NOVASMCCOMPARE
KOEN
NOVASMC HOME
State of Survival

MPM

State of Survival · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

state-of-survival.json
SHA-256dfbb5e9b5df5253f940ab35c1e4c3457a9360a06fbd15da24b351f5bf08c849b

Game Offering

game-offering

Stored mean 53.4 · Standard deviation 2.9 · Range 7.5

Fair Competition
50.6
Growth Efficiency
55.7
Collection & Build
55.5
Free Path
48.2
Light-Spend Convenience
55.2
Top-Ladder
55.2
Core core

Stored mean 53.8 · Standard deviation 2.6 · Range 7.4

Fair Competition
52.4
Growth Efficiency
53.7
Collection & Build
59.5
Free Path
52.1
Light-Spend Convenience
52.1
Top-Ladder
52.9
Character character

Stored mean 48.3 · Standard deviation 3.3 · Range 8.7

Fair Competition
46.8
Growth Efficiency
46.8
Collection & Build
55.6
Free Path
46.8
Light-Spend Convenience
46.8
Top-Ladder
46.8

Personality personality

Stored mean 50.8 · Standard deviation 1.8 · Range 4.8

Fair Competition
50
Growth Efficiency
50
Collection & Build
54.8
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Harmony harmony

Stored mean 40.5 · Standard deviation 0 · Range 0

Fair Competition
40.5
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
40.5

Friendliness friendliness

Stored mean 53.6 · Standard deviation 8 · Range 21.4

Fair Competition
50
Growth Efficiency
50
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50
Graphic graphic

Stored mean 57.9 · Standard deviation 2.3 · Range 5.6

Fair Competition
61.9
Growth Efficiency
56.3
Collection & Build
60.3
Free Path
56.3
Light-Spend Convenience
56.3
Top-Ladder
56.3

Design design

Stored mean 66.3 · Standard deviation 4.4 · Range 11.9

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
76.2
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Quality quality

Stored mean 50 · Standard deviation 0 · Range 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Motion motion

Stored mean 57.5 · Standard deviation 6.2 · Range 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8
Mechanics mechanics

Stored mean 55.2 · Standard deviation 4.4 · Range 14.3

Fair Competition
48.4
Growth Efficiency
57.9
Collection & Build
62.7
Free Path
53.2
Light-Spend Convenience
53.2
Top-Ladder
55.6

Variety variety

Stored mean 70.2 · Standard deviation 6 · Range 11.9

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
76.2

Balance balance

Stored mean 37.3 · Standard deviation 5.3 · Range 14.3

Fair Competition
26.2
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
35.7

Dynamism dynamism

Stored mean 57.9 · Standard deviation 6.1 · Range 16.7

Fair Competition
54.8
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8
System system

Stored mean 61.5 · Standard deviation 3.9 · Range 11.9

Fair Competition
58.5
Growth Efficiency
68.3
Collection & Build
59.3
Free Path
56.3
Light-Spend Convenience
62.4
Top-Ladder
64
Growth Structure growth-structure

Stored mean 67.1 · Standard deviation 6.6 · Range 19

Fair Competition
61.9
Growth Efficiency
77.8
Collection & Build
65.1
Free Path
58.7
Light-Spend Convenience
65.1
Top-Ladder
73.8

Progression progression-structure

Stored mean 80.6 · Standard deviation 8.7 · Range 21.4

Fair Competition
76.2
Growth Efficiency
90.5
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
69
Top-Ladder
90.5

Advancement advancement

Stored mean 60.7 · Standard deviation 7.6 · Range 16.7

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
54.8
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
54.8

Empowerment empowerment

Stored mean 59.9 · Standard deviation 10.2 · Range 28.6

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
54.8
Free Path
47.6
Light-Spend Convenience
54.8
Top-Ladder
76.2
Economy economy

Stored mean 58.9 · Standard deviation 4.2 · Range 12.7

Fair Competition
56.3
Growth Efficiency
65.1
Collection & Build
56.3
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
61.1

Balance economic-balance

Stored mean 48.8 · Standard deviation 1.2 · Range 2.4

Fair Competition
50
Growth Efficiency
47.6
Collection & Build
50
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
47.6

Insufficiency insufficiency

Stored mean 65.9 · Standard deviation 4.7 · Range 14.3

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
61.9
Light-Spend Convenience
64.3
Top-Ladder
64.3

Supplement supplement

Stored mean 61.9 · Standard deviation 9.8 · Range 23.8

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
54.8
Free Path
47.6
Light-Spend Convenience
71.4
Top-Ladder
71.4
Content Structure content-structure

Stored mean 58.5 · Standard deviation 2 · Range 5.6

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
56.3
Free Path
57.9
Light-Spend Convenience
60.3
Top-Ladder
57.1

Growth growth-content

Stored mean 57.9 · Standard deviation 6.1 · Range 16.7

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
54.8
Free Path
57.1
Light-Spend Convenience
54.8
Top-Ladder
54.8

Competition competition-content

Stored mean 31 · Standard deviation 4.8 · Range 9.5

Fair Competition
26.2
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
26.2

Cooperation cooperation-content

Stored mean 86.5 · Standard deviation 5.6 · Range 11.9

Fair Competition
90.5
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
90.5
Light-Spend Convenience
90.5
Top-Ladder
90.5
Operation operation

Stored mean 45 · Standard deviation 5 · Range 14.8

Fair Competition
41
Growth Efficiency
45.2
Collection & Build
47.6
Free Path
36.2
Light-Spend Convenience
51.1
Top-Ladder
48.7
Gacha gacha

Stored mean 46.8 · Standard deviation 4.9 · Range 13.5

Fair Competition
42.1
Growth Efficiency
46.8
Collection & Build
50
Free Path
38.9
Light-Spend Convenience
52.4
Top-Ladder
50.8

Price price

Stored mean 42.9 · Standard deviation 12.6 · Range 35.7

Fair Competition
35.7
Growth Efficiency
40.5
Collection & Build
35.7
Free Path
26.2
Light-Spend Convenience
57.1
Top-Ladder
61.9

Probability probability

Stored mean 29.8 · Standard deviation 4.3 · Range 9.5

Fair Competition
26.2
Growth Efficiency
35.7
Collection & Build
28.6
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
26.2

Reward Management reward-management

Stored mean 67.9 · Standard deviation 8 · Range 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
Store store

Stored mean 44.4 · Standard deviation 7 · Range 19

Fair Competition
38.9
Growth Efficiency
43.7
Collection & Build
43.7
Free Path
34.1
Light-Spend Convenience
53.2
Top-Ladder
53.2

Reasonableness reasonableness

Stored mean 42.9 · Standard deviation 11.2 · Range 31

Fair Competition
35.7
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
26.2
Light-Spend Convenience
57.1
Top-Ladder
57.1

Timeliness timeliness

Stored mean 27 · Standard deviation 4.3 · Range 14.3

Fair Competition
26.2
Growth Efficiency
26.2
Collection & Build
35.7
Free Path
21.4
Light-Spend Convenience
26.2
Top-Ladder
26.2

Convenience convenience

Stored mean 63.5 · Standard deviation 9.6 · Range 21.4

Fair Competition
54.8
Growth Efficiency
64.3
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
76.2
Top-Ladder
76.2
Event event

Stored mean 43.7 · Standard deviation 4.4 · Range 13.5

Fair Competition
42.1
Growth Efficiency
45.2
Collection & Build
49.2
Free Path
35.7
Light-Spend Convenience
47.6
Top-Ladder
42.1

Comprehension comprehension

Stored mean 60.3 · Standard deviation 7.9 · Range 16.7

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
71.4
Top-Ladder
54.8

Involvement involvement

Stored mean 34.9 · Standard deviation 4.3 · Range 14.3

Fair Competition
35.7
Growth Efficiency
40.5
Collection & Build
35.7
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
35.7

Contribution contribution

Stored mean 35.7 · Standard deviation 4.8 · Range 14.3

Fair Competition
35.7
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
35.7

Player Value

player-value

Stored mean 57.9 · Standard deviation 3.9 · Range 12.3

Fair Competition
56.9
Growth Efficiency
58.7
Collection & Build
60.3
Free Path
50.1
Light-Spend Convenience
59.2
Top-Ladder
62.4
Experience · Time experience-time

Stored mean 64 · Standard deviation 4.6 · Range 14

Fair Competition
63.2
Growth Efficiency
63.8
Collection & Build
63
Free Path
55.6
Light-Spend Convenience
69.6
Top-Ladder
69
Enjoyment enjoyment

Stored mean 62.7 · Standard deviation 5 · Range 16.7

Fair Competition
63.5
Growth Efficiency
60.3
Collection & Build
62.7
Free Path
54
Light-Spend Convenience
70.6
Top-Ladder
65.1

Excitement excitement

Stored mean 76.2 · Standard deviation 9.5 · Range 26.2

Fair Competition
85.7
Growth Efficiency
69
Collection & Build
78.6
Free Path
64.3
Light-Spend Convenience
69
Top-Ladder
90.5

Amusement amusement

Stored mean 49.2 · Standard deviation 11.2 · Range 31

Fair Competition
40.5
Growth Efficiency
40.5
Collection & Build
54.8
Free Path
47.6
Light-Spend Convenience
71.4
Top-Ladder
40.5

Flow flow

Stored mean 62.7 · Standard deviation 8 · Range 21.4

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
54.8
Free Path
50
Light-Spend Convenience
71.4
Top-Ladder
64.3
Satisfaction satisfaction

Stored mean 60.7 · Standard deviation 5.9 · Range 18.3

Fair Competition
58.7
Growth Efficiency
65.9
Collection & Build
61.1
Free Path
49.2
Light-Spend Convenience
61.9
Top-Ladder
67.5

Achievement achievement

Stored mean 81.3 · Standard deviation 9.1 · Range 26.2

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
78.6
Free Path
64.3
Light-Spend Convenience
78.6
Top-Ladder
90.5

Completion completion

Stored mean 33.7 · Standard deviation 3.5 · Range 9.5

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
33.3
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
35.7

Reward reward

Stored mean 67.1 · Standard deviation 8.1 · Range 21.4

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
76.2
Real Benefit real-benefit

Stored mean 68.7 · Standard deviation 4.9 · Range 12.7

Fair Competition
67.5
Growth Efficiency
65.1
Collection & Build
65.1
Free Path
63.5
Light-Spend Convenience
76.2
Top-Ladder
74.6

Emotional Relief emotional-relief

Stored mean 42.9 · Standard deviation 7.1 · Range 23.8

Fair Competition
33.3
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
42.9

Social Connection social-connection

Stored mean 81 · Standard deviation 10.4 · Range 26.2

Fair Competition
90.5
Growth Efficiency
64.3
Collection & Build
69
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
90.5

Economic Progress economic-progress

Stored mean 82.1 · Standard deviation 9.9 · Range 28.6

Fair Competition
78.6
Growth Efficiency
90.5
Collection & Build
85.7
Free Path
61.9
Light-Spend Convenience
85.7
Top-Ladder
90.5
Needs · Money needs-money

Stored mean 64.1 · Standard deviation 6.7 · Range 19.8

Fair Competition
62.7
Growth Efficiency
66.4
Collection & Build
70.9
Free Path
52.1
Light-Spend Convenience
60.6
Top-Ladder
72
Possession possession

Stored mean 66.5 · Standard deviation 8.9 · Range 23

Fair Competition
59.5
Growth Efficiency
65.1
Collection & Build
81
Free Path
57.9
Light-Spend Convenience
59.5
Top-Ladder
76.2

Collection collection

Stored mean 75.4 · Standard deviation 9.1 · Range 21.4

Fair Competition
69
Growth Efficiency
69
Collection & Build
90.5
Free Path
69
Light-Spend Convenience
69
Top-Ladder
85.7

Customization customization

Stored mean 61.1 · Standard deviation 9.1 · Range 21.4

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
76.2
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
71.4

Accumulation accumulation

Stored mean 63.1 · Standard deviation 10.2 · Range 26.2

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
71.4
Competition Needs competition-needs

Stored mean 61.4 · Standard deviation 6.7 · Range 18.3

Fair Competition
68.3
Growth Efficiency
59.5
Collection & Build
65.9
Free Path
50
Light-Spend Convenience
56.3
Top-Ladder
68.3

Dominance dominance

Stored mean 31 · Standard deviation 5.3 · Range 14.3

Fair Competition
28.6
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
21.4
Light-Spend Convenience
35.7
Top-Ladder
28.6

Aspiration aspiration

Stored mean 79.8 · Standard deviation 10.2 · Range 26.2

Fair Competition
90.5
Growth Efficiency
78.6
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
69
Top-Ladder
90.5

Recognition recognition

Stored mean 73.4 · Standard deviation 9.7 · Range 21.4

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
76.2
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
85.7
Growth Needs growth-needs

Stored mean 64.4 · Standard deviation 8.5 · Range 26.2

Fair Competition
60.3
Growth Efficiency
74.6
Collection & Build
65.9
Free Path
48.4
Light-Spend Convenience
65.9
Top-Ladder
71.4

Progression progression-needs

Stored mean 66.3 · Standard deviation 11 · Range 28.6

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
71.4
Free Path
47.6
Light-Spend Convenience
71.4
Top-Ladder
76.2

Mastery mastery

Stored mean 70.2 · Standard deviation 10.2 · Range 31

Fair Competition
76.2
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
54.8
Light-Spend Convenience
64.3
Top-Ladder
76.2

Development development

Stored mean 56.7 · Standard deviation 7.6 · Range 19

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
42.9
Light-Spend Convenience
61.9
Top-Ladder
61.9
Engagement · Passion engagement-passion

Stored mean 45.7 · Standard deviation 1.6 · Range 4.8

Fair Competition
44.7
Growth Efficiency
46
Collection & Build
47.1
Free Path
42.6
Light-Spend Convenience
47.4
Top-Ladder
46.3
Fairness fairness

Stored mean 37.8 · Standard deviation 3.6 · Range 11.1

Fair Competition
39.7
Growth Efficiency
38.9
Collection & Build
38.9
Free Path
30.2
Light-Spend Convenience
38.1
Top-Ladder
41.3

In-Game Balance in-game-balance

Stored mean 42.5 · Standard deviation 4.2 · Range 11.9

Fair Competition
42.9
Growth Efficiency
40.5
Collection & Build
47.6
Free Path
35.7
Light-Spend Convenience
40.5
Top-Ladder
47.6

Governance governance

Stored mean 39.3 · Standard deviation 3.6 · Range 9.5

Fair Competition
42.9
Growth Efficiency
40.5
Collection & Build
33.3
Free Path
35.7
Light-Spend Convenience
40.5
Top-Ladder
42.9

Inclusivity inclusivity

Stored mean 31.7 · Standard deviation 5.8 · Range 16.7

Fair Competition
33.3
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
19
Light-Spend Convenience
33.3
Top-Ladder
33.3
Stability stability

Stored mean 48.7 · Standard deviation 1.3 · Range 4

Fair Competition
46
Growth Efficiency
50
Collection & Build
48.4
Free Path
48.4
Light-Spend Convenience
50
Top-Ladder
49.2

Equilibrium equilibrium

Stored mean 48.8 · Standard deviation 1.2 · Range 2.4

Fair Competition
47.6
Growth Efficiency
50
Collection & Build
47.6
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
50

Resilience resilience

Stored mean 50 · Standard deviation 0 · Range 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

Stored mean 47.2 · Standard deviation 3.2 · Range 9.5

Fair Competition
40.5
Growth Efficiency
50
Collection & Build
47.6
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
47.6
Consistency consistency

Stored mean 50.5 · Standard deviation 2.5 · Range 5.6

Fair Competition
48.4
Growth Efficiency
49.2
Collection & Build
54
Free Path
49.2
Light-Spend Convenience
54
Top-Ladder
48.4

Cohesion cohesion

Stored mean 57.5 · Standard deviation 6.2 · Range 16.7

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Continuity continuity

Stored mean 44 · Standard deviation 6 · Range 16.7

Fair Competition
40.5
Growth Efficiency
42.9
Collection & Build
40.5
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
40.5

Reliability reliability

Stored mean 50 · Standard deviation 0 · Range 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50