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스톤에이지 키우기

MPM

스톤에이지 키우기 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

stone-age-idle.json
SHA-2567bcc2200284ed744f5c62796c7fb0c2a925514fa0aabbecc5dcb9ba06294b1a0

Game Offering

game-offering

저장된 평균 47.1 · 표준편차 2.9 · 범위 8.5

Fair Competition
46.6
Growth Efficiency
45.9
Collection & Build
48.8
Free Path
41.5
Light-Spend Convenience
49.9
Top-Ladder
50
Core core

저장된 평균 47.4 · 표준편차 3.4 · 범위 11.4

Fair Competition
47.9
Growth Efficiency
47.1
Collection & Build
52.1
Free Path
40.7
Light-Spend Convenience
47.6
Top-Ladder
49.2
Character character

저장된 평균 45.2 · 표준편차 3.2 · 범위 10.3

Fair Competition
45.2
Growth Efficiency
47.6
Collection & Build
50
Free Path
39.7
Light-Spend Convenience
44.4
Top-Ladder
44.4

Personality personality

저장된 평균 58.7 · 표준편차 6.7 · 범위 21.4

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
61.9

Harmony harmony

저장된 평균 39.3 · 표준편차 3.6 · 범위 7.1

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Friendliness friendliness

저장된 평균 37.7 · 표준편차 3.7 · 범위 9.5

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7
Graphic graphic

저장된 평균 42.2 · 표준편차 4.2 · 범위 10.3

Fair Competition
46.8
Growth Efficiency
37.3
Collection & Build
46.8
Free Path
36.5
Light-Spend Convenience
44.4
Top-Ladder
41.3

Design design

저장된 평균 43.7 · 표준편차 4.5 · 범위 11.9

Fair Competition
47.6
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
35.7
Light-Spend Convenience
40.5
Top-Ladder
47.6

Quality quality

저장된 평균 46.4 · 표준편차 6.4 · 범위 16.7

Fair Competition
50
Growth Efficiency
40.5
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
50
Top-Ladder
40.5

Motion motion

저장된 평균 36.5 · 표준편차 5.1 · 범위 14.3

Fair Competition
42.9
Growth Efficiency
28.6
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7
Mechanics mechanics

저장된 평균 54.9 · 표준편차 5.2 · 범위 15.9

Fair Competition
51.6
Growth Efficiency
56.3
Collection & Build
59.5
Free Path
46
Light-Spend Convenience
54
Top-Ladder
61.9

Variety variety

저장된 평균 68.7 · 표준편차 6.2 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
71.4
Top-Ladder
71.4

Balance balance

저장된 평균 36.5 · 표준편차 5.1 · 범위 14.3

Fair Competition
28.6
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
35.7
Top-Ladder
42.9

Dynamism dynamism

저장된 평균 59.5 · 표준편차 8.6 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
71.4
System system

저장된 평균 48.9 · 표준편차 4.4 · 범위 12.7

Fair Competition
47.4
Growth Efficiency
45.5
Collection & Build
50.8
Free Path
42.1
Light-Spend Convenience
52.9
Top-Ladder
54.8
Growth Structure growth-structure

저장된 평균 49.7 · 표준편차 5.2 · 범위 15.9

Fair Competition
50
Growth Efficiency
44.4
Collection & Build
50.8
Free Path
42.9
Light-Spend Convenience
51.6
Top-Ladder
58.7

Progression progression-structure

저장된 평균 49.6 · 표준편차 5.9 · 범위 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Advancement advancement

저장된 평균 48 · 표준편차 4.8 · 범위 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
47.6
Top-Ladder
57.1

Empowerment empowerment

저장된 평균 51.6 · 표준편차 6.2 · 범위 19

Fair Competition
50
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
61.9
Economy economy

저장된 평균 47.1 · 표준편차 5.1 · 범위 14.3

Fair Competition
42.1
Growth Efficiency
47.6
Collection & Build
46.8
Free Path
39.7
Light-Spend Convenience
52.4
Top-Ladder
54

Balance economic-balance

저장된 평균 40.9 · 표준편차 4.8 · 범위 14.3

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
47.6

Insufficiency insufficiency

저장된 평균 49.6 · 표준편차 5.9 · 범위 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Supplement supplement

저장된 평균 50.8 · 표준편차 7 · 범위 16.7

Fair Competition
40.5
Growth Efficiency
57.1
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1
Content Structure content-structure

저장된 평균 49.9 · 표준편차 4.5 · 범위 11.1

Fair Competition
50
Growth Efficiency
44.4
Collection & Build
54.8
Free Path
43.7
Light-Spend Convenience
54.8
Top-Ladder
51.6

Growth growth-content

저장된 평균 50 · 표준편차 5.8 · 범위 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
57.1

Competition competition-content

저장된 평균 36.5 · 표준편차 5.1 · 범위 14.3

Fair Competition
28.6
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
42.9

Cooperation cooperation-content

저장된 평균 63.1 · 표준편차 8.3 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
71.4
Top-Ladder
54.8
Operation operation

저장된 평균 45.1 · 표준편차 2.3 · 범위 7.4

Fair Competition
44.7
Growth Efficiency
45.2
Collection & Build
43.4
Free Path
41.8
Light-Spend Convenience
49.2
Top-Ladder
46
Gacha gacha

저장된 평균 41.4 · 표준편차 3.9 · 범위 11.1

Fair Competition
38.9
Growth Efficiency
45.2
Collection & Build
42.1
Free Path
34.1
Light-Spend Convenience
45.2
Top-Ladder
42.9

Price price

저장된 평균 50.8 · 표준편차 7 · 범위 16.7

Fair Competition
40.5
Growth Efficiency
57.1
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Probability probability

저장된 평균 33.3 · 표준편차 3.4 · 범위 9.5

Fair Competition
33.3
Growth Efficiency
35.7
Collection & Build
33.3
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
35.7

Reward Management reward-management

저장된 평균 40.1 · 표준편차 4 · 범위 9.5

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7
Store store

저장된 평균 39.9 · 표준편차 3.3 · 범위 9.5

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
35.7
Free Path
37.3
Light-Spend Convenience
45.2
Top-Ladder
42.9

Reasonableness reasonableness

저장된 평균 38.9 · 표준편차 4 · 범위 9.5

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7

Timeliness timeliness

저장된 평균 35.7 · 표준편차 0 · 범위 0

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Convenience convenience

저장된 평균 45.2 · 표준편차 8.9 · 범위 21.4

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1
Event event

저장된 평균 53.8 · 표준편차 2.6 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
52.4
Free Path
54
Light-Spend Convenience
57.1
Top-Ladder
52.4

Comprehension comprehension

저장된 평균 36.5 · 표준편차 5.1 · 범위 14.3

Fair Competition
42.9
Growth Efficiency
28.6
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7

Involvement involvement

저장된 평균 71.4 · 표준편차 0 · 범위 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Contribution contribution

저장된 평균 53.6 · 표준편차 3.6 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Player Value

player-value

저장된 평균 47.7 · 표준편차 3 · 범위 8.7

Fair Competition
46.2
Growth Efficiency
45.1
Collection & Build
52.3
Free Path
43.6
Light-Spend Convenience
49.4
Top-Ladder
49.5
Experience · Time experience-time

저장된 평균 49.1 · 표준편차 2.8 · 범위 7.4

Fair Competition
48.1
Growth Efficiency
45.8
Collection & Build
52.9
Free Path
45.5
Light-Spend Convenience
51.1
Top-Ladder
51.1
Enjoyment enjoyment

저장된 평균 51.9 · 표준편차 3.9 · 범위 9.5

Fair Competition
51.6
Growth Efficiency
46.8
Collection & Build
56.3
Free Path
46.8
Light-Spend Convenience
53.2
Top-Ladder
56.3

Excitement excitement

저장된 평균 56.7 · 표준편차 4.2 · 범위 11.9

Fair Competition
57.1
Growth Efficiency
54.8
Collection & Build
61.9
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
61.9

Amusement amusement

저장된 평균 62.3 · 표준편차 6.8 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
71.4

Flow flow

저장된 평균 36.5 · 표준편차 5.1 · 범위 14.3

Fair Competition
42.9
Growth Efficiency
28.6
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7
Satisfaction satisfaction

저장된 평균 46.7 · 표준편차 3.6 · 범위 11.9

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
54
Free Path
42.1
Light-Spend Convenience
46
Top-Ladder
47.6

Achievement achievement

저장된 평균 45.6 · 표준편차 5.6 · 범위 16.7

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
40.5
Top-Ladder
57.1

Completion completion

저장된 평균 54.4 · 표준편차 7.8 · 범위 21.4

Fair Competition
50
Growth Efficiency
50
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
50

Reward reward

저장된 평균 40.1 · 표준편차 4 · 범위 9.5

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
35.7
Real Benefit real-benefit

저장된 평균 48.7 · 표준편차 2.7 · 범위 8.7

Fair Competition
47.6
Growth Efficiency
45.2
Collection & Build
48.4
Free Path
47.6
Light-Spend Convenience
54
Top-Ladder
49.2

Emotional Relief emotional-relief

저장된 평균 44.4 · 표준편차 6.7 · 범위 21.4

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
40.5

Social Connection social-connection

저장된 평균 53.6 · 표준편차 3.6 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Economic Progress economic-progress

저장된 평균 48 · 표준편차 4.8 · 범위 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
47.6
Top-Ladder
57.1
Needs · Money needs-money

저장된 평균 49.2 · 표준편차 3.7 · 범위 9.3

Fair Competition
46.8
Growth Efficiency
45.5
Collection & Build
54.2
Free Path
45
Light-Spend Convenience
49.7
Top-Ladder
53.7
Possession possession

저장된 평균 56.1 · 표준편차 4.5 · 범위 13.5

Fair Competition
54
Growth Efficiency
53.2
Collection & Build
63.5
Free Path
50
Light-Spend Convenience
55.6
Top-Ladder
60.3

Collection collection

저장된 평균 56.7 · 표준편차 4.2 · 범위 11.9

Fair Competition
57.1
Growth Efficiency
54.8
Collection & Build
61.9
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
61.9

Customization customization

저장된 평균 61.5 · 표준편차 5.2 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
61.9

Accumulation accumulation

저장된 평균 50 · 표준편차 5.8 · 범위 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
57.1
Competition Needs competition-needs

저장된 평균 46.3 · 표준편차 3.4 · 범위 10.3

Fair Competition
42.1
Growth Efficiency
43.7
Collection & Build
52.4
Free Path
45.2
Light-Spend Convenience
46
Top-Ladder
48.4

Dominance dominance

저장된 평균 40.5 · 표준편차 4.8 · 범위 14.3

Fair Competition
33.3
Growth Efficiency
40.5
Collection & Build
35.7
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
47.6

Aspiration aspiration

저장된 평균 54.4 · 표준편차 7.8 · 범위 21.4

Fair Competition
50
Growth Efficiency
50
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
50

Recognition recognition

저장된 평균 44 · 표준편차 3.6 · 범위 9.5

Fair Competition
42.9
Growth Efficiency
40.5
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
40.5
Top-Ladder
47.6
Growth Needs growth-needs

저장된 평균 45.1 · 표준편차 4.5 · 범위 12.7

Fair Competition
44.4
Growth Efficiency
39.7
Collection & Build
46.8
Free Path
39.7
Light-Spend Convenience
47.6
Top-Ladder
52.4

Progression progression-needs

저장된 평균 49.6 · 표준편차 5.9 · 범위 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Mastery mastery

저장된 평균 35.7 · 표준편차 3.4 · 범위 9.5

Fair Competition
33.3
Growth Efficiency
33.3
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
35.7
Top-Ladder
42.9

Development development

저장된 평균 50 · 표준편차 5.8 · 범위 14.3

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
57.1
Engagement · Passion engagement-passion

저장된 평균 44.8 · 표준편차 3 · 범위 9.5

Fair Competition
43.7
Growth Efficiency
43.9
Collection & Build
49.7
Free Path
40.2
Light-Spend Convenience
47.4
Top-Ladder
43.7
Fairness fairness

저장된 평균 44.4 · 표준편차 2.4 · 범위 7.1

Fair Competition
42.9
Growth Efficiency
44.4
Collection & Build
47.6
Free Path
40.5
Light-Spend Convenience
46.8
Top-Ladder
44.4

In-Game Balance in-game-balance

저장된 평균 36.5 · 표준편차 5.1 · 범위 14.3

Fair Competition
28.6
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
35.7
Top-Ladder
42.9

Governance governance

저장된 평균 33.7 · 표준편차 2.5 · 범위 7.1

Fair Competition
28.6
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
33.3
Light-Spend Convenience
33.3
Top-Ladder
35.7

Inclusivity inclusivity

저장된 평균 63.1 · 표준편차 8.3 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
71.4
Top-Ladder
54.8
Stability stability

저장된 평균 44.2 · 표준편차 4.9 · 범위 15.9

Fair Competition
41.3
Growth Efficiency
42.1
Collection & Build
54
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
44.4

Equilibrium equilibrium

저장된 평균 39.7 · 표준편차 5.1 · 범위 14.3

Fair Competition
33.3
Growth Efficiency
35.7
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
35.7
Top-Ladder
42.9

Resilience resilience

저장된 평균 45.6 · 표준편차 7.3 · 범위 21.4

Fair Competition
40.5
Growth Efficiency
50
Collection & Build
57.1
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
40.5

Sustainability sustainability

저장된 평균 47.2 · 표준편차 7.1 · 범위 21.4

Fair Competition
50
Growth Efficiency
40.5
Collection & Build
57.1
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
50
Consistency consistency

저장된 평균 45.6 · 표준편차 2.9 · 범위 7.9

Fair Competition
46.8
Growth Efficiency
45.2
Collection & Build
47.6
Free Path
42.1
Light-Spend Convenience
50
Top-Ladder
42.1

Cohesion cohesion

저장된 평균 53.6 · 표준편차 3.6 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Continuity continuity

저장된 평균 48 · 표준편차 5.9 · 범위 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
50
Top-Ladder
40.5

Reliability reliability

저장된 평균 35.3 · 표준편차 4.2 · 범위 14.3

Fair Competition
33.3
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
35.7