← Lineage W MPM
Lineage W · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-04-11 · lineage-w lineage-w.json Copy source JSONSHA-256 0de54ff7e665f2dd81fc78ae21ade213cfe4f95df64657f33d5022d5878c3a1bGame Offering game-offeringStored mean 59.4 · Standard deviation 9.9 · Range 31.1
Fair Competition 57.5
Growth Efficiency 64
Collection & Build 54.2
Free Path 41.8
Light-Spend Convenience 65.7
Top-Ladder 72.9 Core coreStored mean 59.7 · Standard deviation 7.9 · Range 25.9
Fair Competition 63.8
Growth Efficiency 61.9
Collection & Build 56.9
Free Path 44.7
Light-Spend Convenience 60.1
Top-Ladder 70.6 Character characterStored mean 61 · Standard deviation 8.8 · Range 27
Fair Competition 69.8
Growth Efficiency 57.9
Collection & Build 61.1
Free Path 45.2
Light-Spend Convenience 59.5
Top-Ladder 72.2 Personality personality Stored mean 62.3 · Standard deviation 8.4 · Range 26.2
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 45.2
Light-Spend Convenience 59.5
Top-Ladder 64.3 Harmony harmony Stored mean 59.9 · Standard deviation 10.9 · Range 31
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 59.5
Top-Ladder 76.2 Friendliness friendliness Stored mean 60.7 · Standard deviation 10.9 · Range 31
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 61.9
Free Path 45.2
Light-Spend Convenience 59.5
Top-Ladder 76.2 Graphic graphicStored mean 59.4 · Standard deviation 7.9 · Range 23.8
Fair Competition 61.9
Growth Efficiency 65.1
Collection & Build 53.2
Free Path 45.2
Light-Spend Convenience 61.9
Top-Ladder 69 Design design Stored mean 60.7 · Standard deviation 7.4 · Range 21.4
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 45.2
Light-Spend Convenience 59.5
Top-Ladder 64.3 Quality quality Stored mean 57.1 · Standard deviation 11.3 · Range 33.3
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 47.6
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 71.4 Motion motion Stored mean 60.3 · Standard deviation 7.5 · Range 21.4
Fair Competition 61.9
Growth Efficiency 66.7
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 71.4 Mechanics mechanicsStored mean 58.6 · Standard deviation 8.1 · Range 27
Fair Competition 59.5
Growth Efficiency 62.7
Collection & Build 56.3
Free Path 43.7
Light-Spend Convenience 58.7
Top-Ladder 70.6 Variety variety Stored mean 65.9 · Standard deviation 4.9 · Range 14.3
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 71.4 Balance balance Stored mean 54 · Standard deviation 12.7 · Range 38.1
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 76.2 Dynamism dynamism Stored mean 56 · Standard deviation 10.5 · Range 31
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 35.7
Light-Spend Convenience 66.7
Top-Ladder 64.3 System systemStored mean 60.4 · Standard deviation 11.7 · Range 37
Fair Competition 56.3
Growth Efficiency 65.9
Collection & Build 53.7
Free Path 41.3
Light-Spend Convenience 66.7
Top-Ladder 78.3 Growth Structure growth-structureStored mean 61.8 · Standard deviation 13.1 · Range 39.7
Fair Competition 56.3
Growth Efficiency 72.2
Collection & Build 54.8
Free Path 39.7
Light-Spend Convenience 68.3
Top-Ladder 79.4 Progression progression-structure Stored mean 67.9 · Standard deviation 16 · Range 42.9
Fair Competition 54.8
Growth Efficiency 85.7
Collection & Build 61.9
Free Path 42.9
Light-Spend Convenience 76.2
Top-Ladder 85.7 Advancement advancement Stored mean 65.1 · Standard deviation 11.6 · Range 33.3
Fair Competition 61.9
Growth Efficiency 76.2
Collection & Build 54.8
Free Path 47.6
Light-Spend Convenience 69
Top-Ladder 81 Empowerment empowerment Stored mean 52.4 · Standard deviation 13 · Range 42.9
Fair Competition 52.4
Growth Efficiency 54.8
Collection & Build 47.6
Free Path 28.6
Light-Spend Convenience 59.5
Top-Ladder 71.4 Economy economyStored mean 62.6 · Standard deviation 12.5 · Range 34.9
Fair Competition 54
Growth Efficiency 69.8
Collection & Build 56.3
Free Path 42.9
Light-Spend Convenience 74.6
Top-Ladder 77.8 Balance economic-balance Stored mean 56.3 · Standard deviation 13 · Range 38.1
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 33.3
Light-Spend Convenience 71.4
Top-Ladder 71.4 Insufficiency insufficiency Stored mean 66.3 · Standard deviation 12.3 · Range 33.3
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 61.9
Free Path 47.6
Light-Spend Convenience 76.2
Top-Ladder 81 Supplement supplement Stored mean 65.1 · Standard deviation 13 · Range 33.3
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 54.8
Free Path 47.6
Light-Spend Convenience 76.2
Top-Ladder 81 Content Structure content-structureStored mean 56.7 · Standard deviation 11.1 · Range 36.5
Fair Competition 58.7
Growth Efficiency 55.6
Collection & Build 50
Free Path 41.3
Light-Spend Convenience 57.1
Top-Ladder 77.8 Growth growth-content Stored mean 56 · Standard deviation 10.6 · Range 33.3
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 47.6
Free Path 38.1
Light-Spend Convenience 59.5
Top-Ladder 71.4 Competition competition-content Stored mean 53.2 · Standard deviation 16.1 · Range 52.4
Fair Competition 47.6
Growth Efficiency 54.8
Collection & Build 45.2
Free Path 33.3
Light-Spend Convenience 52.4
Top-Ladder 85.7 Cooperation cooperation-content Stored mean 61.1 · Standard deviation 9.6 · Range 26.2
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 76.2 Operation operationStored mean 58.1 · Standard deviation 11.1 · Range 31
Fair Competition 52.4
Growth Efficiency 64.3
Collection & Build 52.1
Free Path 39.4
Light-Spend Convenience 70.4
Top-Ladder 69.8 Gacha gachaStored mean 53.7 · Standard deviation 12.8 · Range 38.9
Fair Competition 44.4
Growth Efficiency 61.1
Collection & Build 50.8
Free Path 32.5
Light-Spend Convenience 61.9
Top-Ladder 71.4 Price price Stored mean 59.9 · Standard deviation 18.1 · Range 52.4
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 33.3
Light-Spend Convenience 76.2
Top-Ladder 85.7 Probability probability Stored mean 48.4 · Standard deviation 11.1 · Range 35.7
Fair Competition 47.6
Growth Efficiency 54.8
Collection & Build 47.6
Free Path 26.2
Light-Spend Convenience 52.4
Top-Ladder 61.9 Reward Management reward-management Stored mean 52.8 · Standard deviation 10.5 · Range 28.6
Fair Competition 40.5
Growth Efficiency 61.9
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 57.1
Top-Ladder 66.7 Store storeStored mean 61.1 · Standard deviation 12.3 · Range 36.5
Fair Competition 50.8
Growth Efficiency 66.7
Collection & Build 54.8
Free Path 44.4
Light-Spend Convenience 81
Top-Ladder 69 Reasonableness reasonableness Stored mean 56.7 · Standard deviation 13.2 · Range 42.9
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 52.4
Free Path 33.3
Light-Spend Convenience 76.2
Top-Ladder 64.3 Timeliness timeliness Stored mean 60.7 · Standard deviation 8.8 · Range 23.8
Fair Competition 54.8
Growth Efficiency 66.7
Collection & Build 54.8
Free Path 47.6
Light-Spend Convenience 71.4
Top-Ladder 69 Convenience convenience Stored mean 65.9 · Standard deviation 16.5 · Range 50
Fair Competition 45.2
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 95.2
Top-Ladder 73.8 Event eventStored mean 59.4 · Standard deviation 10.1 · Range 27.8
Fair Competition 61.9
Growth Efficiency 65.1
Collection & Build 50.8
Free Path 41.3
Light-Spend Convenience 68.3
Top-Ladder 69 Comprehension comprehension Stored mean 59.9 · Standard deviation 8.8 · Range 21.4
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 66.7
Top-Ladder 64.3 Involvement involvement Stored mean 61.9 · Standard deviation 11.7 · Range 35.7
Fair Competition 61.9
Growth Efficiency 66.7
Collection & Build 54.8
Free Path 40.5
Light-Spend Convenience 71.4
Top-Ladder 76.2 Contribution contribution Stored mean 56.3 · Standard deviation 10.4 · Range 28.6
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 47.6
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Player Value player-valueStored mean 58.7 · Standard deviation 10 · Range 31.7
Fair Competition 57.1
Growth Efficiency 62.5
Collection & Build 53.5
Free Path 40.9
Light-Spend Convenience 65.8
Top-Ladder 72.6 Experience · Time experience-timeStored mean 61.7 · Standard deviation 11.4 · Range 32.5
Fair Competition 55
Growth Efficiency 65.9
Collection & Build 54.8
Free Path 44.4
Light-Spend Convenience 73.3
Top-Ladder 77 Enjoyment enjoymentStored mean 63.5 · Standard deviation 11.7 · Range 31
Fair Competition 56.3
Growth Efficiency 64.3
Collection & Build 55.6
Free Path 47.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Excitement excitement Stored mean 65.1 · Standard deviation 9.3 · Range 28.6
Fair Competition 71.4
Growth Efficiency 59.5
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 81 Amusement amusement Stored mean 63.5 · Standard deviation 17.6 · Range 52.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 95.2
Top-Ladder 73.8 Flow flow Stored mean 61.9 · Standard deviation 15.1 · Range 35.7
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 50
Free Path 47.6
Light-Spend Convenience 81
Top-Ladder 81 Satisfaction satisfactionStored mean 59.3 · Standard deviation 12.6 · Range 34.9
Fair Competition 52.4
Growth Efficiency 69
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 70.6
Top-Ladder 73 Achievement achievement Stored mean 67.9 · Standard deviation 16 · Range 42.9
Fair Competition 54.8
Growth Efficiency 85.7
Collection & Build 61.9
Free Path 42.9
Light-Spend Convenience 76.2
Top-Ladder 85.7 Completion completion Stored mean 52.4 · Standard deviation 8.8 · Range 23.8
Fair Competition 57.1
Growth Efficiency 54.8
Collection & Build 42.9
Free Path 38.1
Light-Spend Convenience 59.5
Top-Ladder 61.9 Reward reward Stored mean 57.5 · Standard deviation 15.2 · Range 42.9
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 33.3
Light-Spend Convenience 76.2
Top-Ladder 71.4 Real Benefit real-benefitStored mean 62.4 · Standard deviation 10.4 · Range 31.7
Fair Competition 56.3
Growth Efficiency 64.3
Collection & Build 56.3
Free Path 47.6
Light-Spend Convenience 70.6
Top-Ladder 79.4 Emotional Relief emotional-relief Stored mean 59.9 · Standard deviation 15.5 · Range 38.1
Fair Competition 42.9
Growth Efficiency 66.7
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 76.2
Top-Ladder 81 Social Connection social-connection Stored mean 61.1 · Standard deviation 9.6 · Range 26.2
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 76.2 Economic Progress economic-progress Stored mean 66.3 · Standard deviation 12.3 · Range 33.3
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 61.9
Free Path 47.6
Light-Spend Convenience 76.2
Top-Ladder 81 Needs · Money needs-moneyStored mean 59.8 · Standard deviation 11.1 · Range 37.6
Fair Competition 60.3
Growth Efficiency 63.8
Collection & Build 55.8
Free Path 39.9
Light-Spend Convenience 61.4
Top-Ladder 77.5 Possession possessionStored mean 59.5 · Standard deviation 10.6 · Range 32.5
Fair Competition 54
Growth Efficiency 63.5
Collection & Build 68.3
Free Path 42.1
Light-Spend Convenience 54.8
Top-Ladder 74.6 Collection collection Stored mean 51.6 · Standard deviation 15 · Range 45.2
Fair Competition 45.2
Growth Efficiency 54.8
Collection & Build 66.7
Free Path 26.2
Light-Spend Convenience 45.2
Top-Ladder 71.4 Customization customization Stored mean 64.3 · Standard deviation 8.9 · Range 23.8
Fair Competition 61.9
Growth Efficiency 59.5
Collection & Build 76.2
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 76.2 Accumulation accumulation Stored mean 62.7 · Standard deviation 10.5 · Range 28.6
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 61.9
Free Path 47.6
Light-Spend Convenience 59.5
Top-Ladder 76.2 Competition Needs competition-needsStored mean 56.3 · Standard deviation 15.3 · Range 49.2
Fair Competition 66.7
Growth Efficiency 53.2
Collection & Build 47.6
Free Path 33.3
Light-Spend Convenience 54.8
Top-Ladder 82.5 Dominance dominance Stored mean 52.8 · Standard deviation 17.4 · Range 57.1
Fair Competition 57.1
Growth Efficiency 54.8
Collection & Build 45.2
Free Path 28.6
Light-Spend Convenience 45.2
Top-Ladder 85.7 Aspiration aspiration Stored mean 54.8 · Standard deviation 16.5 · Range 52.4
Fair Competition 66.7
Growth Efficiency 54.8
Collection & Build 47.6
Free Path 23.8
Light-Spend Convenience 59.5
Top-Ladder 76.2 Recognition recognition Stored mean 61.5 · Standard deviation 14.5 · Range 38.1
Fair Competition 76.2
Growth Efficiency 50
Collection & Build 50
Free Path 47.6
Light-Spend Convenience 59.5
Top-Ladder 85.7 Growth Needs growth-needsStored mean 63.5 · Standard deviation 12.3 · Range 31
Fair Competition 60.3
Growth Efficiency 74.6
Collection & Build 51.6
Free Path 44.4
Light-Spend Convenience 74.6
Top-Ladder 75.4 Progression progression-needs Stored mean 66.7 · Standard deviation 15 · Range 42.9
Fair Competition 61.9
Growth Efficiency 85.7
Collection & Build 54.8
Free Path 42.9
Light-Spend Convenience 73.8
Top-Ladder 81 Mastery mastery Stored mean 60.3 · Standard deviation 9.3 · Range 23.8
Fair Competition 61.9
Growth Efficiency 71.4
Collection & Build 50
Free Path 47.6
Light-Spend Convenience 59.5
Top-Ladder 71.4 Development development Stored mean 63.5 · Standard deviation 15.8 · Range 47.6
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 90.5
Top-Ladder 73.8 Engagement · Passion engagement-passionStored mean 54.7 · Standard deviation 8.5 · Range 24.9
Fair Competition 56.1
Growth Efficiency 57.9
Collection & Build 50
Free Path 38.4
Light-Spend Convenience 62.7
Top-Ladder 63.2 Fairness fairnessStored mean 54.8 · Standard deviation 6.2 · Range 21.4
Fair Competition 55.6
Growth Efficiency 55.6
Collection & Build 53.2
Free Path 43.7
Light-Spend Convenience 55.6
Top-Ladder 65.1 In-Game Balance in-game-balance Stored mean 57.9 · Standard deviation 5.9 · Range 16.7
Fair Competition 61.9
Growth Efficiency 54.8
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 50
Top-Ladder 66.7 Governance governance Stored mean 50.8 · Standard deviation 13.7 · Range 40.5
Fair Competition 47.6
Growth Efficiency 50
Collection & Build 47.6
Free Path 26.2
Light-Spend Convenience 66.7
Top-Ladder 66.7 Inclusivity inclusivity Stored mean 55.6 · Standard deviation 5.1 · Range 11.9
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 50
Top-Ladder 61.9 Stability stabilityStored mean 52.8 · Standard deviation 10.9 · Range 34.1
Fair Competition 54
Growth Efficiency 56.3
Collection & Build 46.8
Free Path 32.5
Light-Spend Convenience 66.7
Top-Ladder 60.3 Equilibrium equilibrium Stored mean 54.4 · Standard deviation 8.7 · Range 28.6
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 59.5 Resilience resilience Stored mean 52 · Standard deviation 11.5 · Range 35.7
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 45.2
Free Path 31
Light-Spend Convenience 66.7
Top-Ladder 59.5 Sustainability sustainability Stored mean 52 · Standard deviation 12.8 · Range 38.1
Fair Competition 57.1
Growth Efficiency 54.8
Collection & Build 42.9
Free Path 28.6
Light-Spend Convenience 66.7
Top-Ladder 61.9 Consistency consistencyStored mean 56.6 · Standard deviation 9.4 · Range 27
Fair Competition 58.7
Growth Efficiency 61.9
Collection & Build 50
Free Path 38.9
Light-Spend Convenience 65.9
Top-Ladder 64.3 Cohesion cohesion Stored mean 61.5 · Standard deviation 5.6 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 66.7 Continuity continuity Stored mean 56.3 · Standard deviation 10.4 · Range 28.6
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 47.6
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Reliability reliability Stored mean 52 · Standard deviation 14 · Range 45.2
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 45.2
Free Path 26.2
Light-Spend Convenience 71.4
Top-Ladder 59.5