NOVASMCCOMPARE
KOEN
NOVASMC 홈
콜 오브 듀티: 모바일

MPM

콜 오브 듀티: 모바일 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

call-of-duty-mobile.json
SHA-2561dfdf23fd98ffe2c51d6edb11131185d50a4f85c429a5e1da77af126999462ec

Game Offering

game-offering

저장된 평균 65.8 · 표준편차 4.6 · 범위 13.6

Fair Competition
62.1
Growth Efficiency
68.9
Collection & Build
68.4
Free Path
58.8
Light-Spend Convenience
63.9
Top-Ladder
72.4
Core core

저장된 평균 65.7 · 표준편차 6.3 · 범위 16.7

Fair Competition
66.7
Growth Efficiency
61.1
Collection & Build
74.6
Free Path
57.9
Light-Spend Convenience
61.1
Top-Ladder
73
Character character

저장된 평균 57.9 · 표준편차 4.5 · 범위 9.5

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
64.3
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
64.3

Personality personality

저장된 평균 57.9 · 표준편차 4.5 · 범위 9.5

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
64.3
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
64.3

Harmony harmony

저장된 평균 57.9 · 표준편차 4.5 · 범위 9.5

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
64.3
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
64.3

Friendliness friendliness

저장된 평균 57.9 · 표준편차 4.5 · 범위 9.5

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
64.3
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
64.3
Graphic graphic

저장된 평균 69 · 표준편차 10.7 · 범위 31

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
54.8
Light-Spend Convenience
64.3
Top-Ladder
81

Design design

저장된 평균 69 · 표준편차 10.7 · 범위 31

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
54.8
Light-Spend Convenience
64.3
Top-Ladder
81

Quality quality

저장된 평균 69 · 표준편차 10.7 · 범위 31

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
54.8
Light-Spend Convenience
64.3
Top-Ladder
81

Motion motion

저장된 평균 69 · 표준편차 10.7 · 범위 31

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
54.8
Light-Spend Convenience
64.3
Top-Ladder
81
Mechanics mechanics

저장된 평균 70.2 · 표준편차 6.4 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
73.8
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
73.8

Variety variety

저장된 평균 70.2 · 표준편차 6.4 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
73.8
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
73.8

Balance balance

저장된 평균 70.2 · 표준편차 6.4 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
73.8
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
73.8

Dynamism dynamism

저장된 평균 70.2 · 표준편차 6.4 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
73.8
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
73.8
System system

저장된 평균 66 · 표준편차 6 · 범위 15.9

Fair Competition
61.6
Growth Efficiency
75.9
Collection & Build
62.7
Free Path
63.2
Light-Spend Convenience
60.1
Top-Ladder
72.5
Growth Structure growth-structure

저장된 평균 73 · 표준편차 8.8 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
90.5
Collection & Build
73.8
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
73.8

Progression progression-structure

저장된 평균 73 · 표준편차 8.8 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
90.5
Collection & Build
73.8
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
73.8

Advancement advancement

저장된 평균 73 · 표준편차 8.8 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
90.5
Collection & Build
73.8
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
73.8

Empowerment empowerment

저장된 평균 73 · 표준편차 8.8 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
90.5
Collection & Build
73.8
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
73.8
Economy economy

저장된 평균 65.9 · 표준편차 9.7 · 범위 31

Fair Competition
50
Growth Efficiency
81
Collection & Build
59.5
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
69

Balance economic-balance

저장된 평균 65.9 · 표준편차 9.7 · 범위 31

Fair Competition
50
Growth Efficiency
81
Collection & Build
59.5
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
69

Insufficiency insufficiency

저장된 평균 65.9 · 표준편차 9.7 · 범위 31

Fair Competition
50
Growth Efficiency
81
Collection & Build
59.5
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
69

Supplement supplement

저장된 평균 65.9 · 표준편차 9.7 · 범위 31

Fair Competition
50
Growth Efficiency
81
Collection & Build
59.5
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
69
Content Structure content-structure

저장된 평균 59.1 · 표준편차 10.1 · 범위 27.8

Fair Competition
70.6
Growth Efficiency
56.3
Collection & Build
54.8
Free Path
46.8
Light-Spend Convenience
51.6
Top-Ladder
74.6

Growth growth-content

저장된 평균 61.1 · 표준편차 12.9 · 범위 31

Fair Competition
81
Growth Efficiency
59.5
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
76.2

Competition competition-content

저장된 평균 61.1 · 표준편차 12.9 · 범위 31

Fair Competition
81
Growth Efficiency
59.5
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
76.2

Cooperation cooperation-content

저장된 평균 55.2 · 표준편차 10.1 · 범위 31

Fair Competition
50
Growth Efficiency
50
Collection & Build
64.3
Free Path
40.5
Light-Spend Convenience
54.8
Top-Ladder
71.4
Operation operation

저장된 평균 65.5 · 표준편차 6.4 · 범위 16.4

Fair Competition
57.9
Growth Efficiency
69.6
Collection & Build
68
Free Path
55.3
Light-Spend Convenience
70.6
Top-Ladder
71.7
Gacha gacha

저장된 평균 66.4 · 표준편차 9.5 · 범위 26.2

Fair Competition
54.8
Growth Efficiency
69.8
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
71.4
Top-Ladder
78.6

Price price

저장된 평균 61.9 · 표준편차 12.4 · 범위 38.1

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
66.7
Free Path
42.9
Light-Spend Convenience
66.7
Top-Ladder
81

Probability probability

저장된 평균 61.9 · 표준편차 12.4 · 범위 38.1

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
66.7
Free Path
42.9
Light-Spend Convenience
66.7
Top-Ladder
81

Reward Management reward-management

저장된 평균 75.4 · 표준편차 6.2 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
73.8
Store store

저장된 평균 66.4 · 표준편차 7.3 · 범위 22.2

Fair Competition
59.5
Growth Efficiency
70.6
Collection & Build
65.1
Free Path
57.1
Light-Spend Convenience
79.4
Top-Ladder
66.7

Reasonableness reasonableness

저장된 평균 61.9 · 표준편차 12.4 · 범위 38.1

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
66.7
Free Path
42.9
Light-Spend Convenience
66.7
Top-Ladder
81

Timeliness timeliness

저장된 평균 68.7 · 표준편차 8.7 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
73.8
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
85.7
Top-Ladder
59.5

Convenience convenience

저장된 평균 68.7 · 표준편차 8.7 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
73.8
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
85.7
Top-Ladder
59.5
Event event

저장된 평균 63.8 · 표준편차 5 · 범위 13.5

Fair Competition
59.5
Growth Efficiency
68.3
Collection & Build
67.5
Free Path
56.3
Light-Spend Convenience
61.1
Top-Ladder
69.8

Comprehension comprehension

저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Involvement involvement

저장된 평균 69 · 표준편차 4.8 · 범위 9.5

Fair Competition
64.3
Growth Efficiency
73.8
Collection & Build
73.8
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
73.8

Contribution contribution

저장된 평균 55.2 · 표준편차 10.1 · 범위 31

Fair Competition
50
Growth Efficiency
50
Collection & Build
64.3
Free Path
40.5
Light-Spend Convenience
54.8
Top-Ladder
71.4

Player Value

player-value

저장된 평균 67.4 · 표준편차 3.4 · 범위 10

Fair Competition
65.8
Growth Efficiency
71.5
Collection & Build
68.9
Free Path
61.6
Light-Spend Convenience
66.1
Top-Ladder
70.5
Experience · Time experience-time

저장된 평균 69.3 · 표준편차 3.7 · 범위 10.1

Fair Competition
63.2
Growth Efficiency
73.3
Collection & Build
69.3
Free Path
65.6
Light-Spend Convenience
72.2
Top-Ladder
72
Enjoyment enjoyment

저장된 평균 72.2 · 표준편차 7.2 · 범위 21.4

Fair Competition
73.8
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
73.8

Excitement excitement

저장된 평균 72.2 · 표준편차 7.2 · 범위 21.4

Fair Competition
73.8
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
73.8

Amusement amusement

저장된 평균 72.2 · 표준편차 7.2 · 범위 21.4

Fair Competition
73.8
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
73.8

Flow flow

저장된 평균 72.2 · 표준편차 7.2 · 범위 21.4

Fair Competition
73.8
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
73.8
Satisfaction satisfaction

저장된 평균 74.3 · 표준편차 9 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
90.5
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
69.8
Top-Ladder
73.8

Achievement achievement

저장된 평균 73.8 · 표준편차 11.4 · 범위 31

Fair Competition
64.3
Growth Efficiency
95.2
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
73.8

Completion completion

저장된 평균 73.8 · 표준편차 11.4 · 범위 31

Fair Competition
64.3
Growth Efficiency
95.2
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
73.8

Reward reward

저장된 평균 75.4 · 표준편차 6.2 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
73.8
Real Benefit real-benefit

저장된 평균 61.2 · 표준편차 5.3 · 범위 16.7

Fair Competition
51.6
Growth Efficiency
65.1
Collection & Build
62.7
Free Path
58.7
Light-Spend Convenience
61.1
Top-Ladder
68.3

Emotional Relief emotional-relief

저장된 평균 62.7 · 표준편차 3.5 · 범위 9.5

Fair Competition
54.8
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Social Connection social-connection

저장된 평균 55.2 · 표준편차 10.1 · 범위 31

Fair Competition
50
Growth Efficiency
50
Collection & Build
64.3
Free Path
40.5
Light-Spend Convenience
54.8
Top-Ladder
71.4

Economic Progress economic-progress

저장된 평균 65.9 · 표준편차 9.7 · 범위 31

Fair Competition
50
Growth Efficiency
81
Collection & Build
59.5
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
69
Needs · Money needs-money

저장된 평균 66.7 · 표준편차 8.8 · 범위 26.2

Fair Competition
66.7
Growth Efficiency
68.3
Collection & Build
74.6
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
78.6
Possession possession

저장된 평균 66.7 · 표준편차 13.5 · 범위 40.5

Fair Competition
54.8
Growth Efficiency
64.3
Collection & Build
90.5
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
76.2

Collection collection

저장된 평균 66.7 · 표준편차 13.5 · 범위 40.5

Fair Competition
54.8
Growth Efficiency
64.3
Collection & Build
90.5
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
76.2

Customization customization

저장된 평균 66.7 · 표준편차 13.5 · 범위 40.5

Fair Competition
54.8
Growth Efficiency
64.3
Collection & Build
90.5
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
76.2

Accumulation accumulation

저장된 평균 66.7 · 표준편차 13.5 · 범위 40.5

Fair Competition
54.8
Growth Efficiency
64.3
Collection & Build
90.5
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
76.2
Competition Needs competition-needs

저장된 평균 60.3 · 표준편차 17.7 · 범위 50

Fair Competition
81
Growth Efficiency
50
Collection & Build
59.5
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
85.7

Dominance dominance

저장된 평균 60.3 · 표준편차 17.7 · 범위 50

Fair Competition
81
Growth Efficiency
50
Collection & Build
59.5
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
85.7

Aspiration aspiration

저장된 평균 60.3 · 표준편차 17.7 · 범위 50

Fair Competition
81
Growth Efficiency
50
Collection & Build
59.5
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
85.7

Recognition recognition

저장된 평균 60.3 · 표준편차 17.7 · 범위 50

Fair Competition
81
Growth Efficiency
50
Collection & Build
59.5
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
85.7
Growth Needs growth-needs

저장된 평균 73 · 표준편차 8.8 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
90.5
Collection & Build
73.8
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
73.8

Progression progression-needs

저장된 평균 73 · 표준편차 8.8 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
90.5
Collection & Build
73.8
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
73.8

Mastery mastery

저장된 평균 73 · 표준편차 8.8 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
90.5
Collection & Build
73.8
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
73.8

Development development

저장된 평균 73 · 표준편차 8.8 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
90.5
Collection & Build
73.8
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
73.8
Engagement · Passion engagement-passion

저장된 평균 66.3 · 표준편차 3.8 · 범위 11.9

Fair Competition
67.5
Growth Efficiency
73
Collection & Build
62.7
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
61.1
Fairness fairness

저장된 평균 63.1 · 표준편차 2.7 · 범위 7.1

Fair Competition
66.7
Growth Efficiency
64.3
Collection & Build
59.5
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
59.5

In-Game Balance in-game-balance

저장된 평균 63.1 · 표준편차 2.7 · 범위 7.1

Fair Competition
66.7
Growth Efficiency
64.3
Collection & Build
59.5
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
59.5

Governance governance

저장된 평균 63.1 · 표준편차 2.7 · 범위 7.1

Fair Competition
66.7
Growth Efficiency
64.3
Collection & Build
59.5
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
59.5

Inclusivity inclusivity

저장된 평균 63.1 · 표준편차 2.7 · 범위 7.1

Fair Competition
66.7
Growth Efficiency
64.3
Collection & Build
59.5
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
59.5
Stability stability

저장된 평균 67.5 · 표준편차 7 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
59.5

Equilibrium equilibrium

저장된 평균 67.5 · 표준편차 7 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
59.5

Resilience resilience

저장된 평균 67.5 · 표준편차 7 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
59.5

Sustainability sustainability

저장된 평균 67.5 · 표준편차 7 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
59.5
Consistency consistency

저장된 평균 68.3 · 표준편차 4 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
73.8
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3

Cohesion cohesion

저장된 평균 68.3 · 표준편차 4 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
73.8
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3

Continuity continuity

저장된 평균 68.3 · 표준편차 4 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
73.8
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3

Reliability reliability

저장된 평균 68.3 · 표준편차 4 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
73.8
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3