← Infinity Nikki MPM
Infinity Nikki · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 64.3 · Standard deviation 1.2 · Range 3.6
Fair Competition 63.6
Growth Efficiency 64.6
Collection & Build 66.3
Free Path 62.7
Light-Spend Convenience 63.3
Top-Ladder 65.3 Core coreStored mean 71.3 · Standard deviation 1.8 · Range 5.3
Fair Competition 70.9
Growth Efficiency 69.3
Collection & Build 74.6
Free Path 70.1
Light-Spend Convenience 70.1
Top-Ladder 72.5 Character characterStored mean 76.7 · Standard deviation 2.1 · Range 6.3
Fair Competition 77
Growth Efficiency 72.2
Collection & Build 78.6
Free Path 77
Light-Spend Convenience 77
Top-Ladder 78.6 Personality personality Stored mean 78.6 · Standard deviation 0 · Range 0
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Harmony harmony Stored mean 75.4 · Standard deviation 2.2 · Range 4.8
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 78.6
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 78.6 Friendliness friendliness Stored mean 76.2 · Standard deviation 5.3 · Range 14.3
Fair Competition 78.6
Growth Efficiency 64.3
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Graphic graphicStored mean 67.3 · Standard deviation 1.5 · Range 4
Fair Competition 68.3
Growth Efficiency 68.3
Collection & Build 69.8
Free Path 65.9
Light-Spend Convenience 65.9
Top-Ladder 65.9 Design design Stored mean 91.3 · Standard deviation 4.7 · Range 11.9
Fair Competition 95.2
Growth Efficiency 88.1
Collection & Build 100
Free Path 88.1
Light-Spend Convenience 88.1
Top-Ladder 88.1 Quality quality Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Motion motion Stored mean 60.7 · Standard deviation 2.7 · Range 7.1
Fair Competition 59.5
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Mechanics mechanicsStored mean 69.7 · Standard deviation 3.3 · Range 7.9
Fair Competition 67.5
Growth Efficiency 67.5
Collection & Build 75.4
Free Path 67.5
Light-Spend Convenience 67.5
Top-Ladder 73 Variety variety Stored mean 84.1 · Standard deviation 7.9 · Range 16.7
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 95.2
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 95.2 Balance balance Stored mean 60.7 · Standard deviation 2.7 · Range 7.1
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 66.7
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Dynamism dynamism Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 System systemStored mean 61.5 · Standard deviation 2.3 · Range 7.4
Fair Competition 60.6
Growth Efficiency 65.9
Collection & Build 62.4
Free Path 61.1
Light-Spend Convenience 58.5
Top-Ladder 60.6 Growth Structure growth-structureStored mean 68.7 · Standard deviation 2.5 · Range 6.3
Fair Competition 68.3
Growth Efficiency 72.2
Collection & Build 71.4
Free Path 68.3
Light-Spend Convenience 65.9
Top-Ladder 65.9 Progression progression-structure Stored mean 80.2 · Standard deviation 5.6 · Range 16.7
Fair Competition 81
Growth Efficiency 81
Collection & Build 90.5
Free Path 81
Light-Spend Convenience 73.8
Top-Ladder 73.8 Advancement advancement Stored mean 66.3 · Standard deviation 4.4 · Range 11.9
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Empowerment empowerment Stored mean 59.5 · Standard deviation 0 · Range 0
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Economy economyStored mean 61.1 · Standard deviation 3.3 · Range 10.3
Fair Competition 61.1
Growth Efficiency 68.3
Collection & Build 59.5
Free Path 60.3
Light-Spend Convenience 57.9
Top-Ladder 59.5 Balance economic-balance Stored mean 58.7 · Standard deviation 4.5 · Range 14.3
Fair Competition 59.5
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 52.4
Light-Spend Convenience 54.8
Top-Ladder 59.5 Insufficiency insufficiency Stored mean 55.6 · Standard deviation 2.2 · Range 7.1
Fair Competition 59.5
Growth Efficiency 57.1
Collection & Build 54.8
Free Path 52.4
Light-Spend Convenience 54.8
Top-Ladder 54.8 Supplement supplement Stored mean 69 · Standard deviation 6.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 64.3 Content Structure content-structureStored mean 54.8 · Standard deviation 2.1 · Range 5.6
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 56.3
Free Path 54.8
Light-Spend Convenience 51.6
Top-Ladder 56.3 Growth growth-content Stored mean 63.9 · Standard deviation 5.9 · Range 16.7
Fair Competition 59.5
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 64.3 Competition competition-content Stored mean 45.6 · Standard deviation 0.9 · Range 2.4
Fair Competition 47.6
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 45.2 Cooperation cooperation-content Stored mean 54.8 · Standard deviation 4.8 · Range 9.5
Fair Competition 50
Growth Efficiency 50
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 50
Top-Ladder 59.5 Operation operationStored mean 60.1 · Standard deviation 2.1 · Range 5.8
Fair Competition 59.3
Growth Efficiency 58.5
Collection & Build 61.9
Free Path 56.9
Light-Spend Convenience 61.4
Top-Ladder 62.7 Gacha gachaStored mean 62.6 · Standard deviation 5.8 · Range 16.7
Fair Competition 60.3
Growth Efficiency 57.9
Collection & Build 67.5
Free Path 56.3
Light-Spend Convenience 60.3
Top-Ladder 73 Price price Stored mean 54.4 · Standard deviation 6.1 · Range 16.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 66.7 Probability probability Stored mean 63.5 · Standard deviation 7 · Range 19
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 71.4 Reward Management reward-management Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 81 Store storeStored mean 58.5 · Standard deviation 1.8 · Range 4.8
Fair Competition 58.7
Growth Efficiency 57.1
Collection & Build 60.3
Free Path 57.1
Light-Spend Convenience 61.1
Top-Ladder 56.3 Reasonableness reasonableness Stored mean 60.7 · Standard deviation 2.7 · Range 7.1
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Timeliness timeliness Stored mean 47.6 · Standard deviation 2.7 · Range 7.1
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 50
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 45.2 Convenience convenience Stored mean 67.1 · Standard deviation 3.2 · Range 7.1
Fair Competition 64.3
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3 Event eventStored mean 59.3 · Standard deviation 1.8 · Range 5.6
Fair Competition 58.7
Growth Efficiency 60.3
Collection & Build 57.9
Free Path 57.1
Light-Spend Convenience 62.7
Top-Ladder 58.7 Comprehension comprehension Stored mean 65.5 · Standard deviation 3.6 · Range 11.9
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 71.4
Top-Ladder 64.3 Involvement involvement Stored mean 51.6 · Standard deviation 3.8 · Range 11.9
Fair Competition 50
Growth Efficiency 54.8
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 45.2 Contribution contribution Stored mean 60.7 · Standard deviation 2.7 · Range 7.1
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 66.7 Player Value player-valueStored mean 68.7 · Standard deviation 1.1 · Range 2.8
Fair Competition 67.2
Growth Efficiency 68.7
Collection & Build 70
Free Path 69
Light-Spend Convenience 67.4
Top-Ladder 69.9 Experience · Time experience-timeStored mean 70.9 · Standard deviation 1.3 · Range 4
Fair Competition 70.1
Growth Efficiency 70.4
Collection & Build 70.9
Free Path 73.5
Light-Spend Convenience 70.9
Top-Ladder 69.6 Enjoyment enjoymentStored mean 75.1 · Standard deviation 1.1 · Range 2.4
Fair Competition 74.6
Growth Efficiency 76.2
Collection & Build 73.8
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 73.8 Excitement excitement Stored mean 75 · Standard deviation 2.7 · Range 7.1
Fair Competition 81
Growth Efficiency 73.8
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Amusement amusement Stored mean 81 · Standard deviation 3.4 · Range 7.1
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 78.6 Flow flow Stored mean 69.4 · Standard deviation 3.5 · Range 11.9
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 69
Free Path 69
Light-Spend Convenience 69
Top-Ladder 69 Satisfaction satisfactionStored mean 68.5 · Standard deviation 1.3 · Range 4
Fair Competition 68.3
Growth Efficiency 69.8
Collection & Build 68.3
Free Path 69
Light-Spend Convenience 69.8
Top-Ladder 65.9 Achievement achievement Stored mean 79 · Standard deviation 5.4 · Range 11.9
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 85.7
Light-Spend Convenience 73.8
Top-Ladder 73.8 Completion completion Stored mean 60.7 · Standard deviation 2.7 · Range 7.1
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 66.7
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Reward reward Stored mean 65.9 · Standard deviation 4.7 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 76.2
Top-Ladder 64.3 Real Benefit real-benefitStored mean 69 · Standard deviation 3.3 · Range 10.3
Fair Competition 67.5
Growth Efficiency 65.1
Collection & Build 70.6
Free Path 75.4
Light-Spend Convenience 66.7
Top-Ladder 69 Emotional Relief emotional-relief Stored mean 81.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 95.2
Light-Spend Convenience 78.6
Top-Ladder 78.6 Social Connection social-connection Stored mean 60.3 · Standard deviation 6.4 · Range 19
Fair Competition 59.5
Growth Efficiency 50
Collection & Build 69
Free Path 64.3
Light-Spend Convenience 54.8
Top-Ladder 64.3 Economic Progress economic-progress Stored mean 65.5 · Standard deviation 1.2 · Range 2.4
Fair Competition 64.3
Growth Efficiency 66.7
Collection & Build 64.3
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 64.3 Needs · Money needs-moneyStored mean 74.3 · Standard deviation 3.2 · Range 9
Fair Competition 70.9
Growth Efficiency 75.7
Collection & Build 78.8
Free Path 73.8
Light-Spend Convenience 69.8
Top-Ladder 77 Possession possessionStored mean 81.2 · Standard deviation 5.5 · Range 16.7
Fair Competition 75.4
Growth Efficiency 78.6
Collection & Build 92.1
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 84.1 Collection collection Stored mean 84.1 · Standard deviation 7.9 · Range 16.7
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 95.2
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 95.2 Customization customization Stored mean 89.3 · Standard deviation 5.1 · Range 16.7
Fair Competition 83.3
Growth Efficiency 88.1
Collection & Build 100
Free Path 88.1
Light-Spend Convenience 88.1
Top-Ladder 88.1 Accumulation accumulation Stored mean 70.2 · Standard deviation 5.1 · Range 16.7
Fair Competition 64.3
Growth Efficiency 69
Collection & Build 81
Free Path 69
Light-Spend Convenience 69
Top-Ladder 69 Competition Needs competition-needsStored mean 67.9 · Standard deviation 5.6 · Range 16.7
Fair Competition 65.9
Growth Efficiency 65.9
Collection & Build 73.8
Free Path 65.9
Light-Spend Convenience 59.5
Top-Ladder 76.2 Dominance dominance Stored mean 60.3 · Standard deviation 3 · Range 9.5
Fair Competition 57.1
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 66.7 Aspiration aspiration Stored mean 75.4 · Standard deviation 6.7 · Range 21.4
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 85.7
Free Path 73.8
Light-Spend Convenience 64.3
Top-Ladder 81 Recognition recognition Stored mean 67.9 · Standard deviation 8.6 · Range 26.2
Fair Competition 66.7
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 54.8
Top-Ladder 81 Growth Needs growth-needsStored mean 73.9 · Standard deviation 4.4 · Range 11.9
Fair Competition 71.4
Growth Efficiency 82.5
Collection & Build 70.6
Free Path 77
Light-Spend Convenience 71.4
Top-Ladder 70.6 Progression progression-needs Stored mean 77.8 · Standard deviation 5.6 · Range 11.9
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 85.7
Light-Spend Convenience 73.8
Top-Ladder 73.8 Mastery mastery Stored mean 65.1 · Standard deviation 5.6 · Range 16.7
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 64.3 Development development Stored mean 79 · Standard deviation 5.4 · Range 11.9
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 73.8 Engagement · Passion engagement-passionStored mean 60.9 · Standard deviation 1.2 · Range 3.4
Fair Competition 60.6
Growth Efficiency 60.1
Collection & Build 60.3
Free Path 59.8
Light-Spend Convenience 61.4
Top-Ladder 63.2 Fairness fairnessStored mean 53.8 · Standard deviation 1.1 · Range 3.2
Fair Competition 52.4
Growth Efficiency 53.2
Collection & Build 53.2
Free Path 54.8
Light-Spend Convenience 54
Top-Ladder 55.6 In-Game Balance in-game-balance Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Governance governance Stored mean 59.5 · Standard deviation 4.3 · Range 14.3
Fair Competition 57.1
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 66.7 Inclusivity inclusivity Stored mean 52 · Standard deviation 4.4 · Range 11.9
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 61.9
Light-Spend Convenience 50
Top-Ladder 50 Stability stabilityStored mean 60.7 · Standard deviation 1.9 · Range 5.6
Fair Competition 59.5
Growth Efficiency 60.3
Collection & Build 59.5
Free Path 58.7
Light-Spend Convenience 61.9
Top-Ladder 64.3 Equilibrium equilibrium Stored mean 62.7 · Standard deviation 4.9 · Range 14.3
Fair Competition 59.5
Growth Efficiency 61.9
Collection & Build 59.5
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 71.4 Resilience resilience Stored mean 54.8 · Standard deviation 0 · Range 0
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Sustainability sustainability Stored mean 64.7 · Standard deviation 0.9 · Range 2.4
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 66.7 Consistency consistencyStored mean 68.1 · Standard deviation 1.5 · Range 4
Fair Competition 69.8
Growth Efficiency 66.7
Collection & Build 68.3
Free Path 65.9
Light-Spend Convenience 68.3
Top-Ladder 69.8 Cohesion cohesion Stored mean 82.9 · Standard deviation 4.6 · Range 11.9
Fair Competition 85.7
Growth Efficiency 78.6
Collection & Build 85.7
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 90.5 Continuity continuity Stored mean 65.9 · Standard deviation 2.6 · Range 7.1
Fair Competition 64.3
Growth Efficiency 66.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3 Reliability reliability Stored mean 55.6 · Standard deviation 1.8 · Range 4.8
Fair Competition 59.5
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8