← Palworld MPM
Palworld · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 65.7 · Standard deviation 1.7 · Range 4.8
Fair Competition 66.8
Growth Efficiency 66.2
Collection & Build 66.8
Free Path 66.2
Light-Spend Convenience 66.2
Top-Ladder 62 Core coreStored mean 65.3 · Standard deviation 2.1 · Range 6.3
Fair Competition 65.6
Growth Efficiency 65.6
Collection & Build 67.2
Free Path 65.6
Light-Spend Convenience 67.2
Top-Ladder 60.8 Character characterStored mean 48.4 · Standard deviation 5.9 · Range 19
Fair Competition 50
Growth Efficiency 50
Collection & Build 54.8
Free Path 50
Light-Spend Convenience 50
Top-Ladder 35.7 Personality personality Stored mean 50 · Standard deviation 8.2 · Range 28.6
Fair Competition 50
Growth Efficiency 50
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 50
Top-Ladder 35.7 Harmony harmony Stored mean 47.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 35.7 Friendliness friendliness Stored mean 47.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 35.7 Graphic graphicStored mean 68.3 · Standard deviation 2.2 · Range 4.8
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 66.7 Design design Stored mean 66.7 · Standard deviation 5.3 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 78.6
Top-Ladder 64.3 Quality quality Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Motion motion Stored mean 88.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 100
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Mechanics mechanicsStored mean 79.4 · Standard deviation 1.8 · Range 4.8
Fair Competition 75.4
Growth Efficiency 80.2
Collection & Build 80.2
Free Path 80.2
Light-Spend Convenience 80.2
Top-Ladder 80.2 Variety variety Stored mean 100 · Standard deviation 0 · Range 0
Fair Competition 100
Growth Efficiency 100
Collection & Build 100
Free Path 100
Light-Spend Convenience 100
Top-Ladder 100 Balance balance Stored mean 42.9 · Standard deviation 5.3 · Range 14.3
Fair Competition 31
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 45.2 Dynamism dynamism Stored mean 95.2 · Standard deviation 0 · Range 0
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 95.2
Top-Ladder 95.2 System systemStored mean 67.2 · Standard deviation 2 · Range 6.3
Fair Competition 70.4
Growth Efficiency 67.2
Collection & Build 67.2
Free Path 65.6
Light-Spend Convenience 64
Top-Ladder 68.8 Growth Structure growth-structureStored mean 72.2 · Standard deviation 8.1 · Range 19
Fair Competition 80.2
Growth Efficiency 75.4
Collection & Build 80.2
Free Path 61.1
Light-Spend Convenience 61.1
Top-Ladder 75.4 Progression progression-structure Stored mean 95.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 100
Growth Efficiency 100
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 100 Advancement advancement Stored mean 35.7 · Standard deviation 6.7 · Range 14.3
Fair Competition 45.2
Growth Efficiency 31
Collection & Build 45.2
Free Path 31
Light-Spend Convenience 31
Top-Ladder 31 Empowerment empowerment Stored mean 85.7 · Standard deviation 13.5 · Range 28.6
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 95.2 Economy economyStored mean 69.8 · Standard deviation 2.2 · Range 4.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 66.7 Balance economic-balance Stored mean 42.9 · Standard deviation 6.7 · Range 14.3
Fair Competition 52.4
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 38.1 Insufficiency insufficiency Stored mean 92.9 · Standard deviation 5.3 · Range 14.3
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 95.2 Supplement supplement Stored mean 73.8 · Standard deviation 7.1 · Range 14.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 66.7
Free Path 81
Light-Spend Convenience 81
Top-Ladder 66.7 Content Structure content-structureStored mean 59.5 · Standard deviation 5.5 · Range 14.3
Fair Competition 59.5
Growth Efficiency 54.8
Collection & Build 50
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Growth growth-content Stored mean 92.9 · Standard deviation 5.3 · Range 14.3
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 81
Free Path 95.2
Light-Spend Convenience 95.2
Top-Ladder 95.2 Competition competition-content Stored mean 21.4 · Standard deviation 6.7 · Range 14.3
Fair Competition 16.7
Growth Efficiency 16.7
Collection & Build 16.7
Free Path 31
Light-Spend Convenience 31
Top-Ladder 16.7 Cooperation cooperation-content Stored mean 64.3 · Standard deviation 9.8 · Range 28.6
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 81 Operation operationStored mean 64.6 · Standard deviation 3.8 · Range 11.1
Fair Competition 64.3
Growth Efficiency 65.9
Collection & Build 65.9
Free Path 67.5
Light-Spend Convenience 67.5
Top-Ladder 56.3 Gacha gachaStored mean 50 · Standard deviation 2.2 · Range 4.8
Fair Competition 53.2
Growth Efficiency 48.4
Collection & Build 53.2
Free Path 48.4
Light-Spend Convenience 48.4
Top-Ladder 48.4 Price price Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Probability probability Stored mean 31 · Standard deviation 5.3 · Range 14.3
Fair Competition 42.9
Growth Efficiency 28.6
Collection & Build 28.6
Free Path 28.6
Light-Spend Convenience 28.6
Top-Ladder 28.6 Reward Management reward-management Stored mean 69 · Standard deviation 5.3 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Store storeStored mean 84.9 · Standard deviation 7 · Range 19
Fair Competition 81
Growth Efficiency 90.5
Collection & Build 85.7
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 71.4 Reasonableness reasonableness Stored mean 71.4 · Standard deviation 10.9 · Range 28.6
Fair Competition 64.3
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 50 Timeliness timeliness Stored mean 100 · Standard deviation 0 · Range 0
Fair Competition 100
Growth Efficiency 100
Collection & Build 100
Free Path 100
Light-Spend Convenience 100
Top-Ladder 100 Convenience convenience Stored mean 83.3 · Standard deviation 10.6 · Range 28.6
Fair Competition 78.6
Growth Efficiency 92.9
Collection & Build 78.6
Free Path 92.9
Light-Spend Convenience 92.9
Top-Ladder 64.3 Event eventStored mean 58.7 · Standard deviation 4.8 · Range 14.3
Fair Competition 58.7
Growth Efficiency 58.7
Collection & Build 58.7
Free Path 63.5
Light-Spend Convenience 63.5
Top-Ladder 49.2 Comprehension comprehension Stored mean 69 · Standard deviation 9.8 · Range 28.6
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 81
Light-Spend Convenience 81
Top-Ladder 52.4 Involvement involvement Stored mean 57.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 45.2 Contribution contribution Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Player Value player-valueStored mean 72.2 · Standard deviation 2.7 · Range 7.8
Fair Competition 75
Growth Efficiency 73.8
Collection & Build 73.3
Free Path 67.2
Light-Spend Convenience 73.7
Top-Ladder 70.1 Experience · Time experience-timeStored mean 73.9 · Standard deviation 5.2 · Range 15.6
Fair Competition 76.5
Growth Efficiency 74.6
Collection & Build 75.4
Free Path 62.7
Light-Spend Convenience 78.3
Top-Ladder 76.2 Enjoyment enjoymentStored mean 78.6 · Standard deviation 8.3 · Range 25.4
Fair Competition 86.5
Growth Efficiency 78.6
Collection & Build 73.8
Free Path 64.3
Light-Spend Convenience 89.7
Top-Ladder 78.6 Excitement excitement Stored mean 84.1 · Standard deviation 16 · Range 47.6
Fair Competition 100
Growth Efficiency 81
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 95.2
Top-Ladder 95.2 Amusement amusement Stored mean 61.9 · Standard deviation 9.8 · Range 28.6
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 45.2 Flow flow Stored mean 89.7 · Standard deviation 12.1 · Range 33.3
Fair Competition 100
Growth Efficiency 95.2
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 100
Top-Ladder 95.2 Satisfaction satisfactionStored mean 84.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 87.3
Growth Efficiency 82.5
Collection & Build 87.3
Free Path 73
Light-Spend Convenience 87.3
Top-Ladder 87.3 Achievement achievement Stored mean 97.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 100
Growth Efficiency 100
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 100
Top-Ladder 100 Completion completion Stored mean 71.4 · Standard deviation 6.7 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 81 Reward reward Stored mean 83.3 · Standard deviation 9.8 · Range 28.6
Fair Competition 95.2
Growth Efficiency 81
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 95.2
Top-Ladder 81 Real Benefit real-benefitStored mean 59.1 · Standard deviation 4.9 · Range 14.3
Fair Competition 55.6
Growth Efficiency 62.7
Collection & Build 65.1
Free Path 50.8
Light-Spend Convenience 57.9
Top-Ladder 62.7 Emotional Relief emotional-relief Stored mean 31 · Standard deviation 21.8 · Range 57.1
Fair Competition 16.7
Growth Efficiency 16.7
Collection & Build 73.8
Free Path 16.7
Light-Spend Convenience 16.7
Top-Ladder 45.2 Social Connection social-connection Stored mean 46.4 · Standard deviation 15.8 · Range 50
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 21.4
Free Path 35.7
Light-Spend Convenience 57.1
Top-Ladder 42.9 Economic Progress economic-progress Stored mean 100 · Standard deviation 0 · Range 0
Fair Competition 100
Growth Efficiency 100
Collection & Build 100
Free Path 100
Light-Spend Convenience 100
Top-Ladder 100 Needs · Money needs-moneyStored mean 78.7 · Standard deviation 3.1 · Range 7.9
Fair Competition 80.7
Growth Efficiency 78.3
Collection & Build 81.5
Free Path 75.1
Light-Spend Convenience 74.3
Top-Ladder 82.3 Possession possessionStored mean 78.2 · Standard deviation 4.4 · Range 14.3
Fair Competition 73
Growth Efficiency 77.8
Collection & Build 87.3
Free Path 77.8
Light-Spend Convenience 75.4
Top-Ladder 77.8 Collection collection Stored mean 91.7 · Standard deviation 8.7 · Range 21.4
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 100
Free Path 100
Light-Spend Convenience 78.6
Top-Ladder 100 Customization customization Stored mean 69 · Standard deviation 5.3 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Accumulation accumulation Stored mean 73.8 · Standard deviation 7.1 · Range 14.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 66.7 Competition Needs competition-needsStored mean 61.1 · Standard deviation 7 · Range 16.7
Fair Competition 70.6
Growth Efficiency 58.7
Collection & Build 58.7
Free Path 54
Light-Spend Convenience 54
Top-Ladder 70.6 Dominance dominance Stored mean 61.9 · Standard deviation 14.7 · Range 35.7
Fair Competition 81
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 81 Aspiration aspiration Stored mean 85.7 · Standard deviation 13.5 · Range 28.6
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 95.2 Recognition recognition Stored mean 35.7 · Standard deviation 0 · Range 0
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 35.7 Growth Needs growth-needsStored mean 96.8 · Standard deviation 2.2 · Range 4.8
Fair Competition 98.4
Growth Efficiency 98.4
Collection & Build 98.4
Free Path 93.7
Light-Spend Convenience 93.7
Top-Ladder 98.4 Progression progression-needs Stored mean 95.2 · Standard deviation 0 · Range 0
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 95.2
Top-Ladder 95.2 Mastery mastery Stored mean 95.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 100
Growth Efficiency 100
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 100 Development development Stored mean 100 · Standard deviation 0 · Range 0
Fair Competition 100
Growth Efficiency 100
Collection & Build 100
Free Path 100
Light-Spend Convenience 100
Top-Ladder 100 Engagement · Passion engagement-passionStored mean 63.9 · Standard deviation 5.8 · Range 16.7
Fair Competition 67.7
Growth Efficiency 68.5
Collection & Build 63
Free Path 63.8
Light-Spend Convenience 68.5
Top-Ladder 51.9 Fairness fairnessStored mean 77.8 · Standard deviation 10.2 · Range 28.6
Fair Competition 84.9
Growth Efficiency 84.9
Collection & Build 75.4
Free Path 80.2
Light-Spend Convenience 84.9
Top-Ladder 56.3 In-Game Balance in-game-balance Stored mean 73.8 · Standard deviation 7.1 · Range 14.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 66.7
Top-Ladder 66.7 Governance governance Stored mean 66.7 · Standard deviation 19.8 · Range 57.1
Fair Competition 88.1
Growth Efficiency 73.8
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 88.1
Top-Ladder 31 Inclusivity inclusivity Stored mean 92.9 · Standard deviation 10.9 · Range 28.6
Fair Competition 100
Growth Efficiency 100
Collection & Build 85.7
Free Path 100
Light-Spend Convenience 100
Top-Ladder 71.4 Stability stabilityStored mean 52.4 · Standard deviation 3.5 · Range 9.5
Fair Competition 55.6
Growth Efficiency 55.6
Collection & Build 55.6
Free Path 46
Light-Spend Convenience 50.8
Top-Ladder 50.8 Equilibrium equilibrium Stored mean 21.4 · Standard deviation 0 · Range 0
Fair Competition 21.4
Growth Efficiency 21.4
Collection & Build 21.4
Free Path 21.4
Light-Spend Convenience 21.4
Top-Ladder 21.4 Resilience resilience Stored mean 47.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 35.7 Sustainability sustainability Stored mean 88.1 · Standard deviation 10.9 · Range 28.6
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 95.2 Consistency consistencyStored mean 61.5 · Standard deviation 6.8 · Range 21.4
Fair Competition 62.7
Growth Efficiency 65.1
Collection & Build 57.9
Free Path 65.1
Light-Spend Convenience 69.8
Top-Ladder 48.4 Cohesion cohesion Stored mean 66.7 · Standard deviation 9.8 · Range 28.6
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 78.6
Free Path 64.3
Light-Spend Convenience 78.6
Top-Ladder 50 Continuity continuity Stored mean 67.9 · Standard deviation 16.2 · Range 35.7
Fair Competition 73.8
Growth Efficiency 81
Collection & Build 45.2
Free Path 81
Light-Spend Convenience 81
Top-Ladder 45.2 Reliability reliability Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50