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솔로 레벨링: 어라이즈

MPM

솔로 레벨링: 어라이즈 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

solo-leveling-arise.json
SHA-256bc69d41f73dd6b0d697484f45d964e8228640e3c97a0a8f551e3f72dd4265d54

Game Offering

game-offering

저장된 평균 62.4 · 표준편차 3 · 범위 9.3

Fair Competition
59.9
Growth Efficiency
63.1
Collection & Build
58.5
Free Path
63.8
Light-Spend Convenience
61.5
Top-Ladder
67.8
Core core

저장된 평균 69.2 · 표준편차 2.5 · 범위 6.9

Fair Competition
73.5
Growth Efficiency
68
Collection & Build
71.4
Free Path
67.7
Light-Spend Convenience
66.7
Top-Ladder
67.7
Character character

저장된 평균 61 · 표준편차 9.6 · 범위 31

Fair Competition
59.5
Growth Efficiency
50
Collection & Build
81
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
56.3

Personality personality

저장된 평균 66.3 · 표준편차 9.4 · 범위 31

Fair Competition
64.3
Growth Efficiency
54.8
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Harmony harmony

저장된 평균 50.4 · 표준편차 10.3 · 범위 31

Fair Competition
50
Growth Efficiency
40.5
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
50
Top-Ladder
40.5

Friendliness friendliness

저장된 평균 66.3 · 표준편차 9.4 · 범위 31

Fair Competition
64.3
Growth Efficiency
54.8
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
Graphic graphic

저장된 평균 76.2 · 표준편차 5.3 · 범위 14.3

Fair Competition
88.1
Growth Efficiency
73.8
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8

Design design

저장된 평균 82.1 · 표준편차 8 · 범위 21.4

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6

Quality quality

저장된 평균 64.3 · 표준편차 0 · 범위 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Motion motion

저장된 평균 82.1 · 표준편차 8 · 범위 21.4

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6
Mechanics mechanics

저장된 평균 70.4 · 표준편차 6.3 · 범위 20.6

Fair Competition
73
Growth Efficiency
80.2
Collection & Build
59.5
Free Path
69.8
Light-Spend Convenience
66.7
Top-Ladder
73

Variety variety

저장된 평균 77.4 · 표준편차 8 · 범위 21.4

Fair Competition
73.8
Growth Efficiency
95.2
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8

Balance balance

저장된 평균 61.9 · 표준편차 13.9 · 범위 31

Fair Competition
81
Growth Efficiency
59.5
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
81

Dynamism dynamism

저장된 평균 71.8 · 표준편차 11.6 · 범위 31

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
54.8
Free Path
85.7
Light-Spend Convenience
76.2
Top-Ladder
64.3
System system

저장된 평균 60.7 · 표준편차 6.2 · 범위 14.8

Fair Competition
58.7
Growth Efficiency
67.2
Collection & Build
52.9
Free Path
67.7
Light-Spend Convenience
52.9
Top-Ladder
64.8
Growth Structure growth-structure

저장된 평균 72.2 · 표준편차 11.5 · 범위 27.8

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
61.1
Free Path
85.7
Light-Spend Convenience
57.9
Top-Ladder
78.6

Progression progression-structure

저장된 평균 84.5 · 표준편차 10.7 · 범위 21.4

Fair Competition
73.8
Growth Efficiency
95.2
Collection & Build
73.8
Free Path
95.2
Light-Spend Convenience
73.8
Top-Ladder
95.2

Advancement advancement

저장된 평균 63.5 · 표준편차 12.9 · 범위 31

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
50
Free Path
81
Light-Spend Convenience
50
Top-Ladder
59.5

Empowerment empowerment

저장된 평균 68.7 · 표준편차 12.7 · 범위 31

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
59.5
Free Path
81
Light-Spend Convenience
50
Top-Ladder
81
Economy economy

저장된 평균 55 · 표준편차 5.6 · 범위 13.5

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50.8
Free Path
63.5
Light-Spend Convenience
54
Top-Ladder
50

Balance economic-balance

저장된 평균 51.6 · 표준편차 9.1 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
61.9
Collection & Build
45.2
Free Path
66.7
Light-Spend Convenience
45.2
Top-Ladder
45.2

Insufficiency insufficiency

저장된 평균 43.7 · 표준편차 3.8 · 범위 11.9

Fair Competition
45.2
Growth Efficiency
47.6
Collection & Build
35.7
Free Path
42.9
Light-Spend Convenience
45.2
Top-Ladder
45.2

Supplement supplement

저장된 평균 69.8 · 표준편차 8 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
76.2
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
59.5
Content Structure content-structure

저장된 평균 54.9 · 표준편차 7.1 · 범위 19

Fair Competition
61.9
Growth Efficiency
54
Collection & Build
46.8
Free Path
54
Light-Spend Convenience
46.8
Top-Ladder
65.9

Growth growth-content

저장된 평균 70.2 · 표준편차 10.7 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
59.5
Free Path
81
Light-Spend Convenience
59.5
Top-Ladder
81

Competition competition-content

저장된 평균 52.4 · 표준편차 20.5 · 범위 45.2

Fair Competition
81
Growth Efficiency
45.2
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
81

Cooperation cooperation-content

저장된 평균 42.1 · 표준편차 4.5 · 범위 9.5

Fair Competition
45.2
Growth Efficiency
35.7
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
35.7
Operation operation

저장된 평균 57.4 · 표준편차 8.1 · 범위 23.5

Fair Competition
47.4
Growth Efficiency
54
Collection & Build
51.1
Free Path
56.1
Light-Spend Convenience
64.8
Top-Ladder
70.9
Gacha gacha

저장된 평균 56.7 · 표준편차 11.3 · 범위 35.7

Fair Competition
42.1
Growth Efficiency
51.6
Collection & Build
56.3
Free Path
50
Light-Spend Convenience
62.7
Top-Ladder
77.8

Price price

저장된 평균 52 · 표준편차 16.3 · 범위 45.2

Fair Competition
35.7
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
81

Probability probability

저장된 평균 49.2 · 표준편차 11.1 · 범위 31

Fair Competition
40.5
Growth Efficiency
50
Collection & Build
52.4
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
71.4

Reward Management reward-management

저장된 평균 69 · 표준편차 11.2 · 범위 31

Fair Competition
50
Growth Efficiency
59.5
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
81
Store store

저장된 평균 60.4 · 표준편차 12.8 · 범위 34.1

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
53.2
Free Path
46.8
Light-Spend Convenience
81
Top-Ladder
74.6

Reasonableness reasonableness

저장된 평균 61.9 · 표준편차 13.9 · 범위 31

Fair Competition
50
Growth Efficiency
50
Collection & Build
59.5
Free Path
50
Light-Spend Convenience
81
Top-Ladder
81

Timeliness timeliness

저장된 평균 44.4 · 표준편차 12.6 · 범위 31

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
66.7
Top-Ladder
57.1

Convenience convenience

저장된 평균 75 · 표준편차 14.6 · 범위 40.5

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
54.8
Light-Spend Convenience
95.2
Top-Ladder
85.7
Event event

저장된 평균 54.9 · 표준편차 8.9 · 범위 27.8

Fair Competition
50
Growth Efficiency
53.2
Collection & Build
43.7
Free Path
71.4
Light-Spend Convenience
50.8
Top-Ladder
60.3

Comprehension comprehension

저장된 평균 64.7 · 표준편차 10.3 · 범위 31

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
54.8
Free Path
85.7
Light-Spend Convenience
54.8
Top-Ladder
64.3

Involvement involvement

저장된 평균 54 · 표준편차 10 · 범위 31

Fair Competition
50
Growth Efficiency
50
Collection & Build
40.5
Free Path
71.4
Light-Spend Convenience
61.9
Top-Ladder
50

Contribution contribution

저장된 평균 46 · 표준편차 12 · 범위 31

Fair Competition
35.7
Growth Efficiency
45.2
Collection & Build
35.7
Free Path
57.1
Light-Spend Convenience
35.7
Top-Ladder
66.7

Player Value

player-value

저장된 평균 64 · 표준편차 2.3 · 범위 6.6

Fair Competition
65.9
Growth Efficiency
64.6
Collection & Build
61.6
Free Path
64.6
Light-Spend Convenience
60.5
Top-Ladder
67.1
Experience · Time experience-time

저장된 평균 64.3 · 표준편차 2.5 · 범위 7.1

Fair Competition
60.8
Growth Efficiency
66.9
Collection & Build
62.7
Free Path
64
Light-Spend Convenience
68
Top-Ladder
63.2
Enjoyment enjoyment

저장된 평균 68.4 · 표준편차 5.9 · 범위 15.9

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
61.1
Free Path
59.5
Light-Spend Convenience
75.4
Top-Ladder
71.4

Excitement excitement

저장된 평균 81 · 표준편차 13.9 · 범위 31

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
69
Free Path
69
Light-Spend Convenience
69
Top-Ladder
100

Amusement amusement

저장된 평균 56.3 · 표준편차 10.8 · 범위 26.2

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
50
Free Path
45.2
Light-Spend Convenience
71.4
Top-Ladder
50

Flow flow

저장된 평균 67.9 · 표준편차 8 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
85.7
Top-Ladder
64.3
Satisfaction satisfaction

저장된 평균 73.8 · 표준편차 5.5 · 범위 15.9

Fair Competition
62.7
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
77
Light-Spend Convenience
73
Top-Ladder
73

Achievement achievement

저장된 평균 85.7 · 표준편차 10.1 · 범위 21.4

Fair Competition
78.6
Growth Efficiency
100
Collection & Build
78.6
Free Path
100
Light-Spend Convenience
78.6
Top-Ladder
78.6

Completion completion

저장된 평균 57.9 · 표준편차 12 · 범위 31

Fair Competition
45.2
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
76.2

Reward reward

저장된 평균 77.8 · 표준편차 9.7 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
64.3
Real Benefit real-benefit

저장된 평균 50.7 · 표준편차 3.8 · 범위 10.3

Fair Competition
48.4
Growth Efficiency
50.8
Collection & Build
48.4
Free Path
55.6
Light-Spend Convenience
55.6
Top-Ladder
45.2

Emotional Relief emotional-relief

저장된 평균 39.3 · 표준편차 8 · 범위 21.4

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
57.1
Top-Ladder
35.7

Social Connection social-connection

저장된 평균 46.8 · 표준편차 4.5 · 범위 9.5

Fair Competition
50
Growth Efficiency
40.5
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
40.5

Economic Progress economic-progress

저장된 평균 65.9 · 표준편차 9.1 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
76.2
Collection & Build
59.5
Free Path
81
Light-Spend Convenience
59.5
Top-Ladder
59.5
Needs · Money needs-money

저장된 평균 69.9 · 표준편차 5.3 · 범위 16.7

Fair Competition
74.6
Growth Efficiency
69.3
Collection & Build
69.3
Free Path
67.2
Light-Spend Convenience
61.1
Top-Ladder
77.8
Possession possession

저장된 평균 69.7 · 표준편차 6.8 · 범위 21.4

Fair Competition
66.7
Growth Efficiency
68.3
Collection & Build
84.1
Free Path
66.7
Light-Spend Convenience
62.7
Top-Ladder
69.8

Collection collection

저장된 평균 77.8 · 표준편차 12.9 · 범위 31

Fair Competition
64.3
Growth Efficiency
73.8
Collection & Build
95.2
Free Path
64.3
Light-Spend Convenience
73.8
Top-Ladder
95.2

Customization customization

저장된 평균 71.4 · 표준편차 10.1 · 범위 21.4

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Accumulation accumulation

저장된 평균 59.9 · 표준편차 10 · 범위 21.4

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
50
Top-Ladder
50
Competition Needs competition-needs

저장된 평균 61.1 · 표준편차 14.8 · 범위 35.7

Fair Competition
79.4
Growth Efficiency
54.8
Collection & Build
51.6
Free Path
48.4
Light-Spend Convenience
48.4
Top-Ladder
84.1

Dominance dominance

저장된 평균 49.2 · 표준편차 16.3 · 범위 40.5

Fair Competition
66.7
Growth Efficiency
45.2
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
76.2

Aspiration aspiration

저장된 평균 80.2 · 표준편차 12.9 · 범위 31

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
69
Free Path
69
Light-Spend Convenience
69
Top-Ladder
95.2

Recognition recognition

저장된 평균 54 · 표준편차 16.3 · 범위 40.5

Fair Competition
71.4
Growth Efficiency
40.5
Collection & Build
50
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
81
Growth Needs growth-needs

저장된 평균 78.8 · 표준편차 5.5 · 범위 14.3

Fair Competition
77.8
Growth Efficiency
84.9
Collection & Build
72.2
Free Path
86.5
Light-Spend Convenience
72.2
Top-Ladder
79.4

Progression progression-needs

저장된 평균 84.5 · 표준편차 10.7 · 범위 21.4

Fair Competition
73.8
Growth Efficiency
95.2
Collection & Build
73.8
Free Path
95.2
Light-Spend Convenience
73.8
Top-Ladder
95.2

Mastery mastery

저장된 평균 81.3 · 표준편차 6.2 · 범위 16.7

Fair Competition
95.2
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6

Development development

저장된 평균 70.6 · 표준편차 9.1 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
64.3
Top-Ladder
64.3
Engagement · Passion engagement-passion

저장된 평균 57.9 · 표준편차 4.1 · 범위 10.1

Fair Competition
62.2
Growth Efficiency
57.4
Collection & Build
52.6
Free Path
62.4
Light-Spend Convenience
52.4
Top-Ladder
60.3
Fairness fairness

저장된 평균 53 · 표준편차 7.9 · 범위 20.6

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
47.6
Free Path
46
Light-Spend Convenience
46.8
Top-Ladder
61.1

In-Game Balance in-game-balance

저장된 평균 53.6 · 표준편차 8 · 범위 21.4

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Governance governance

저장된 평균 53.6 · 표준편차 11.6 · 범위 31

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
42.9
Free Path
50
Light-Spend Convenience
40.5
Top-Ladder
71.4

Inclusivity inclusivity

저장된 평균 52 · 표준편차 8.2 · 범위 23.8

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
38.1
Light-Spend Convenience
50
Top-Ladder
61.9
Stability stability

저장된 평균 54.8 · 표준편차 10.1 · 범위 27.8

Fair Competition
50
Growth Efficiency
62.7
Collection & Build
43.7
Free Path
71.4
Light-Spend Convenience
43.7
Top-Ladder
57.1

Equilibrium equilibrium

저장된 평균 56.3 · 표준편차 9.1 · 범위 21.4

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
50
Free Path
71.4
Light-Spend Convenience
50
Top-Ladder
50

Resilience resilience

저장된 평균 50.4 · 표준편차 10.3 · 범위 31

Fair Competition
50
Growth Efficiency
50
Collection & Build
40.5
Free Path
71.4
Light-Spend Convenience
40.5
Top-Ladder
50

Sustainability sustainability

저장된 평균 57.5 · 표준편차 14.2 · 범위 31

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
40.5
Free Path
71.4
Light-Spend Convenience
40.5
Top-Ladder
71.4
Consistency consistency

저장된 평균 65.9 · 표준편차 3.7 · 범위 10.3

Fair Competition
69.8
Growth Efficiency
59.5
Collection & Build
66.7
Free Path
69.8
Light-Spend Convenience
66.7
Top-Ladder
62.7

Cohesion cohesion

저장된 평균 66.3 · 표준편차 9.4 · 범위 31

Fair Competition
64.3
Growth Efficiency
54.8
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Continuity continuity

저장된 평균 63.5 · 표준편차 10 · 범위 31

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
50
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
59.5

Reliability reliability

저장된 평균 67.9 · 표준편차 8 · 범위 21.4

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3