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Solo Leveling: ARISE

MPM

Solo Leveling: ARISE · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

solo-leveling-arise.json
SHA-256bc69d41f73dd6b0d697484f45d964e8228640e3c97a0a8f551e3f72dd4265d54

Game Offering

game-offering

Stored mean 62.4 · Standard deviation 3 · Range 9.3

Fair Competition
59.9
Growth Efficiency
63.1
Collection & Build
58.5
Free Path
63.8
Light-Spend Convenience
61.5
Top-Ladder
67.8
Core core

Stored mean 69.2 · Standard deviation 2.5 · Range 6.9

Fair Competition
73.5
Growth Efficiency
68
Collection & Build
71.4
Free Path
67.7
Light-Spend Convenience
66.7
Top-Ladder
67.7
Character character

Stored mean 61 · Standard deviation 9.6 · Range 31

Fair Competition
59.5
Growth Efficiency
50
Collection & Build
81
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
56.3

Personality personality

Stored mean 66.3 · Standard deviation 9.4 · Range 31

Fair Competition
64.3
Growth Efficiency
54.8
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Harmony harmony

Stored mean 50.4 · Standard deviation 10.3 · Range 31

Fair Competition
50
Growth Efficiency
40.5
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
50
Top-Ladder
40.5

Friendliness friendliness

Stored mean 66.3 · Standard deviation 9.4 · Range 31

Fair Competition
64.3
Growth Efficiency
54.8
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
Graphic graphic

Stored mean 76.2 · Standard deviation 5.3 · Range 14.3

Fair Competition
88.1
Growth Efficiency
73.8
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8

Design design

Stored mean 82.1 · Standard deviation 8 · Range 21.4

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6

Quality quality

Stored mean 64.3 · Standard deviation 0 · Range 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Motion motion

Stored mean 82.1 · Standard deviation 8 · Range 21.4

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6
Mechanics mechanics

Stored mean 70.4 · Standard deviation 6.3 · Range 20.6

Fair Competition
73
Growth Efficiency
80.2
Collection & Build
59.5
Free Path
69.8
Light-Spend Convenience
66.7
Top-Ladder
73

Variety variety

Stored mean 77.4 · Standard deviation 8 · Range 21.4

Fair Competition
73.8
Growth Efficiency
95.2
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8

Balance balance

Stored mean 61.9 · Standard deviation 13.9 · Range 31

Fair Competition
81
Growth Efficiency
59.5
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
81

Dynamism dynamism

Stored mean 71.8 · Standard deviation 11.6 · Range 31

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
54.8
Free Path
85.7
Light-Spend Convenience
76.2
Top-Ladder
64.3
System system

Stored mean 60.7 · Standard deviation 6.2 · Range 14.8

Fair Competition
58.7
Growth Efficiency
67.2
Collection & Build
52.9
Free Path
67.7
Light-Spend Convenience
52.9
Top-Ladder
64.8
Growth Structure growth-structure

Stored mean 72.2 · Standard deviation 11.5 · Range 27.8

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
61.1
Free Path
85.7
Light-Spend Convenience
57.9
Top-Ladder
78.6

Progression progression-structure

Stored mean 84.5 · Standard deviation 10.7 · Range 21.4

Fair Competition
73.8
Growth Efficiency
95.2
Collection & Build
73.8
Free Path
95.2
Light-Spend Convenience
73.8
Top-Ladder
95.2

Advancement advancement

Stored mean 63.5 · Standard deviation 12.9 · Range 31

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
50
Free Path
81
Light-Spend Convenience
50
Top-Ladder
59.5

Empowerment empowerment

Stored mean 68.7 · Standard deviation 12.7 · Range 31

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
59.5
Free Path
81
Light-Spend Convenience
50
Top-Ladder
81
Economy economy

Stored mean 55 · Standard deviation 5.6 · Range 13.5

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50.8
Free Path
63.5
Light-Spend Convenience
54
Top-Ladder
50

Balance economic-balance

Stored mean 51.6 · Standard deviation 9.1 · Range 21.4

Fair Competition
45.2
Growth Efficiency
61.9
Collection & Build
45.2
Free Path
66.7
Light-Spend Convenience
45.2
Top-Ladder
45.2

Insufficiency insufficiency

Stored mean 43.7 · Standard deviation 3.8 · Range 11.9

Fair Competition
45.2
Growth Efficiency
47.6
Collection & Build
35.7
Free Path
42.9
Light-Spend Convenience
45.2
Top-Ladder
45.2

Supplement supplement

Stored mean 69.8 · Standard deviation 8 · Range 21.4

Fair Competition
59.5
Growth Efficiency
76.2
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
59.5
Content Structure content-structure

Stored mean 54.9 · Standard deviation 7.1 · Range 19

Fair Competition
61.9
Growth Efficiency
54
Collection & Build
46.8
Free Path
54
Light-Spend Convenience
46.8
Top-Ladder
65.9

Growth growth-content

Stored mean 70.2 · Standard deviation 10.7 · Range 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
59.5
Free Path
81
Light-Spend Convenience
59.5
Top-Ladder
81

Competition competition-content

Stored mean 52.4 · Standard deviation 20.5 · Range 45.2

Fair Competition
81
Growth Efficiency
45.2
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
81

Cooperation cooperation-content

Stored mean 42.1 · Standard deviation 4.5 · Range 9.5

Fair Competition
45.2
Growth Efficiency
35.7
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
35.7
Operation operation

Stored mean 57.4 · Standard deviation 8.1 · Range 23.5

Fair Competition
47.4
Growth Efficiency
54
Collection & Build
51.1
Free Path
56.1
Light-Spend Convenience
64.8
Top-Ladder
70.9
Gacha gacha

Stored mean 56.7 · Standard deviation 11.3 · Range 35.7

Fair Competition
42.1
Growth Efficiency
51.6
Collection & Build
56.3
Free Path
50
Light-Spend Convenience
62.7
Top-Ladder
77.8

Price price

Stored mean 52 · Standard deviation 16.3 · Range 45.2

Fair Competition
35.7
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
81

Probability probability

Stored mean 49.2 · Standard deviation 11.1 · Range 31

Fair Competition
40.5
Growth Efficiency
50
Collection & Build
52.4
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
71.4

Reward Management reward-management

Stored mean 69 · Standard deviation 11.2 · Range 31

Fair Competition
50
Growth Efficiency
59.5
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
81
Store store

Stored mean 60.4 · Standard deviation 12.8 · Range 34.1

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
53.2
Free Path
46.8
Light-Spend Convenience
81
Top-Ladder
74.6

Reasonableness reasonableness

Stored mean 61.9 · Standard deviation 13.9 · Range 31

Fair Competition
50
Growth Efficiency
50
Collection & Build
59.5
Free Path
50
Light-Spend Convenience
81
Top-Ladder
81

Timeliness timeliness

Stored mean 44.4 · Standard deviation 12.6 · Range 31

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
66.7
Top-Ladder
57.1

Convenience convenience

Stored mean 75 · Standard deviation 14.6 · Range 40.5

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
54.8
Light-Spend Convenience
95.2
Top-Ladder
85.7
Event event

Stored mean 54.9 · Standard deviation 8.9 · Range 27.8

Fair Competition
50
Growth Efficiency
53.2
Collection & Build
43.7
Free Path
71.4
Light-Spend Convenience
50.8
Top-Ladder
60.3

Comprehension comprehension

Stored mean 64.7 · Standard deviation 10.3 · Range 31

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
54.8
Free Path
85.7
Light-Spend Convenience
54.8
Top-Ladder
64.3

Involvement involvement

Stored mean 54 · Standard deviation 10 · Range 31

Fair Competition
50
Growth Efficiency
50
Collection & Build
40.5
Free Path
71.4
Light-Spend Convenience
61.9
Top-Ladder
50

Contribution contribution

Stored mean 46 · Standard deviation 12 · Range 31

Fair Competition
35.7
Growth Efficiency
45.2
Collection & Build
35.7
Free Path
57.1
Light-Spend Convenience
35.7
Top-Ladder
66.7

Player Value

player-value

Stored mean 64 · Standard deviation 2.3 · Range 6.6

Fair Competition
65.9
Growth Efficiency
64.6
Collection & Build
61.6
Free Path
64.6
Light-Spend Convenience
60.5
Top-Ladder
67.1
Experience · Time experience-time

Stored mean 64.3 · Standard deviation 2.5 · Range 7.1

Fair Competition
60.8
Growth Efficiency
66.9
Collection & Build
62.7
Free Path
64
Light-Spend Convenience
68
Top-Ladder
63.2
Enjoyment enjoyment

Stored mean 68.4 · Standard deviation 5.9 · Range 15.9

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
61.1
Free Path
59.5
Light-Spend Convenience
75.4
Top-Ladder
71.4

Excitement excitement

Stored mean 81 · Standard deviation 13.9 · Range 31

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
69
Free Path
69
Light-Spend Convenience
69
Top-Ladder
100

Amusement amusement

Stored mean 56.3 · Standard deviation 10.8 · Range 26.2

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
50
Free Path
45.2
Light-Spend Convenience
71.4
Top-Ladder
50

Flow flow

Stored mean 67.9 · Standard deviation 8 · Range 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
85.7
Top-Ladder
64.3
Satisfaction satisfaction

Stored mean 73.8 · Standard deviation 5.5 · Range 15.9

Fair Competition
62.7
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
77
Light-Spend Convenience
73
Top-Ladder
73

Achievement achievement

Stored mean 85.7 · Standard deviation 10.1 · Range 21.4

Fair Competition
78.6
Growth Efficiency
100
Collection & Build
78.6
Free Path
100
Light-Spend Convenience
78.6
Top-Ladder
78.6

Completion completion

Stored mean 57.9 · Standard deviation 12 · Range 31

Fair Competition
45.2
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
76.2

Reward reward

Stored mean 77.8 · Standard deviation 9.7 · Range 21.4

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
64.3
Real Benefit real-benefit

Stored mean 50.7 · Standard deviation 3.8 · Range 10.3

Fair Competition
48.4
Growth Efficiency
50.8
Collection & Build
48.4
Free Path
55.6
Light-Spend Convenience
55.6
Top-Ladder
45.2

Emotional Relief emotional-relief

Stored mean 39.3 · Standard deviation 8 · Range 21.4

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
57.1
Top-Ladder
35.7

Social Connection social-connection

Stored mean 46.8 · Standard deviation 4.5 · Range 9.5

Fair Competition
50
Growth Efficiency
40.5
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
40.5

Economic Progress economic-progress

Stored mean 65.9 · Standard deviation 9.1 · Range 21.4

Fair Competition
59.5
Growth Efficiency
76.2
Collection & Build
59.5
Free Path
81
Light-Spend Convenience
59.5
Top-Ladder
59.5
Needs · Money needs-money

Stored mean 69.9 · Standard deviation 5.3 · Range 16.7

Fair Competition
74.6
Growth Efficiency
69.3
Collection & Build
69.3
Free Path
67.2
Light-Spend Convenience
61.1
Top-Ladder
77.8
Possession possession

Stored mean 69.7 · Standard deviation 6.8 · Range 21.4

Fair Competition
66.7
Growth Efficiency
68.3
Collection & Build
84.1
Free Path
66.7
Light-Spend Convenience
62.7
Top-Ladder
69.8

Collection collection

Stored mean 77.8 · Standard deviation 12.9 · Range 31

Fair Competition
64.3
Growth Efficiency
73.8
Collection & Build
95.2
Free Path
64.3
Light-Spend Convenience
73.8
Top-Ladder
95.2

Customization customization

Stored mean 71.4 · Standard deviation 10.1 · Range 21.4

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Accumulation accumulation

Stored mean 59.9 · Standard deviation 10 · Range 21.4

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
50
Top-Ladder
50
Competition Needs competition-needs

Stored mean 61.1 · Standard deviation 14.8 · Range 35.7

Fair Competition
79.4
Growth Efficiency
54.8
Collection & Build
51.6
Free Path
48.4
Light-Spend Convenience
48.4
Top-Ladder
84.1

Dominance dominance

Stored mean 49.2 · Standard deviation 16.3 · Range 40.5

Fair Competition
66.7
Growth Efficiency
45.2
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
76.2

Aspiration aspiration

Stored mean 80.2 · Standard deviation 12.9 · Range 31

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
69
Free Path
69
Light-Spend Convenience
69
Top-Ladder
95.2

Recognition recognition

Stored mean 54 · Standard deviation 16.3 · Range 40.5

Fair Competition
71.4
Growth Efficiency
40.5
Collection & Build
50
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
81
Growth Needs growth-needs

Stored mean 78.8 · Standard deviation 5.5 · Range 14.3

Fair Competition
77.8
Growth Efficiency
84.9
Collection & Build
72.2
Free Path
86.5
Light-Spend Convenience
72.2
Top-Ladder
79.4

Progression progression-needs

Stored mean 84.5 · Standard deviation 10.7 · Range 21.4

Fair Competition
73.8
Growth Efficiency
95.2
Collection & Build
73.8
Free Path
95.2
Light-Spend Convenience
73.8
Top-Ladder
95.2

Mastery mastery

Stored mean 81.3 · Standard deviation 6.2 · Range 16.7

Fair Competition
95.2
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6

Development development

Stored mean 70.6 · Standard deviation 9.1 · Range 21.4

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
64.3
Top-Ladder
64.3
Engagement · Passion engagement-passion

Stored mean 57.9 · Standard deviation 4.1 · Range 10.1

Fair Competition
62.2
Growth Efficiency
57.4
Collection & Build
52.6
Free Path
62.4
Light-Spend Convenience
52.4
Top-Ladder
60.3
Fairness fairness

Stored mean 53 · Standard deviation 7.9 · Range 20.6

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
47.6
Free Path
46
Light-Spend Convenience
46.8
Top-Ladder
61.1

In-Game Balance in-game-balance

Stored mean 53.6 · Standard deviation 8 · Range 21.4

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Governance governance

Stored mean 53.6 · Standard deviation 11.6 · Range 31

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
42.9
Free Path
50
Light-Spend Convenience
40.5
Top-Ladder
71.4

Inclusivity inclusivity

Stored mean 52 · Standard deviation 8.2 · Range 23.8

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
38.1
Light-Spend Convenience
50
Top-Ladder
61.9
Stability stability

Stored mean 54.8 · Standard deviation 10.1 · Range 27.8

Fair Competition
50
Growth Efficiency
62.7
Collection & Build
43.7
Free Path
71.4
Light-Spend Convenience
43.7
Top-Ladder
57.1

Equilibrium equilibrium

Stored mean 56.3 · Standard deviation 9.1 · Range 21.4

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
50
Free Path
71.4
Light-Spend Convenience
50
Top-Ladder
50

Resilience resilience

Stored mean 50.4 · Standard deviation 10.3 · Range 31

Fair Competition
50
Growth Efficiency
50
Collection & Build
40.5
Free Path
71.4
Light-Spend Convenience
40.5
Top-Ladder
50

Sustainability sustainability

Stored mean 57.5 · Standard deviation 14.2 · Range 31

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
40.5
Free Path
71.4
Light-Spend Convenience
40.5
Top-Ladder
71.4
Consistency consistency

Stored mean 65.9 · Standard deviation 3.7 · Range 10.3

Fair Competition
69.8
Growth Efficiency
59.5
Collection & Build
66.7
Free Path
69.8
Light-Spend Convenience
66.7
Top-Ladder
62.7

Cohesion cohesion

Stored mean 66.3 · Standard deviation 9.4 · Range 31

Fair Competition
64.3
Growth Efficiency
54.8
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Continuity continuity

Stored mean 63.5 · Standard deviation 10 · Range 31

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
50
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
59.5

Reliability reliability

Stored mean 67.9 · Standard deviation 8 · Range 21.4

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3