← 스톤에이지 키우기MPM
스톤에이지 키우기 · 측정 구성
기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →
Game Offering
game-offering저장된 평균 47.1 · 표준편차 2.9 · 범위 8.5
- Fair Competition
- 46.6
- Growth Efficiency
- 45.9
- Collection & Build
- 48.8
- Free Path
- 41.5
- Light-Spend Convenience
- 49.9
- Top-Ladder
- 50
Core core
저장된 평균 47.4 · 표준편차 3.4 · 범위 11.4
- Fair Competition
- 47.9
- Growth Efficiency
- 47.1
- Collection & Build
- 52.1
- Free Path
- 40.7
- Light-Spend Convenience
- 47.6
- Top-Ladder
- 49.2
Character character
저장된 평균 45.2 · 표준편차 3.2 · 범위 10.3
- Fair Competition
- 45.2
- Growth Efficiency
- 47.6
- Collection & Build
- 50
- Free Path
- 39.7
- Light-Spend Convenience
- 44.4
- Top-Ladder
- 44.4
Personality personality
저장된 평균 58.7 · 표준편차 6.7 · 범위 21.4
- Fair Competition
- 57.1
- Growth Efficiency
- 57.1
- Collection & Build
- 71.4
- Free Path
- 50
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 61.9
Harmony harmony
저장된 평균 39.3 · 표준편차 3.6 · 범위 7.1
- Fair Competition
- 42.9
- Growth Efficiency
- 42.9
- Collection & Build
- 42.9
- Free Path
- 35.7
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 35.7
Friendliness friendliness
저장된 평균 37.7 · 표준편차 3.7 · 범위 9.5
- Fair Competition
- 35.7
- Growth Efficiency
- 42.9
- Collection & Build
- 35.7
- Free Path
- 33.3
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 35.7
Graphic graphic
저장된 평균 42.2 · 표준편차 4.2 · 범위 10.3
- Fair Competition
- 46.8
- Growth Efficiency
- 37.3
- Collection & Build
- 46.8
- Free Path
- 36.5
- Light-Spend Convenience
- 44.4
- Top-Ladder
- 41.3
Design design
저장된 평균 43.7 · 표준편차 4.5 · 범위 11.9
- Fair Competition
- 47.6
- Growth Efficiency
- 42.9
- Collection & Build
- 47.6
- Free Path
- 35.7
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 47.6
Quality quality
저장된 평균 46.4 · 표준편차 6.4 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 40.5
- Collection & Build
- 57.1
- Free Path
- 40.5
- Light-Spend Convenience
- 50
- Top-Ladder
- 40.5
Motion motion
저장된 평균 36.5 · 표준편차 5.1 · 범위 14.3
- Fair Competition
- 42.9
- Growth Efficiency
- 28.6
- Collection & Build
- 35.7
- Free Path
- 33.3
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 35.7
Mechanics mechanics
저장된 평균 54.9 · 표준편차 5.2 · 범위 15.9
- Fair Competition
- 51.6
- Growth Efficiency
- 56.3
- Collection & Build
- 59.5
- Free Path
- 46
- Light-Spend Convenience
- 54
- Top-Ladder
- 61.9
Variety variety
저장된 평균 68.7 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 71.4
- Growth Efficiency
- 71.4
- Collection & Build
- 71.4
- Free Path
- 54.8
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 71.4
Balance balance
저장된 평균 36.5 · 표준편차 5.1 · 범위 14.3
- Fair Competition
- 28.6
- Growth Efficiency
- 42.9
- Collection & Build
- 35.7
- Free Path
- 33.3
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 42.9
Dynamism dynamism
저장된 평균 59.5 · 표준편차 8.6 · 범위 21.4
- Fair Competition
- 54.8
- Growth Efficiency
- 54.8
- Collection & Build
- 71.4
- Free Path
- 50
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 71.4
System system
저장된 평균 48.9 · 표준편차 4.4 · 범위 12.7
- Fair Competition
- 47.4
- Growth Efficiency
- 45.5
- Collection & Build
- 50.8
- Free Path
- 42.1
- Light-Spend Convenience
- 52.9
- Top-Ladder
- 54.8
Growth Structure growth-structure
저장된 평균 49.7 · 표준편차 5.2 · 범위 15.9
- Fair Competition
- 50
- Growth Efficiency
- 44.4
- Collection & Build
- 50.8
- Free Path
- 42.9
- Light-Spend Convenience
- 51.6
- Top-Ladder
- 58.7
Progression progression-structure
저장된 평균 49.6 · 표준편차 5.9 · 범위 14.3
- Fair Competition
- 50
- Growth Efficiency
- 42.9
- Collection & Build
- 47.6
- Free Path
- 42.9
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 57.1
Advancement advancement
저장된 평균 48 · 표준편차 4.8 · 범위 14.3
- Fair Competition
- 50
- Growth Efficiency
- 42.9
- Collection & Build
- 47.6
- Free Path
- 42.9
- Light-Spend Convenience
- 47.6
- Top-Ladder
- 57.1
Empowerment empowerment
저장된 평균 51.6 · 표준편차 6.2 · 범위 19
- Fair Competition
- 50
- Growth Efficiency
- 47.6
- Collection & Build
- 57.1
- Free Path
- 42.9
- Light-Spend Convenience
- 50
- Top-Ladder
- 61.9
Economy economy
저장된 평균 47.1 · 표준편차 5.1 · 범위 14.3
- Fair Competition
- 42.1
- Growth Efficiency
- 47.6
- Collection & Build
- 46.8
- Free Path
- 39.7
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 54
Balance economic-balance
저장된 평균 40.9 · 표준편차 4.8 · 범위 14.3
- Fair Competition
- 35.7
- Growth Efficiency
- 42.9
- Collection & Build
- 42.9
- Free Path
- 33.3
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 47.6
Insufficiency insufficiency
저장된 평균 49.6 · 표준편차 5.9 · 범위 14.3
- Fair Competition
- 50
- Growth Efficiency
- 42.9
- Collection & Build
- 47.6
- Free Path
- 42.9
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 57.1
Supplement supplement
저장된 평균 50.8 · 표준편차 7 · 범위 16.7
- Fair Competition
- 40.5
- Growth Efficiency
- 57.1
- Collection & Build
- 50
- Free Path
- 42.9
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 57.1
Content Structure content-structure
저장된 평균 49.9 · 표준편차 4.5 · 범위 11.1
- Fair Competition
- 50
- Growth Efficiency
- 44.4
- Collection & Build
- 54.8
- Free Path
- 43.7
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 51.6
Growth growth-content
저장된 평균 50 · 표준편차 5.8 · 범위 14.3
- Fair Competition
- 50
- Growth Efficiency
- 42.9
- Collection & Build
- 57.1
- Free Path
- 42.9
- Light-Spend Convenience
- 50
- Top-Ladder
- 57.1
Competition competition-content
저장된 평균 36.5 · 표준편차 5.1 · 범위 14.3
- Fair Competition
- 28.6
- Growth Efficiency
- 35.7
- Collection & Build
- 35.7
- Free Path
- 33.3
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 42.9
Cooperation cooperation-content
저장된 평균 63.1 · 표준편차 8.3 · 범위 16.7
- Fair Competition
- 71.4
- Growth Efficiency
- 54.8
- Collection & Build
- 71.4
- Free Path
- 54.8
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 54.8
Operation operation
저장된 평균 45.1 · 표준편차 2.3 · 범위 7.4
- Fair Competition
- 44.7
- Growth Efficiency
- 45.2
- Collection & Build
- 43.4
- Free Path
- 41.8
- Light-Spend Convenience
- 49.2
- Top-Ladder
- 46
Gacha gacha
저장된 평균 41.4 · 표준편차 3.9 · 범위 11.1
- Fair Competition
- 38.9
- Growth Efficiency
- 45.2
- Collection & Build
- 42.1
- Free Path
- 34.1
- Light-Spend Convenience
- 45.2
- Top-Ladder
- 42.9
Price price
저장된 평균 50.8 · 표준편차 7 · 범위 16.7
- Fair Competition
- 40.5
- Growth Efficiency
- 57.1
- Collection & Build
- 50
- Free Path
- 42.9
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 57.1
Probability probability
저장된 평균 33.3 · 표준편차 3.4 · 범위 9.5
- Fair Competition
- 33.3
- Growth Efficiency
- 35.7
- Collection & Build
- 33.3
- Free Path
- 26.2
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 35.7
Reward Management reward-management
저장된 평균 40.1 · 표준편차 4 · 범위 9.5
- Fair Competition
- 42.9
- Growth Efficiency
- 42.9
- Collection & Build
- 42.9
- Free Path
- 33.3
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 35.7
Store store
저장된 평균 39.9 · 표준편차 3.3 · 범위 9.5
- Fair Competition
- 38.1
- Growth Efficiency
- 40.5
- Collection & Build
- 35.7
- Free Path
- 37.3
- Light-Spend Convenience
- 45.2
- Top-Ladder
- 42.9
Reasonableness reasonableness
저장된 평균 38.9 · 표준편차 4 · 범위 9.5
- Fair Competition
- 42.9
- Growth Efficiency
- 42.9
- Collection & Build
- 35.7
- Free Path
- 33.3
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 35.7
Timeliness timeliness
저장된 평균 35.7 · 표준편차 0 · 범위 0
- Fair Competition
- 35.7
- Growth Efficiency
- 35.7
- Collection & Build
- 35.7
- Free Path
- 35.7
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 35.7
Convenience convenience
저장된 평균 45.2 · 표준편차 8.9 · 범위 21.4
- Fair Competition
- 35.7
- Growth Efficiency
- 42.9
- Collection & Build
- 35.7
- Free Path
- 42.9
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 57.1
Event event
저장된 평균 53.8 · 표준편차 2.6 · 범위 7.1
- Fair Competition
- 57.1
- Growth Efficiency
- 50
- Collection & Build
- 52.4
- Free Path
- 54
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 52.4
Comprehension comprehension
저장된 평균 36.5 · 표준편차 5.1 · 범위 14.3
- Fair Competition
- 42.9
- Growth Efficiency
- 28.6
- Collection & Build
- 35.7
- Free Path
- 33.3
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 35.7
Involvement involvement
저장된 평균 71.4 · 표준편차 0 · 범위 0
- Fair Competition
- 71.4
- Growth Efficiency
- 71.4
- Collection & Build
- 71.4
- Free Path
- 71.4
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 71.4
Contribution contribution
저장된 평균 53.6 · 표준편차 3.6 · 범위 7.1
- Fair Competition
- 57.1
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 57.1
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 50
Player Value
player-value저장된 평균 47.7 · 표준편차 3 · 범위 8.7
- Fair Competition
- 46.2
- Growth Efficiency
- 45.1
- Collection & Build
- 52.3
- Free Path
- 43.6
- Light-Spend Convenience
- 49.4
- Top-Ladder
- 49.5
Experience · Time experience-time
저장된 평균 49.1 · 표준편차 2.8 · 범위 7.4
- Fair Competition
- 48.1
- Growth Efficiency
- 45.8
- Collection & Build
- 52.9
- Free Path
- 45.5
- Light-Spend Convenience
- 51.1
- Top-Ladder
- 51.1
Enjoyment enjoyment
저장된 평균 51.9 · 표준편차 3.9 · 범위 9.5
- Fair Competition
- 51.6
- Growth Efficiency
- 46.8
- Collection & Build
- 56.3
- Free Path
- 46.8
- Light-Spend Convenience
- 53.2
- Top-Ladder
- 56.3
Excitement excitement
저장된 평균 56.7 · 표준편차 4.2 · 범위 11.9
- Fair Competition
- 57.1
- Growth Efficiency
- 54.8
- Collection & Build
- 61.9
- Free Path
- 50
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 61.9
Amusement amusement
저장된 평균 62.3 · 표준편차 6.8 · 범위 16.7
- Fair Competition
- 54.8
- Growth Efficiency
- 57.1
- Collection & Build
- 71.4
- Free Path
- 57.1
- Light-Spend Convenience
- 61.9
- Top-Ladder
- 71.4
Flow flow
저장된 평균 36.5 · 표준편차 5.1 · 범위 14.3
- Fair Competition
- 42.9
- Growth Efficiency
- 28.6
- Collection & Build
- 35.7
- Free Path
- 33.3
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 35.7
Satisfaction satisfaction
저장된 평균 46.7 · 표준편차 3.6 · 범위 11.9
- Fair Competition
- 45.2
- Growth Efficiency
- 45.2
- Collection & Build
- 54
- Free Path
- 42.1
- Light-Spend Convenience
- 46
- Top-Ladder
- 47.6
Achievement achievement
저장된 평균 45.6 · 표준편차 5.6 · 범위 16.7
- Fair Competition
- 42.9
- Growth Efficiency
- 42.9
- Collection & Build
- 47.6
- Free Path
- 42.9
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 57.1
Completion completion
저장된 평균 54.4 · 표준편차 7.8 · 범위 21.4
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 71.4
- Free Path
- 50
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 50
Reward reward
저장된 평균 40.1 · 표준편차 4 · 범위 9.5
- Fair Competition
- 42.9
- Growth Efficiency
- 42.9
- Collection & Build
- 42.9
- Free Path
- 33.3
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 35.7
Real Benefit real-benefit
저장된 평균 48.7 · 표준편차 2.7 · 범위 8.7
- Fair Competition
- 47.6
- Growth Efficiency
- 45.2
- Collection & Build
- 48.4
- Free Path
- 47.6
- Light-Spend Convenience
- 54
- Top-Ladder
- 49.2
Emotional Relief emotional-relief
저장된 평균 44.4 · 표준편차 6.7 · 범위 21.4
- Fair Competition
- 35.7
- Growth Efficiency
- 42.9
- Collection & Build
- 47.6
- Free Path
- 42.9
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 40.5
Social Connection social-connection
저장된 평균 53.6 · 표준편차 3.6 · 범위 7.1
- Fair Competition
- 57.1
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 57.1
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 50
Economic Progress economic-progress
저장된 평균 48 · 표준편차 4.8 · 범위 14.3
- Fair Competition
- 50
- Growth Efficiency
- 42.9
- Collection & Build
- 47.6
- Free Path
- 42.9
- Light-Spend Convenience
- 47.6
- Top-Ladder
- 57.1
Needs · Money needs-money
저장된 평균 49.2 · 표준편차 3.7 · 범위 9.3
- Fair Competition
- 46.8
- Growth Efficiency
- 45.5
- Collection & Build
- 54.2
- Free Path
- 45
- Light-Spend Convenience
- 49.7
- Top-Ladder
- 53.7
Possession possession
저장된 평균 56.1 · 표준편차 4.5 · 범위 13.5
- Fair Competition
- 54
- Growth Efficiency
- 53.2
- Collection & Build
- 63.5
- Free Path
- 50
- Light-Spend Convenience
- 55.6
- Top-Ladder
- 60.3
Collection collection
저장된 평균 56.7 · 표준편차 4.2 · 범위 11.9
- Fair Competition
- 57.1
- Growth Efficiency
- 54.8
- Collection & Build
- 61.9
- Free Path
- 50
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 61.9
Customization customization
저장된 평균 61.5 · 표준편차 5.2 · 범위 16.7
- Fair Competition
- 54.8
- Growth Efficiency
- 61.9
- Collection & Build
- 71.4
- Free Path
- 57.1
- Light-Spend Convenience
- 61.9
- Top-Ladder
- 61.9
Accumulation accumulation
저장된 평균 50 · 표준편차 5.8 · 범위 14.3
- Fair Competition
- 50
- Growth Efficiency
- 42.9
- Collection & Build
- 57.1
- Free Path
- 42.9
- Light-Spend Convenience
- 50
- Top-Ladder
- 57.1
Competition Needs competition-needs
저장된 평균 46.3 · 표준편차 3.4 · 범위 10.3
- Fair Competition
- 42.1
- Growth Efficiency
- 43.7
- Collection & Build
- 52.4
- Free Path
- 45.2
- Light-Spend Convenience
- 46
- Top-Ladder
- 48.4
Dominance dominance
저장된 평균 40.5 · 표준편차 4.8 · 범위 14.3
- Fair Competition
- 33.3
- Growth Efficiency
- 40.5
- Collection & Build
- 35.7
- Free Path
- 42.9
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 47.6
Aspiration aspiration
저장된 평균 54.4 · 표준편차 7.8 · 범위 21.4
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 71.4
- Free Path
- 50
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 50
Recognition recognition
저장된 평균 44 · 표준편차 3.6 · 범위 9.5
- Fair Competition
- 42.9
- Growth Efficiency
- 40.5
- Collection & Build
- 50
- Free Path
- 42.9
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 47.6
Growth Needs growth-needs
저장된 평균 45.1 · 표준편차 4.5 · 범위 12.7
- Fair Competition
- 44.4
- Growth Efficiency
- 39.7
- Collection & Build
- 46.8
- Free Path
- 39.7
- Light-Spend Convenience
- 47.6
- Top-Ladder
- 52.4
Progression progression-needs
저장된 평균 49.6 · 표준편차 5.9 · 범위 14.3
- Fair Competition
- 50
- Growth Efficiency
- 42.9
- Collection & Build
- 47.6
- Free Path
- 42.9
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 57.1
Mastery mastery
저장된 평균 35.7 · 표준편차 3.4 · 범위 9.5
- Fair Competition
- 33.3
- Growth Efficiency
- 33.3
- Collection & Build
- 35.7
- Free Path
- 33.3
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 42.9
Development development
저장된 평균 50 · 표준편차 5.8 · 범위 14.3
- Fair Competition
- 50
- Growth Efficiency
- 42.9
- Collection & Build
- 57.1
- Free Path
- 42.9
- Light-Spend Convenience
- 50
- Top-Ladder
- 57.1
Engagement · Passion engagement-passion
저장된 평균 44.8 · 표준편차 3 · 범위 9.5
- Fair Competition
- 43.7
- Growth Efficiency
- 43.9
- Collection & Build
- 49.7
- Free Path
- 40.2
- Light-Spend Convenience
- 47.4
- Top-Ladder
- 43.7
Fairness fairness
저장된 평균 44.4 · 표준편차 2.4 · 범위 7.1
- Fair Competition
- 42.9
- Growth Efficiency
- 44.4
- Collection & Build
- 47.6
- Free Path
- 40.5
- Light-Spend Convenience
- 46.8
- Top-Ladder
- 44.4
In-Game Balance in-game-balance
저장된 평균 36.5 · 표준편차 5.1 · 범위 14.3
- Fair Competition
- 28.6
- Growth Efficiency
- 42.9
- Collection & Build
- 35.7
- Free Path
- 33.3
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 42.9
Governance governance
저장된 평균 33.7 · 표준편차 2.5 · 범위 7.1
- Fair Competition
- 28.6
- Growth Efficiency
- 35.7
- Collection & Build
- 35.7
- Free Path
- 33.3
- Light-Spend Convenience
- 33.3
- Top-Ladder
- 35.7
Inclusivity inclusivity
저장된 평균 63.1 · 표준편차 8.3 · 범위 16.7
- Fair Competition
- 71.4
- Growth Efficiency
- 54.8
- Collection & Build
- 71.4
- Free Path
- 54.8
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 54.8
Stability stability
저장된 평균 44.2 · 표준편차 4.9 · 범위 15.9
- Fair Competition
- 41.3
- Growth Efficiency
- 42.1
- Collection & Build
- 54
- Free Path
- 38.1
- Light-Spend Convenience
- 45.2
- Top-Ladder
- 44.4
Equilibrium equilibrium
저장된 평균 39.7 · 표준편차 5.1 · 범위 14.3
- Fair Competition
- 33.3
- Growth Efficiency
- 35.7
- Collection & Build
- 47.6
- Free Path
- 42.9
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 42.9
Resilience resilience
저장된 평균 45.6 · 표준편차 7.3 · 범위 21.4
- Fair Competition
- 40.5
- Growth Efficiency
- 50
- Collection & Build
- 57.1
- Free Path
- 35.7
- Light-Spend Convenience
- 50
- Top-Ladder
- 40.5
Sustainability sustainability
저장된 평균 47.2 · 표준편차 7.1 · 범위 21.4
- Fair Competition
- 50
- Growth Efficiency
- 40.5
- Collection & Build
- 57.1
- Free Path
- 35.7
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Consistency consistency
저장된 평균 45.6 · 표준편차 2.9 · 범위 7.9
- Fair Competition
- 46.8
- Growth Efficiency
- 45.2
- Collection & Build
- 47.6
- Free Path
- 42.1
- Light-Spend Convenience
- 50
- Top-Ladder
- 42.1
Cohesion cohesion
저장된 평균 53.6 · 표준편차 3.6 · 범위 7.1
- Fair Competition
- 57.1
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 57.1
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 50
Continuity continuity
저장된 평균 48 · 표준편차 5.9 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 57.1
- Free Path
- 40.5
- Light-Spend Convenience
- 50
- Top-Ladder
- 40.5
Reliability reliability
저장된 평균 35.3 · 표준편차 4.2 · 범위 14.3
- Fair Competition
- 33.3
- Growth Efficiency
- 35.7
- Collection & Build
- 35.7
- Free Path
- 28.6
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 35.7