← 스테이트 오브 서바이벌MPM
스테이트 오브 서바이벌 · 측정 구성
기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →
Game Offering
game-offering저장된 평균 53.4 · 표준편차 2.9 · 범위 7.5
- Fair Competition
- 50.6
- Growth Efficiency
- 55.7
- Collection & Build
- 55.5
- Free Path
- 48.2
- Light-Spend Convenience
- 55.2
- Top-Ladder
- 55.2
Core core
저장된 평균 53.8 · 표준편차 2.6 · 범위 7.4
- Fair Competition
- 52.4
- Growth Efficiency
- 53.7
- Collection & Build
- 59.5
- Free Path
- 52.1
- Light-Spend Convenience
- 52.1
- Top-Ladder
- 52.9
Character character
저장된 평균 48.3 · 표준편차 3.3 · 범위 8.7
- Fair Competition
- 46.8
- Growth Efficiency
- 46.8
- Collection & Build
- 55.6
- Free Path
- 46.8
- Light-Spend Convenience
- 46.8
- Top-Ladder
- 46.8
Personality personality
저장된 평균 50.8 · 표준편차 1.8 · 범위 4.8
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 54.8
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Harmony harmony
저장된 평균 40.5 · 표준편차 0 · 범위 0
- Fair Competition
- 40.5
- Growth Efficiency
- 40.5
- Collection & Build
- 40.5
- Free Path
- 40.5
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 40.5
Friendliness friendliness
저장된 평균 53.6 · 표준편차 8 · 범위 21.4
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 71.4
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Graphic graphic
저장된 평균 57.9 · 표준편차 2.3 · 범위 5.6
- Fair Competition
- 61.9
- Growth Efficiency
- 56.3
- Collection & Build
- 60.3
- Free Path
- 56.3
- Light-Spend Convenience
- 56.3
- Top-Ladder
- 56.3
Design design
저장된 평균 66.3 · 표준편차 4.4 · 범위 11.9
- Fair Competition
- 64.3
- Growth Efficiency
- 64.3
- Collection & Build
- 76.2
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
Quality quality
저장된 평균 50 · 표준편차 0 · 범위 0
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Motion motion
저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 71.4
- Growth Efficiency
- 54.8
- Collection & Build
- 54.8
- Free Path
- 54.8
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 54.8
Mechanics mechanics
저장된 평균 55.2 · 표준편차 4.4 · 범위 14.3
- Fair Competition
- 48.4
- Growth Efficiency
- 57.9
- Collection & Build
- 62.7
- Free Path
- 53.2
- Light-Spend Convenience
- 53.2
- Top-Ladder
- 55.6
Variety variety
저장된 평균 70.2 · 표준편차 6 · 범위 11.9
- Fair Competition
- 64.3
- Growth Efficiency
- 76.2
- Collection & Build
- 76.2
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 76.2
Balance balance
저장된 평균 37.3 · 표준편차 5.3 · 범위 14.3
- Fair Competition
- 26.2
- Growth Efficiency
- 40.5
- Collection & Build
- 40.5
- Free Path
- 40.5
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 35.7
Dynamism dynamism
저장된 평균 57.9 · 표준편차 6.1 · 범위 16.7
- Fair Competition
- 54.8
- Growth Efficiency
- 57.1
- Collection & Build
- 71.4
- Free Path
- 54.8
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 54.8
System system
저장된 평균 61.5 · 표준편차 3.9 · 범위 11.9
- Fair Competition
- 58.5
- Growth Efficiency
- 68.3
- Collection & Build
- 59.3
- Free Path
- 56.3
- Light-Spend Convenience
- 62.4
- Top-Ladder
- 64
Growth Structure growth-structure
저장된 평균 67.1 · 표준편차 6.6 · 범위 19
- Fair Competition
- 61.9
- Growth Efficiency
- 77.8
- Collection & Build
- 65.1
- Free Path
- 58.7
- Light-Spend Convenience
- 65.1
- Top-Ladder
- 73.8
Progression progression-structure
저장된 평균 80.6 · 표준편차 8.7 · 범위 21.4
- Fair Competition
- 76.2
- Growth Efficiency
- 90.5
- Collection & Build
- 85.7
- Free Path
- 71.4
- Light-Spend Convenience
- 69
- Top-Ladder
- 90.5
Advancement advancement
저장된 평균 60.7 · 표준편차 7.6 · 범위 16.7
- Fair Competition
- 54.8
- Growth Efficiency
- 71.4
- Collection & Build
- 54.8
- Free Path
- 57.1
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 54.8
Empowerment empowerment
저장된 평균 59.9 · 표준편차 10.2 · 범위 28.6
- Fair Competition
- 54.8
- Growth Efficiency
- 71.4
- Collection & Build
- 54.8
- Free Path
- 47.6
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 76.2
Economy economy
저장된 평균 58.9 · 표준편차 4.2 · 범위 12.7
- Fair Competition
- 56.3
- Growth Efficiency
- 65.1
- Collection & Build
- 56.3
- Free Path
- 52.4
- Light-Spend Convenience
- 61.9
- Top-Ladder
- 61.1
Balance economic-balance
저장된 평균 48.8 · 표준편차 1.2 · 범위 2.4
- Fair Competition
- 50
- Growth Efficiency
- 47.6
- Collection & Build
- 50
- Free Path
- 47.6
- Light-Spend Convenience
- 50
- Top-Ladder
- 47.6
Insufficiency insufficiency
저장된 평균 65.9 · 표준편차 4.7 · 범위 14.3
- Fair Competition
- 64.3
- Growth Efficiency
- 76.2
- Collection & Build
- 64.3
- Free Path
- 61.9
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
Supplement supplement
저장된 평균 61.9 · 표준편차 9.8 · 범위 23.8
- Fair Competition
- 54.8
- Growth Efficiency
- 71.4
- Collection & Build
- 54.8
- Free Path
- 47.6
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 71.4
Content Structure content-structure
저장된 평균 58.5 · 표준편차 2 · 범위 5.6
- Fair Competition
- 57.1
- Growth Efficiency
- 61.9
- Collection & Build
- 56.3
- Free Path
- 57.9
- Light-Spend Convenience
- 60.3
- Top-Ladder
- 57.1
Growth growth-content
저장된 평균 57.9 · 표준편차 6.1 · 범위 16.7
- Fair Competition
- 54.8
- Growth Efficiency
- 71.4
- Collection & Build
- 54.8
- Free Path
- 57.1
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 54.8
Competition competition-content
저장된 평균 31 · 표준편차 4.8 · 범위 9.5
- Fair Competition
- 26.2
- Growth Efficiency
- 35.7
- Collection & Build
- 35.7
- Free Path
- 26.2
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 26.2
Cooperation cooperation-content
저장된 평균 86.5 · 표준편차 5.6 · 범위 11.9
- Fair Competition
- 90.5
- Growth Efficiency
- 78.6
- Collection & Build
- 78.6
- Free Path
- 90.5
- Light-Spend Convenience
- 90.5
- Top-Ladder
- 90.5
Operation operation
저장된 평균 45 · 표준편차 5 · 범위 14.8
- Fair Competition
- 41
- Growth Efficiency
- 45.2
- Collection & Build
- 47.6
- Free Path
- 36.2
- Light-Spend Convenience
- 51.1
- Top-Ladder
- 48.7
Gacha gacha
저장된 평균 46.8 · 표준편차 4.9 · 범위 13.5
- Fair Competition
- 42.1
- Growth Efficiency
- 46.8
- Collection & Build
- 50
- Free Path
- 38.9
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 50.8
Price price
저장된 평균 42.9 · 표준편차 12.6 · 범위 35.7
- Fair Competition
- 35.7
- Growth Efficiency
- 40.5
- Collection & Build
- 35.7
- Free Path
- 26.2
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 61.9
Probability probability
저장된 평균 29.8 · 표준편차 4.3 · 범위 9.5
- Fair Competition
- 26.2
- Growth Efficiency
- 35.7
- Collection & Build
- 28.6
- Free Path
- 26.2
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 26.2
Reward Management reward-management
저장된 평균 67.9 · 표준편차 8 · 범위 21.4
- Fair Competition
- 64.3
- Growth Efficiency
- 64.3
- Collection & Build
- 85.7
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
Store store
저장된 평균 44.4 · 표준편차 7 · 범위 19
- Fair Competition
- 38.9
- Growth Efficiency
- 43.7
- Collection & Build
- 43.7
- Free Path
- 34.1
- Light-Spend Convenience
- 53.2
- Top-Ladder
- 53.2
Reasonableness reasonableness
저장된 평균 42.9 · 표준편차 11.2 · 범위 31
- Fair Competition
- 35.7
- Growth Efficiency
- 40.5
- Collection & Build
- 40.5
- Free Path
- 26.2
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 57.1
Timeliness timeliness
저장된 평균 27 · 표준편차 4.3 · 범위 14.3
- Fair Competition
- 26.2
- Growth Efficiency
- 26.2
- Collection & Build
- 35.7
- Free Path
- 21.4
- Light-Spend Convenience
- 26.2
- Top-Ladder
- 26.2
Convenience convenience
저장된 평균 63.5 · 표준편차 9.6 · 범위 21.4
- Fair Competition
- 54.8
- Growth Efficiency
- 64.3
- Collection & Build
- 54.8
- Free Path
- 54.8
- Light-Spend Convenience
- 76.2
- Top-Ladder
- 76.2
Event event
저장된 평균 43.7 · 표준편차 4.4 · 범위 13.5
- Fair Competition
- 42.1
- Growth Efficiency
- 45.2
- Collection & Build
- 49.2
- Free Path
- 35.7
- Light-Spend Convenience
- 47.6
- Top-Ladder
- 42.1
Comprehension comprehension
저장된 평균 60.3 · 표준편차 7.9 · 범위 16.7
- Fair Competition
- 54.8
- Growth Efficiency
- 54.8
- Collection & Build
- 71.4
- Free Path
- 54.8
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 54.8
Involvement involvement
저장된 평균 34.9 · 표준편차 4.3 · 범위 14.3
- Fair Competition
- 35.7
- Growth Efficiency
- 40.5
- Collection & Build
- 35.7
- Free Path
- 26.2
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 35.7
Contribution contribution
저장된 평균 35.7 · 표준편차 4.8 · 범위 14.3
- Fair Competition
- 35.7
- Growth Efficiency
- 40.5
- Collection & Build
- 40.5
- Free Path
- 26.2
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 35.7
Player Value
player-value저장된 평균 57.9 · 표준편차 3.9 · 범위 12.3
- Fair Competition
- 56.9
- Growth Efficiency
- 58.7
- Collection & Build
- 60.3
- Free Path
- 50.1
- Light-Spend Convenience
- 59.2
- Top-Ladder
- 62.4
Experience · Time experience-time
저장된 평균 64 · 표준편차 4.6 · 범위 14
- Fair Competition
- 63.2
- Growth Efficiency
- 63.8
- Collection & Build
- 63
- Free Path
- 55.6
- Light-Spend Convenience
- 69.6
- Top-Ladder
- 69
Enjoyment enjoyment
저장된 평균 62.7 · 표준편차 5 · 범위 16.7
- Fair Competition
- 63.5
- Growth Efficiency
- 60.3
- Collection & Build
- 62.7
- Free Path
- 54
- Light-Spend Convenience
- 70.6
- Top-Ladder
- 65.1
Excitement excitement
저장된 평균 76.2 · 표준편차 9.5 · 범위 26.2
- Fair Competition
- 85.7
- Growth Efficiency
- 69
- Collection & Build
- 78.6
- Free Path
- 64.3
- Light-Spend Convenience
- 69
- Top-Ladder
- 90.5
Amusement amusement
저장된 평균 49.2 · 표준편차 11.2 · 범위 31
- Fair Competition
- 40.5
- Growth Efficiency
- 40.5
- Collection & Build
- 54.8
- Free Path
- 47.6
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 40.5
Flow flow
저장된 평균 62.7 · 표준편차 8 · 범위 21.4
- Fair Competition
- 64.3
- Growth Efficiency
- 71.4
- Collection & Build
- 54.8
- Free Path
- 50
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 64.3
Satisfaction satisfaction
저장된 평균 60.7 · 표준편차 5.9 · 범위 18.3
- Fair Competition
- 58.7
- Growth Efficiency
- 65.9
- Collection & Build
- 61.1
- Free Path
- 49.2
- Light-Spend Convenience
- 61.9
- Top-Ladder
- 67.5
Achievement achievement
저장된 평균 81.3 · 표준편차 9.1 · 범위 26.2
- Fair Competition
- 85.7
- Growth Efficiency
- 90.5
- Collection & Build
- 78.6
- Free Path
- 64.3
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 90.5
Completion completion
저장된 평균 33.7 · 표준편차 3.5 · 범위 9.5
- Fair Competition
- 35.7
- Growth Efficiency
- 35.7
- Collection & Build
- 33.3
- Free Path
- 26.2
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 35.7
Reward reward
저장된 평균 67.1 · 표준편차 8.1 · 범위 21.4
- Fair Competition
- 54.8
- Growth Efficiency
- 71.4
- Collection & Build
- 71.4
- Free Path
- 57.1
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 76.2
Real Benefit real-benefit
저장된 평균 68.7 · 표준편차 4.9 · 범위 12.7
- Fair Competition
- 67.5
- Growth Efficiency
- 65.1
- Collection & Build
- 65.1
- Free Path
- 63.5
- Light-Spend Convenience
- 76.2
- Top-Ladder
- 74.6
Emotional Relief emotional-relief
저장된 평균 42.9 · 표준편차 7.1 · 범위 23.8
- Fair Competition
- 33.3
- Growth Efficiency
- 40.5
- Collection & Build
- 40.5
- Free Path
- 42.9
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 42.9
Social Connection social-connection
저장된 평균 81 · 표준편차 10.4 · 범위 26.2
- Fair Competition
- 90.5
- Growth Efficiency
- 64.3
- Collection & Build
- 69
- Free Path
- 85.7
- Light-Spend Convenience
- 85.7
- Top-Ladder
- 90.5
Economic Progress economic-progress
저장된 평균 82.1 · 표준편차 9.9 · 범위 28.6
- Fair Competition
- 78.6
- Growth Efficiency
- 90.5
- Collection & Build
- 85.7
- Free Path
- 61.9
- Light-Spend Convenience
- 85.7
- Top-Ladder
- 90.5
Needs · Money needs-money
저장된 평균 64.1 · 표준편차 6.7 · 범위 19.8
- Fair Competition
- 62.7
- Growth Efficiency
- 66.4
- Collection & Build
- 70.9
- Free Path
- 52.1
- Light-Spend Convenience
- 60.6
- Top-Ladder
- 72
Possession possession
저장된 평균 66.5 · 표준편차 8.9 · 범위 23
- Fair Competition
- 59.5
- Growth Efficiency
- 65.1
- Collection & Build
- 81
- Free Path
- 57.9
- Light-Spend Convenience
- 59.5
- Top-Ladder
- 76.2
Collection collection
저장된 평균 75.4 · 표준편차 9.1 · 범위 21.4
- Fair Competition
- 69
- Growth Efficiency
- 69
- Collection & Build
- 90.5
- Free Path
- 69
- Light-Spend Convenience
- 69
- Top-Ladder
- 85.7
Customization customization
저장된 평균 61.1 · 표준편차 9.1 · 범위 21.4
- Fair Competition
- 54.8
- Growth Efficiency
- 54.8
- Collection & Build
- 76.2
- Free Path
- 54.8
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 71.4
Accumulation accumulation
저장된 평균 63.1 · 표준편차 10.2 · 범위 26.2
- Fair Competition
- 54.8
- Growth Efficiency
- 71.4
- Collection & Build
- 76.2
- Free Path
- 50
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 71.4
Competition Needs competition-needs
저장된 평균 61.4 · 표준편차 6.7 · 범위 18.3
- Fair Competition
- 68.3
- Growth Efficiency
- 59.5
- Collection & Build
- 65.9
- Free Path
- 50
- Light-Spend Convenience
- 56.3
- Top-Ladder
- 68.3
Dominance dominance
저장된 평균 31 · 표준편차 5.3 · 범위 14.3
- Fair Competition
- 28.6
- Growth Efficiency
- 35.7
- Collection & Build
- 35.7
- Free Path
- 21.4
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 28.6
Aspiration aspiration
저장된 평균 79.8 · 표준편차 10.2 · 범위 26.2
- Fair Competition
- 90.5
- Growth Efficiency
- 78.6
- Collection & Build
- 85.7
- Free Path
- 64.3
- Light-Spend Convenience
- 69
- Top-Ladder
- 90.5
Recognition recognition
저장된 평균 73.4 · 표준편차 9.7 · 범위 21.4
- Fair Competition
- 85.7
- Growth Efficiency
- 64.3
- Collection & Build
- 76.2
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 85.7
Growth Needs growth-needs
저장된 평균 64.4 · 표준편차 8.5 · 범위 26.2
- Fair Competition
- 60.3
- Growth Efficiency
- 74.6
- Collection & Build
- 65.9
- Free Path
- 48.4
- Light-Spend Convenience
- 65.9
- Top-Ladder
- 71.4
Progression progression-needs
저장된 평균 66.3 · 표준편차 11 · 범위 28.6
- Fair Competition
- 54.8
- Growth Efficiency
- 76.2
- Collection & Build
- 71.4
- Free Path
- 47.6
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 76.2
Mastery mastery
저장된 평균 70.2 · 표준편차 10.2 · 범위 31
- Fair Competition
- 76.2
- Growth Efficiency
- 85.7
- Collection & Build
- 64.3
- Free Path
- 54.8
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 76.2
Development development
저장된 평균 56.7 · 표준편차 7.6 · 범위 19
- Fair Competition
- 50
- Growth Efficiency
- 61.9
- Collection & Build
- 61.9
- Free Path
- 42.9
- Light-Spend Convenience
- 61.9
- Top-Ladder
- 61.9
Engagement · Passion engagement-passion
저장된 평균 45.7 · 표준편차 1.6 · 범위 4.8
- Fair Competition
- 44.7
- Growth Efficiency
- 46
- Collection & Build
- 47.1
- Free Path
- 42.6
- Light-Spend Convenience
- 47.4
- Top-Ladder
- 46.3
Fairness fairness
저장된 평균 37.8 · 표준편차 3.6 · 범위 11.1
- Fair Competition
- 39.7
- Growth Efficiency
- 38.9
- Collection & Build
- 38.9
- Free Path
- 30.2
- Light-Spend Convenience
- 38.1
- Top-Ladder
- 41.3
In-Game Balance in-game-balance
저장된 평균 42.5 · 표준편차 4.2 · 범위 11.9
- Fair Competition
- 42.9
- Growth Efficiency
- 40.5
- Collection & Build
- 47.6
- Free Path
- 35.7
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 47.6
Governance governance
저장된 평균 39.3 · 표준편차 3.6 · 범위 9.5
- Fair Competition
- 42.9
- Growth Efficiency
- 40.5
- Collection & Build
- 33.3
- Free Path
- 35.7
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 42.9
Inclusivity inclusivity
저장된 평균 31.7 · 표준편차 5.8 · 범위 16.7
- Fair Competition
- 33.3
- Growth Efficiency
- 35.7
- Collection & Build
- 35.7
- Free Path
- 19
- Light-Spend Convenience
- 33.3
- Top-Ladder
- 33.3
Stability stability
저장된 평균 48.7 · 표준편차 1.3 · 범위 4
- Fair Competition
- 46
- Growth Efficiency
- 50
- Collection & Build
- 48.4
- Free Path
- 48.4
- Light-Spend Convenience
- 50
- Top-Ladder
- 49.2
Equilibrium equilibrium
저장된 평균 48.8 · 표준편차 1.2 · 범위 2.4
- Fair Competition
- 47.6
- Growth Efficiency
- 50
- Collection & Build
- 47.6
- Free Path
- 47.6
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Resilience resilience
저장된 평균 50 · 표준편차 0 · 범위 0
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Sustainability sustainability
저장된 평균 47.2 · 표준편차 3.2 · 범위 9.5
- Fair Competition
- 40.5
- Growth Efficiency
- 50
- Collection & Build
- 47.6
- Free Path
- 47.6
- Light-Spend Convenience
- 50
- Top-Ladder
- 47.6
Consistency consistency
저장된 평균 50.5 · 표준편차 2.5 · 범위 5.6
- Fair Competition
- 48.4
- Growth Efficiency
- 49.2
- Collection & Build
- 54
- Free Path
- 49.2
- Light-Spend Convenience
- 54
- Top-Ladder
- 48.4
Cohesion cohesion
저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 54.8
- Growth Efficiency
- 54.8
- Collection & Build
- 71.4
- Free Path
- 54.8
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 54.8
Continuity continuity
저장된 평균 44 · 표준편차 6 · 범위 16.7
- Fair Competition
- 40.5
- Growth Efficiency
- 42.9
- Collection & Build
- 40.5
- Free Path
- 42.9
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 40.5
Reliability reliability
저장된 평균 50 · 표준편차 0 · 범위 0
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 50