← Zenless Zone Zero MPM
Zenless Zone Zero · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 67.4 · Standard deviation 5.3 · Range 13.8
Fair Competition 61.6
Growth Efficiency 69.6
Collection & Build 73
Free Path 59.3
Light-Spend Convenience 67.7
Top-Ladder 73 Core coreStored mean 72.9 · Standard deviation 7 · Range 19.8
Fair Competition 73
Growth Efficiency 69
Collection & Build 82.5
Free Path 62.7
Light-Spend Convenience 69
Top-Ladder 81 Character characterStored mean 72.6 · Standard deviation 11.5 · Range 35.7
Fair Competition 69
Growth Efficiency 69
Collection & Build 90.5
Free Path 54.8
Light-Spend Convenience 69
Top-Ladder 83.3 Personality personality Stored mean 82.1 · Standard deviation 11.5 · Range 35.7
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 78.6
Top-Ladder 92.9 Harmony harmony Stored mean 67.9 · Standard deviation 11.5 · Range 35.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 78.6 Friendliness friendliness Stored mean 67.9 · Standard deviation 11.5 · Range 35.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 78.6 Graphic graphicStored mean 72.2 · Standard deviation 2.2 · Range 4.8
Fair Competition 73.8
Growth Efficiency 69
Collection & Build 73.8
Free Path 69
Light-Spend Convenience 73.8
Top-Ladder 73.8 Design design Stored mean 85.7 · Standard deviation 7.1 · Range 14.3
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 92.9
Free Path 78.6
Light-Spend Convenience 92.9
Top-Ladder 92.9 Quality quality Stored mean 48.8 · Standard deviation 2.7 · Range 7.1
Fair Competition 42.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Motion motion Stored mean 82.1 · Standard deviation 8 · Range 21.4
Fair Competition 100
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Mechanics mechanicsStored mean 73.8 · Standard deviation 8.6 · Range 21.4
Fair Competition 76.2
Growth Efficiency 69
Collection & Build 83.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 Variety variety Stored mean 84.5 · Standard deviation 8.7 · Range 21.4
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 100
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 92.9 Balance balance Stored mean 52.4 · Standard deviation 14.7 · Range 35.7
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 71.4 Dynamism dynamism Stored mean 84.5 · Standard deviation 8.7 · Range 21.4
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 100
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 92.9 System systemStored mean 66.3 · Standard deviation 6.7 · Range 16.7
Fair Competition 60.3
Growth Efficiency 76.2
Collection & Build 67.5
Free Path 60.3
Light-Spend Convenience 59.5
Top-Ladder 73.8 Growth Structure growth-structureStored mean 77.4 · Standard deviation 11.2 · Range 28.6
Fair Competition 69
Growth Efficiency 90.5
Collection & Build 83.3
Free Path 61.9
Light-Spend Convenience 69
Top-Ladder 90.5 Progression progression-structure Stored mean 86.9 · Standard deviation 11.2 · Range 28.6
Fair Competition 78.6
Growth Efficiency 100
Collection & Build 92.9
Free Path 71.4
Light-Spend Convenience 78.6
Top-Ladder 100 Advancement advancement Stored mean 72.6 · Standard deviation 11.2 · Range 28.6
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 78.6
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 85.7 Empowerment empowerment Stored mean 72.6 · Standard deviation 11.2 · Range 28.6
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 78.6
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 85.7 Economy economyStored mean 62.7 · Standard deviation 11.1 · Range 35.7
Fair Competition 45.2
Growth Efficiency 81
Collection & Build 59.5
Free Path 71.4
Light-Spend Convenience 59.5
Top-Ladder 59.5 Balance economic-balance Stored mean 52.4 · Standard deviation 10.6 · Range 35.7
Fair Competition 35.7
Growth Efficiency 71.4
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Insufficiency insufficiency Stored mean 66.7 · Standard deviation 10.6 · Range 35.7
Fair Competition 50
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 64.3 Supplement supplement Stored mean 69 · Standard deviation 12.8 · Range 35.7
Fair Competition 50
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 64.3
Top-Ladder 64.3 Content Structure content-structureStored mean 58.7 · Standard deviation 8.4 · Range 23.8
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 59.5
Free Path 47.6
Light-Spend Convenience 50
Top-Ladder 71.4 Growth growth-content Stored mean 72.6 · Standard deviation 11.2 · Range 28.6
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 78.6
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 85.7 Competition competition-content Stored mean 54.8 · Standard deviation 18.3 · Range 50
Fair Competition 85.7
Growth Efficiency 50
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 71.4 Cooperation cooperation-content Stored mean 48.8 · Standard deviation 6.4 · Range 21.4
Fair Competition 50
Growth Efficiency 35.7
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Operation operationStored mean 63 · Standard deviation 7.9 · Range 23
Fair Competition 51.6
Growth Efficiency 63.5
Collection & Build 69
Free Path 54.8
Light-Spend Convenience 74.6
Top-Ladder 64.3 Gacha gachaStored mean 76.2 · Standard deviation 13.3 · Range 33.3
Fair Competition 64.3
Growth Efficiency 69
Collection & Build 90.5
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 90.5 Price price Stored mean 61.9 · Standard deviation 11.4 · Range 28.6
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 71.4 Probability probability Stored mean 88.1 · Standard deviation 12.1 · Range 28.6
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 100
Free Path 71.4
Light-Spend Convenience 100
Top-Ladder 100 Reward Management reward-management Stored mean 78.6 · Standard deviation 17.5 · Range 42.9
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 100
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 100 Store storeStored mean 62.7 · Standard deviation 7.9 · Range 26.2
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 59.5
Light-Spend Convenience 76.2
Top-Ladder 61.9 Reasonableness reasonableness Stored mean 71.4 · Standard deviation 10.9 · Range 28.6
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 85.7 Timeliness timeliness Stored mean 42.9 · Standard deviation 11.7 · Range 35.7
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 42.9
Top-Ladder 21.4 Convenience convenience Stored mean 73.8 · Standard deviation 16.3 · Range 50
Fair Competition 50
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 100
Top-Ladder 78.6 Event eventStored mean 50 · Standard deviation 7.9 · Range 21.4
Fair Competition 40.5
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 47.6
Light-Spend Convenience 61.9
Top-Ladder 40.5 Comprehension comprehension Stored mean 59.5 · Standard deviation 7.9 · Range 21.4
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 50 Involvement involvement Stored mean 45.2 · Standard deviation 7.9 · Range 21.4
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 35.7 Contribution contribution Stored mean 45.2 · Standard deviation 7.9 · Range 21.4
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 35.7 Player Value player-valueStored mean 62 · Standard deviation 5.7 · Range 17.2
Fair Competition 58.7
Growth Efficiency 62.7
Collection & Build 69.6
Free Path 52.4
Light-Spend Convenience 60.8
Top-Ladder 67.7 Experience · Time experience-timeStored mean 59.8 · Standard deviation 5.1 · Range 13.5
Fair Competition 51.6
Growth Efficiency 62.7
Collection & Build 65.1
Free Path 54
Light-Spend Convenience 61.9
Top-Ladder 63.5 Enjoyment enjoymentStored mean 61.9 · Standard deviation 7.3 · Range 21.4
Fair Competition 54.8
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 66.7
Top-Ladder 64.3 Excitement excitement Stored mean 67.9 · Standard deviation 9.9 · Range 28.6
Fair Competition 71.4
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Amusement amusement Stored mean 57.1 · Standard deviation 13 · Range 35.7
Fair Competition 35.7
Growth Efficiency 71.4
Collection & Build 50
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 64.3 Flow flow Stored mean 60.7 · Standard deviation 5.5 · Range 14.3
Fair Competition 57.1
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Satisfaction satisfactionStored mean 65.9 · Standard deviation 7.7 · Range 21.4
Fair Competition 59.5
Growth Efficiency 69
Collection & Build 76.2
Free Path 54.8
Light-Spend Convenience 61.9
Top-Ladder 73.8 Achievement achievement Stored mean 70.2 · Standard deviation 9.6 · Range 28.6
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 78.6
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 71.4 Completion completion Stored mean 56 · Standard deviation 9.6 · Range 28.6
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 64.3
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 71.4 Reward reward Stored mean 71.4 · Standard deviation 8.2 · Range 21.4
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 78.6 Real Benefit real-benefitStored mean 51.6 · Standard deviation 5.9 · Range 16.7
Fair Competition 40.5
Growth Efficiency 47.6
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 52.4 Emotional Relief emotional-relief Stored mean 44 · Standard deviation 15.7 · Range 50
Fair Competition 35.7
Growth Efficiency 21.4
Collection & Build 35.7
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 50 Social Connection social-connection Stored mean 44 · Standard deviation 10.4 · Range 28.6
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 35.7
Top-Ladder 42.9 Economic Progress economic-progress Stored mean 66.7 · Standard deviation 10.6 · Range 35.7
Fair Competition 50
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 64.3 Needs · Money needs-moneyStored mean 66.7 · Standard deviation 9.9 · Range 27
Fair Competition 68.3
Growth Efficiency 65.1
Collection & Build 78.6
Free Path 51.6
Light-Spend Convenience 57.9
Top-Ladder 78.6 Possession possessionStored mean 65.9 · Standard deviation 13.6 · Range 38.1
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 88.1
Free Path 52.4
Light-Spend Convenience 64.3
Top-Ladder 78.6 Collection collection Stored mean 76.2 · Standard deviation 18.7 · Range 50
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 100
Free Path 50
Light-Spend Convenience 78.6
Top-Ladder 100 Customization customization Stored mean 64.3 · Standard deviation 16 · Range 35.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 85.7 Accumulation accumulation Stored mean 57.1 · Standard deviation 14.3 · Range 42.9
Fair Competition 35.7
Growth Efficiency 71.4
Collection & Build 78.6
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Competition Needs competition-needsStored mean 63.9 · Standard deviation 15.7 · Range 40.5
Fair Competition 83.3
Growth Efficiency 54.8
Collection & Build 64.3
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 85.7 Dominance dominance Stored mean 54.8 · Standard deviation 18.3 · Range 50
Fair Competition 85.7
Growth Efficiency 50
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 71.4 Aspiration aspiration Stored mean 78.6 · Standard deviation 18 · Range 50
Fair Competition 100
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 100 Recognition recognition Stored mean 58.3 · Standard deviation 15.7 · Range 50
Fair Competition 64.3
Growth Efficiency 35.7
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 50
Top-Ladder 85.7 Growth Needs growth-needsStored mean 70.2 · Standard deviation 9.4 · Range 26.2
Fair Competition 71.4
Growth Efficiency 78.6
Collection & Build 83.3
Free Path 57.1
Light-Spend Convenience 59.5
Top-Ladder 71.4 Progression progression-needs Stored mean 86.9 · Standard deviation 11.2 · Range 28.6
Fair Competition 78.6
Growth Efficiency 100
Collection & Build 92.9
Free Path 71.4
Light-Spend Convenience 78.6
Top-Ladder 100 Mastery mastery Stored mean 63.1 · Standard deviation 10.4 · Range 28.6
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 78.6
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Development development Stored mean 60.7 · Standard deviation 11.5 · Range 28.6
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 78.6
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Engagement · Passion engagement-passionStored mean 59.5 · Standard deviation 4.4 · Range 13.5
Fair Competition 56.3
Growth Efficiency 60.3
Collection & Build 65.1
Free Path 51.6
Light-Spend Convenience 62.7
Top-Ladder 61.1 Fairness fairnessStored mean 60.7 · Standard deviation 4.5 · Range 14.3
Fair Competition 61.9
Growth Efficiency 59.5
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 64.3 In-Game Balance in-game-balance Stored mean 70.2 · Standard deviation 8.7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 78.6 Governance governance Stored mean 63.1 · Standard deviation 6.4 · Range 21.4
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Inclusivity inclusivity Stored mean 48.8 · Standard deviation 2.7 · Range 7.1
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 50 Stability stabilityStored mean 54 · Standard deviation 6.5 · Range 21.4
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 64.3
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 50 Equilibrium equilibrium Stored mean 45.2 · Standard deviation 7.9 · Range 21.4
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 35.7 Resilience resilience Stored mean 51.2 · Standard deviation 8.7 · Range 28.6
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 64.3
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 50 Sustainability sustainability Stored mean 65.5 · Standard deviation 8.7 · Range 28.6
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 78.6
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Consistency consistencyStored mean 63.9 · Standard deviation 6.4 · Range 19
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 71.4
Top-Ladder 69 Cohesion cohesion Stored mean 85.7 · Standard deviation 7.1 · Range 14.3
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 92.9
Free Path 78.6
Light-Spend Convenience 92.9
Top-Ladder 92.9 Continuity continuity Stored mean 57.1 · Standard deviation 13 · Range 35.7
Fair Competition 35.7
Growth Efficiency 71.4
Collection & Build 50
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 64.3 Reliability reliability Stored mean 48.8 · Standard deviation 2.7 · Range 7.1
Fair Competition 42.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50