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세븐나이츠 리버스

MPM

세븐나이츠 리버스 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

seven-knights-rebirth.json
SHA-256fa4dc9c7f8e338431878930611c95f0052f15f9b5d21c84768b140c698dd7e4f

Game Offering

game-offering

저장된 평균 58.6 · 표준편차 1.5 · 범위 4.8

Fair Competition
56.6
Growth Efficiency
59.2
Collection & Build
57.1
Free Path
58.7
Light-Spend Convenience
58.6
Top-Ladder
61.4
Core core

저장된 평균 62.1 · 표준편차 2.7 · 범위 6.9

Fair Competition
65.9
Growth Efficiency
59
Collection & Build
65.9
Free Path
60.8
Light-Spend Convenience
60.3
Top-Ladder
60.8
Character character

저장된 평균 61.6 · 표준편차 6.1 · 범위 16.7

Fair Competition
63.5
Growth Efficiency
57.9
Collection & Build
74.6
Free Path
57.9
Light-Spend Convenience
57.9
Top-Ladder
57.9

Personality personality

저장된 평균 69.8 · 표준편차 7.9 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Harmony harmony

저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Friendliness friendliness

저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8
Graphic graphic

저장된 평균 67.1 · 표준편차 4.2 · 범위 11.1

Fair Competition
75.4
Growth Efficiency
64.3
Collection & Build
69.8
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Design design

저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Quality quality

저장된 평균 62.3 · 표준편차 6.2 · 범위 16.7

Fair Competition
76.2
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Motion motion

저장된 평균 71.8 · 표준편차 6.2 · 범위 16.7

Fair Competition
85.7
Growth Efficiency
69
Collection & Build
69
Free Path
69
Light-Spend Convenience
69
Top-Ladder
69
Mechanics mechanics

저장된 평균 57.7 · 표준편차 2.7 · 범위 7.1

Fair Competition
58.7
Growth Efficiency
54.8
Collection & Build
53.2
Free Path
60.3
Light-Spend Convenience
58.7
Top-Ladder
60.3

Variety variety

저장된 평균 64.3 · 표준편차 0 · 범위 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Balance balance

저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Dynamism dynamism

저장된 평균 54 · 표준편차 7.6 · 범위 21.4

Fair Competition
50
Growth Efficiency
50
Collection & Build
45.2
Free Path
66.7
Light-Spend Convenience
61.9
Top-Ladder
50
System system

저장된 평균 60.6 · 표준편차 4.5 · 범위 10.6

Fair Competition
56.6
Growth Efficiency
64
Collection & Build
56.6
Free Path
65.1
Light-Spend Convenience
55.3
Top-Ladder
65.9
Growth Structure growth-structure

저장된 평균 63.5 · 표준편차 6.1 · 범위 15.1

Fair Competition
56.3
Growth Efficiency
66.7
Collection & Build
60.3
Free Path
71.4
Light-Spend Convenience
56.3
Top-Ladder
69.8

Progression progression-structure

저장된 평균 71 · 표준편차 6.9 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
76.2
Light-Spend Convenience
64.3
Top-Ladder
81

Advancement advancement

저장된 평균 56.7 · 표준편차 8.6 · 범위 21.4

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
45.2
Free Path
66.7
Light-Spend Convenience
50
Top-Ladder
66.7

Empowerment empowerment

저장된 평균 62.7 · 표준편차 6.8 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
54.8
Top-Ladder
61.9
Economy economy

저장된 평균 57.5 · 표준편차 4.7 · 범위 11.9

Fair Competition
53.2
Growth Efficiency
65.1
Collection & Build
53.2
Free Path
61.9
Light-Spend Convenience
53.2
Top-Ladder
58.7

Balance economic-balance

저장된 평균 53.2 · 표준편차 4.7 · 범위 11.9

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50

Insufficiency insufficiency

저장된 평균 51.2 · 표준편차 6.6 · 범위 16.7

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
45.2
Top-Ladder
61.9

Supplement supplement

저장된 평균 68.3 · 표준편차 5.6 · 범위 11.9

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
76.2
Light-Spend Convenience
64.3
Top-Ladder
64.3
Content Structure content-structure

저장된 평균 60.7 · 표준편차 4.3 · 범위 12.7

Fair Competition
60.3
Growth Efficiency
60.3
Collection & Build
56.3
Free Path
61.9
Light-Spend Convenience
56.3
Top-Ladder
69

Growth growth-content

저장된 평균 71.8 · 표준편차 7.7 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
64.3
Top-Ladder
81

Competition competition-content

저장된 평균 55.6 · 표준편차 8.3 · 범위 21.4

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
71.4

Cooperation cooperation-content

저장된 평균 54.8 · 표준편차 0 · 범위 0

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8
Operation operation

저장된 평균 53.1 · 표준편차 4.6 · 범위 12.7

Fair Competition
47.4
Growth Efficiency
54.5
Collection & Build
48.9
Free Path
50.3
Light-Spend Convenience
60.1
Top-Ladder
57.4
Gacha gacha

저장된 평균 49.1 · 표준편차 9.7 · 범위 28.6

Fair Competition
42.1
Growth Efficiency
50.8
Collection & Build
51.6
Free Path
31.7
Light-Spend Convenience
57.9
Top-Ladder
60.3

Price price

저장된 평균 39.7 · 표준편차 13.5 · 범위 35.7

Fair Competition
31
Growth Efficiency
40.5
Collection & Build
31
Free Path
21.4
Light-Spend Convenience
57.1
Top-Ladder
57.1

Probability probability

저장된 평균 48.4 · 표준편차 11.3 · 범위 35.7

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
61.9
Free Path
26.2
Light-Spend Convenience
50
Top-Ladder
57.1

Reward Management reward-management

저장된 평균 59.1 · 표준편차 7.6 · 범위 19

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
66.7
Top-Ladder
66.7
Store store

저장된 평균 53.7 · 표준편차 7.2 · 범위 19.8

Fair Competition
46.8
Growth Efficiency
54
Collection & Build
46.8
Free Path
49.2
Light-Spend Convenience
66.7
Top-Ladder
58.7

Reasonableness reasonableness

저장된 평균 50.8 · 표준편차 15 · 범위 45.2

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
45.2
Free Path
26.2
Light-Spend Convenience
66.7
Top-Ladder
71.4

Timeliness timeliness

저장된 평균 41.3 · 표준편차 11.7 · 범위 26.2

Fair Competition
31
Growth Efficiency
31
Collection & Build
31
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
40.5

Convenience convenience

저장된 평균 69 · 표준편차 6.9 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
76.2
Top-Ladder
64.3
Event event

저장된 평균 56.5 · 표준편차 6.7 · 범위 21.4

Fair Competition
53.2
Growth Efficiency
58.7
Collection & Build
48.4
Free Path
69.8
Light-Spend Convenience
55.6
Top-Ladder
53.2

Comprehension comprehension

저장된 평균 54.8 · 표준편차 8.6 · 범위 21.4

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
66.7
Light-Spend Convenience
50
Top-Ladder
50

Involvement involvement

저장된 평균 62.7 · 표준편차 7 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
54.8
Free Path
76.2
Light-Spend Convenience
66.7
Top-Ladder
59.5

Contribution contribution

저장된 평균 52 · 표준편차 6.8 · 범위 21.4

Fair Competition
50
Growth Efficiency
50
Collection & Build
45.2
Free Path
66.7
Light-Spend Convenience
50
Top-Ladder
50

Player Value

player-value

저장된 평균 62.7 · 표준편차 2.4 · 범위 5.7

Fair Competition
61.3
Growth Efficiency
65.7
Collection & Build
60.1
Free Path
63.9
Light-Spend Convenience
60
Top-Ladder
65.5
Experience · Time experience-time

저장된 평균 64.5 · 표준편차 3 · 범위 8.7

Fair Competition
60.3
Growth Efficiency
69
Collection & Build
61.1
Free Path
65.9
Light-Spend Convenience
64.8
Top-Ladder
65.9
Enjoyment enjoyment

저장된 평균 67.2 · 표준편차 3.8 · 범위 11.1

Fair Competition
65.1
Growth Efficiency
72.2
Collection & Build
61.1
Free Path
65.1
Light-Spend Convenience
69
Top-Ladder
70.6

Excitement excitement

저장된 평균 67.5 · 표준편차 6.4 · 범위 16.7

Fair Competition
76.2
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
76.2

Amusement amusement

저장된 평균 60.3 · 표준편차 8.3 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
66.7
Top-Ladder
54.8

Flow flow

저장된 평균 73.8 · 표준편차 7 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
76.2
Top-Ladder
81
Satisfaction satisfaction

저장된 평균 69.7 · 표준편차 3.8 · 범위 11.1

Fair Competition
62.7
Growth Efficiency
70.6
Collection & Build
69
Free Path
73.8
Light-Spend Convenience
68.3
Top-Ladder
73.8

Achievement achievement

저장된 평균 76.6 · 표준편차 7.7 · 범위 16.7

Fair Competition
69
Growth Efficiency
81
Collection & Build
69
Free Path
85.7
Light-Spend Convenience
69
Top-Ladder
85.7

Completion completion

저장된 평균 56 · 표준편차 2.7 · 범위 7.1

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
61.9
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Reward reward

저장된 평균 76.6 · 표준편차 5.9 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
81
Light-Spend Convenience
81
Top-Ladder
81
Real Benefit real-benefit

저장된 평균 56.6 · 표준편차 4.1 · 범위 11.1

Fair Competition
53.2
Growth Efficiency
64.3
Collection & Build
53.2
Free Path
58.7
Light-Spend Convenience
57.1
Top-Ladder
53.2

Emotional Relief emotional-relief

저장된 평균 60.3 · 표준편차 8.3 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
66.7
Top-Ladder
54.8

Social Connection social-connection

저장된 평균 54.8 · 표준편차 0 · 범위 0

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Economic Progress economic-progress

저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
50
Top-Ladder
50
Needs · Money needs-money

저장된 평균 66.5 · 표준편차 3.8 · 범위 13

Fair Competition
65.9
Growth Efficiency
67.7
Collection & Build
66.1
Free Path
65.3
Light-Spend Convenience
60.6
Top-Ladder
73.5
Possession possession

저장된 평균 65.3 · 표준편차 6 · 범위 17.5

Fair Competition
61.1
Growth Efficiency
65.1
Collection & Build
77.8
Free Path
60.3
Light-Spend Convenience
61.1
Top-Ladder
66.7

Collection collection

저장된 평균 65.9 · 표준편차 11.3 · 범위 35.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
76.2
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
81

Customization customization

저장된 평균 58.3 · 표준편차 8 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
76.2
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Accumulation accumulation

저장된 평균 71.8 · 표준편차 7.7 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
81
Free Path
81
Light-Spend Convenience
64.3
Top-Ladder
64.3
Competition Needs competition-needs

저장된 평균 63 · 표준편차 6.6 · 범위 18.3

Fair Competition
68.3
Growth Efficiency
60.3
Collection & Build
56.3
Free Path
61.9
Light-Spend Convenience
56.3
Top-Ladder
74.6

Dominance dominance

저장된 평균 55.6 · 표준편차 8.3 · 범위 21.4

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
71.4

Aspiration aspiration

저장된 평균 73 · 표준편차 6.4 · 범위 16.7

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
64.3
Top-Ladder
76.2

Recognition recognition

저장된 평균 60.3 · 표준편차 8.3 · 범위 21.4

Fair Competition
66.7
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
76.2
Growth Needs growth-needs

저장된 평균 71.3 · 표준편차 6.1 · 범위 15.1

Fair Competition
68.3
Growth Efficiency
77.8
Collection & Build
64.3
Free Path
73.8
Light-Spend Convenience
64.3
Top-Ladder
79.4

Progression progression-needs

저장된 평균 71.8 · 표준편차 7.7 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
64.3
Top-Ladder
81

Mastery mastery

저장된 평균 70.2 · 표준편차 7.9 · 범위 21.4

Fair Competition
76.2
Growth Efficiency
81
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
76.2

Development development

저장된 평균 71.8 · 표준편차 7.7 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
64.3
Top-Ladder
81
Engagement · Passion engagement-passion

저장된 평균 57.2 · 표준편차 2.8 · 범위 7.7

Fair Competition
57.7
Growth Efficiency
60.3
Collection & Build
52.9
Free Path
60.6
Light-Spend Convenience
54.5
Top-Ladder
57.1
Fairness fairness

저장된 평균 51.6 · 표준편차 4.1 · 범위 13.5

Fair Competition
57.9
Growth Efficiency
54
Collection & Build
52.4
Free Path
44.4
Light-Spend Convenience
50
Top-Ladder
50.8

In-Game Balance in-game-balance

저장된 평균 53.2 · 표준편차 4.7 · 범위 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1

Governance governance

저장된 평균 48.4 · 표준편차 11.3 · 범위 35.7

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
57.1
Free Path
26.2
Light-Spend Convenience
50
Top-Ladder
45.2

Inclusivity inclusivity

저장된 평균 53.2 · 표준편차 4.7 · 범위 11.9

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50
Stability stability

저장된 평균 56.3 · 표준편차 6.3 · 범위 18.3

Fair Competition
51.6
Growth Efficiency
59.5
Collection & Build
50
Free Path
68.3
Light-Spend Convenience
51.6
Top-Ladder
57.1

Equilibrium equilibrium

저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
50
Top-Ladder
50

Resilience resilience

저장된 평균 56.7 · 표준편차 6.8 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
50
Free Path
71.4
Light-Spend Convenience
54.8
Top-Ladder
54.8

Sustainability sustainability

저장된 평균 57.5 · 표준편차 7.7 · 범위 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
50
Top-Ladder
66.7
Consistency consistency

저장된 평균 63.6 · 표준편차 4.1 · 범위 12.7

Fair Competition
63.5
Growth Efficiency
67.5
Collection & Build
56.3
Free Path
69
Light-Spend Convenience
61.9
Top-Ladder
63.5

Cohesion cohesion

저장된 평균 59.5 · 표준편차 8.6 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
50
Free Path
71.4
Light-Spend Convenience
54.8
Top-Ladder
54.8

Continuity continuity

저장된 평균 73.8 · 표준편차 7 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
76.2
Top-Ladder
81

Reliability reliability

저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8