← StoneAge Idle MPM
StoneAge Idle · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 47.1 · Standard deviation 2.9 · Range 8.5
Fair Competition 46.6
Growth Efficiency 45.9
Collection & Build 48.8
Free Path 41.5
Light-Spend Convenience 49.9
Top-Ladder 50 Core coreStored mean 47.4 · Standard deviation 3.4 · Range 11.4
Fair Competition 47.9
Growth Efficiency 47.1
Collection & Build 52.1
Free Path 40.7
Light-Spend Convenience 47.6
Top-Ladder 49.2 Character characterStored mean 45.2 · Standard deviation 3.2 · Range 10.3
Fair Competition 45.2
Growth Efficiency 47.6
Collection & Build 50
Free Path 39.7
Light-Spend Convenience 44.4
Top-Ladder 44.4 Personality personality Stored mean 58.7 · Standard deviation 6.7 · Range 21.4
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 61.9 Harmony harmony Stored mean 39.3 · Standard deviation 3.6 · Range 7.1
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 35.7 Friendliness friendliness Stored mean 37.7 · Standard deviation 3.7 · Range 9.5
Fair Competition 35.7
Growth Efficiency 42.9
Collection & Build 35.7
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 35.7 Graphic graphicStored mean 42.2 · Standard deviation 4.2 · Range 10.3
Fair Competition 46.8
Growth Efficiency 37.3
Collection & Build 46.8
Free Path 36.5
Light-Spend Convenience 44.4
Top-Ladder 41.3 Design design Stored mean 43.7 · Standard deviation 4.5 · Range 11.9
Fair Competition 47.6
Growth Efficiency 42.9
Collection & Build 47.6
Free Path 35.7
Light-Spend Convenience 40.5
Top-Ladder 47.6 Quality quality Stored mean 46.4 · Standard deviation 6.4 · Range 16.7
Fair Competition 50
Growth Efficiency 40.5
Collection & Build 57.1
Free Path 40.5
Light-Spend Convenience 50
Top-Ladder 40.5 Motion motion Stored mean 36.5 · Standard deviation 5.1 · Range 14.3
Fair Competition 42.9
Growth Efficiency 28.6
Collection & Build 35.7
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 35.7 Mechanics mechanicsStored mean 54.9 · Standard deviation 5.2 · Range 15.9
Fair Competition 51.6
Growth Efficiency 56.3
Collection & Build 59.5
Free Path 46
Light-Spend Convenience 54
Top-Ladder 61.9 Variety variety Stored mean 68.7 · Standard deviation 6.2 · Range 16.7
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 71.4
Top-Ladder 71.4 Balance balance Stored mean 36.5 · Standard deviation 5.1 · Range 14.3
Fair Competition 28.6
Growth Efficiency 42.9
Collection & Build 35.7
Free Path 33.3
Light-Spend Convenience 35.7
Top-Ladder 42.9 Dynamism dynamism Stored mean 59.5 · Standard deviation 8.6 · Range 21.4
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 71.4 System systemStored mean 48.9 · Standard deviation 4.4 · Range 12.7
Fair Competition 47.4
Growth Efficiency 45.5
Collection & Build 50.8
Free Path 42.1
Light-Spend Convenience 52.9
Top-Ladder 54.8 Growth Structure growth-structureStored mean 49.7 · Standard deviation 5.2 · Range 15.9
Fair Competition 50
Growth Efficiency 44.4
Collection & Build 50.8
Free Path 42.9
Light-Spend Convenience 51.6
Top-Ladder 58.7 Progression progression-structure Stored mean 49.6 · Standard deviation 5.9 · Range 14.3
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 47.6
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Advancement advancement Stored mean 48 · Standard deviation 4.8 · Range 14.3
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 47.6
Free Path 42.9
Light-Spend Convenience 47.6
Top-Ladder 57.1 Empowerment empowerment Stored mean 51.6 · Standard deviation 6.2 · Range 19
Fair Competition 50
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 61.9 Economy economyStored mean 47.1 · Standard deviation 5.1 · Range 14.3
Fair Competition 42.1
Growth Efficiency 47.6
Collection & Build 46.8
Free Path 39.7
Light-Spend Convenience 52.4
Top-Ladder 54 Balance economic-balance Stored mean 40.9 · Standard deviation 4.8 · Range 14.3
Fair Competition 35.7
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 47.6 Insufficiency insufficiency Stored mean 49.6 · Standard deviation 5.9 · Range 14.3
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 47.6
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Supplement supplement Stored mean 50.8 · Standard deviation 7 · Range 16.7
Fair Competition 40.5
Growth Efficiency 57.1
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Content Structure content-structureStored mean 49.9 · Standard deviation 4.5 · Range 11.1
Fair Competition 50
Growth Efficiency 44.4
Collection & Build 54.8
Free Path 43.7
Light-Spend Convenience 54.8
Top-Ladder 51.6 Growth growth-content Stored mean 50 · Standard deviation 5.8 · Range 14.3
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 57.1 Competition competition-content Stored mean 36.5 · Standard deviation 5.1 · Range 14.3
Fair Competition 28.6
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 42.9 Cooperation cooperation-content Stored mean 63.1 · Standard deviation 8.3 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 71.4
Top-Ladder 54.8 Operation operationStored mean 45.1 · Standard deviation 2.3 · Range 7.4
Fair Competition 44.7
Growth Efficiency 45.2
Collection & Build 43.4
Free Path 41.8
Light-Spend Convenience 49.2
Top-Ladder 46 Gacha gachaStored mean 41.4 · Standard deviation 3.9 · Range 11.1
Fair Competition 38.9
Growth Efficiency 45.2
Collection & Build 42.1
Free Path 34.1
Light-Spend Convenience 45.2
Top-Ladder 42.9 Price price Stored mean 50.8 · Standard deviation 7 · Range 16.7
Fair Competition 40.5
Growth Efficiency 57.1
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Probability probability Stored mean 33.3 · Standard deviation 3.4 · Range 9.5
Fair Competition 33.3
Growth Efficiency 35.7
Collection & Build 33.3
Free Path 26.2
Light-Spend Convenience 35.7
Top-Ladder 35.7 Reward Management reward-management Stored mean 40.1 · Standard deviation 4 · Range 9.5
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 35.7 Store storeStored mean 39.9 · Standard deviation 3.3 · Range 9.5
Fair Competition 38.1
Growth Efficiency 40.5
Collection & Build 35.7
Free Path 37.3
Light-Spend Convenience 45.2
Top-Ladder 42.9 Reasonableness reasonableness Stored mean 38.9 · Standard deviation 4 · Range 9.5
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 35.7
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 35.7 Timeliness timeliness Stored mean 35.7 · Standard deviation 0 · Range 0
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 35.7 Convenience convenience Stored mean 45.2 · Standard deviation 8.9 · Range 21.4
Fair Competition 35.7
Growth Efficiency 42.9
Collection & Build 35.7
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Event eventStored mean 53.8 · Standard deviation 2.6 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 52.4
Free Path 54
Light-Spend Convenience 57.1
Top-Ladder 52.4 Comprehension comprehension Stored mean 36.5 · Standard deviation 5.1 · Range 14.3
Fair Competition 42.9
Growth Efficiency 28.6
Collection & Build 35.7
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 35.7 Involvement involvement Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Contribution contribution Stored mean 53.6 · Standard deviation 3.6 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 50 Player Value player-valueStored mean 47.7 · Standard deviation 3 · Range 8.7
Fair Competition 46.2
Growth Efficiency 45.1
Collection & Build 52.3
Free Path 43.6
Light-Spend Convenience 49.4
Top-Ladder 49.5 Experience · Time experience-timeStored mean 49.1 · Standard deviation 2.8 · Range 7.4
Fair Competition 48.1
Growth Efficiency 45.8
Collection & Build 52.9
Free Path 45.5
Light-Spend Convenience 51.1
Top-Ladder 51.1 Enjoyment enjoymentStored mean 51.9 · Standard deviation 3.9 · Range 9.5
Fair Competition 51.6
Growth Efficiency 46.8
Collection & Build 56.3
Free Path 46.8
Light-Spend Convenience 53.2
Top-Ladder 56.3 Excitement excitement Stored mean 56.7 · Standard deviation 4.2 · Range 11.9
Fair Competition 57.1
Growth Efficiency 54.8
Collection & Build 61.9
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 61.9 Amusement amusement Stored mean 62.3 · Standard deviation 6.8 · Range 16.7
Fair Competition 54.8
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 71.4 Flow flow Stored mean 36.5 · Standard deviation 5.1 · Range 14.3
Fair Competition 42.9
Growth Efficiency 28.6
Collection & Build 35.7
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 35.7 Satisfaction satisfactionStored mean 46.7 · Standard deviation 3.6 · Range 11.9
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 54
Free Path 42.1
Light-Spend Convenience 46
Top-Ladder 47.6 Achievement achievement Stored mean 45.6 · Standard deviation 5.6 · Range 16.7
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 47.6
Free Path 42.9
Light-Spend Convenience 40.5
Top-Ladder 57.1 Completion completion Stored mean 54.4 · Standard deviation 7.8 · Range 21.4
Fair Competition 50
Growth Efficiency 50
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 50 Reward reward Stored mean 40.1 · Standard deviation 4 · Range 9.5
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 35.7 Real Benefit real-benefitStored mean 48.7 · Standard deviation 2.7 · Range 8.7
Fair Competition 47.6
Growth Efficiency 45.2
Collection & Build 48.4
Free Path 47.6
Light-Spend Convenience 54
Top-Ladder 49.2 Emotional Relief emotional-relief Stored mean 44.4 · Standard deviation 6.7 · Range 21.4
Fair Competition 35.7
Growth Efficiency 42.9
Collection & Build 47.6
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 40.5 Social Connection social-connection Stored mean 53.6 · Standard deviation 3.6 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 50 Economic Progress economic-progress Stored mean 48 · Standard deviation 4.8 · Range 14.3
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 47.6
Free Path 42.9
Light-Spend Convenience 47.6
Top-Ladder 57.1 Needs · Money needs-moneyStored mean 49.2 · Standard deviation 3.7 · Range 9.3
Fair Competition 46.8
Growth Efficiency 45.5
Collection & Build 54.2
Free Path 45
Light-Spend Convenience 49.7
Top-Ladder 53.7 Possession possessionStored mean 56.1 · Standard deviation 4.5 · Range 13.5
Fair Competition 54
Growth Efficiency 53.2
Collection & Build 63.5
Free Path 50
Light-Spend Convenience 55.6
Top-Ladder 60.3 Collection collection Stored mean 56.7 · Standard deviation 4.2 · Range 11.9
Fair Competition 57.1
Growth Efficiency 54.8
Collection & Build 61.9
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 61.9 Customization customization Stored mean 61.5 · Standard deviation 5.2 · Range 16.7
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 61.9 Accumulation accumulation Stored mean 50 · Standard deviation 5.8 · Range 14.3
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 57.1 Competition Needs competition-needsStored mean 46.3 · Standard deviation 3.4 · Range 10.3
Fair Competition 42.1
Growth Efficiency 43.7
Collection & Build 52.4
Free Path 45.2
Light-Spend Convenience 46
Top-Ladder 48.4 Dominance dominance Stored mean 40.5 · Standard deviation 4.8 · Range 14.3
Fair Competition 33.3
Growth Efficiency 40.5
Collection & Build 35.7
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 47.6 Aspiration aspiration Stored mean 54.4 · Standard deviation 7.8 · Range 21.4
Fair Competition 50
Growth Efficiency 50
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 50 Recognition recognition Stored mean 44 · Standard deviation 3.6 · Range 9.5
Fair Competition 42.9
Growth Efficiency 40.5
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 40.5
Top-Ladder 47.6 Growth Needs growth-needsStored mean 45.1 · Standard deviation 4.5 · Range 12.7
Fair Competition 44.4
Growth Efficiency 39.7
Collection & Build 46.8
Free Path 39.7
Light-Spend Convenience 47.6
Top-Ladder 52.4 Progression progression-needs Stored mean 49.6 · Standard deviation 5.9 · Range 14.3
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 47.6
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Mastery mastery Stored mean 35.7 · Standard deviation 3.4 · Range 9.5
Fair Competition 33.3
Growth Efficiency 33.3
Collection & Build 35.7
Free Path 33.3
Light-Spend Convenience 35.7
Top-Ladder 42.9 Development development Stored mean 50 · Standard deviation 5.8 · Range 14.3
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 57.1 Engagement · Passion engagement-passionStored mean 44.8 · Standard deviation 3 · Range 9.5
Fair Competition 43.7
Growth Efficiency 43.9
Collection & Build 49.7
Free Path 40.2
Light-Spend Convenience 47.4
Top-Ladder 43.7 Fairness fairnessStored mean 44.4 · Standard deviation 2.4 · Range 7.1
Fair Competition 42.9
Growth Efficiency 44.4
Collection & Build 47.6
Free Path 40.5
Light-Spend Convenience 46.8
Top-Ladder 44.4 In-Game Balance in-game-balance Stored mean 36.5 · Standard deviation 5.1 · Range 14.3
Fair Competition 28.6
Growth Efficiency 42.9
Collection & Build 35.7
Free Path 33.3
Light-Spend Convenience 35.7
Top-Ladder 42.9 Governance governance Stored mean 33.7 · Standard deviation 2.5 · Range 7.1
Fair Competition 28.6
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 33.3
Light-Spend Convenience 33.3
Top-Ladder 35.7 Inclusivity inclusivity Stored mean 63.1 · Standard deviation 8.3 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 71.4
Top-Ladder 54.8 Stability stabilityStored mean 44.2 · Standard deviation 4.9 · Range 15.9
Fair Competition 41.3
Growth Efficiency 42.1
Collection & Build 54
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 44.4 Equilibrium equilibrium Stored mean 39.7 · Standard deviation 5.1 · Range 14.3
Fair Competition 33.3
Growth Efficiency 35.7
Collection & Build 47.6
Free Path 42.9
Light-Spend Convenience 35.7
Top-Ladder 42.9 Resilience resilience Stored mean 45.6 · Standard deviation 7.3 · Range 21.4
Fair Competition 40.5
Growth Efficiency 50
Collection & Build 57.1
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 40.5 Sustainability sustainability Stored mean 47.2 · Standard deviation 7.1 · Range 21.4
Fair Competition 50
Growth Efficiency 40.5
Collection & Build 57.1
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 50 Consistency consistencyStored mean 45.6 · Standard deviation 2.9 · Range 7.9
Fair Competition 46.8
Growth Efficiency 45.2
Collection & Build 47.6
Free Path 42.1
Light-Spend Convenience 50
Top-Ladder 42.1 Cohesion cohesion Stored mean 53.6 · Standard deviation 3.6 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 50 Continuity continuity Stored mean 48 · Standard deviation 5.9 · Range 16.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 57.1
Free Path 40.5
Light-Spend Convenience 50
Top-Ladder 40.5 Reliability reliability Stored mean 35.3 · Standard deviation 4.2 · Range 14.3
Fair Competition 33.3
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 28.6
Light-Spend Convenience 42.9
Top-Ladder 35.7