← State of Survival MPM
State of Survival · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 53.4 · Standard deviation 2.9 · Range 7.5
Fair Competition 50.6
Growth Efficiency 55.7
Collection & Build 55.5
Free Path 48.2
Light-Spend Convenience 55.2
Top-Ladder 55.2 Core coreStored mean 53.8 · Standard deviation 2.6 · Range 7.4
Fair Competition 52.4
Growth Efficiency 53.7
Collection & Build 59.5
Free Path 52.1
Light-Spend Convenience 52.1
Top-Ladder 52.9 Character characterStored mean 48.3 · Standard deviation 3.3 · Range 8.7
Fair Competition 46.8
Growth Efficiency 46.8
Collection & Build 55.6
Free Path 46.8
Light-Spend Convenience 46.8
Top-Ladder 46.8 Personality personality Stored mean 50.8 · Standard deviation 1.8 · Range 4.8
Fair Competition 50
Growth Efficiency 50
Collection & Build 54.8
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Harmony harmony Stored mean 40.5 · Standard deviation 0 · Range 0
Fair Competition 40.5
Growth Efficiency 40.5
Collection & Build 40.5
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 40.5 Friendliness friendliness Stored mean 53.6 · Standard deviation 8 · Range 21.4
Fair Competition 50
Growth Efficiency 50
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Graphic graphicStored mean 57.9 · Standard deviation 2.3 · Range 5.6
Fair Competition 61.9
Growth Efficiency 56.3
Collection & Build 60.3
Free Path 56.3
Light-Spend Convenience 56.3
Top-Ladder 56.3 Design design Stored mean 66.3 · Standard deviation 4.4 · Range 11.9
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Quality quality Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Motion motion Stored mean 57.5 · Standard deviation 6.2 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Mechanics mechanicsStored mean 55.2 · Standard deviation 4.4 · Range 14.3
Fair Competition 48.4
Growth Efficiency 57.9
Collection & Build 62.7
Free Path 53.2
Light-Spend Convenience 53.2
Top-Ladder 55.6 Variety variety Stored mean 70.2 · Standard deviation 6 · Range 11.9
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 76.2 Balance balance Stored mean 37.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 26.2
Growth Efficiency 40.5
Collection & Build 40.5
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 35.7 Dynamism dynamism Stored mean 57.9 · Standard deviation 6.1 · Range 16.7
Fair Competition 54.8
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 System systemStored mean 61.5 · Standard deviation 3.9 · Range 11.9
Fair Competition 58.5
Growth Efficiency 68.3
Collection & Build 59.3
Free Path 56.3
Light-Spend Convenience 62.4
Top-Ladder 64 Growth Structure growth-structureStored mean 67.1 · Standard deviation 6.6 · Range 19
Fair Competition 61.9
Growth Efficiency 77.8
Collection & Build 65.1
Free Path 58.7
Light-Spend Convenience 65.1
Top-Ladder 73.8 Progression progression-structure Stored mean 80.6 · Standard deviation 8.7 · Range 21.4
Fair Competition 76.2
Growth Efficiency 90.5
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 69
Top-Ladder 90.5 Advancement advancement Stored mean 60.7 · Standard deviation 7.6 · Range 16.7
Fair Competition 54.8
Growth Efficiency 71.4
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 54.8 Empowerment empowerment Stored mean 59.9 · Standard deviation 10.2 · Range 28.6
Fair Competition 54.8
Growth Efficiency 71.4
Collection & Build 54.8
Free Path 47.6
Light-Spend Convenience 54.8
Top-Ladder 76.2 Economy economyStored mean 58.9 · Standard deviation 4.2 · Range 12.7
Fair Competition 56.3
Growth Efficiency 65.1
Collection & Build 56.3
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 61.1 Balance economic-balance Stored mean 48.8 · Standard deviation 1.2 · Range 2.4
Fair Competition 50
Growth Efficiency 47.6
Collection & Build 50
Free Path 47.6
Light-Spend Convenience 50
Top-Ladder 47.6 Insufficiency insufficiency Stored mean 65.9 · Standard deviation 4.7 · Range 14.3
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 64.3 Supplement supplement Stored mean 61.9 · Standard deviation 9.8 · Range 23.8
Fair Competition 54.8
Growth Efficiency 71.4
Collection & Build 54.8
Free Path 47.6
Light-Spend Convenience 71.4
Top-Ladder 71.4 Content Structure content-structureStored mean 58.5 · Standard deviation 2 · Range 5.6
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 56.3
Free Path 57.9
Light-Spend Convenience 60.3
Top-Ladder 57.1 Growth growth-content Stored mean 57.9 · Standard deviation 6.1 · Range 16.7
Fair Competition 54.8
Growth Efficiency 71.4
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 54.8
Top-Ladder 54.8 Competition competition-content Stored mean 31 · Standard deviation 4.8 · Range 9.5
Fair Competition 26.2
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 26.2
Light-Spend Convenience 35.7
Top-Ladder 26.2 Cooperation cooperation-content Stored mean 86.5 · Standard deviation 5.6 · Range 11.9
Fair Competition 90.5
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 90.5 Operation operationStored mean 45 · Standard deviation 5 · Range 14.8
Fair Competition 41
Growth Efficiency 45.2
Collection & Build 47.6
Free Path 36.2
Light-Spend Convenience 51.1
Top-Ladder 48.7 Gacha gachaStored mean 46.8 · Standard deviation 4.9 · Range 13.5
Fair Competition 42.1
Growth Efficiency 46.8
Collection & Build 50
Free Path 38.9
Light-Spend Convenience 52.4
Top-Ladder 50.8 Price price Stored mean 42.9 · Standard deviation 12.6 · Range 35.7
Fair Competition 35.7
Growth Efficiency 40.5
Collection & Build 35.7
Free Path 26.2
Light-Spend Convenience 57.1
Top-Ladder 61.9 Probability probability Stored mean 29.8 · Standard deviation 4.3 · Range 9.5
Fair Competition 26.2
Growth Efficiency 35.7
Collection & Build 28.6
Free Path 26.2
Light-Spend Convenience 35.7
Top-Ladder 26.2 Reward Management reward-management Stored mean 67.9 · Standard deviation 8 · Range 21.4
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Store storeStored mean 44.4 · Standard deviation 7 · Range 19
Fair Competition 38.9
Growth Efficiency 43.7
Collection & Build 43.7
Free Path 34.1
Light-Spend Convenience 53.2
Top-Ladder 53.2 Reasonableness reasonableness Stored mean 42.9 · Standard deviation 11.2 · Range 31
Fair Competition 35.7
Growth Efficiency 40.5
Collection & Build 40.5
Free Path 26.2
Light-Spend Convenience 57.1
Top-Ladder 57.1 Timeliness timeliness Stored mean 27 · Standard deviation 4.3 · Range 14.3
Fair Competition 26.2
Growth Efficiency 26.2
Collection & Build 35.7
Free Path 21.4
Light-Spend Convenience 26.2
Top-Ladder 26.2 Convenience convenience Stored mean 63.5 · Standard deviation 9.6 · Range 21.4
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 76.2
Top-Ladder 76.2 Event eventStored mean 43.7 · Standard deviation 4.4 · Range 13.5
Fair Competition 42.1
Growth Efficiency 45.2
Collection & Build 49.2
Free Path 35.7
Light-Spend Convenience 47.6
Top-Ladder 42.1 Comprehension comprehension Stored mean 60.3 · Standard deviation 7.9 · Range 16.7
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 71.4
Top-Ladder 54.8 Involvement involvement Stored mean 34.9 · Standard deviation 4.3 · Range 14.3
Fair Competition 35.7
Growth Efficiency 40.5
Collection & Build 35.7
Free Path 26.2
Light-Spend Convenience 35.7
Top-Ladder 35.7 Contribution contribution Stored mean 35.7 · Standard deviation 4.8 · Range 14.3
Fair Competition 35.7
Growth Efficiency 40.5
Collection & Build 40.5
Free Path 26.2
Light-Spend Convenience 35.7
Top-Ladder 35.7 Player Value player-valueStored mean 57.9 · Standard deviation 3.9 · Range 12.3
Fair Competition 56.9
Growth Efficiency 58.7
Collection & Build 60.3
Free Path 50.1
Light-Spend Convenience 59.2
Top-Ladder 62.4 Experience · Time experience-timeStored mean 64 · Standard deviation 4.6 · Range 14
Fair Competition 63.2
Growth Efficiency 63.8
Collection & Build 63
Free Path 55.6
Light-Spend Convenience 69.6
Top-Ladder 69 Enjoyment enjoymentStored mean 62.7 · Standard deviation 5 · Range 16.7
Fair Competition 63.5
Growth Efficiency 60.3
Collection & Build 62.7
Free Path 54
Light-Spend Convenience 70.6
Top-Ladder 65.1 Excitement excitement Stored mean 76.2 · Standard deviation 9.5 · Range 26.2
Fair Competition 85.7
Growth Efficiency 69
Collection & Build 78.6
Free Path 64.3
Light-Spend Convenience 69
Top-Ladder 90.5 Amusement amusement Stored mean 49.2 · Standard deviation 11.2 · Range 31
Fair Competition 40.5
Growth Efficiency 40.5
Collection & Build 54.8
Free Path 47.6
Light-Spend Convenience 71.4
Top-Ladder 40.5 Flow flow Stored mean 62.7 · Standard deviation 8 · Range 21.4
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 54.8
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 64.3 Satisfaction satisfactionStored mean 60.7 · Standard deviation 5.9 · Range 18.3
Fair Competition 58.7
Growth Efficiency 65.9
Collection & Build 61.1
Free Path 49.2
Light-Spend Convenience 61.9
Top-Ladder 67.5 Achievement achievement Stored mean 81.3 · Standard deviation 9.1 · Range 26.2
Fair Competition 85.7
Growth Efficiency 90.5
Collection & Build 78.6
Free Path 64.3
Light-Spend Convenience 78.6
Top-Ladder 90.5 Completion completion Stored mean 33.7 · Standard deviation 3.5 · Range 9.5
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 33.3
Free Path 26.2
Light-Spend Convenience 35.7
Top-Ladder 35.7 Reward reward Stored mean 67.1 · Standard deviation 8.1 · Range 21.4
Fair Competition 54.8
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 76.2 Real Benefit real-benefitStored mean 68.7 · Standard deviation 4.9 · Range 12.7
Fair Competition 67.5
Growth Efficiency 65.1
Collection & Build 65.1
Free Path 63.5
Light-Spend Convenience 76.2
Top-Ladder 74.6 Emotional Relief emotional-relief Stored mean 42.9 · Standard deviation 7.1 · Range 23.8
Fair Competition 33.3
Growth Efficiency 40.5
Collection & Build 40.5
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 42.9 Social Connection social-connection Stored mean 81 · Standard deviation 10.4 · Range 26.2
Fair Competition 90.5
Growth Efficiency 64.3
Collection & Build 69
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 90.5 Economic Progress economic-progress Stored mean 82.1 · Standard deviation 9.9 · Range 28.6
Fair Competition 78.6
Growth Efficiency 90.5
Collection & Build 85.7
Free Path 61.9
Light-Spend Convenience 85.7
Top-Ladder 90.5 Needs · Money needs-moneyStored mean 64.1 · Standard deviation 6.7 · Range 19.8
Fair Competition 62.7
Growth Efficiency 66.4
Collection & Build 70.9
Free Path 52.1
Light-Spend Convenience 60.6
Top-Ladder 72 Possession possessionStored mean 66.5 · Standard deviation 8.9 · Range 23
Fair Competition 59.5
Growth Efficiency 65.1
Collection & Build 81
Free Path 57.9
Light-Spend Convenience 59.5
Top-Ladder 76.2 Collection collection Stored mean 75.4 · Standard deviation 9.1 · Range 21.4
Fair Competition 69
Growth Efficiency 69
Collection & Build 90.5
Free Path 69
Light-Spend Convenience 69
Top-Ladder 85.7 Customization customization Stored mean 61.1 · Standard deviation 9.1 · Range 21.4
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 76.2
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 71.4 Accumulation accumulation Stored mean 63.1 · Standard deviation 10.2 · Range 26.2
Fair Competition 54.8
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 71.4 Competition Needs competition-needsStored mean 61.4 · Standard deviation 6.7 · Range 18.3
Fair Competition 68.3
Growth Efficiency 59.5
Collection & Build 65.9
Free Path 50
Light-Spend Convenience 56.3
Top-Ladder 68.3 Dominance dominance Stored mean 31 · Standard deviation 5.3 · Range 14.3
Fair Competition 28.6
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 21.4
Light-Spend Convenience 35.7
Top-Ladder 28.6 Aspiration aspiration Stored mean 79.8 · Standard deviation 10.2 · Range 26.2
Fair Competition 90.5
Growth Efficiency 78.6
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 69
Top-Ladder 90.5 Recognition recognition Stored mean 73.4 · Standard deviation 9.7 · Range 21.4
Fair Competition 85.7
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 Growth Needs growth-needsStored mean 64.4 · Standard deviation 8.5 · Range 26.2
Fair Competition 60.3
Growth Efficiency 74.6
Collection & Build 65.9
Free Path 48.4
Light-Spend Convenience 65.9
Top-Ladder 71.4 Progression progression-needs Stored mean 66.3 · Standard deviation 11 · Range 28.6
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 71.4
Free Path 47.6
Light-Spend Convenience 71.4
Top-Ladder 76.2 Mastery mastery Stored mean 70.2 · Standard deviation 10.2 · Range 31
Fair Competition 76.2
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 54.8
Light-Spend Convenience 64.3
Top-Ladder 76.2 Development development Stored mean 56.7 · Standard deviation 7.6 · Range 19
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 42.9
Light-Spend Convenience 61.9
Top-Ladder 61.9 Engagement · Passion engagement-passionStored mean 45.7 · Standard deviation 1.6 · Range 4.8
Fair Competition 44.7
Growth Efficiency 46
Collection & Build 47.1
Free Path 42.6
Light-Spend Convenience 47.4
Top-Ladder 46.3 Fairness fairnessStored mean 37.8 · Standard deviation 3.6 · Range 11.1
Fair Competition 39.7
Growth Efficiency 38.9
Collection & Build 38.9
Free Path 30.2
Light-Spend Convenience 38.1
Top-Ladder 41.3 In-Game Balance in-game-balance Stored mean 42.5 · Standard deviation 4.2 · Range 11.9
Fair Competition 42.9
Growth Efficiency 40.5
Collection & Build 47.6
Free Path 35.7
Light-Spend Convenience 40.5
Top-Ladder 47.6 Governance governance Stored mean 39.3 · Standard deviation 3.6 · Range 9.5
Fair Competition 42.9
Growth Efficiency 40.5
Collection & Build 33.3
Free Path 35.7
Light-Spend Convenience 40.5
Top-Ladder 42.9 Inclusivity inclusivity Stored mean 31.7 · Standard deviation 5.8 · Range 16.7
Fair Competition 33.3
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 19
Light-Spend Convenience 33.3
Top-Ladder 33.3 Stability stabilityStored mean 48.7 · Standard deviation 1.3 · Range 4
Fair Competition 46
Growth Efficiency 50
Collection & Build 48.4
Free Path 48.4
Light-Spend Convenience 50
Top-Ladder 49.2 Equilibrium equilibrium Stored mean 48.8 · Standard deviation 1.2 · Range 2.4
Fair Competition 47.6
Growth Efficiency 50
Collection & Build 47.6
Free Path 47.6
Light-Spend Convenience 50
Top-Ladder 50 Resilience resilience Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Sustainability sustainability Stored mean 47.2 · Standard deviation 3.2 · Range 9.5
Fair Competition 40.5
Growth Efficiency 50
Collection & Build 47.6
Free Path 47.6
Light-Spend Convenience 50
Top-Ladder 47.6 Consistency consistencyStored mean 50.5 · Standard deviation 2.5 · Range 5.6
Fair Competition 48.4
Growth Efficiency 49.2
Collection & Build 54
Free Path 49.2
Light-Spend Convenience 54
Top-Ladder 48.4 Cohesion cohesion Stored mean 57.5 · Standard deviation 6.2 · Range 16.7
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Continuity continuity Stored mean 44 · Standard deviation 6 · Range 16.7
Fair Competition 40.5
Growth Efficiency 42.9
Collection & Build 40.5
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 40.5 Reliability reliability Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50