← Seven Knights Re:BIRTH MPM
Seven Knights Re:BIRTH · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 58.6 · Standard deviation 1.5 · Range 4.8
Fair Competition 56.6
Growth Efficiency 59.2
Collection & Build 57.1
Free Path 58.7
Light-Spend Convenience 58.6
Top-Ladder 61.4 Core coreStored mean 62.1 · Standard deviation 2.7 · Range 6.9
Fair Competition 65.9
Growth Efficiency 59
Collection & Build 65.9
Free Path 60.8
Light-Spend Convenience 60.3
Top-Ladder 60.8 Character characterStored mean 61.6 · Standard deviation 6.1 · Range 16.7
Fair Competition 63.5
Growth Efficiency 57.9
Collection & Build 74.6
Free Path 57.9
Light-Spend Convenience 57.9
Top-Ladder 57.9 Personality personality Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Harmony harmony Stored mean 57.5 · Standard deviation 6.2 · Range 16.7
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Friendliness friendliness Stored mean 57.5 · Standard deviation 6.2 · Range 16.7
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Graphic graphicStored mean 67.1 · Standard deviation 4.2 · Range 11.1
Fair Competition 75.4
Growth Efficiency 64.3
Collection & Build 69.8
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Design design Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Quality quality Stored mean 62.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 76.2
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Motion motion Stored mean 71.8 · Standard deviation 6.2 · Range 16.7
Fair Competition 85.7
Growth Efficiency 69
Collection & Build 69
Free Path 69
Light-Spend Convenience 69
Top-Ladder 69 Mechanics mechanicsStored mean 57.7 · Standard deviation 2.7 · Range 7.1
Fair Competition 58.7
Growth Efficiency 54.8
Collection & Build 53.2
Free Path 60.3
Light-Spend Convenience 58.7
Top-Ladder 60.3 Variety variety Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Balance balance Stored mean 54.8 · Standard deviation 6.9 · Range 16.7
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 66.7 Dynamism dynamism Stored mean 54 · Standard deviation 7.6 · Range 21.4
Fair Competition 50
Growth Efficiency 50
Collection & Build 45.2
Free Path 66.7
Light-Spend Convenience 61.9
Top-Ladder 50 System systemStored mean 60.6 · Standard deviation 4.5 · Range 10.6
Fair Competition 56.6
Growth Efficiency 64
Collection & Build 56.6
Free Path 65.1
Light-Spend Convenience 55.3
Top-Ladder 65.9 Growth Structure growth-structureStored mean 63.5 · Standard deviation 6.1 · Range 15.1
Fair Competition 56.3
Growth Efficiency 66.7
Collection & Build 60.3
Free Path 71.4
Light-Spend Convenience 56.3
Top-Ladder 69.8 Progression progression-structure Stored mean 71 · Standard deviation 6.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 81 Advancement advancement Stored mean 56.7 · Standard deviation 8.6 · Range 21.4
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 45.2
Free Path 66.7
Light-Spend Convenience 50
Top-Ladder 66.7 Empowerment empowerment Stored mean 62.7 · Standard deviation 6.8 · Range 16.7
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 54.8
Top-Ladder 61.9 Economy economyStored mean 57.5 · Standard deviation 4.7 · Range 11.9
Fair Competition 53.2
Growth Efficiency 65.1
Collection & Build 53.2
Free Path 61.9
Light-Spend Convenience 53.2
Top-Ladder 58.7 Balance economic-balance Stored mean 53.2 · Standard deviation 4.7 · Range 11.9
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Insufficiency insufficiency Stored mean 51.2 · Standard deviation 6.6 · Range 16.7
Fair Competition 45.2
Growth Efficiency 57.1
Collection & Build 45.2
Free Path 52.4
Light-Spend Convenience 45.2
Top-Ladder 61.9 Supplement supplement Stored mean 68.3 · Standard deviation 5.6 · Range 11.9
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 64.3 Content Structure content-structureStored mean 60.7 · Standard deviation 4.3 · Range 12.7
Fair Competition 60.3
Growth Efficiency 60.3
Collection & Build 56.3
Free Path 61.9
Light-Spend Convenience 56.3
Top-Ladder 69 Growth growth-content Stored mean 71.8 · Standard deviation 7.7 · Range 16.7
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 64.3
Top-Ladder 81 Competition competition-content Stored mean 55.6 · Standard deviation 8.3 · Range 21.4
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 71.4 Cooperation cooperation-content Stored mean 54.8 · Standard deviation 0 · Range 0
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Operation operationStored mean 53.1 · Standard deviation 4.6 · Range 12.7
Fair Competition 47.4
Growth Efficiency 54.5
Collection & Build 48.9
Free Path 50.3
Light-Spend Convenience 60.1
Top-Ladder 57.4 Gacha gachaStored mean 49.1 · Standard deviation 9.7 · Range 28.6
Fair Competition 42.1
Growth Efficiency 50.8
Collection & Build 51.6
Free Path 31.7
Light-Spend Convenience 57.9
Top-Ladder 60.3 Price price Stored mean 39.7 · Standard deviation 13.5 · Range 35.7
Fair Competition 31
Growth Efficiency 40.5
Collection & Build 31
Free Path 21.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Probability probability Stored mean 48.4 · Standard deviation 11.3 · Range 35.7
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 61.9
Free Path 26.2
Light-Spend Convenience 50
Top-Ladder 57.1 Reward Management reward-management Stored mean 59.1 · Standard deviation 7.6 · Range 19
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 47.6
Light-Spend Convenience 66.7
Top-Ladder 66.7 Store storeStored mean 53.7 · Standard deviation 7.2 · Range 19.8
Fair Competition 46.8
Growth Efficiency 54
Collection & Build 46.8
Free Path 49.2
Light-Spend Convenience 66.7
Top-Ladder 58.7 Reasonableness reasonableness Stored mean 50.8 · Standard deviation 15 · Range 45.2
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 45.2
Free Path 26.2
Light-Spend Convenience 66.7
Top-Ladder 71.4 Timeliness timeliness Stored mean 41.3 · Standard deviation 11.7 · Range 26.2
Fair Competition 31
Growth Efficiency 31
Collection & Build 31
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 40.5 Convenience convenience Stored mean 69 · Standard deviation 6.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 76.2
Top-Ladder 64.3 Event eventStored mean 56.5 · Standard deviation 6.7 · Range 21.4
Fair Competition 53.2
Growth Efficiency 58.7
Collection & Build 48.4
Free Path 69.8
Light-Spend Convenience 55.6
Top-Ladder 53.2 Comprehension comprehension Stored mean 54.8 · Standard deviation 8.6 · Range 21.4
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 45.2
Free Path 66.7
Light-Spend Convenience 50
Top-Ladder 50 Involvement involvement Stored mean 62.7 · Standard deviation 7 · Range 21.4
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 54.8
Free Path 76.2
Light-Spend Convenience 66.7
Top-Ladder 59.5 Contribution contribution Stored mean 52 · Standard deviation 6.8 · Range 21.4
Fair Competition 50
Growth Efficiency 50
Collection & Build 45.2
Free Path 66.7
Light-Spend Convenience 50
Top-Ladder 50 Player Value player-valueStored mean 62.7 · Standard deviation 2.4 · Range 5.7
Fair Competition 61.3
Growth Efficiency 65.7
Collection & Build 60.1
Free Path 63.9
Light-Spend Convenience 60
Top-Ladder 65.5 Experience · Time experience-timeStored mean 64.5 · Standard deviation 3 · Range 8.7
Fair Competition 60.3
Growth Efficiency 69
Collection & Build 61.1
Free Path 65.9
Light-Spend Convenience 64.8
Top-Ladder 65.9 Enjoyment enjoymentStored mean 67.2 · Standard deviation 3.8 · Range 11.1
Fair Competition 65.1
Growth Efficiency 72.2
Collection & Build 61.1
Free Path 65.1
Light-Spend Convenience 69
Top-Ladder 70.6 Excitement excitement Stored mean 67.5 · Standard deviation 6.4 · Range 16.7
Fair Competition 76.2
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 64.3
Top-Ladder 76.2 Amusement amusement Stored mean 60.3 · Standard deviation 8.3 · Range 21.4
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 66.7
Top-Ladder 54.8 Flow flow Stored mean 73.8 · Standard deviation 7 · Range 16.7
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 76.2
Top-Ladder 81 Satisfaction satisfactionStored mean 69.7 · Standard deviation 3.8 · Range 11.1
Fair Competition 62.7
Growth Efficiency 70.6
Collection & Build 69
Free Path 73.8
Light-Spend Convenience 68.3
Top-Ladder 73.8 Achievement achievement Stored mean 76.6 · Standard deviation 7.7 · Range 16.7
Fair Competition 69
Growth Efficiency 81
Collection & Build 69
Free Path 85.7
Light-Spend Convenience 69
Top-Ladder 85.7 Completion completion Stored mean 56 · Standard deviation 2.7 · Range 7.1
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 61.9
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Reward reward Stored mean 76.6 · Standard deviation 5.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 Real Benefit real-benefitStored mean 56.6 · Standard deviation 4.1 · Range 11.1
Fair Competition 53.2
Growth Efficiency 64.3
Collection & Build 53.2
Free Path 58.7
Light-Spend Convenience 57.1
Top-Ladder 53.2 Emotional Relief emotional-relief Stored mean 60.3 · Standard deviation 8.3 · Range 21.4
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 66.7
Top-Ladder 54.8 Social Connection social-connection Stored mean 54.8 · Standard deviation 0 · Range 0
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Economic Progress economic-progress Stored mean 54.8 · Standard deviation 6.9 · Range 16.7
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 66.7
Light-Spend Convenience 50
Top-Ladder 50 Needs · Money needs-moneyStored mean 66.5 · Standard deviation 3.8 · Range 13
Fair Competition 65.9
Growth Efficiency 67.7
Collection & Build 66.1
Free Path 65.3
Light-Spend Convenience 60.6
Top-Ladder 73.5 Possession possessionStored mean 65.3 · Standard deviation 6 · Range 17.5
Fair Competition 61.1
Growth Efficiency 65.1
Collection & Build 77.8
Free Path 60.3
Light-Spend Convenience 61.1
Top-Ladder 66.7 Collection collection Stored mean 65.9 · Standard deviation 11.3 · Range 35.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 81 Customization customization Stored mean 58.3 · Standard deviation 8 · Range 21.4
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 76.2
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Accumulation accumulation Stored mean 71.8 · Standard deviation 7.7 · Range 16.7
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 81
Free Path 81
Light-Spend Convenience 64.3
Top-Ladder 64.3 Competition Needs competition-needsStored mean 63 · Standard deviation 6.6 · Range 18.3
Fair Competition 68.3
Growth Efficiency 60.3
Collection & Build 56.3
Free Path 61.9
Light-Spend Convenience 56.3
Top-Ladder 74.6 Dominance dominance Stored mean 55.6 · Standard deviation 8.3 · Range 21.4
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 71.4 Aspiration aspiration Stored mean 73 · Standard deviation 6.4 · Range 16.7
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 64.3
Top-Ladder 76.2 Recognition recognition Stored mean 60.3 · Standard deviation 8.3 · Range 21.4
Fair Competition 66.7
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 76.2 Growth Needs growth-needsStored mean 71.3 · Standard deviation 6.1 · Range 15.1
Fair Competition 68.3
Growth Efficiency 77.8
Collection & Build 64.3
Free Path 73.8
Light-Spend Convenience 64.3
Top-Ladder 79.4 Progression progression-needs Stored mean 71.8 · Standard deviation 7.7 · Range 16.7
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 64.3
Top-Ladder 81 Mastery mastery Stored mean 70.2 · Standard deviation 7.9 · Range 21.4
Fair Competition 76.2
Growth Efficiency 81
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 64.3
Top-Ladder 76.2 Development development Stored mean 71.8 · Standard deviation 7.7 · Range 16.7
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 64.3
Top-Ladder 81 Engagement · Passion engagement-passionStored mean 57.2 · Standard deviation 2.8 · Range 7.7
Fair Competition 57.7
Growth Efficiency 60.3
Collection & Build 52.9
Free Path 60.6
Light-Spend Convenience 54.5
Top-Ladder 57.1 Fairness fairnessStored mean 51.6 · Standard deviation 4.1 · Range 13.5
Fair Competition 57.9
Growth Efficiency 54
Collection & Build 52.4
Free Path 44.4
Light-Spend Convenience 50
Top-Ladder 50.8 In-Game Balance in-game-balance Stored mean 53.2 · Standard deviation 4.7 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Governance governance Stored mean 48.4 · Standard deviation 11.3 · Range 35.7
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 57.1
Free Path 26.2
Light-Spend Convenience 50
Top-Ladder 45.2 Inclusivity inclusivity Stored mean 53.2 · Standard deviation 4.7 · Range 11.9
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Stability stabilityStored mean 56.3 · Standard deviation 6.3 · Range 18.3
Fair Competition 51.6
Growth Efficiency 59.5
Collection & Build 50
Free Path 68.3
Light-Spend Convenience 51.6
Top-Ladder 57.1 Equilibrium equilibrium Stored mean 54.8 · Standard deviation 6.9 · Range 16.7
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 66.7
Light-Spend Convenience 50
Top-Ladder 50 Resilience resilience Stored mean 56.7 · Standard deviation 6.8 · Range 21.4
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 50
Free Path 71.4
Light-Spend Convenience 54.8
Top-Ladder 54.8 Sustainability sustainability Stored mean 57.5 · Standard deviation 7.7 · Range 16.7
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 66.7
Light-Spend Convenience 50
Top-Ladder 66.7 Consistency consistencyStored mean 63.6 · Standard deviation 4.1 · Range 12.7
Fair Competition 63.5
Growth Efficiency 67.5
Collection & Build 56.3
Free Path 69
Light-Spend Convenience 61.9
Top-Ladder 63.5 Cohesion cohesion Stored mean 59.5 · Standard deviation 8.6 · Range 21.4
Fair Competition 54.8
Growth Efficiency 71.4
Collection & Build 50
Free Path 71.4
Light-Spend Convenience 54.8
Top-Ladder 54.8 Continuity continuity Stored mean 73.8 · Standard deviation 7 · Range 16.7
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 76.2
Top-Ladder 81 Reliability reliability Stored mean 57.5 · Standard deviation 6.2 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8