NOVASMCCOMPARE
KOEN
NOVASMC 홈
스테이트 오브 서바이벌

MPM

스테이트 오브 서바이벌 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

state-of-survival.json
SHA-256dfbb5e9b5df5253f940ab35c1e4c3457a9360a06fbd15da24b351f5bf08c849b

Game Offering

game-offering

저장된 평균 53.4 · 표준편차 2.9 · 범위 7.5

Fair Competition
50.6
Growth Efficiency
55.7
Collection & Build
55.5
Free Path
48.2
Light-Spend Convenience
55.2
Top-Ladder
55.2
Core core

저장된 평균 53.8 · 표준편차 2.6 · 범위 7.4

Fair Competition
52.4
Growth Efficiency
53.7
Collection & Build
59.5
Free Path
52.1
Light-Spend Convenience
52.1
Top-Ladder
52.9
Character character

저장된 평균 48.3 · 표준편차 3.3 · 범위 8.7

Fair Competition
46.8
Growth Efficiency
46.8
Collection & Build
55.6
Free Path
46.8
Light-Spend Convenience
46.8
Top-Ladder
46.8

Personality personality

저장된 평균 50.8 · 표준편차 1.8 · 범위 4.8

Fair Competition
50
Growth Efficiency
50
Collection & Build
54.8
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Harmony harmony

저장된 평균 40.5 · 표준편차 0 · 범위 0

Fair Competition
40.5
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
40.5

Friendliness friendliness

저장된 평균 53.6 · 표준편차 8 · 범위 21.4

Fair Competition
50
Growth Efficiency
50
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50
Graphic graphic

저장된 평균 57.9 · 표준편차 2.3 · 범위 5.6

Fair Competition
61.9
Growth Efficiency
56.3
Collection & Build
60.3
Free Path
56.3
Light-Spend Convenience
56.3
Top-Ladder
56.3

Design design

저장된 평균 66.3 · 표준편차 4.4 · 범위 11.9

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
76.2
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Quality quality

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Motion motion

저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8
Mechanics mechanics

저장된 평균 55.2 · 표준편차 4.4 · 범위 14.3

Fair Competition
48.4
Growth Efficiency
57.9
Collection & Build
62.7
Free Path
53.2
Light-Spend Convenience
53.2
Top-Ladder
55.6

Variety variety

저장된 평균 70.2 · 표준편차 6 · 범위 11.9

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
76.2

Balance balance

저장된 평균 37.3 · 표준편차 5.3 · 범위 14.3

Fair Competition
26.2
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
35.7

Dynamism dynamism

저장된 평균 57.9 · 표준편차 6.1 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8
System system

저장된 평균 61.5 · 표준편차 3.9 · 범위 11.9

Fair Competition
58.5
Growth Efficiency
68.3
Collection & Build
59.3
Free Path
56.3
Light-Spend Convenience
62.4
Top-Ladder
64
Growth Structure growth-structure

저장된 평균 67.1 · 표준편차 6.6 · 범위 19

Fair Competition
61.9
Growth Efficiency
77.8
Collection & Build
65.1
Free Path
58.7
Light-Spend Convenience
65.1
Top-Ladder
73.8

Progression progression-structure

저장된 평균 80.6 · 표준편차 8.7 · 범위 21.4

Fair Competition
76.2
Growth Efficiency
90.5
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
69
Top-Ladder
90.5

Advancement advancement

저장된 평균 60.7 · 표준편차 7.6 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
54.8
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
54.8

Empowerment empowerment

저장된 평균 59.9 · 표준편차 10.2 · 범위 28.6

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
54.8
Free Path
47.6
Light-Spend Convenience
54.8
Top-Ladder
76.2
Economy economy

저장된 평균 58.9 · 표준편차 4.2 · 범위 12.7

Fair Competition
56.3
Growth Efficiency
65.1
Collection & Build
56.3
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
61.1

Balance economic-balance

저장된 평균 48.8 · 표준편차 1.2 · 범위 2.4

Fair Competition
50
Growth Efficiency
47.6
Collection & Build
50
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
47.6

Insufficiency insufficiency

저장된 평균 65.9 · 표준편차 4.7 · 범위 14.3

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
61.9
Light-Spend Convenience
64.3
Top-Ladder
64.3

Supplement supplement

저장된 평균 61.9 · 표준편차 9.8 · 범위 23.8

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
54.8
Free Path
47.6
Light-Spend Convenience
71.4
Top-Ladder
71.4
Content Structure content-structure

저장된 평균 58.5 · 표준편차 2 · 범위 5.6

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
56.3
Free Path
57.9
Light-Spend Convenience
60.3
Top-Ladder
57.1

Growth growth-content

저장된 평균 57.9 · 표준편차 6.1 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
54.8
Free Path
57.1
Light-Spend Convenience
54.8
Top-Ladder
54.8

Competition competition-content

저장된 평균 31 · 표준편차 4.8 · 범위 9.5

Fair Competition
26.2
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
26.2

Cooperation cooperation-content

저장된 평균 86.5 · 표준편차 5.6 · 범위 11.9

Fair Competition
90.5
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
90.5
Light-Spend Convenience
90.5
Top-Ladder
90.5
Operation operation

저장된 평균 45 · 표준편차 5 · 범위 14.8

Fair Competition
41
Growth Efficiency
45.2
Collection & Build
47.6
Free Path
36.2
Light-Spend Convenience
51.1
Top-Ladder
48.7
Gacha gacha

저장된 평균 46.8 · 표준편차 4.9 · 범위 13.5

Fair Competition
42.1
Growth Efficiency
46.8
Collection & Build
50
Free Path
38.9
Light-Spend Convenience
52.4
Top-Ladder
50.8

Price price

저장된 평균 42.9 · 표준편차 12.6 · 범위 35.7

Fair Competition
35.7
Growth Efficiency
40.5
Collection & Build
35.7
Free Path
26.2
Light-Spend Convenience
57.1
Top-Ladder
61.9

Probability probability

저장된 평균 29.8 · 표준편차 4.3 · 범위 9.5

Fair Competition
26.2
Growth Efficiency
35.7
Collection & Build
28.6
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
26.2

Reward Management reward-management

저장된 평균 67.9 · 표준편차 8 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
Store store

저장된 평균 44.4 · 표준편차 7 · 범위 19

Fair Competition
38.9
Growth Efficiency
43.7
Collection & Build
43.7
Free Path
34.1
Light-Spend Convenience
53.2
Top-Ladder
53.2

Reasonableness reasonableness

저장된 평균 42.9 · 표준편차 11.2 · 범위 31

Fair Competition
35.7
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
26.2
Light-Spend Convenience
57.1
Top-Ladder
57.1

Timeliness timeliness

저장된 평균 27 · 표준편차 4.3 · 범위 14.3

Fair Competition
26.2
Growth Efficiency
26.2
Collection & Build
35.7
Free Path
21.4
Light-Spend Convenience
26.2
Top-Ladder
26.2

Convenience convenience

저장된 평균 63.5 · 표준편차 9.6 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
64.3
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
76.2
Top-Ladder
76.2
Event event

저장된 평균 43.7 · 표준편차 4.4 · 범위 13.5

Fair Competition
42.1
Growth Efficiency
45.2
Collection & Build
49.2
Free Path
35.7
Light-Spend Convenience
47.6
Top-Ladder
42.1

Comprehension comprehension

저장된 평균 60.3 · 표준편차 7.9 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
71.4
Top-Ladder
54.8

Involvement involvement

저장된 평균 34.9 · 표준편차 4.3 · 범위 14.3

Fair Competition
35.7
Growth Efficiency
40.5
Collection & Build
35.7
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
35.7

Contribution contribution

저장된 평균 35.7 · 표준편차 4.8 · 범위 14.3

Fair Competition
35.7
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
35.7

Player Value

player-value

저장된 평균 57.9 · 표준편차 3.9 · 범위 12.3

Fair Competition
56.9
Growth Efficiency
58.7
Collection & Build
60.3
Free Path
50.1
Light-Spend Convenience
59.2
Top-Ladder
62.4
Experience · Time experience-time

저장된 평균 64 · 표준편차 4.6 · 범위 14

Fair Competition
63.2
Growth Efficiency
63.8
Collection & Build
63
Free Path
55.6
Light-Spend Convenience
69.6
Top-Ladder
69
Enjoyment enjoyment

저장된 평균 62.7 · 표준편차 5 · 범위 16.7

Fair Competition
63.5
Growth Efficiency
60.3
Collection & Build
62.7
Free Path
54
Light-Spend Convenience
70.6
Top-Ladder
65.1

Excitement excitement

저장된 평균 76.2 · 표준편차 9.5 · 범위 26.2

Fair Competition
85.7
Growth Efficiency
69
Collection & Build
78.6
Free Path
64.3
Light-Spend Convenience
69
Top-Ladder
90.5

Amusement amusement

저장된 평균 49.2 · 표준편차 11.2 · 범위 31

Fair Competition
40.5
Growth Efficiency
40.5
Collection & Build
54.8
Free Path
47.6
Light-Spend Convenience
71.4
Top-Ladder
40.5

Flow flow

저장된 평균 62.7 · 표준편차 8 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
54.8
Free Path
50
Light-Spend Convenience
71.4
Top-Ladder
64.3
Satisfaction satisfaction

저장된 평균 60.7 · 표준편차 5.9 · 범위 18.3

Fair Competition
58.7
Growth Efficiency
65.9
Collection & Build
61.1
Free Path
49.2
Light-Spend Convenience
61.9
Top-Ladder
67.5

Achievement achievement

저장된 평균 81.3 · 표준편차 9.1 · 범위 26.2

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
78.6
Free Path
64.3
Light-Spend Convenience
78.6
Top-Ladder
90.5

Completion completion

저장된 평균 33.7 · 표준편차 3.5 · 범위 9.5

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
33.3
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
35.7

Reward reward

저장된 평균 67.1 · 표준편차 8.1 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
76.2
Real Benefit real-benefit

저장된 평균 68.7 · 표준편차 4.9 · 범위 12.7

Fair Competition
67.5
Growth Efficiency
65.1
Collection & Build
65.1
Free Path
63.5
Light-Spend Convenience
76.2
Top-Ladder
74.6

Emotional Relief emotional-relief

저장된 평균 42.9 · 표준편차 7.1 · 범위 23.8

Fair Competition
33.3
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
42.9

Social Connection social-connection

저장된 평균 81 · 표준편차 10.4 · 범위 26.2

Fair Competition
90.5
Growth Efficiency
64.3
Collection & Build
69
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
90.5

Economic Progress economic-progress

저장된 평균 82.1 · 표준편차 9.9 · 범위 28.6

Fair Competition
78.6
Growth Efficiency
90.5
Collection & Build
85.7
Free Path
61.9
Light-Spend Convenience
85.7
Top-Ladder
90.5
Needs · Money needs-money

저장된 평균 64.1 · 표준편차 6.7 · 범위 19.8

Fair Competition
62.7
Growth Efficiency
66.4
Collection & Build
70.9
Free Path
52.1
Light-Spend Convenience
60.6
Top-Ladder
72
Possession possession

저장된 평균 66.5 · 표준편차 8.9 · 범위 23

Fair Competition
59.5
Growth Efficiency
65.1
Collection & Build
81
Free Path
57.9
Light-Spend Convenience
59.5
Top-Ladder
76.2

Collection collection

저장된 평균 75.4 · 표준편차 9.1 · 범위 21.4

Fair Competition
69
Growth Efficiency
69
Collection & Build
90.5
Free Path
69
Light-Spend Convenience
69
Top-Ladder
85.7

Customization customization

저장된 평균 61.1 · 표준편차 9.1 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
76.2
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
71.4

Accumulation accumulation

저장된 평균 63.1 · 표준편차 10.2 · 범위 26.2

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
71.4
Competition Needs competition-needs

저장된 평균 61.4 · 표준편차 6.7 · 범위 18.3

Fair Competition
68.3
Growth Efficiency
59.5
Collection & Build
65.9
Free Path
50
Light-Spend Convenience
56.3
Top-Ladder
68.3

Dominance dominance

저장된 평균 31 · 표준편차 5.3 · 범위 14.3

Fair Competition
28.6
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
21.4
Light-Spend Convenience
35.7
Top-Ladder
28.6

Aspiration aspiration

저장된 평균 79.8 · 표준편차 10.2 · 범위 26.2

Fair Competition
90.5
Growth Efficiency
78.6
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
69
Top-Ladder
90.5

Recognition recognition

저장된 평균 73.4 · 표준편차 9.7 · 범위 21.4

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
76.2
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
85.7
Growth Needs growth-needs

저장된 평균 64.4 · 표준편차 8.5 · 범위 26.2

Fair Competition
60.3
Growth Efficiency
74.6
Collection & Build
65.9
Free Path
48.4
Light-Spend Convenience
65.9
Top-Ladder
71.4

Progression progression-needs

저장된 평균 66.3 · 표준편차 11 · 범위 28.6

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
71.4
Free Path
47.6
Light-Spend Convenience
71.4
Top-Ladder
76.2

Mastery mastery

저장된 평균 70.2 · 표준편차 10.2 · 범위 31

Fair Competition
76.2
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
54.8
Light-Spend Convenience
64.3
Top-Ladder
76.2

Development development

저장된 평균 56.7 · 표준편차 7.6 · 범위 19

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
42.9
Light-Spend Convenience
61.9
Top-Ladder
61.9
Engagement · Passion engagement-passion

저장된 평균 45.7 · 표준편차 1.6 · 범위 4.8

Fair Competition
44.7
Growth Efficiency
46
Collection & Build
47.1
Free Path
42.6
Light-Spend Convenience
47.4
Top-Ladder
46.3
Fairness fairness

저장된 평균 37.8 · 표준편차 3.6 · 범위 11.1

Fair Competition
39.7
Growth Efficiency
38.9
Collection & Build
38.9
Free Path
30.2
Light-Spend Convenience
38.1
Top-Ladder
41.3

In-Game Balance in-game-balance

저장된 평균 42.5 · 표준편차 4.2 · 범위 11.9

Fair Competition
42.9
Growth Efficiency
40.5
Collection & Build
47.6
Free Path
35.7
Light-Spend Convenience
40.5
Top-Ladder
47.6

Governance governance

저장된 평균 39.3 · 표준편차 3.6 · 범위 9.5

Fair Competition
42.9
Growth Efficiency
40.5
Collection & Build
33.3
Free Path
35.7
Light-Spend Convenience
40.5
Top-Ladder
42.9

Inclusivity inclusivity

저장된 평균 31.7 · 표준편차 5.8 · 범위 16.7

Fair Competition
33.3
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
19
Light-Spend Convenience
33.3
Top-Ladder
33.3
Stability stability

저장된 평균 48.7 · 표준편차 1.3 · 범위 4

Fair Competition
46
Growth Efficiency
50
Collection & Build
48.4
Free Path
48.4
Light-Spend Convenience
50
Top-Ladder
49.2

Equilibrium equilibrium

저장된 평균 48.8 · 표준편차 1.2 · 범위 2.4

Fair Competition
47.6
Growth Efficiency
50
Collection & Build
47.6
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
50

Resilience resilience

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

저장된 평균 47.2 · 표준편차 3.2 · 범위 9.5

Fair Competition
40.5
Growth Efficiency
50
Collection & Build
47.6
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
47.6
Consistency consistency

저장된 평균 50.5 · 표준편차 2.5 · 범위 5.6

Fair Competition
48.4
Growth Efficiency
49.2
Collection & Build
54
Free Path
49.2
Light-Spend Convenience
54
Top-Ladder
48.4

Cohesion cohesion

저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Continuity continuity

저장된 평균 44 · 표준편차 6 · 범위 16.7

Fair Competition
40.5
Growth Efficiency
42.9
Collection & Build
40.5
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
40.5

Reliability reliability

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50