NOVASMCCOMPARE
KOEN
NOVASMC 홈
인피니티 니키

MPM

인피니티 니키 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

infinity-nikki.json
SHA-2564d2f4c88e11b109b5f8ce7bd8f05d380bbe9851dc1062877ff30a62ec6f45a1b

Game Offering

game-offering

저장된 평균 64.3 · 표준편차 1.2 · 범위 3.6

Fair Competition
63.6
Growth Efficiency
64.6
Collection & Build
66.3
Free Path
62.7
Light-Spend Convenience
63.3
Top-Ladder
65.3
Core core

저장된 평균 71.3 · 표준편차 1.8 · 범위 5.3

Fair Competition
70.9
Growth Efficiency
69.3
Collection & Build
74.6
Free Path
70.1
Light-Spend Convenience
70.1
Top-Ladder
72.5
Character character

저장된 평균 76.7 · 표준편차 2.1 · 범위 6.3

Fair Competition
77
Growth Efficiency
72.2
Collection & Build
78.6
Free Path
77
Light-Spend Convenience
77
Top-Ladder
78.6

Personality personality

저장된 평균 78.6 · 표준편차 0 · 범위 0

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6

Harmony harmony

저장된 평균 75.4 · 표준편차 2.2 · 범위 4.8

Fair Competition
73.8
Growth Efficiency
73.8
Collection & Build
78.6
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
78.6

Friendliness friendliness

저장된 평균 76.2 · 표준편차 5.3 · 범위 14.3

Fair Competition
78.6
Growth Efficiency
64.3
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6
Graphic graphic

저장된 평균 67.3 · 표준편차 1.5 · 범위 4

Fair Competition
68.3
Growth Efficiency
68.3
Collection & Build
69.8
Free Path
65.9
Light-Spend Convenience
65.9
Top-Ladder
65.9

Design design

저장된 평균 91.3 · 표준편차 4.7 · 범위 11.9

Fair Competition
95.2
Growth Efficiency
88.1
Collection & Build
100
Free Path
88.1
Light-Spend Convenience
88.1
Top-Ladder
88.1

Quality quality

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Motion motion

저장된 평균 60.7 · 표준편차 2.7 · 범위 7.1

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5
Mechanics mechanics

저장된 평균 69.7 · 표준편차 3.3 · 범위 7.9

Fair Competition
67.5
Growth Efficiency
67.5
Collection & Build
75.4
Free Path
67.5
Light-Spend Convenience
67.5
Top-Ladder
73

Variety variety

저장된 평균 84.1 · 표준편차 7.9 · 범위 16.7

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
95.2
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
95.2

Balance balance

저장된 평균 60.7 · 표준편차 2.7 · 범위 7.1

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
66.7
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Dynamism dynamism

저장된 평균 64.3 · 표준편차 0 · 범위 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
System system

저장된 평균 61.5 · 표준편차 2.3 · 범위 7.4

Fair Competition
60.6
Growth Efficiency
65.9
Collection & Build
62.4
Free Path
61.1
Light-Spend Convenience
58.5
Top-Ladder
60.6
Growth Structure growth-structure

저장된 평균 68.7 · 표준편차 2.5 · 범위 6.3

Fair Competition
68.3
Growth Efficiency
72.2
Collection & Build
71.4
Free Path
68.3
Light-Spend Convenience
65.9
Top-Ladder
65.9

Progression progression-structure

저장된 평균 80.2 · 표준편차 5.6 · 범위 16.7

Fair Competition
81
Growth Efficiency
81
Collection & Build
90.5
Free Path
81
Light-Spend Convenience
73.8
Top-Ladder
73.8

Advancement advancement

저장된 평균 66.3 · 표준편차 4.4 · 범위 11.9

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Empowerment empowerment

저장된 평균 59.5 · 표준편차 0 · 범위 0

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5
Economy economy

저장된 평균 61.1 · 표준편차 3.3 · 범위 10.3

Fair Competition
61.1
Growth Efficiency
68.3
Collection & Build
59.5
Free Path
60.3
Light-Spend Convenience
57.9
Top-Ladder
59.5

Balance economic-balance

저장된 평균 58.7 · 표준편차 4.5 · 범위 14.3

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
52.4
Light-Spend Convenience
54.8
Top-Ladder
59.5

Insufficiency insufficiency

저장된 평균 55.6 · 표준편차 2.2 · 범위 7.1

Fair Competition
59.5
Growth Efficiency
57.1
Collection & Build
54.8
Free Path
52.4
Light-Spend Convenience
54.8
Top-Ladder
54.8

Supplement supplement

저장된 평균 69 · 표준편차 6.9 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
76.2
Light-Spend Convenience
64.3
Top-Ladder
64.3
Content Structure content-structure

저장된 평균 54.8 · 표준편차 2.1 · 범위 5.6

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
56.3
Free Path
54.8
Light-Spend Convenience
51.6
Top-Ladder
56.3

Growth growth-content

저장된 평균 63.9 · 표준편차 5.9 · 범위 16.7

Fair Competition
59.5
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
64.3

Competition competition-content

저장된 평균 45.6 · 표준편차 0.9 · 범위 2.4

Fair Competition
47.6
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
45.2

Cooperation cooperation-content

저장된 평균 54.8 · 표준편차 4.8 · 범위 9.5

Fair Competition
50
Growth Efficiency
50
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
50
Top-Ladder
59.5
Operation operation

저장된 평균 60.1 · 표준편차 2.1 · 범위 5.8

Fair Competition
59.3
Growth Efficiency
58.5
Collection & Build
61.9
Free Path
56.9
Light-Spend Convenience
61.4
Top-Ladder
62.7
Gacha gacha

저장된 평균 62.6 · 표준편차 5.8 · 범위 16.7

Fair Competition
60.3
Growth Efficiency
57.9
Collection & Build
67.5
Free Path
56.3
Light-Spend Convenience
60.3
Top-Ladder
73

Price price

저장된 평균 54.4 · 표준편차 6.1 · 범위 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
66.7

Probability probability

저장된 평균 63.5 · 표준편차 7 · 범위 19

Fair Competition
66.7
Growth Efficiency
59.5
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
71.4

Reward Management reward-management

저장된 평균 69.8 · 표준편차 7.9 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81
Store store

저장된 평균 58.5 · 표준편차 1.8 · 범위 4.8

Fair Competition
58.7
Growth Efficiency
57.1
Collection & Build
60.3
Free Path
57.1
Light-Spend Convenience
61.1
Top-Ladder
56.3

Reasonableness reasonableness

저장된 평균 60.7 · 표준편차 2.7 · 범위 7.1

Fair Competition
66.7
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Timeliness timeliness

저장된 평균 47.6 · 표준편차 2.7 · 범위 7.1

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
50
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
45.2

Convenience convenience

저장된 평균 67.1 · 표준편차 3.2 · 범위 7.1

Fair Competition
64.3
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3
Event event

저장된 평균 59.3 · 표준편차 1.8 · 범위 5.6

Fair Competition
58.7
Growth Efficiency
60.3
Collection & Build
57.9
Free Path
57.1
Light-Spend Convenience
62.7
Top-Ladder
58.7

Comprehension comprehension

저장된 평균 65.5 · 표준편차 3.6 · 범위 11.9

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
71.4
Top-Ladder
64.3

Involvement involvement

저장된 평균 51.6 · 표준편차 3.8 · 범위 11.9

Fair Competition
50
Growth Efficiency
54.8
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
45.2

Contribution contribution

저장된 평균 60.7 · 표준편차 2.7 · 범위 7.1

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
66.7

Player Value

player-value

저장된 평균 68.7 · 표준편차 1.1 · 범위 2.8

Fair Competition
67.2
Growth Efficiency
68.7
Collection & Build
70
Free Path
69
Light-Spend Convenience
67.4
Top-Ladder
69.9
Experience · Time experience-time

저장된 평균 70.9 · 표준편차 1.3 · 범위 4

Fair Competition
70.1
Growth Efficiency
70.4
Collection & Build
70.9
Free Path
73.5
Light-Spend Convenience
70.9
Top-Ladder
69.6
Enjoyment enjoyment

저장된 평균 75.1 · 표준편차 1.1 · 범위 2.4

Fair Competition
74.6
Growth Efficiency
76.2
Collection & Build
73.8
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
73.8

Excitement excitement

저장된 평균 75 · 표준편차 2.7 · 범위 7.1

Fair Competition
81
Growth Efficiency
73.8
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8

Amusement amusement

저장된 평균 81 · 표준편차 3.4 · 범위 7.1

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
78.6

Flow flow

저장된 평균 69.4 · 표준편차 3.5 · 범위 11.9

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
69
Free Path
69
Light-Spend Convenience
69
Top-Ladder
69
Satisfaction satisfaction

저장된 평균 68.5 · 표준편차 1.3 · 범위 4

Fair Competition
68.3
Growth Efficiency
69.8
Collection & Build
68.3
Free Path
69
Light-Spend Convenience
69.8
Top-Ladder
65.9

Achievement achievement

저장된 평균 79 · 표준편차 5.4 · 범위 11.9

Fair Competition
81
Growth Efficiency
85.7
Collection & Build
73.8
Free Path
85.7
Light-Spend Convenience
73.8
Top-Ladder
73.8

Completion completion

저장된 평균 60.7 · 표준편차 2.7 · 범위 7.1

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
66.7
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Reward reward

저장된 평균 65.9 · 표준편차 4.7 · 범위 14.3

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
61.9
Light-Spend Convenience
76.2
Top-Ladder
64.3
Real Benefit real-benefit

저장된 평균 69 · 표준편차 3.3 · 범위 10.3

Fair Competition
67.5
Growth Efficiency
65.1
Collection & Build
70.6
Free Path
75.4
Light-Spend Convenience
66.7
Top-Ladder
69

Emotional Relief emotional-relief

저장된 평균 81.3 · 표준편차 6.2 · 범위 16.7

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
95.2
Light-Spend Convenience
78.6
Top-Ladder
78.6

Social Connection social-connection

저장된 평균 60.3 · 표준편차 6.4 · 범위 19

Fair Competition
59.5
Growth Efficiency
50
Collection & Build
69
Free Path
64.3
Light-Spend Convenience
54.8
Top-Ladder
64.3

Economic Progress economic-progress

저장된 평균 65.5 · 표준편차 1.2 · 범위 2.4

Fair Competition
64.3
Growth Efficiency
66.7
Collection & Build
64.3
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
64.3
Needs · Money needs-money

저장된 평균 74.3 · 표준편차 3.2 · 범위 9

Fair Competition
70.9
Growth Efficiency
75.7
Collection & Build
78.8
Free Path
73.8
Light-Spend Convenience
69.8
Top-Ladder
77
Possession possession

저장된 평균 81.2 · 표준편차 5.5 · 범위 16.7

Fair Competition
75.4
Growth Efficiency
78.6
Collection & Build
92.1
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
84.1

Collection collection

저장된 평균 84.1 · 표준편차 7.9 · 범위 16.7

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
95.2
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
95.2

Customization customization

저장된 평균 89.3 · 표준편차 5.1 · 범위 16.7

Fair Competition
83.3
Growth Efficiency
88.1
Collection & Build
100
Free Path
88.1
Light-Spend Convenience
88.1
Top-Ladder
88.1

Accumulation accumulation

저장된 평균 70.2 · 표준편차 5.1 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
69
Collection & Build
81
Free Path
69
Light-Spend Convenience
69
Top-Ladder
69
Competition Needs competition-needs

저장된 평균 67.9 · 표준편차 5.6 · 범위 16.7

Fair Competition
65.9
Growth Efficiency
65.9
Collection & Build
73.8
Free Path
65.9
Light-Spend Convenience
59.5
Top-Ladder
76.2

Dominance dominance

저장된 평균 60.3 · 표준편차 3 · 범위 9.5

Fair Competition
57.1
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
66.7

Aspiration aspiration

저장된 평균 75.4 · 표준편차 6.7 · 범위 21.4

Fair Competition
73.8
Growth Efficiency
73.8
Collection & Build
85.7
Free Path
73.8
Light-Spend Convenience
64.3
Top-Ladder
81

Recognition recognition

저장된 평균 67.9 · 표준편차 8.6 · 범위 26.2

Fair Competition
66.7
Growth Efficiency
64.3
Collection & Build
76.2
Free Path
64.3
Light-Spend Convenience
54.8
Top-Ladder
81
Growth Needs growth-needs

저장된 평균 73.9 · 표준편차 4.4 · 범위 11.9

Fair Competition
71.4
Growth Efficiency
82.5
Collection & Build
70.6
Free Path
77
Light-Spend Convenience
71.4
Top-Ladder
70.6

Progression progression-needs

저장된 평균 77.8 · 표준편차 5.6 · 범위 11.9

Fair Competition
73.8
Growth Efficiency
85.7
Collection & Build
73.8
Free Path
85.7
Light-Spend Convenience
73.8
Top-Ladder
73.8

Mastery mastery

저장된 평균 65.1 · 표준편차 5.6 · 범위 16.7

Fair Competition
66.7
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
64.3

Development development

저장된 평균 79 · 표준편차 5.4 · 범위 11.9

Fair Competition
73.8
Growth Efficiency
85.7
Collection & Build
73.8
Free Path
85.7
Light-Spend Convenience
81
Top-Ladder
73.8
Engagement · Passion engagement-passion

저장된 평균 60.9 · 표준편차 1.2 · 범위 3.4

Fair Competition
60.6
Growth Efficiency
60.1
Collection & Build
60.3
Free Path
59.8
Light-Spend Convenience
61.4
Top-Ladder
63.2
Fairness fairness

저장된 평균 53.8 · 표준편차 1.1 · 범위 3.2

Fair Competition
52.4
Growth Efficiency
53.2
Collection & Build
53.2
Free Path
54.8
Light-Spend Convenience
54
Top-Ladder
55.6

In-Game Balance in-game-balance

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Governance governance

저장된 평균 59.5 · 표준편차 4.3 · 범위 14.3

Fair Competition
57.1
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
66.7

Inclusivity inclusivity

저장된 평균 52 · 표준편차 4.4 · 범위 11.9

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
61.9
Light-Spend Convenience
50
Top-Ladder
50
Stability stability

저장된 평균 60.7 · 표준편차 1.9 · 범위 5.6

Fair Competition
59.5
Growth Efficiency
60.3
Collection & Build
59.5
Free Path
58.7
Light-Spend Convenience
61.9
Top-Ladder
64.3

Equilibrium equilibrium

저장된 평균 62.7 · 표준편차 4.9 · 범위 14.3

Fair Competition
59.5
Growth Efficiency
61.9
Collection & Build
59.5
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
71.4

Resilience resilience

저장된 평균 54.8 · 표준편차 0 · 범위 0

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Sustainability sustainability

저장된 평균 64.7 · 표준편차 0.9 · 범위 2.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
66.7
Consistency consistency

저장된 평균 68.1 · 표준편차 1.5 · 범위 4

Fair Competition
69.8
Growth Efficiency
66.7
Collection & Build
68.3
Free Path
65.9
Light-Spend Convenience
68.3
Top-Ladder
69.8

Cohesion cohesion

저장된 평균 82.9 · 표준편차 4.6 · 범위 11.9

Fair Competition
85.7
Growth Efficiency
78.6
Collection & Build
85.7
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
90.5

Continuity continuity

저장된 평균 65.9 · 표준편차 2.6 · 범위 7.1

Fair Competition
64.3
Growth Efficiency
66.7
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3

Reliability reliability

저장된 평균 55.6 · 표준편차 1.8 · 범위 4.8

Fair Competition
59.5
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8