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StoneAge Idle

MPM

StoneAge Idle · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

stone-age-idle.json
SHA-2567bcc2200284ed744f5c62796c7fb0c2a925514fa0aabbecc5dcb9ba06294b1a0

Game Offering

game-offering

Stored mean 47.1 · Standard deviation 2.9 · Range 8.5

Fair Competition
46.6
Growth Efficiency
45.9
Collection & Build
48.8
Free Path
41.5
Light-Spend Convenience
49.9
Top-Ladder
50
Core core

Stored mean 47.4 · Standard deviation 3.4 · Range 11.4

Fair Competition
47.9
Growth Efficiency
47.1
Collection & Build
52.1
Free Path
40.7
Light-Spend Convenience
47.6
Top-Ladder
49.2
Character character

Stored mean 45.2 · Standard deviation 3.2 · Range 10.3

Fair Competition
45.2
Growth Efficiency
47.6
Collection & Build
50
Free Path
39.7
Light-Spend Convenience
44.4
Top-Ladder
44.4

Personality personality

Stored mean 58.7 · Standard deviation 6.7 · Range 21.4

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
61.9

Harmony harmony

Stored mean 39.3 · Standard deviation 3.6 · Range 7.1

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Friendliness friendliness

Stored mean 37.7 · Standard deviation 3.7 · Range 9.5

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7
Graphic graphic

Stored mean 42.2 · Standard deviation 4.2 · Range 10.3

Fair Competition
46.8
Growth Efficiency
37.3
Collection & Build
46.8
Free Path
36.5
Light-Spend Convenience
44.4
Top-Ladder
41.3

Design design

Stored mean 43.7 · Standard deviation 4.5 · Range 11.9

Fair Competition
47.6
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
35.7
Light-Spend Convenience
40.5
Top-Ladder
47.6

Quality quality

Stored mean 46.4 · Standard deviation 6.4 · Range 16.7

Fair Competition
50
Growth Efficiency
40.5
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
50
Top-Ladder
40.5

Motion motion

Stored mean 36.5 · Standard deviation 5.1 · Range 14.3

Fair Competition
42.9
Growth Efficiency
28.6
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7
Mechanics mechanics

Stored mean 54.9 · Standard deviation 5.2 · Range 15.9

Fair Competition
51.6
Growth Efficiency
56.3
Collection & Build
59.5
Free Path
46
Light-Spend Convenience
54
Top-Ladder
61.9

Variety variety

Stored mean 68.7 · Standard deviation 6.2 · Range 16.7

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
71.4
Top-Ladder
71.4

Balance balance

Stored mean 36.5 · Standard deviation 5.1 · Range 14.3

Fair Competition
28.6
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
35.7
Top-Ladder
42.9

Dynamism dynamism

Stored mean 59.5 · Standard deviation 8.6 · Range 21.4

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
71.4
System system

Stored mean 48.9 · Standard deviation 4.4 · Range 12.7

Fair Competition
47.4
Growth Efficiency
45.5
Collection & Build
50.8
Free Path
42.1
Light-Spend Convenience
52.9
Top-Ladder
54.8
Growth Structure growth-structure

Stored mean 49.7 · Standard deviation 5.2 · Range 15.9

Fair Competition
50
Growth Efficiency
44.4
Collection & Build
50.8
Free Path
42.9
Light-Spend Convenience
51.6
Top-Ladder
58.7

Progression progression-structure

Stored mean 49.6 · Standard deviation 5.9 · Range 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Advancement advancement

Stored mean 48 · Standard deviation 4.8 · Range 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
47.6
Top-Ladder
57.1

Empowerment empowerment

Stored mean 51.6 · Standard deviation 6.2 · Range 19

Fair Competition
50
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
61.9
Economy economy

Stored mean 47.1 · Standard deviation 5.1 · Range 14.3

Fair Competition
42.1
Growth Efficiency
47.6
Collection & Build
46.8
Free Path
39.7
Light-Spend Convenience
52.4
Top-Ladder
54

Balance economic-balance

Stored mean 40.9 · Standard deviation 4.8 · Range 14.3

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
47.6

Insufficiency insufficiency

Stored mean 49.6 · Standard deviation 5.9 · Range 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Supplement supplement

Stored mean 50.8 · Standard deviation 7 · Range 16.7

Fair Competition
40.5
Growth Efficiency
57.1
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1
Content Structure content-structure

Stored mean 49.9 · Standard deviation 4.5 · Range 11.1

Fair Competition
50
Growth Efficiency
44.4
Collection & Build
54.8
Free Path
43.7
Light-Spend Convenience
54.8
Top-Ladder
51.6

Growth growth-content

Stored mean 50 · Standard deviation 5.8 · Range 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
57.1

Competition competition-content

Stored mean 36.5 · Standard deviation 5.1 · Range 14.3

Fair Competition
28.6
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
42.9

Cooperation cooperation-content

Stored mean 63.1 · Standard deviation 8.3 · Range 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
71.4
Top-Ladder
54.8
Operation operation

Stored mean 45.1 · Standard deviation 2.3 · Range 7.4

Fair Competition
44.7
Growth Efficiency
45.2
Collection & Build
43.4
Free Path
41.8
Light-Spend Convenience
49.2
Top-Ladder
46
Gacha gacha

Stored mean 41.4 · Standard deviation 3.9 · Range 11.1

Fair Competition
38.9
Growth Efficiency
45.2
Collection & Build
42.1
Free Path
34.1
Light-Spend Convenience
45.2
Top-Ladder
42.9

Price price

Stored mean 50.8 · Standard deviation 7 · Range 16.7

Fair Competition
40.5
Growth Efficiency
57.1
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Probability probability

Stored mean 33.3 · Standard deviation 3.4 · Range 9.5

Fair Competition
33.3
Growth Efficiency
35.7
Collection & Build
33.3
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
35.7

Reward Management reward-management

Stored mean 40.1 · Standard deviation 4 · Range 9.5

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7
Store store

Stored mean 39.9 · Standard deviation 3.3 · Range 9.5

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
35.7
Free Path
37.3
Light-Spend Convenience
45.2
Top-Ladder
42.9

Reasonableness reasonableness

Stored mean 38.9 · Standard deviation 4 · Range 9.5

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7

Timeliness timeliness

Stored mean 35.7 · Standard deviation 0 · Range 0

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Convenience convenience

Stored mean 45.2 · Standard deviation 8.9 · Range 21.4

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1
Event event

Stored mean 53.8 · Standard deviation 2.6 · Range 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
52.4
Free Path
54
Light-Spend Convenience
57.1
Top-Ladder
52.4

Comprehension comprehension

Stored mean 36.5 · Standard deviation 5.1 · Range 14.3

Fair Competition
42.9
Growth Efficiency
28.6
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7

Involvement involvement

Stored mean 71.4 · Standard deviation 0 · Range 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Contribution contribution

Stored mean 53.6 · Standard deviation 3.6 · Range 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Player Value

player-value

Stored mean 47.7 · Standard deviation 3 · Range 8.7

Fair Competition
46.2
Growth Efficiency
45.1
Collection & Build
52.3
Free Path
43.6
Light-Spend Convenience
49.4
Top-Ladder
49.5
Experience · Time experience-time

Stored mean 49.1 · Standard deviation 2.8 · Range 7.4

Fair Competition
48.1
Growth Efficiency
45.8
Collection & Build
52.9
Free Path
45.5
Light-Spend Convenience
51.1
Top-Ladder
51.1
Enjoyment enjoyment

Stored mean 51.9 · Standard deviation 3.9 · Range 9.5

Fair Competition
51.6
Growth Efficiency
46.8
Collection & Build
56.3
Free Path
46.8
Light-Spend Convenience
53.2
Top-Ladder
56.3

Excitement excitement

Stored mean 56.7 · Standard deviation 4.2 · Range 11.9

Fair Competition
57.1
Growth Efficiency
54.8
Collection & Build
61.9
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
61.9

Amusement amusement

Stored mean 62.3 · Standard deviation 6.8 · Range 16.7

Fair Competition
54.8
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
71.4

Flow flow

Stored mean 36.5 · Standard deviation 5.1 · Range 14.3

Fair Competition
42.9
Growth Efficiency
28.6
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7
Satisfaction satisfaction

Stored mean 46.7 · Standard deviation 3.6 · Range 11.9

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
54
Free Path
42.1
Light-Spend Convenience
46
Top-Ladder
47.6

Achievement achievement

Stored mean 45.6 · Standard deviation 5.6 · Range 16.7

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
40.5
Top-Ladder
57.1

Completion completion

Stored mean 54.4 · Standard deviation 7.8 · Range 21.4

Fair Competition
50
Growth Efficiency
50
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
50

Reward reward

Stored mean 40.1 · Standard deviation 4 · Range 9.5

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7
Real Benefit real-benefit

Stored mean 48.7 · Standard deviation 2.7 · Range 8.7

Fair Competition
47.6
Growth Efficiency
45.2
Collection & Build
48.4
Free Path
47.6
Light-Spend Convenience
54
Top-Ladder
49.2

Emotional Relief emotional-relief

Stored mean 44.4 · Standard deviation 6.7 · Range 21.4

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
40.5

Social Connection social-connection

Stored mean 53.6 · Standard deviation 3.6 · Range 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Economic Progress economic-progress

Stored mean 48 · Standard deviation 4.8 · Range 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
47.6
Top-Ladder
57.1
Needs · Money needs-money

Stored mean 49.2 · Standard deviation 3.7 · Range 9.3

Fair Competition
46.8
Growth Efficiency
45.5
Collection & Build
54.2
Free Path
45
Light-Spend Convenience
49.7
Top-Ladder
53.7
Possession possession

Stored mean 56.1 · Standard deviation 4.5 · Range 13.5

Fair Competition
54
Growth Efficiency
53.2
Collection & Build
63.5
Free Path
50
Light-Spend Convenience
55.6
Top-Ladder
60.3

Collection collection

Stored mean 56.7 · Standard deviation 4.2 · Range 11.9

Fair Competition
57.1
Growth Efficiency
54.8
Collection & Build
61.9
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
61.9

Customization customization

Stored mean 61.5 · Standard deviation 5.2 · Range 16.7

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
61.9

Accumulation accumulation

Stored mean 50 · Standard deviation 5.8 · Range 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
57.1
Competition Needs competition-needs

Stored mean 46.3 · Standard deviation 3.4 · Range 10.3

Fair Competition
42.1
Growth Efficiency
43.7
Collection & Build
52.4
Free Path
45.2
Light-Spend Convenience
46
Top-Ladder
48.4

Dominance dominance

Stored mean 40.5 · Standard deviation 4.8 · Range 14.3

Fair Competition
33.3
Growth Efficiency
40.5
Collection & Build
35.7
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
47.6

Aspiration aspiration

Stored mean 54.4 · Standard deviation 7.8 · Range 21.4

Fair Competition
50
Growth Efficiency
50
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
50

Recognition recognition

Stored mean 44 · Standard deviation 3.6 · Range 9.5

Fair Competition
42.9
Growth Efficiency
40.5
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
40.5
Top-Ladder
47.6
Growth Needs growth-needs

Stored mean 45.1 · Standard deviation 4.5 · Range 12.7

Fair Competition
44.4
Growth Efficiency
39.7
Collection & Build
46.8
Free Path
39.7
Light-Spend Convenience
47.6
Top-Ladder
52.4

Progression progression-needs

Stored mean 49.6 · Standard deviation 5.9 · Range 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Mastery mastery

Stored mean 35.7 · Standard deviation 3.4 · Range 9.5

Fair Competition
33.3
Growth Efficiency
33.3
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
35.7
Top-Ladder
42.9

Development development

Stored mean 50 · Standard deviation 5.8 · Range 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
57.1
Engagement · Passion engagement-passion

Stored mean 44.8 · Standard deviation 3 · Range 9.5

Fair Competition
43.7
Growth Efficiency
43.9
Collection & Build
49.7
Free Path
40.2
Light-Spend Convenience
47.4
Top-Ladder
43.7
Fairness fairness

Stored mean 44.4 · Standard deviation 2.4 · Range 7.1

Fair Competition
42.9
Growth Efficiency
44.4
Collection & Build
47.6
Free Path
40.5
Light-Spend Convenience
46.8
Top-Ladder
44.4

In-Game Balance in-game-balance

Stored mean 36.5 · Standard deviation 5.1 · Range 14.3

Fair Competition
28.6
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
35.7
Top-Ladder
42.9

Governance governance

Stored mean 33.7 · Standard deviation 2.5 · Range 7.1

Fair Competition
28.6
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
33.3
Top-Ladder
35.7

Inclusivity inclusivity

Stored mean 63.1 · Standard deviation 8.3 · Range 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
71.4
Top-Ladder
54.8
Stability stability

Stored mean 44.2 · Standard deviation 4.9 · Range 15.9

Fair Competition
41.3
Growth Efficiency
42.1
Collection & Build
54
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
44.4

Equilibrium equilibrium

Stored mean 39.7 · Standard deviation 5.1 · Range 14.3

Fair Competition
33.3
Growth Efficiency
35.7
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
35.7
Top-Ladder
42.9

Resilience resilience

Stored mean 45.6 · Standard deviation 7.3 · Range 21.4

Fair Competition
40.5
Growth Efficiency
50
Collection & Build
57.1
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
40.5

Sustainability sustainability

Stored mean 47.2 · Standard deviation 7.1 · Range 21.4

Fair Competition
50
Growth Efficiency
40.5
Collection & Build
57.1
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
50
Consistency consistency

Stored mean 45.6 · Standard deviation 2.9 · Range 7.9

Fair Competition
46.8
Growth Efficiency
45.2
Collection & Build
47.6
Free Path
42.1
Light-Spend Convenience
50
Top-Ladder
42.1

Cohesion cohesion

Stored mean 53.6 · Standard deviation 3.6 · Range 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Continuity continuity

Stored mean 48 · Standard deviation 5.9 · Range 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
50
Top-Ladder
40.5

Reliability reliability

Stored mean 35.3 · Standard deviation 4.2 · Range 14.3

Fair Competition
33.3
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
35.7