← Solo Leveling: ARISE MPM
Solo Leveling: ARISE · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 62.4 · Standard deviation 3 · Range 9.3
Fair Competition 59.9
Growth Efficiency 63.1
Collection & Build 58.5
Free Path 63.8
Light-Spend Convenience 61.5
Top-Ladder 67.8 Core coreStored mean 69.2 · Standard deviation 2.5 · Range 6.9
Fair Competition 73.5
Growth Efficiency 68
Collection & Build 71.4
Free Path 67.7
Light-Spend Convenience 66.7
Top-Ladder 67.7 Character characterStored mean 61 · Standard deviation 9.6 · Range 31
Fair Competition 59.5
Growth Efficiency 50
Collection & Build 81
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 56.3 Personality personality Stored mean 66.3 · Standard deviation 9.4 · Range 31
Fair Competition 64.3
Growth Efficiency 54.8
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Harmony harmony Stored mean 50.4 · Standard deviation 10.3 · Range 31
Fair Competition 50
Growth Efficiency 40.5
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 40.5 Friendliness friendliness Stored mean 66.3 · Standard deviation 9.4 · Range 31
Fair Competition 64.3
Growth Efficiency 54.8
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Graphic graphicStored mean 76.2 · Standard deviation 5.3 · Range 14.3
Fair Competition 88.1
Growth Efficiency 73.8
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Design design Stored mean 82.1 · Standard deviation 8 · Range 21.4
Fair Competition 100
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Quality quality Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Motion motion Stored mean 82.1 · Standard deviation 8 · Range 21.4
Fair Competition 100
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Mechanics mechanicsStored mean 70.4 · Standard deviation 6.3 · Range 20.6
Fair Competition 73
Growth Efficiency 80.2
Collection & Build 59.5
Free Path 69.8
Light-Spend Convenience 66.7
Top-Ladder 73 Variety variety Stored mean 77.4 · Standard deviation 8 · Range 21.4
Fair Competition 73.8
Growth Efficiency 95.2
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Balance balance Stored mean 61.9 · Standard deviation 13.9 · Range 31
Fair Competition 81
Growth Efficiency 59.5
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 81 Dynamism dynamism Stored mean 71.8 · Standard deviation 11.6 · Range 31
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 54.8
Free Path 85.7
Light-Spend Convenience 76.2
Top-Ladder 64.3 System systemStored mean 60.7 · Standard deviation 6.2 · Range 14.8
Fair Competition 58.7
Growth Efficiency 67.2
Collection & Build 52.9
Free Path 67.7
Light-Spend Convenience 52.9
Top-Ladder 64.8 Growth Structure growth-structureStored mean 72.2 · Standard deviation 11.5 · Range 27.8
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 61.1
Free Path 85.7
Light-Spend Convenience 57.9
Top-Ladder 78.6 Progression progression-structure Stored mean 84.5 · Standard deviation 10.7 · Range 21.4
Fair Competition 73.8
Growth Efficiency 95.2
Collection & Build 73.8
Free Path 95.2
Light-Spend Convenience 73.8
Top-Ladder 95.2 Advancement advancement Stored mean 63.5 · Standard deviation 12.9 · Range 31
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 50
Free Path 81
Light-Spend Convenience 50
Top-Ladder 59.5 Empowerment empowerment Stored mean 68.7 · Standard deviation 12.7 · Range 31
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 59.5
Free Path 81
Light-Spend Convenience 50
Top-Ladder 81 Economy economyStored mean 55 · Standard deviation 5.6 · Range 13.5
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50.8
Free Path 63.5
Light-Spend Convenience 54
Top-Ladder 50 Balance economic-balance Stored mean 51.6 · Standard deviation 9.1 · Range 21.4
Fair Competition 45.2
Growth Efficiency 61.9
Collection & Build 45.2
Free Path 66.7
Light-Spend Convenience 45.2
Top-Ladder 45.2 Insufficiency insufficiency Stored mean 43.7 · Standard deviation 3.8 · Range 11.9
Fair Competition 45.2
Growth Efficiency 47.6
Collection & Build 35.7
Free Path 42.9
Light-Spend Convenience 45.2
Top-Ladder 45.2 Supplement supplement Stored mean 69.8 · Standard deviation 8 · Range 21.4
Fair Competition 59.5
Growth Efficiency 76.2
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 59.5 Content Structure content-structureStored mean 54.9 · Standard deviation 7.1 · Range 19
Fair Competition 61.9
Growth Efficiency 54
Collection & Build 46.8
Free Path 54
Light-Spend Convenience 46.8
Top-Ladder 65.9 Growth growth-content Stored mean 70.2 · Standard deviation 10.7 · Range 21.4
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 59.5
Free Path 81
Light-Spend Convenience 59.5
Top-Ladder 81 Competition competition-content Stored mean 52.4 · Standard deviation 20.5 · Range 45.2
Fair Competition 81
Growth Efficiency 45.2
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 81 Cooperation cooperation-content Stored mean 42.1 · Standard deviation 4.5 · Range 9.5
Fair Competition 45.2
Growth Efficiency 35.7
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 35.7 Operation operationStored mean 57.4 · Standard deviation 8.1 · Range 23.5
Fair Competition 47.4
Growth Efficiency 54
Collection & Build 51.1
Free Path 56.1
Light-Spend Convenience 64.8
Top-Ladder 70.9 Gacha gachaStored mean 56.7 · Standard deviation 11.3 · Range 35.7
Fair Competition 42.1
Growth Efficiency 51.6
Collection & Build 56.3
Free Path 50
Light-Spend Convenience 62.7
Top-Ladder 77.8 Price price Stored mean 52 · Standard deviation 16.3 · Range 45.2
Fair Competition 35.7
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 81 Probability probability Stored mean 49.2 · Standard deviation 11.1 · Range 31
Fair Competition 40.5
Growth Efficiency 50
Collection & Build 52.4
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 71.4 Reward Management reward-management Stored mean 69 · Standard deviation 11.2 · Range 31
Fair Competition 50
Growth Efficiency 59.5
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 81 Store storeStored mean 60.4 · Standard deviation 12.8 · Range 34.1
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 53.2
Free Path 46.8
Light-Spend Convenience 81
Top-Ladder 74.6 Reasonableness reasonableness Stored mean 61.9 · Standard deviation 13.9 · Range 31
Fair Competition 50
Growth Efficiency 50
Collection & Build 59.5
Free Path 50
Light-Spend Convenience 81
Top-Ladder 81 Timeliness timeliness Stored mean 44.4 · Standard deviation 12.6 · Range 31
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 66.7
Top-Ladder 57.1 Convenience convenience Stored mean 75 · Standard deviation 14.6 · Range 40.5
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 54.8
Light-Spend Convenience 95.2
Top-Ladder 85.7 Event eventStored mean 54.9 · Standard deviation 8.9 · Range 27.8
Fair Competition 50
Growth Efficiency 53.2
Collection & Build 43.7
Free Path 71.4
Light-Spend Convenience 50.8
Top-Ladder 60.3 Comprehension comprehension Stored mean 64.7 · Standard deviation 10.3 · Range 31
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 54.8
Free Path 85.7
Light-Spend Convenience 54.8
Top-Ladder 64.3 Involvement involvement Stored mean 54 · Standard deviation 10 · Range 31
Fair Competition 50
Growth Efficiency 50
Collection & Build 40.5
Free Path 71.4
Light-Spend Convenience 61.9
Top-Ladder 50 Contribution contribution Stored mean 46 · Standard deviation 12 · Range 31
Fair Competition 35.7
Growth Efficiency 45.2
Collection & Build 35.7
Free Path 57.1
Light-Spend Convenience 35.7
Top-Ladder 66.7 Player Value player-valueStored mean 64 · Standard deviation 2.3 · Range 6.6
Fair Competition 65.9
Growth Efficiency 64.6
Collection & Build 61.6
Free Path 64.6
Light-Spend Convenience 60.5
Top-Ladder 67.1 Experience · Time experience-timeStored mean 64.3 · Standard deviation 2.5 · Range 7.1
Fair Competition 60.8
Growth Efficiency 66.9
Collection & Build 62.7
Free Path 64
Light-Spend Convenience 68
Top-Ladder 63.2 Enjoyment enjoymentStored mean 68.4 · Standard deviation 5.9 · Range 15.9
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 61.1
Free Path 59.5
Light-Spend Convenience 75.4
Top-Ladder 71.4 Excitement excitement Stored mean 81 · Standard deviation 13.9 · Range 31
Fair Competition 100
Growth Efficiency 78.6
Collection & Build 69
Free Path 69
Light-Spend Convenience 69
Top-Ladder 100 Amusement amusement Stored mean 56.3 · Standard deviation 10.8 · Range 26.2
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 71.4
Top-Ladder 50 Flow flow Stored mean 67.9 · Standard deviation 8 · Range 21.4
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 85.7
Top-Ladder 64.3 Satisfaction satisfactionStored mean 73.8 · Standard deviation 5.5 · Range 15.9
Fair Competition 62.7
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 77
Light-Spend Convenience 73
Top-Ladder 73 Achievement achievement Stored mean 85.7 · Standard deviation 10.1 · Range 21.4
Fair Competition 78.6
Growth Efficiency 100
Collection & Build 78.6
Free Path 100
Light-Spend Convenience 78.6
Top-Ladder 78.6 Completion completion Stored mean 57.9 · Standard deviation 12 · Range 31
Fair Competition 45.2
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 45.2
Light-Spend Convenience 54.8
Top-Ladder 76.2 Reward reward Stored mean 77.8 · Standard deviation 9.7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 64.3 Real Benefit real-benefitStored mean 50.7 · Standard deviation 3.8 · Range 10.3
Fair Competition 48.4
Growth Efficiency 50.8
Collection & Build 48.4
Free Path 55.6
Light-Spend Convenience 55.6
Top-Ladder 45.2 Emotional Relief emotional-relief Stored mean 39.3 · Standard deviation 8 · Range 21.4
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 57.1
Top-Ladder 35.7 Social Connection social-connection Stored mean 46.8 · Standard deviation 4.5 · Range 9.5
Fair Competition 50
Growth Efficiency 40.5
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 40.5 Economic Progress economic-progress Stored mean 65.9 · Standard deviation 9.1 · Range 21.4
Fair Competition 59.5
Growth Efficiency 76.2
Collection & Build 59.5
Free Path 81
Light-Spend Convenience 59.5
Top-Ladder 59.5 Needs · Money needs-moneyStored mean 69.9 · Standard deviation 5.3 · Range 16.7
Fair Competition 74.6
Growth Efficiency 69.3
Collection & Build 69.3
Free Path 67.2
Light-Spend Convenience 61.1
Top-Ladder 77.8 Possession possessionStored mean 69.7 · Standard deviation 6.8 · Range 21.4
Fair Competition 66.7
Growth Efficiency 68.3
Collection & Build 84.1
Free Path 66.7
Light-Spend Convenience 62.7
Top-Ladder 69.8 Collection collection Stored mean 77.8 · Standard deviation 12.9 · Range 31
Fair Competition 64.3
Growth Efficiency 73.8
Collection & Build 95.2
Free Path 64.3
Light-Spend Convenience 73.8
Top-Ladder 95.2 Customization customization Stored mean 71.4 · Standard deviation 10.1 · Range 21.4
Fair Competition 85.7
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Accumulation accumulation Stored mean 59.9 · Standard deviation 10 · Range 21.4
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 50
Top-Ladder 50 Competition Needs competition-needsStored mean 61.1 · Standard deviation 14.8 · Range 35.7
Fair Competition 79.4
Growth Efficiency 54.8
Collection & Build 51.6
Free Path 48.4
Light-Spend Convenience 48.4
Top-Ladder 84.1 Dominance dominance Stored mean 49.2 · Standard deviation 16.3 · Range 40.5
Fair Competition 66.7
Growth Efficiency 45.2
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 76.2 Aspiration aspiration Stored mean 80.2 · Standard deviation 12.9 · Range 31
Fair Competition 100
Growth Efficiency 78.6
Collection & Build 69
Free Path 69
Light-Spend Convenience 69
Top-Ladder 95.2 Recognition recognition Stored mean 54 · Standard deviation 16.3 · Range 40.5
Fair Competition 71.4
Growth Efficiency 40.5
Collection & Build 50
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 81 Growth Needs growth-needsStored mean 78.8 · Standard deviation 5.5 · Range 14.3
Fair Competition 77.8
Growth Efficiency 84.9
Collection & Build 72.2
Free Path 86.5
Light-Spend Convenience 72.2
Top-Ladder 79.4 Progression progression-needs Stored mean 84.5 · Standard deviation 10.7 · Range 21.4
Fair Competition 73.8
Growth Efficiency 95.2
Collection & Build 73.8
Free Path 95.2
Light-Spend Convenience 73.8
Top-Ladder 95.2 Mastery mastery Stored mean 81.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 95.2
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Development development Stored mean 70.6 · Standard deviation 9.1 · Range 21.4
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 64.3
Top-Ladder 64.3 Engagement · Passion engagement-passionStored mean 57.9 · Standard deviation 4.1 · Range 10.1
Fair Competition 62.2
Growth Efficiency 57.4
Collection & Build 52.6
Free Path 62.4
Light-Spend Convenience 52.4
Top-Ladder 60.3 Fairness fairnessStored mean 53 · Standard deviation 7.9 · Range 20.6
Fair Competition 66.7
Growth Efficiency 50
Collection & Build 47.6
Free Path 46
Light-Spend Convenience 46.8
Top-Ladder 61.1 In-Game Balance in-game-balance Stored mean 53.6 · Standard deviation 8 · Range 21.4
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Governance governance Stored mean 53.6 · Standard deviation 11.6 · Range 31
Fair Competition 66.7
Growth Efficiency 50
Collection & Build 42.9
Free Path 50
Light-Spend Convenience 40.5
Top-Ladder 71.4 Inclusivity inclusivity Stored mean 52 · Standard deviation 8.2 · Range 23.8
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 38.1
Light-Spend Convenience 50
Top-Ladder 61.9 Stability stabilityStored mean 54.8 · Standard deviation 10.1 · Range 27.8
Fair Competition 50
Growth Efficiency 62.7
Collection & Build 43.7
Free Path 71.4
Light-Spend Convenience 43.7
Top-Ladder 57.1 Equilibrium equilibrium Stored mean 56.3 · Standard deviation 9.1 · Range 21.4
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 50
Free Path 71.4
Light-Spend Convenience 50
Top-Ladder 50 Resilience resilience Stored mean 50.4 · Standard deviation 10.3 · Range 31
Fair Competition 50
Growth Efficiency 50
Collection & Build 40.5
Free Path 71.4
Light-Spend Convenience 40.5
Top-Ladder 50 Sustainability sustainability Stored mean 57.5 · Standard deviation 14.2 · Range 31
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 40.5
Free Path 71.4
Light-Spend Convenience 40.5
Top-Ladder 71.4 Consistency consistencyStored mean 65.9 · Standard deviation 3.7 · Range 10.3
Fair Competition 69.8
Growth Efficiency 59.5
Collection & Build 66.7
Free Path 69.8
Light-Spend Convenience 66.7
Top-Ladder 62.7 Cohesion cohesion Stored mean 66.3 · Standard deviation 9.4 · Range 31
Fair Competition 64.3
Growth Efficiency 54.8
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Continuity continuity Stored mean 63.5 · Standard deviation 10 · Range 31
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 50
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 59.5 Reliability reliability Stored mean 67.9 · Standard deviation 8 · Range 21.4
Fair Competition 85.7
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3