NOVASMCCOMPARE
KOEN
NOVASMC HOME
The Seven Deadly Sins: Origin

MPM

The Seven Deadly Sins: Origin · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

seven-deadly-sins-origin.json
SHA-256f727bca1c521159679594bc78a62dbc154434b103299fd499c76a5b1ed1fb061

Game Offering

game-offering

Stored mean 74.7 · Standard deviation 7.1 · Range 16

Fair Competition
69.5
Growth Efficiency
82
Collection & Build
81
Free Path
67.2
Light-Spend Convenience
66.1
Top-Ladder
82.2
Core core

Stored mean 72.9 · Standard deviation 5.4 · Range 15.3

Fair Competition
74.6
Growth Efficiency
77.8
Collection & Build
78.8
Free Path
68.3
Light-Spend Convenience
63.5
Top-Ladder
74.6
Character character

Stored mean 69.8 · Standard deviation 7.1 · Range 23.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
57.1
Top-Ladder
71.4

Personality personality

Stored mean 71.4 · Standard deviation 8.2 · Range 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4

Harmony harmony

Stored mean 66.7 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Friendliness friendliness

Stored mean 71.4 · Standard deviation 8.2 · Range 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4
Graphic graphic

Stored mean 80.2 · Standard deviation 6.4 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Design design

Stored mean 81 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Quality quality

Stored mean 81 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Motion motion

Stored mean 78.6 · Standard deviation 7.1 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Mechanics mechanics

Stored mean 68.8 · Standard deviation 5 · Range 14.3

Fair Competition
66.7
Growth Efficiency
76.2
Collection & Build
74.6
Free Path
66.7
Light-Spend Convenience
61.9
Top-Ladder
66.7

Variety variety

Stored mean 73.8 · Standard deviation 9.8 · Range 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4

Balance balance

Stored mean 64.3 · Standard deviation 7.1 · Range 14.3

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Dynamism dynamism

Stored mean 68.3 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
57.1
System system

Stored mean 74 · Standard deviation 8.2 · Range 22.8

Fair Competition
71.4
Growth Efficiency
80.4
Collection & Build
78.8
Free Path
65.6
Light-Spend Convenience
62.4
Top-Ladder
85.2
Growth Structure growth-structure

Stored mean 82.5 · Standard deviation 7.9 · Range 17.5

Fair Competition
85.7
Growth Efficiency
88.9
Collection & Build
88.9
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
88.9

Progression progression-structure

Stored mean 83.3 · Standard deviation 8.6 · Range 19

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
90.5

Advancement advancement

Stored mean 83.3 · Standard deviation 8.6 · Range 19

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
90.5

Empowerment empowerment

Stored mean 81 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Economy economy

Stored mean 75.1 · Standard deviation 11.1 · Range 27

Fair Competition
58.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
69.8
Light-Spend Convenience
65.1
Top-Ladder
85.7

Balance economic-balance

Stored mean 75.4 · Standard deviation 12.1 · Range 33.3

Fair Competition
52.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Insufficiency insufficiency

Stored mean 72.2 · Standard deviation 14.9 · Range 33.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
85.7

Supplement supplement

Stored mean 77.8 · Standard deviation 12.5 · Range 33.3

Fair Competition
52.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
85.7
Content Structure content-structure

Stored mean 64.3 · Standard deviation 9.8 · Range 30.2

Fair Competition
69.8
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
55.6
Light-Spend Convenience
50.8
Top-Ladder
81

Growth growth-content

Stored mean 81 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Competition competition-content

Stored mean 56.3 · Standard deviation 10.8 · Range 28.6

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
71.4

Cooperation cooperation-content

Stored mean 55.6 · Standard deviation 15.2 · Range 47.6

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
42.9
Free Path
52.4
Light-Spend Convenience
38.1
Top-Ladder
85.7
Operation operation

Stored mean 77.1 · Standard deviation 10 · Range 25.4

Fair Competition
62.4
Growth Efficiency
87.8
Collection & Build
85.2
Free Path
67.7
Light-Spend Convenience
72.5
Top-Ladder
86.8
Gacha gacha

Stored mean 74.9 · Standard deviation 13.1 · Range 30.2

Fair Competition
63.5
Growth Efficiency
87.3
Collection & Build
87.3
Free Path
58.7
Light-Spend Convenience
63.5
Top-Ladder
88.9

Price price

Stored mean 77 · Standard deviation 15.9 · Range 42.9

Fair Competition
66.7
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
95.2

Probability probability

Stored mean 77.8 · Standard deviation 8.1 · Range 19

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Reward Management reward-management

Stored mean 69.8 · Standard deviation 16 · Range 33.3

Fair Competition
57.1
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
85.7
Store store

Stored mean 79.1 · Standard deviation 10.1 · Range 28.6

Fair Competition
60.3
Growth Efficiency
88.9
Collection & Build
82.5
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
85.7

Reasonableness reasonableness

Stored mean 83.3 · Standard deviation 8.6 · Range 19

Fair Competition
71.4
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
90.5

Timeliness timeliness

Stored mean 69 · Standard deviation 16 · Range 47.6

Fair Competition
38.1
Growth Efficiency
85.7
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
66.7

Convenience convenience

Stored mean 84.9 · Standard deviation 10.4 · Range 28.6

Fair Competition
71.4
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
100
Event event

Stored mean 77.2 · Standard deviation 9.4 · Range 23.8

Fair Competition
63.5
Growth Efficiency
87.3
Collection & Build
85.7
Free Path
73
Light-Spend Convenience
68.3
Top-Ladder
85.7

Comprehension comprehension

Stored mean 81 · Standard deviation 9.5 · Range 19

Fair Competition
71.4
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
90.5

Involvement involvement

Stored mean 77.8 · Standard deviation 8.1 · Range 19

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
81
Free Path
81
Light-Spend Convenience
66.7
Top-Ladder
85.7

Contribution contribution

Stored mean 73 · Standard deviation 12.2 · Range 33.3

Fair Competition
52.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
81

Player Value

player-value

Stored mean 73.4 · Standard deviation 6 · Range 17.1

Fair Competition
71.1
Growth Efficiency
74.4
Collection & Build
78.1
Free Path
67.2
Light-Spend Convenience
66.1
Top-Ladder
83.2
Experience · Time experience-time

Stored mean 71.9 · Standard deviation 5.1 · Range 15.9

Fair Competition
65.6
Growth Efficiency
71.4
Collection & Build
74.1
Free Path
70.9
Light-Spend Convenience
67.7
Top-Ladder
81.5
Enjoyment enjoyment

Stored mean 68.8 · Standard deviation 4.7 · Range 12.7

Fair Competition
69.8
Growth Efficiency
63.5
Collection & Build
63.5
Free Path
76.2
Light-Spend Convenience
66.7
Top-Ladder
73

Excitement excitement

Stored mean 71.4 · Standard deviation 9.5 · Range 28.6

Fair Competition
85.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
81

Amusement amusement

Stored mean 70.6 · Standard deviation 15.9 · Range 47.6

Fair Competition
38.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Flow flow

Stored mean 64.3 · Standard deviation 11.9 · Range 33.3

Fair Competition
85.7
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
66.7
Satisfaction satisfaction

Stored mean 79.4 · Standard deviation 8.3 · Range 20.6

Fair Competition
71.4
Growth Efficiency
84.1
Collection & Build
92.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Achievement achievement

Stored mean 84.9 · Standard deviation 10.4 · Range 28.6

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
90.5

Completion completion

Stored mean 71.4 · Standard deviation 8.2 · Range 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Reward reward

Stored mean 81.7 · Standard deviation 10.4 · Range 23.8

Fair Competition
71.4
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2
Real Benefit real-benefit

Stored mean 67.5 · Standard deviation 9 · Range 30.2

Fair Competition
55.6
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
65.1
Light-Spend Convenience
65.1
Top-Ladder
85.7

Emotional Relief emotional-relief

Stored mean 73 · Standard deviation 16.9 · Range 47.6

Fair Competition
38.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Social Connection social-connection

Stored mean 50.8 · Standard deviation 16.9 · Range 47.6

Fair Competition
57.1
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
85.7

Economic Progress economic-progress

Stored mean 78.6 · Standard deviation 7.1 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Needs · Money needs-money

Stored mean 72.4 · Standard deviation 11.2 · Range 30.2

Fair Competition
75.1
Growth Efficiency
74.6
Collection & Build
83.1
Free Path
59.3
Light-Spend Convenience
56.1
Top-Ladder
86.2
Possession possession

Stored mean 75.1 · Standard deviation 13.4 · Range 38.1

Fair Competition
71.4
Growth Efficiency
77.8
Collection & Build
95.2
Free Path
61.9
Light-Spend Convenience
57.1
Top-Ladder
87.3

Collection collection

Stored mean 75.4 · Standard deviation 15.9 · Range 42.9

Fair Competition
71.4
Growth Efficiency
76.2
Collection & Build
100
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
90.5

Customization customization

Stored mean 71.4 · Standard deviation 11.7 · Range 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
85.7

Accumulation accumulation

Stored mean 78.6 · Standard deviation 13.7 · Range 42.9

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
85.7
Competition Needs competition-needs

Stored mean 61.4 · Standard deviation 13.7 · Range 36.5

Fair Competition
74.6
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
44.4
Light-Spend Convenience
44.4
Top-Ladder
81

Dominance dominance

Stored mean 57.1 · Standard deviation 16.5 · Range 47.6

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
85.7

Aspiration aspiration

Stored mean 71.4 · Standard deviation 11.7 · Range 28.6

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
85.7

Recognition recognition

Stored mean 55.6 · Standard deviation 13.7 · Range 33.3

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
71.4
Growth Needs growth-needs

Stored mean 80.7 · Standard deviation 9.3 · Range 25.4

Fair Competition
79.4
Growth Efficiency
84.1
Collection & Build
92.1
Free Path
71.4
Light-Spend Convenience
66.7
Top-Ladder
90.5

Progression progression-needs

Stored mean 83.3 · Standard deviation 8.6 · Range 19

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
90.5

Mastery mastery

Stored mean 84.1 · Standard deviation 15.5 · Range 42.9

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
100

Development development

Stored mean 74.6 · Standard deviation 6.5 · Range 19

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81
Engagement · Passion engagement-passion

Stored mean 75.8 · Standard deviation 3.5 · Range 10.6

Fair Competition
72.5
Growth Efficiency
77.2
Collection & Build
77.2
Free Path
71.4
Light-Spend Convenience
74.6
Top-Ladder
82
Fairness fairness

Stored mean 72.8 · Standard deviation 5.6 · Range 15.9

Fair Competition
65.1
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
81

In-Game Balance in-game-balance

Stored mean 66.7 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Governance governance

Stored mean 81 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
85.7

Inclusivity inclusivity

Stored mean 70.6 · Standard deviation 9.7 · Range 33.3

Fair Competition
52.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Stability stability

Stored mean 76.2 · Standard deviation 4.8 · Range 14.3

Fair Competition
71.4
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
71.4
Light-Spend Convenience
76.2
Top-Ladder
85.7

Equilibrium equilibrium

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Resilience resilience

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
85.7

Sustainability sustainability

Stored mean 78.6 · Standard deviation 7.1 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Consistency consistency

Stored mean 78.6 · Standard deviation 1.8 · Range 4.8

Fair Competition
81
Growth Efficiency
79.4
Collection & Build
79.4
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
79.4

Cohesion cohesion

Stored mean 81 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Continuity continuity

Stored mean 69 · Standard deviation 2.4 · Range 4.8

Fair Competition
71.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
66.7

Reliability reliability

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7