NOVASMCCOMPARE
KOEN
NOVASMC 홈
일곱 개의 대죄: 오리진

MPM

일곱 개의 대죄: 오리진 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

seven-deadly-sins-origin.json
SHA-256f727bca1c521159679594bc78a62dbc154434b103299fd499c76a5b1ed1fb061

Game Offering

game-offering

저장된 평균 74.7 · 표준편차 7.1 · 범위 16

Fair Competition
69.5
Growth Efficiency
82
Collection & Build
81
Free Path
67.2
Light-Spend Convenience
66.1
Top-Ladder
82.2
Core core

저장된 평균 72.9 · 표준편차 5.4 · 범위 15.3

Fair Competition
74.6
Growth Efficiency
77.8
Collection & Build
78.8
Free Path
68.3
Light-Spend Convenience
63.5
Top-Ladder
74.6
Character character

저장된 평균 69.8 · 표준편차 7.1 · 범위 23.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
57.1
Top-Ladder
71.4

Personality personality

저장된 평균 71.4 · 표준편차 8.2 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4

Harmony harmony

저장된 평균 66.7 · 표준편차 6.7 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Friendliness friendliness

저장된 평균 71.4 · 표준편차 8.2 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4
Graphic graphic

저장된 평균 80.2 · 표준편차 6.4 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Design design

저장된 평균 81 · 표준편차 6.7 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Quality quality

저장된 평균 81 · 표준편차 6.7 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Motion motion

저장된 평균 78.6 · 표준편차 7.1 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Mechanics mechanics

저장된 평균 68.8 · 표준편차 5 · 범위 14.3

Fair Competition
66.7
Growth Efficiency
76.2
Collection & Build
74.6
Free Path
66.7
Light-Spend Convenience
61.9
Top-Ladder
66.7

Variety variety

저장된 평균 73.8 · 표준편차 9.8 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4

Balance balance

저장된 평균 64.3 · 표준편차 7.1 · 범위 14.3

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Dynamism dynamism

저장된 평균 68.3 · 표준편차 5.3 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
57.1
System system

저장된 평균 74 · 표준편차 8.2 · 범위 22.8

Fair Competition
71.4
Growth Efficiency
80.4
Collection & Build
78.8
Free Path
65.6
Light-Spend Convenience
62.4
Top-Ladder
85.2
Growth Structure growth-structure

저장된 평균 82.5 · 표준편차 7.9 · 범위 17.5

Fair Competition
85.7
Growth Efficiency
88.9
Collection & Build
88.9
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
88.9

Progression progression-structure

저장된 평균 83.3 · 표준편차 8.6 · 범위 19

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
90.5

Advancement advancement

저장된 평균 83.3 · 표준편차 8.6 · 범위 19

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
90.5

Empowerment empowerment

저장된 평균 81 · 표준편차 6.7 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Economy economy

저장된 평균 75.1 · 표준편차 11.1 · 범위 27

Fair Competition
58.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
69.8
Light-Spend Convenience
65.1
Top-Ladder
85.7

Balance economic-balance

저장된 평균 75.4 · 표준편차 12.1 · 범위 33.3

Fair Competition
52.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Insufficiency insufficiency

저장된 평균 72.2 · 표준편차 14.9 · 범위 33.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
85.7

Supplement supplement

저장된 평균 77.8 · 표준편차 12.5 · 범위 33.3

Fair Competition
52.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
85.7
Content Structure content-structure

저장된 평균 64.3 · 표준편차 9.8 · 범위 30.2

Fair Competition
69.8
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
55.6
Light-Spend Convenience
50.8
Top-Ladder
81

Growth growth-content

저장된 평균 81 · 표준편차 6.7 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Competition competition-content

저장된 평균 56.3 · 표준편차 10.8 · 범위 28.6

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
71.4

Cooperation cooperation-content

저장된 평균 55.6 · 표준편차 15.2 · 범위 47.6

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
42.9
Free Path
52.4
Light-Spend Convenience
38.1
Top-Ladder
85.7
Operation operation

저장된 평균 77.1 · 표준편차 10 · 범위 25.4

Fair Competition
62.4
Growth Efficiency
87.8
Collection & Build
85.2
Free Path
67.7
Light-Spend Convenience
72.5
Top-Ladder
86.8
Gacha gacha

저장된 평균 74.9 · 표준편차 13.1 · 범위 30.2

Fair Competition
63.5
Growth Efficiency
87.3
Collection & Build
87.3
Free Path
58.7
Light-Spend Convenience
63.5
Top-Ladder
88.9

Price price

저장된 평균 77 · 표준편차 15.9 · 범위 42.9

Fair Competition
66.7
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
95.2

Probability probability

저장된 평균 77.8 · 표준편차 8.1 · 범위 19

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Reward Management reward-management

저장된 평균 69.8 · 표준편차 16 · 범위 33.3

Fair Competition
57.1
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
85.7
Store store

저장된 평균 79.1 · 표준편차 10.1 · 범위 28.6

Fair Competition
60.3
Growth Efficiency
88.9
Collection & Build
82.5
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
85.7

Reasonableness reasonableness

저장된 평균 83.3 · 표준편차 8.6 · 범위 19

Fair Competition
71.4
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
90.5

Timeliness timeliness

저장된 평균 69 · 표준편차 16 · 범위 47.6

Fair Competition
38.1
Growth Efficiency
85.7
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
66.7

Convenience convenience

저장된 평균 84.9 · 표준편차 10.4 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
100
Event event

저장된 평균 77.2 · 표준편차 9.4 · 범위 23.8

Fair Competition
63.5
Growth Efficiency
87.3
Collection & Build
85.7
Free Path
73
Light-Spend Convenience
68.3
Top-Ladder
85.7

Comprehension comprehension

저장된 평균 81 · 표준편차 9.5 · 범위 19

Fair Competition
71.4
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
90.5

Involvement involvement

저장된 평균 77.8 · 표준편차 8.1 · 범위 19

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
81
Free Path
81
Light-Spend Convenience
66.7
Top-Ladder
85.7

Contribution contribution

저장된 평균 73 · 표준편차 12.2 · 범위 33.3

Fair Competition
52.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
81

Player Value

player-value

저장된 평균 73.4 · 표준편차 6 · 범위 17.1

Fair Competition
71.1
Growth Efficiency
74.4
Collection & Build
78.1
Free Path
67.2
Light-Spend Convenience
66.1
Top-Ladder
83.2
Experience · Time experience-time

저장된 평균 71.9 · 표준편차 5.1 · 범위 15.9

Fair Competition
65.6
Growth Efficiency
71.4
Collection & Build
74.1
Free Path
70.9
Light-Spend Convenience
67.7
Top-Ladder
81.5
Enjoyment enjoyment

저장된 평균 68.8 · 표준편차 4.7 · 범위 12.7

Fair Competition
69.8
Growth Efficiency
63.5
Collection & Build
63.5
Free Path
76.2
Light-Spend Convenience
66.7
Top-Ladder
73

Excitement excitement

저장된 평균 71.4 · 표준편차 9.5 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
81

Amusement amusement

저장된 평균 70.6 · 표준편차 15.9 · 범위 47.6

Fair Competition
38.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Flow flow

저장된 평균 64.3 · 표준편차 11.9 · 범위 33.3

Fair Competition
85.7
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
66.7
Satisfaction satisfaction

저장된 평균 79.4 · 표준편차 8.3 · 범위 20.6

Fair Competition
71.4
Growth Efficiency
84.1
Collection & Build
92.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Achievement achievement

저장된 평균 84.9 · 표준편차 10.4 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
90.5

Completion completion

저장된 평균 71.4 · 표준편차 8.2 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Reward reward

저장된 평균 81.7 · 표준편차 10.4 · 범위 23.8

Fair Competition
71.4
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2
Real Benefit real-benefit

저장된 평균 67.5 · 표준편차 9 · 범위 30.2

Fair Competition
55.6
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
65.1
Light-Spend Convenience
65.1
Top-Ladder
85.7

Emotional Relief emotional-relief

저장된 평균 73 · 표준편차 16.9 · 범위 47.6

Fair Competition
38.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Social Connection social-connection

저장된 평균 50.8 · 표준편차 16.9 · 범위 47.6

Fair Competition
57.1
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
85.7

Economic Progress economic-progress

저장된 평균 78.6 · 표준편차 7.1 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Needs · Money needs-money

저장된 평균 72.4 · 표준편차 11.2 · 범위 30.2

Fair Competition
75.1
Growth Efficiency
74.6
Collection & Build
83.1
Free Path
59.3
Light-Spend Convenience
56.1
Top-Ladder
86.2
Possession possession

저장된 평균 75.1 · 표준편차 13.4 · 범위 38.1

Fair Competition
71.4
Growth Efficiency
77.8
Collection & Build
95.2
Free Path
61.9
Light-Spend Convenience
57.1
Top-Ladder
87.3

Collection collection

저장된 평균 75.4 · 표준편차 15.9 · 범위 42.9

Fair Competition
71.4
Growth Efficiency
76.2
Collection & Build
100
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
90.5

Customization customization

저장된 평균 71.4 · 표준편차 11.7 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
85.7

Accumulation accumulation

저장된 평균 78.6 · 표준편차 13.7 · 범위 42.9

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
85.7
Competition Needs competition-needs

저장된 평균 61.4 · 표준편차 13.7 · 범위 36.5

Fair Competition
74.6
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
44.4
Light-Spend Convenience
44.4
Top-Ladder
81

Dominance dominance

저장된 평균 57.1 · 표준편차 16.5 · 범위 47.6

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
85.7

Aspiration aspiration

저장된 평균 71.4 · 표준편차 11.7 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
85.7

Recognition recognition

저장된 평균 55.6 · 표준편차 13.7 · 범위 33.3

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
71.4
Growth Needs growth-needs

저장된 평균 80.7 · 표준편차 9.3 · 범위 25.4

Fair Competition
79.4
Growth Efficiency
84.1
Collection & Build
92.1
Free Path
71.4
Light-Spend Convenience
66.7
Top-Ladder
90.5

Progression progression-needs

저장된 평균 83.3 · 표준편차 8.6 · 범위 19

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
90.5

Mastery mastery

저장된 평균 84.1 · 표준편차 15.5 · 범위 42.9

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
100

Development development

저장된 평균 74.6 · 표준편차 6.5 · 범위 19

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81
Engagement · Passion engagement-passion

저장된 평균 75.8 · 표준편차 3.5 · 범위 10.6

Fair Competition
72.5
Growth Efficiency
77.2
Collection & Build
77.2
Free Path
71.4
Light-Spend Convenience
74.6
Top-Ladder
82
Fairness fairness

저장된 평균 72.8 · 표준편차 5.6 · 범위 15.9

Fair Competition
65.1
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
81

In-Game Balance in-game-balance

저장된 평균 66.7 · 표준편차 6.7 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Governance governance

저장된 평균 81 · 표준편차 6.7 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
85.7

Inclusivity inclusivity

저장된 평균 70.6 · 표준편차 9.7 · 범위 33.3

Fair Competition
52.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Stability stability

저장된 평균 76.2 · 표준편차 4.8 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
71.4
Light-Spend Convenience
76.2
Top-Ladder
85.7

Equilibrium equilibrium

저장된 평균 73.8 · 표준편차 5.3 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Resilience resilience

저장된 평균 76.2 · 표준편차 6.7 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
85.7

Sustainability sustainability

저장된 평균 78.6 · 표준편차 7.1 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Consistency consistency

저장된 평균 78.6 · 표준편차 1.8 · 범위 4.8

Fair Competition
81
Growth Efficiency
79.4
Collection & Build
79.4
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
79.4

Cohesion cohesion

저장된 평균 81 · 표준편차 6.7 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Continuity continuity

저장된 평균 69 · 표준편차 2.4 · 범위 4.8

Fair Competition
71.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
66.7

Reliability reliability

저장된 평균 85.7 · 표준편차 0 · 범위 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7