NOVASMCCOMPARE
KOEN
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카오스 제로 나이트메어

MPM

카오스 제로 나이트메어 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

chaos-zero-nightmare.json
SHA-25639440bad982c0e6f637391be5b9f887d0cb98101400c7d9c3e4bf1958149b153

Game Offering

game-offering

저장된 평균 74 · 표준편차 4.2 · 범위 12.2

Fair Competition
70.5
Growth Efficiency
73.9
Collection & Build
77.4
Free Path
69
Light-Spend Convenience
81.1
Top-Ladder
71.8
Core core

저장된 평균 73.2 · 표준편차 4.3 · 범위 12.7

Fair Competition
73.5
Growth Efficiency
66.7
Collection & Build
77.8
Free Path
70.4
Light-Spend Convenience
79.4
Top-Ladder
71.4
Character character

저장된 평균 65.6 · 표준편차 5.8 · 범위 15.9

Fair Competition
58.7
Growth Efficiency
60.3
Collection & Build
74.6
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
71.4

Personality personality

저장된 평균 65.9 · 표준편차 5.8 · 범위 14.3

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
76.2
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
71.4

Harmony harmony

저장된 평균 63.5 · 표준편차 5.9 · 범위 14.3

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
71.4

Friendliness friendliness

저장된 평균 67.5 · 표준편차 7.5 · 범위 19

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
76.2
Free Path
61.9
Light-Spend Convenience
76.2
Top-Ladder
71.4
Graphic graphic

저장된 평균 79.4 · 표준편차 5.3 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
81
Free Path
77.8
Light-Spend Convenience
85.7
Top-Ladder
74.6

Design design

저장된 평균 81 · 표준편차 5.5 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
76.2
Light-Spend Convenience
85.7
Top-Ladder
81

Quality quality

저장된 평균 81 · 표준편차 6.7 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Motion motion

저장된 평균 76.2 · 표준편차 6.7 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4
Mechanics mechanics

저장된 평균 74.6 · 표준편차 6.1 · 범위 17.5

Fair Competition
76.2
Growth Efficiency
68.3
Collection & Build
77.8
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
68.3

Variety variety

저장된 평균 76.2 · 표준편차 6.7 · 범위 19

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4

Balance balance

저장된 평균 73 · 표준편차 6.5 · 범위 19

Fair Competition
66.7
Growth Efficiency
76.2
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
66.7

Dynamism dynamism

저장된 평균 74.6 · 표준편차 8.5 · 범위 23.8

Fair Competition
81
Growth Efficiency
61.9
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
66.7
System system

저장된 평균 73.5 · 표준편차 4.8 · 범위 13.8

Fair Competition
73
Growth Efficiency
79.4
Collection & Build
72.5
Free Path
65.6
Light-Spend Convenience
79.4
Top-Ladder
71.4
Growth Structure growth-structure

저장된 평균 77.8 · 표준편차 8.3 · 범위 22.2

Fair Competition
81
Growth Efficiency
88.9
Collection & Build
66.7
Free Path
68.3
Light-Spend Convenience
85.7
Top-Ladder
76.2

Progression progression-structure

저장된 평균 77.8 · 표준편차 9 · 범위 23.8

Fair Competition
81
Growth Efficiency
90.5
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
85.7
Top-Ladder
76.2

Advancement advancement

저장된 평균 77.8 · 표준편차 9 · 범위 23.8

Fair Competition
81
Growth Efficiency
90.5
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
85.7
Top-Ladder
76.2

Empowerment empowerment

저장된 평균 77.8 · 표준편차 7.1 · 범위 19

Fair Competition
81
Growth Efficiency
85.7
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
76.2
Economy economy

저장된 평균 75.9 · 표준편차 6.9 · 범위 19

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
69.8

Balance economic-balance

저장된 평균 76.2 · 표준편차 6.7 · 범위 19

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4

Insufficiency insufficiency

저장된 평균 75.4 · 표준편차 7.5 · 범위 19

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
66.7

Supplement supplement

저장된 평균 76.2 · 표준편차 6.7 · 범위 19

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4
Content Structure content-structure

저장된 평균 66.9 · 표준편차 4.6 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
68.3
Collection & Build
69.8
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
68.3

Growth growth-content

저장된 평균 80.2 · 표준편차 7.5 · 범위 23.8

Fair Competition
81
Growth Efficiency
90.5
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
85.7
Top-Ladder
76.2

Competition competition-content

저장된 평균 66.7 · 표준편차 10.3 · 범위 33.3

Fair Competition
85.7
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
71.4

Cooperation cooperation-content

저장된 평균 54 · 표준편차 6.5 · 범위 19

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
57.1
Operation operation

저장된 평균 75.1 · 표준편차 6.6 · 범위 19.6

Fair Competition
65.1
Growth Efficiency
75.7
Collection & Build
82
Free Path
70.9
Light-Spend Convenience
84.7
Top-Ladder
72.5
Gacha gacha

저장된 평균 73.8 · 표준편차 7.4 · 범위 20.6

Fair Competition
61.9
Growth Efficiency
74.6
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
82.5
Top-Ladder
76.2

Price price

저장된 평균 72.2 · 표준편차 10.1 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
81
Free Path
61.9
Light-Spend Convenience
85.7
Top-Ladder
76.2

Probability probability

저장된 평균 70.6 · 표준편차 8.4 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
81
Free Path
61.9
Light-Spend Convenience
76.2
Top-Ladder
76.2

Reward Management reward-management

저장된 평균 78.6 · 표준편차 4.6 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
81
Free Path
76.2
Light-Spend Convenience
85.7
Top-Ladder
76.2
Store store

저장된 평균 74.6 · 표준편차 8.2 · 범위 23.8

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
84.1
Free Path
74.6
Light-Spend Convenience
85.7
Top-Ladder
69.8

Reasonableness reasonableness

저장된 평균 73 · 표준편차 10.2 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
66.7

Timeliness timeliness

저장된 평균 73 · 표준편차 9.4 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
81
Free Path
76.2
Light-Spend Convenience
85.7
Top-Ladder
66.7

Convenience convenience

저장된 평균 77.8 · 표준편차 5.9 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
76.2
Light-Spend Convenience
85.7
Top-Ladder
76.2
Event event

저장된 평균 77 · 표준편차 5.8 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4

Comprehension comprehension

저장된 평균 77.8 · 표준편차 5.3 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
76.2

Involvement involvement

저장된 평균 77 · 표준편차 5.8 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4

Contribution contribution

저장된 평균 76.2 · 표준편차 6.7 · 범위 19

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
66.7

Player Value

player-value

저장된 평균 73.8 · 표준편차 4.5 · 범위 12.3

Fair Competition
73.5
Growth Efficiency
70.2
Collection & Build
77.8
Free Path
70.4
Light-Spend Convenience
81.5
Top-Ladder
69.1
Experience · Time experience-time

저장된 평균 72 · 표준편차 5.7 · 범위 16.9

Fair Competition
70.9
Growth Efficiency
66.1
Collection & Build
75.7
Free Path
72.5
Light-Spend Convenience
82
Top-Ladder
65.1
Enjoyment enjoyment

저장된 평균 68 · 표준편차 12.7 · 범위 38.1

Fair Competition
74.6
Growth Efficiency
44.4
Collection & Build
71.4
Free Path
76.2
Light-Spend Convenience
82.5
Top-Ladder
58.7

Excitement excitement

저장된 평균 69.8 · 표준편차 9 · 범위 28.6

Fair Competition
81
Growth Efficiency
52.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
76.2
Top-Ladder
66.7

Amusement amusement

저장된 평균 65.9 · 표준편차 16.4 · 범위 42.9

Fair Competition
57.1
Growth Efficiency
42.9
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
52.4

Flow flow

저장된 평균 68.3 · 표준편차 16.6 · 범위 47.6

Fair Competition
85.7
Growth Efficiency
38.1
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
57.1
Satisfaction satisfaction

저장된 평균 82 · 표준편차 6.8 · 범위 22.2

Fair Competition
82.5
Growth Efficiency
93.7
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
77.8

Achievement achievement

저장된 평균 82.5 · 표준편차 7.6 · 범위 23.8

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
76.2

Completion completion

저장된 평균 81.7 · 표준편차 7.5 · 범위 23.8

Fair Competition
81
Growth Efficiency
95.2
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
76.2

Reward reward

저장된 평균 81.7 · 표준편차 5.8 · 범위 19

Fair Competition
81
Growth Efficiency
90.5
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
81
Real Benefit real-benefit

저장된 평균 66.1 · 표준편차 8.4 · 범위 22.2

Fair Competition
55.6
Growth Efficiency
60.3
Collection & Build
74.6
Free Path
69.8
Light-Spend Convenience
77.8
Top-Ladder
58.7

Emotional Relief emotional-relief

저장된 평균 63.5 · 표준편차 18.4 · 범위 42.9

Fair Competition
52.4
Growth Efficiency
42.9
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
42.9

Social Connection social-connection

저장된 평균 56.3 · 표준편차 8.4 · 범위 23.8

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Economic Progress economic-progress

저장된 평균 78.6 · 표준편차 8.1 · 범위 23.8

Fair Competition
66.7
Growth Efficiency
90.5
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
76.2
Needs · Money needs-money

저장된 평균 74.5 · 표준편차 6.2 · 범위 19.6

Fair Competition
78.3
Growth Efficiency
74.1
Collection & Build
81.5
Free Path
61.9
Light-Spend Convenience
76.7
Top-Ladder
74.6
Possession possession

저장된 평균 76.5 · 표준편차 10 · 범위 33.3

Fair Competition
71.4
Growth Efficiency
74.6
Collection & Build
95.2
Free Path
61.9
Light-Spend Convenience
79.4
Top-Ladder
76.2

Collection collection

저장된 평균 75.4 · 표준편차 10.1 · 범위 33.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
95.2
Free Path
61.9
Light-Spend Convenience
76.2
Top-Ladder
76.2

Customization customization

저장된 평균 75.4 · 표준편차 10.1 · 범위 33.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
95.2
Free Path
61.9
Light-Spend Convenience
76.2
Top-Ladder
76.2

Accumulation accumulation

저장된 평균 78.6 · 표준편차 10.6 · 범위 33.3

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
95.2
Free Path
61.9
Light-Spend Convenience
85.7
Top-Ladder
76.2
Competition Needs competition-needs

저장된 평균 67.5 · 표준편차 7.8 · 범위 25.4

Fair Competition
81
Growth Efficiency
63.5
Collection & Build
68.3
Free Path
55.6
Light-Spend Convenience
65.1
Top-Ladder
71.4

Dominance dominance

저장된 평균 65.9 · 표준편차 8.9 · 범위 28.6

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
71.4

Aspiration aspiration

저장된 평균 70.6 · 표준편차 5.8 · 범위 19

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
71.4
Top-Ladder
71.4

Recognition recognition

저장된 평균 65.9 · 표준편차 9.7 · 범위 28.6

Fair Competition
81
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
71.4
Growth Needs growth-needs

저장된 평균 79.6 · 표준편차 5.9 · 범위 17.5

Fair Competition
82.5
Growth Efficiency
84.1
Collection & Build
81
Free Path
68.3
Light-Spend Convenience
85.7
Top-Ladder
76.2

Progression progression-needs

저장된 평균 81 · 표준편차 7.3 · 범위 23.8

Fair Competition
81
Growth Efficiency
90.5
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
85.7
Top-Ladder
81

Mastery mastery

저장된 평균 81 · 표준편차 6.7 · 범위 19

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
85.7
Top-Ladder
81

Development development

저장된 평균 77 · 표준편차 6.4 · 범위 19

Fair Competition
81
Growth Efficiency
76.2
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
66.7
Engagement · Passion engagement-passion

저장된 평균 74.7 · 표준편차 5.9 · 범위 18

Fair Competition
71.4
Growth Efficiency
70.4
Collection & Build
76.2
Free Path
76.7
Light-Spend Convenience
85.7
Top-Ladder
67.7
Fairness fairness

저장된 평균 72.2 · 표준편차 8.5 · 범위 25.4

Fair Competition
65.1
Growth Efficiency
68.3
Collection & Build
76.2
Free Path
77.8
Light-Spend Convenience
85.7
Top-Ladder
60.3

In-Game Balance in-game-balance

저장된 평균 69.8 · 표준편차 8.5 · 범위 28.6

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
57.1

Governance governance

저장된 평균 76.2 · 표준편차 7.3 · 범위 19

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
76.2
Light-Spend Convenience
85.7
Top-Ladder
66.7

Inclusivity inclusivity

저장된 평균 70.6 · 표준편차 11.8 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
57.1
Stability stability

저장된 평균 73.3 · 표준편차 5.9 · 범위 19

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
73
Light-Spend Convenience
85.7
Top-Ladder
66.7

Equilibrium equilibrium

저장된 평균 73 · 표준편차 5.9 · 범위 19

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
66.7

Resilience resilience

저장된 평균 73.8 · 표준편차 6 · 범위 19

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
76.2
Light-Spend Convenience
85.7
Top-Ladder
66.7

Sustainability sustainability

저장된 평균 73 · 표준편차 5.9 · 범위 19

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
66.7
Consistency consistency

저장된 평균 78.6 · 표준편차 4.4 · 범위 14.3

Fair Competition
77.8
Growth Efficiency
71.4
Collection & Build
81
Free Path
79.4
Light-Spend Convenience
85.7
Top-Ladder
76.2

Cohesion cohesion

저장된 평균 79.4 · 표준편차 5.3 · 범위 14.3

Fair Competition
76.2
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
76.2
Light-Spend Convenience
85.7
Top-Ladder
81

Continuity continuity

저장된 평균 71.4 · 표준편차 8.7 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
76.2
Light-Spend Convenience
85.7
Top-Ladder
66.7

Reliability reliability

저장된 평균 84.9 · 표준편차 1.8 · 범위 4.8

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
81