NOVASMCCOMPARE
KOEN
NOVASMC 홈
리니지W

MPM

리니지W · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

lineage-w.json
SHA-2560de54ff7e665f2dd81fc78ae21ade213cfe4f95df64657f33d5022d5878c3a1b

Game Offering

game-offering

저장된 평균 59.4 · 표준편차 9.9 · 범위 31.1

Fair Competition
57.5
Growth Efficiency
64
Collection & Build
54.2
Free Path
41.8
Light-Spend Convenience
65.7
Top-Ladder
72.9
Core core

저장된 평균 59.7 · 표준편차 7.9 · 범위 25.9

Fair Competition
63.8
Growth Efficiency
61.9
Collection & Build
56.9
Free Path
44.7
Light-Spend Convenience
60.1
Top-Ladder
70.6
Character character

저장된 평균 61 · 표준편차 8.8 · 범위 27

Fair Competition
69.8
Growth Efficiency
57.9
Collection & Build
61.1
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
72.2

Personality personality

저장된 평균 62.3 · 표준편차 8.4 · 범위 26.2

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
64.3

Harmony harmony

저장된 평균 59.9 · 표준편차 10.9 · 범위 31

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
50
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
76.2

Friendliness friendliness

저장된 평균 60.7 · 표준편차 10.9 · 범위 31

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
61.9
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
76.2
Graphic graphic

저장된 평균 59.4 · 표준편차 7.9 · 범위 23.8

Fair Competition
61.9
Growth Efficiency
65.1
Collection & Build
53.2
Free Path
45.2
Light-Spend Convenience
61.9
Top-Ladder
69

Design design

저장된 평균 60.7 · 표준편차 7.4 · 범위 21.4

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
64.3

Quality quality

저장된 평균 57.1 · 표준편차 11.3 · 범위 33.3

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
47.6
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
71.4

Motion motion

저장된 평균 60.3 · 표준편차 7.5 · 범위 21.4

Fair Competition
61.9
Growth Efficiency
66.7
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
71.4
Mechanics mechanics

저장된 평균 58.6 · 표준편차 8.1 · 범위 27

Fair Competition
59.5
Growth Efficiency
62.7
Collection & Build
56.3
Free Path
43.7
Light-Spend Convenience
58.7
Top-Ladder
70.6

Variety variety

저장된 평균 65.9 · 표준편차 4.9 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
71.4

Balance balance

저장된 평균 54 · 표준편차 12.7 · 범위 38.1

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
76.2

Dynamism dynamism

저장된 평균 56 · 표준편차 10.5 · 범위 31

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
35.7
Light-Spend Convenience
66.7
Top-Ladder
64.3
System system

저장된 평균 60.4 · 표준편차 11.7 · 범위 37

Fair Competition
56.3
Growth Efficiency
65.9
Collection & Build
53.7
Free Path
41.3
Light-Spend Convenience
66.7
Top-Ladder
78.3
Growth Structure growth-structure

저장된 평균 61.8 · 표준편차 13.1 · 범위 39.7

Fair Competition
56.3
Growth Efficiency
72.2
Collection & Build
54.8
Free Path
39.7
Light-Spend Convenience
68.3
Top-Ladder
79.4

Progression progression-structure

저장된 평균 67.9 · 표준편차 16 · 범위 42.9

Fair Competition
54.8
Growth Efficiency
85.7
Collection & Build
61.9
Free Path
42.9
Light-Spend Convenience
76.2
Top-Ladder
85.7

Advancement advancement

저장된 평균 65.1 · 표준편차 11.6 · 범위 33.3

Fair Competition
61.9
Growth Efficiency
76.2
Collection & Build
54.8
Free Path
47.6
Light-Spend Convenience
69
Top-Ladder
81

Empowerment empowerment

저장된 평균 52.4 · 표준편차 13 · 범위 42.9

Fair Competition
52.4
Growth Efficiency
54.8
Collection & Build
47.6
Free Path
28.6
Light-Spend Convenience
59.5
Top-Ladder
71.4
Economy economy

저장된 평균 62.6 · 표준편차 12.5 · 범위 34.9

Fair Competition
54
Growth Efficiency
69.8
Collection & Build
56.3
Free Path
42.9
Light-Spend Convenience
74.6
Top-Ladder
77.8

Balance economic-balance

저장된 평균 56.3 · 표준편차 13 · 범위 38.1

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
71.4
Top-Ladder
71.4

Insufficiency insufficiency

저장된 평균 66.3 · 표준편차 12.3 · 범위 33.3

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
76.2
Top-Ladder
81

Supplement supplement

저장된 평균 65.1 · 표준편차 13 · 범위 33.3

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
54.8
Free Path
47.6
Light-Spend Convenience
76.2
Top-Ladder
81
Content Structure content-structure

저장된 평균 56.7 · 표준편차 11.1 · 범위 36.5

Fair Competition
58.7
Growth Efficiency
55.6
Collection & Build
50
Free Path
41.3
Light-Spend Convenience
57.1
Top-Ladder
77.8

Growth growth-content

저장된 평균 56 · 표준편차 10.6 · 범위 33.3

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
47.6
Free Path
38.1
Light-Spend Convenience
59.5
Top-Ladder
71.4

Competition competition-content

저장된 평균 53.2 · 표준편차 16.1 · 범위 52.4

Fair Competition
47.6
Growth Efficiency
54.8
Collection & Build
45.2
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
85.7

Cooperation cooperation-content

저장된 평균 61.1 · 표준편차 9.6 · 범위 26.2

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
76.2
Operation operation

저장된 평균 58.1 · 표준편차 11.1 · 범위 31

Fair Competition
52.4
Growth Efficiency
64.3
Collection & Build
52.1
Free Path
39.4
Light-Spend Convenience
70.4
Top-Ladder
69.8
Gacha gacha

저장된 평균 53.7 · 표준편차 12.8 · 범위 38.9

Fair Competition
44.4
Growth Efficiency
61.1
Collection & Build
50.8
Free Path
32.5
Light-Spend Convenience
61.9
Top-Ladder
71.4

Price price

저장된 평균 59.9 · 표준편차 18.1 · 범위 52.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
76.2
Top-Ladder
85.7

Probability probability

저장된 평균 48.4 · 표준편차 11.1 · 범위 35.7

Fair Competition
47.6
Growth Efficiency
54.8
Collection & Build
47.6
Free Path
26.2
Light-Spend Convenience
52.4
Top-Ladder
61.9

Reward Management reward-management

저장된 평균 52.8 · 표준편차 10.5 · 범위 28.6

Fair Competition
40.5
Growth Efficiency
61.9
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
57.1
Top-Ladder
66.7
Store store

저장된 평균 61.1 · 표준편차 12.3 · 범위 36.5

Fair Competition
50.8
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
44.4
Light-Spend Convenience
81
Top-Ladder
69

Reasonableness reasonableness

저장된 평균 56.7 · 표준편차 13.2 · 범위 42.9

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
76.2
Top-Ladder
64.3

Timeliness timeliness

저장된 평균 60.7 · 표준편차 8.8 · 범위 23.8

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
47.6
Light-Spend Convenience
71.4
Top-Ladder
69

Convenience convenience

저장된 평균 65.9 · 표준편차 16.5 · 범위 50

Fair Competition
45.2
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
95.2
Top-Ladder
73.8
Event event

저장된 평균 59.4 · 표준편차 10.1 · 범위 27.8

Fair Competition
61.9
Growth Efficiency
65.1
Collection & Build
50.8
Free Path
41.3
Light-Spend Convenience
68.3
Top-Ladder
69

Comprehension comprehension

저장된 평균 59.9 · 표준편차 8.8 · 범위 21.4

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
50
Free Path
45.2
Light-Spend Convenience
66.7
Top-Ladder
64.3

Involvement involvement

저장된 평균 61.9 · 표준편차 11.7 · 범위 35.7

Fair Competition
61.9
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
40.5
Light-Spend Convenience
71.4
Top-Ladder
76.2

Contribution contribution

저장된 평균 56.3 · 표준편차 10.4 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
47.6
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Player Value

player-value

저장된 평균 58.7 · 표준편차 10 · 범위 31.7

Fair Competition
57.1
Growth Efficiency
62.5
Collection & Build
53.5
Free Path
40.9
Light-Spend Convenience
65.8
Top-Ladder
72.6
Experience · Time experience-time

저장된 평균 61.7 · 표준편차 11.4 · 범위 32.5

Fair Competition
55
Growth Efficiency
65.9
Collection & Build
54.8
Free Path
44.4
Light-Spend Convenience
73.3
Top-Ladder
77
Enjoyment enjoyment

저장된 평균 63.5 · 표준편차 11.7 · 범위 31

Fair Competition
56.3
Growth Efficiency
64.3
Collection & Build
55.6
Free Path
47.6
Light-Spend Convenience
78.6
Top-Ladder
78.6

Excitement excitement

저장된 평균 65.1 · 표준편차 9.3 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
59.5
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
81

Amusement amusement

저장된 평균 63.5 · 표준편차 17.6 · 범위 52.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
95.2
Top-Ladder
73.8

Flow flow

저장된 평균 61.9 · 표준편차 15.1 · 범위 35.7

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
50
Free Path
47.6
Light-Spend Convenience
81
Top-Ladder
81
Satisfaction satisfaction

저장된 평균 59.3 · 표준편차 12.6 · 범위 34.9

Fair Competition
52.4
Growth Efficiency
69
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
70.6
Top-Ladder
73

Achievement achievement

저장된 평균 67.9 · 표준편차 16 · 범위 42.9

Fair Competition
54.8
Growth Efficiency
85.7
Collection & Build
61.9
Free Path
42.9
Light-Spend Convenience
76.2
Top-Ladder
85.7

Completion completion

저장된 평균 52.4 · 표준편차 8.8 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
54.8
Collection & Build
42.9
Free Path
38.1
Light-Spend Convenience
59.5
Top-Ladder
61.9

Reward reward

저장된 평균 57.5 · 표준편차 15.2 · 범위 42.9

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
76.2
Top-Ladder
71.4
Real Benefit real-benefit

저장된 평균 62.4 · 표준편차 10.4 · 범위 31.7

Fair Competition
56.3
Growth Efficiency
64.3
Collection & Build
56.3
Free Path
47.6
Light-Spend Convenience
70.6
Top-Ladder
79.4

Emotional Relief emotional-relief

저장된 평균 59.9 · 표준편차 15.5 · 범위 38.1

Fair Competition
42.9
Growth Efficiency
66.7
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
76.2
Top-Ladder
81

Social Connection social-connection

저장된 평균 61.1 · 표준편차 9.6 · 범위 26.2

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
76.2

Economic Progress economic-progress

저장된 평균 66.3 · 표준편차 12.3 · 범위 33.3

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
76.2
Top-Ladder
81
Needs · Money needs-money

저장된 평균 59.8 · 표준편차 11.1 · 범위 37.6

Fair Competition
60.3
Growth Efficiency
63.8
Collection & Build
55.8
Free Path
39.9
Light-Spend Convenience
61.4
Top-Ladder
77.5
Possession possession

저장된 평균 59.5 · 표준편차 10.6 · 범위 32.5

Fair Competition
54
Growth Efficiency
63.5
Collection & Build
68.3
Free Path
42.1
Light-Spend Convenience
54.8
Top-Ladder
74.6

Collection collection

저장된 평균 51.6 · 표준편차 15 · 범위 45.2

Fair Competition
45.2
Growth Efficiency
54.8
Collection & Build
66.7
Free Path
26.2
Light-Spend Convenience
45.2
Top-Ladder
71.4

Customization customization

저장된 평균 64.3 · 표준편차 8.9 · 범위 23.8

Fair Competition
61.9
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
76.2

Accumulation accumulation

저장된 평균 62.7 · 표준편차 10.5 · 범위 28.6

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
59.5
Top-Ladder
76.2
Competition Needs competition-needs

저장된 평균 56.3 · 표준편차 15.3 · 범위 49.2

Fair Competition
66.7
Growth Efficiency
53.2
Collection & Build
47.6
Free Path
33.3
Light-Spend Convenience
54.8
Top-Ladder
82.5

Dominance dominance

저장된 평균 52.8 · 표준편차 17.4 · 범위 57.1

Fair Competition
57.1
Growth Efficiency
54.8
Collection & Build
45.2
Free Path
28.6
Light-Spend Convenience
45.2
Top-Ladder
85.7

Aspiration aspiration

저장된 평균 54.8 · 표준편차 16.5 · 범위 52.4

Fair Competition
66.7
Growth Efficiency
54.8
Collection & Build
47.6
Free Path
23.8
Light-Spend Convenience
59.5
Top-Ladder
76.2

Recognition recognition

저장된 평균 61.5 · 표준편차 14.5 · 범위 38.1

Fair Competition
76.2
Growth Efficiency
50
Collection & Build
50
Free Path
47.6
Light-Spend Convenience
59.5
Top-Ladder
85.7
Growth Needs growth-needs

저장된 평균 63.5 · 표준편차 12.3 · 범위 31

Fair Competition
60.3
Growth Efficiency
74.6
Collection & Build
51.6
Free Path
44.4
Light-Spend Convenience
74.6
Top-Ladder
75.4

Progression progression-needs

저장된 평균 66.7 · 표준편차 15 · 범위 42.9

Fair Competition
61.9
Growth Efficiency
85.7
Collection & Build
54.8
Free Path
42.9
Light-Spend Convenience
73.8
Top-Ladder
81

Mastery mastery

저장된 평균 60.3 · 표준편차 9.3 · 범위 23.8

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
50
Free Path
47.6
Light-Spend Convenience
59.5
Top-Ladder
71.4

Development development

저장된 평균 63.5 · 표준편차 15.8 · 범위 47.6

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
90.5
Top-Ladder
73.8
Engagement · Passion engagement-passion

저장된 평균 54.7 · 표준편차 8.5 · 범위 24.9

Fair Competition
56.1
Growth Efficiency
57.9
Collection & Build
50
Free Path
38.4
Light-Spend Convenience
62.7
Top-Ladder
63.2
Fairness fairness

저장된 평균 54.8 · 표준편차 6.2 · 범위 21.4

Fair Competition
55.6
Growth Efficiency
55.6
Collection & Build
53.2
Free Path
43.7
Light-Spend Convenience
55.6
Top-Ladder
65.1

In-Game Balance in-game-balance

저장된 평균 57.9 · 표준편차 5.9 · 범위 16.7

Fair Competition
61.9
Growth Efficiency
54.8
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
50
Top-Ladder
66.7

Governance governance

저장된 평균 50.8 · 표준편차 13.7 · 범위 40.5

Fair Competition
47.6
Growth Efficiency
50
Collection & Build
47.6
Free Path
26.2
Light-Spend Convenience
66.7
Top-Ladder
66.7

Inclusivity inclusivity

저장된 평균 55.6 · 표준편차 5.1 · 범위 11.9

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
50
Top-Ladder
61.9
Stability stability

저장된 평균 52.8 · 표준편차 10.9 · 범위 34.1

Fair Competition
54
Growth Efficiency
56.3
Collection & Build
46.8
Free Path
32.5
Light-Spend Convenience
66.7
Top-Ladder
60.3

Equilibrium equilibrium

저장된 평균 54.4 · 표준편차 8.7 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
59.5

Resilience resilience

저장된 평균 52 · 표준편차 11.5 · 범위 35.7

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
45.2
Free Path
31
Light-Spend Convenience
66.7
Top-Ladder
59.5

Sustainability sustainability

저장된 평균 52 · 표준편차 12.8 · 범위 38.1

Fair Competition
57.1
Growth Efficiency
54.8
Collection & Build
42.9
Free Path
28.6
Light-Spend Convenience
66.7
Top-Ladder
61.9
Consistency consistency

저장된 평균 56.6 · 표준편차 9.4 · 범위 27

Fair Competition
58.7
Growth Efficiency
61.9
Collection & Build
50
Free Path
38.9
Light-Spend Convenience
65.9
Top-Ladder
64.3

Cohesion cohesion

저장된 평균 61.5 · 표준편차 5.6 · 범위 14.3

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
66.7

Continuity continuity

저장된 평균 56.3 · 표준편차 10.4 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
47.6
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Reliability reliability

저장된 평균 52 · 표준편차 14 · 범위 45.2

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
45.2
Free Path
26.2
Light-Spend Convenience
71.4
Top-Ladder
59.5