growth Efficiency
35.7
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
50
Top-Ladder
85.7
Growth Needs growth-needs

Stored mean 70.2 · Standard deviation 9.4 · Range 26.2

Fair Competition
71.4
Growth Efficiency
78.6
Collection & Build
83.3
Free Path
57.1
Light-Spend Convenience
59.5
Top-Ladder
71.4

Progression progression-needs

Stored mean 86.9 · Standard deviation 11.2 · Range 28.6

Fair Competition
78.6
Growth Efficiency
100
Collection & Build
92.9
Free Path
71.4
Light-Spend Convenience
78.6
Top-Ladder
100

Mastery mastery

Stored mean 63.1 · Standard deviation 10.4 · Range 28.6

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3

Development development

Stored mean 60.7 · Standard deviation 11.5 · Range 28.6

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50
Engagement · Passion engagement-passion

Stored mean 59.5 · Standard deviation 4.4 · Range 13.5

Fair Competition
56.3
Growth Efficiency
60.3
Collection & Build
65.1
Free Path
51.6
Light-Spend Convenience
62.7
Top-Ladder
61.1
Fairness fairness

Stored mean 60.7 · Standard deviation 4.5 · Range 14.3

Fair Competition
61.9
Growth Efficiency
59.5
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
64.3

In-Game Balance in-game-balance

Stored mean 70.2 · Standard deviation 8.7 · Range 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
78.6

Governance governance

Stored mean 63.1 · Standard deviation 6.4 · Range 21.4

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
64.3

Inclusivity inclusivity

Stored mean 48.8 · Standard deviation 2.7 · Range 7.1

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
50
Stability stability

Stored mean 54 · Standard deviation 6.5 · Range 21.4

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
64.3
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
50

Equilibrium equilibrium

Stored mean 45.2 · Standard deviation 7.9 · Range 21.4

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
35.7

Resilience resilience

Stored mean 51.2 · Standard deviation 8.7 · Range 28.6

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
64.3
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

Stored mean 65.5 · Standard deviation 8.7 · Range 28.6

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
64.3
Consistency consistency

Stored mean 63.9 · Standard deviation 6.4 · Range 19

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
71.4
Top-Ladder
69

Cohesion cohesion

Stored mean 85.7 · Standard deviation 7.1 · Range 14.3

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
92.9
Free Path
78.6
Light-Spend Convenience
92.9
Top-Ladder
92.9

Continuity continuity

Stored mean 57.1 · Standard deviation 13 · Range 35.7

Fair Competition
35.7
Growth Efficiency
71.4
Collection & Build
50
Free Path
50
Light-Spend Convenience
71.4
Top-Ladder
64.3

Reliability reliability

Stored mean 48.8 · Standard deviation 2.7 · Range 7.1

Fair Competition
42.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50