← Call of Duty: Mobile MPM
Call of Duty: Mobile · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 65.8 · Standard deviation 4.6 · Range 13.6
Fair Competition 62.1
Growth Efficiency 68.9
Collection & Build 68.4
Free Path 58.8
Light-Spend Convenience 63.9
Top-Ladder 72.4 Core coreStored mean 65.7 · Standard deviation 6.3 · Range 16.7
Fair Competition 66.7
Growth Efficiency 61.1
Collection & Build 74.6
Free Path 57.9
Light-Spend Convenience 61.1
Top-Ladder 73 Character characterStored mean 57.9 · Standard deviation 4.5 · Range 9.5
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 64.3
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 64.3 Personality personality Stored mean 57.9 · Standard deviation 4.5 · Range 9.5
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 64.3
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 64.3 Harmony harmony Stored mean 57.9 · Standard deviation 4.5 · Range 9.5
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 64.3
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 64.3 Friendliness friendliness Stored mean 57.9 · Standard deviation 4.5 · Range 9.5
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 64.3
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 64.3 Graphic graphicStored mean 69 · Standard deviation 10.7 · Range 31
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 54.8
Light-Spend Convenience 64.3
Top-Ladder 81 Design design Stored mean 69 · Standard deviation 10.7 · Range 31
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 54.8
Light-Spend Convenience 64.3
Top-Ladder 81 Quality quality Stored mean 69 · Standard deviation 10.7 · Range 31
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 54.8
Light-Spend Convenience 64.3
Top-Ladder 81 Motion motion Stored mean 69 · Standard deviation 10.7 · Range 31
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 54.8
Light-Spend Convenience 64.3
Top-Ladder 81 Mechanics mechanicsStored mean 70.2 · Standard deviation 6.4 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 73.8
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 73.8 Variety variety Stored mean 70.2 · Standard deviation 6.4 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 73.8
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 73.8 Balance balance Stored mean 70.2 · Standard deviation 6.4 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 73.8
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 73.8 Dynamism dynamism Stored mean 70.2 · Standard deviation 6.4 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 73.8
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 73.8 System systemStored mean 66 · Standard deviation 6 · Range 15.9
Fair Competition 61.6
Growth Efficiency 75.9
Collection & Build 62.7
Free Path 63.2
Light-Spend Convenience 60.1
Top-Ladder 72.5 Growth Structure growth-structureStored mean 73 · Standard deviation 8.8 · Range 26.2
Fair Competition 64.3
Growth Efficiency 90.5
Collection & Build 73.8
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 73.8 Progression progression-structure Stored mean 73 · Standard deviation 8.8 · Range 26.2
Fair Competition 64.3
Growth Efficiency 90.5
Collection & Build 73.8
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 73.8 Advancement advancement Stored mean 73 · Standard deviation 8.8 · Range 26.2
Fair Competition 64.3
Growth Efficiency 90.5
Collection & Build 73.8
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 73.8 Empowerment empowerment Stored mean 73 · Standard deviation 8.8 · Range 26.2
Fair Competition 64.3
Growth Efficiency 90.5
Collection & Build 73.8
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 73.8 Economy economyStored mean 65.9 · Standard deviation 9.7 · Range 31
Fair Competition 50
Growth Efficiency 81
Collection & Build 59.5
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 69 Balance economic-balance Stored mean 65.9 · Standard deviation 9.7 · Range 31
Fair Competition 50
Growth Efficiency 81
Collection & Build 59.5
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 69 Insufficiency insufficiency Stored mean 65.9 · Standard deviation 9.7 · Range 31
Fair Competition 50
Growth Efficiency 81
Collection & Build 59.5
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 69 Supplement supplement Stored mean 65.9 · Standard deviation 9.7 · Range 31
Fair Competition 50
Growth Efficiency 81
Collection & Build 59.5
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 69 Content Structure content-structureStored mean 59.1 · Standard deviation 10.1 · Range 27.8
Fair Competition 70.6
Growth Efficiency 56.3
Collection & Build 54.8
Free Path 46.8
Light-Spend Convenience 51.6
Top-Ladder 74.6 Growth growth-content Stored mean 61.1 · Standard deviation 12.9 · Range 31
Fair Competition 81
Growth Efficiency 59.5
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 76.2 Competition competition-content Stored mean 61.1 · Standard deviation 12.9 · Range 31
Fair Competition 81
Growth Efficiency 59.5
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 76.2 Cooperation cooperation-content Stored mean 55.2 · Standard deviation 10.1 · Range 31
Fair Competition 50
Growth Efficiency 50
Collection & Build 64.3
Free Path 40.5
Light-Spend Convenience 54.8
Top-Ladder 71.4 Operation operationStored mean 65.5 · Standard deviation 6.4 · Range 16.4
Fair Competition 57.9
Growth Efficiency 69.6
Collection & Build 68
Free Path 55.3
Light-Spend Convenience 70.6
Top-Ladder 71.7 Gacha gachaStored mean 66.4 · Standard deviation 9.5 · Range 26.2
Fair Competition 54.8
Growth Efficiency 69.8
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 78.6 Price price Stored mean 61.9 · Standard deviation 12.4 · Range 38.1
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 66.7
Free Path 42.9
Light-Spend Convenience 66.7
Top-Ladder 81 Probability probability Stored mean 61.9 · Standard deviation 12.4 · Range 38.1
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 66.7
Free Path 42.9
Light-Spend Convenience 66.7
Top-Ladder 81 Reward Management reward-management Stored mean 75.4 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 73.8 Store storeStored mean 66.4 · Standard deviation 7.3 · Range 22.2
Fair Competition 59.5
Growth Efficiency 70.6
Collection & Build 65.1
Free Path 57.1
Light-Spend Convenience 79.4
Top-Ladder 66.7 Reasonableness reasonableness Stored mean 61.9 · Standard deviation 12.4 · Range 38.1
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 66.7
Free Path 42.9
Light-Spend Convenience 66.7
Top-Ladder 81 Timeliness timeliness Stored mean 68.7 · Standard deviation 8.7 · Range 26.2
Fair Competition 64.3
Growth Efficiency 73.8
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 85.7
Top-Ladder 59.5 Convenience convenience Stored mean 68.7 · Standard deviation 8.7 · Range 26.2
Fair Competition 64.3
Growth Efficiency 73.8
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 85.7
Top-Ladder 59.5 Event eventStored mean 63.8 · Standard deviation 5 · Range 13.5
Fair Competition 59.5
Growth Efficiency 68.3
Collection & Build 67.5
Free Path 56.3
Light-Spend Convenience 61.1
Top-Ladder 69.8 Comprehension comprehension Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Involvement involvement Stored mean 69 · Standard deviation 4.8 · Range 9.5
Fair Competition 64.3
Growth Efficiency 73.8
Collection & Build 73.8
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 73.8 Contribution contribution Stored mean 55.2 · Standard deviation 10.1 · Range 31
Fair Competition 50
Growth Efficiency 50
Collection & Build 64.3
Free Path 40.5
Light-Spend Convenience 54.8
Top-Ladder 71.4 Player Value player-valueStored mean 67.4 · Standard deviation 3.4 · Range 10
Fair Competition 65.8
Growth Efficiency 71.5
Collection & Build 68.9
Free Path 61.6
Light-Spend Convenience 66.1
Top-Ladder 70.5 Experience · Time experience-timeStored mean 69.3 · Standard deviation 3.7 · Range 10.1
Fair Competition 63.2
Growth Efficiency 73.3
Collection & Build 69.3
Free Path 65.6
Light-Spend Convenience 72.2
Top-Ladder 72 Enjoyment enjoymentStored mean 72.2 · Standard deviation 7.2 · Range 21.4
Fair Competition 73.8
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 73.8 Excitement excitement Stored mean 72.2 · Standard deviation 7.2 · Range 21.4
Fair Competition 73.8
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 73.8 Amusement amusement Stored mean 72.2 · Standard deviation 7.2 · Range 21.4
Fair Competition 73.8
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 73.8 Flow flow Stored mean 72.2 · Standard deviation 7.2 · Range 21.4
Fair Competition 73.8
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 73.8 Satisfaction satisfactionStored mean 74.3 · Standard deviation 9 · Range 26.2
Fair Competition 64.3
Growth Efficiency 90.5
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 69.8
Top-Ladder 73.8 Achievement achievement Stored mean 73.8 · Standard deviation 11.4 · Range 31
Fair Competition 64.3
Growth Efficiency 95.2
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 73.8 Completion completion Stored mean 73.8 · Standard deviation 11.4 · Range 31
Fair Competition 64.3
Growth Efficiency 95.2
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 73.8 Reward reward Stored mean 75.4 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 73.8 Real Benefit real-benefitStored mean 61.2 · Standard deviation 5.3 · Range 16.7
Fair Competition 51.6
Growth Efficiency 65.1
Collection & Build 62.7
Free Path 58.7
Light-Spend Convenience 61.1
Top-Ladder 68.3 Emotional Relief emotional-relief Stored mean 62.7 · Standard deviation 3.5 · Range 9.5
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Social Connection social-connection Stored mean 55.2 · Standard deviation 10.1 · Range 31
Fair Competition 50
Growth Efficiency 50
Collection & Build 64.3
Free Path 40.5
Light-Spend Convenience 54.8
Top-Ladder 71.4 Economic Progress economic-progress Stored mean 65.9 · Standard deviation 9.7 · Range 31
Fair Competition 50
Growth Efficiency 81
Collection & Build 59.5
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 69 Needs · Money needs-moneyStored mean 66.7 · Standard deviation 8.8 · Range 26.2
Fair Competition 66.7
Growth Efficiency 68.3
Collection & Build 74.6
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 78.6 Possession possessionStored mean 66.7 · Standard deviation 13.5 · Range 40.5
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 90.5
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 76.2 Collection collection Stored mean 66.7 · Standard deviation 13.5 · Range 40.5
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 90.5
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 76.2 Customization customization Stored mean 66.7 · Standard deviation 13.5 · Range 40.5
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 90.5
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 76.2 Accumulation accumulation Stored mean 66.7 · Standard deviation 13.5 · Range 40.5
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 90.5
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 76.2 Competition Needs competition-needsStored mean 60.3 · Standard deviation 17.7 · Range 50
Fair Competition 81
Growth Efficiency 50
Collection & Build 59.5
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 85.7 Dominance dominance Stored mean 60.3 · Standard deviation 17.7 · Range 50
Fair Competition 81
Growth Efficiency 50
Collection & Build 59.5
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 85.7 Aspiration aspiration Stored mean 60.3 · Standard deviation 17.7 · Range 50
Fair Competition 81
Growth Efficiency 50
Collection & Build 59.5
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 85.7 Recognition recognition Stored mean 60.3 · Standard deviation 17.7 · Range 50
Fair Competition 81
Growth Efficiency 50
Collection & Build 59.5
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 85.7 Growth Needs growth-needsStored mean 73 · Standard deviation 8.8 · Range 26.2
Fair Competition 64.3
Growth Efficiency 90.5
Collection & Build 73.8
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 73.8 Progression progression-needs Stored mean 73 · Standard deviation 8.8 · Range 26.2
Fair Competition 64.3
Growth Efficiency 90.5
Collection & Build 73.8
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 73.8 Mastery mastery Stored mean 73 · Standard deviation 8.8 · Range 26.2
Fair Competition 64.3
Growth Efficiency 90.5
Collection & Build 73.8
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 73.8 Development development Stored mean 73 · Standard deviation 8.8 · Range 26.2
Fair Competition 64.3
Growth Efficiency 90.5
Collection & Build 73.8
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 73.8 Engagement · Passion engagement-passionStored mean 66.3 · Standard deviation 3.8 · Range 11.9
Fair Competition 67.5
Growth Efficiency 73
Collection & Build 62.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 61.1 Fairness fairnessStored mean 63.1 · Standard deviation 2.7 · Range 7.1
Fair Competition 66.7
Growth Efficiency 64.3
Collection & Build 59.5
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 59.5 In-Game Balance in-game-balance Stored mean 63.1 · Standard deviation 2.7 · Range 7.1
Fair Competition 66.7
Growth Efficiency 64.3
Collection & Build 59.5
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 59.5 Governance governance Stored mean 63.1 · Standard deviation 2.7 · Range 7.1
Fair Competition 66.7
Growth Efficiency 64.3
Collection & Build 59.5
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 59.5 Inclusivity inclusivity Stored mean 63.1 · Standard deviation 2.7 · Range 7.1
Fair Competition 66.7
Growth Efficiency 64.3
Collection & Build 59.5
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 59.5 Stability stabilityStored mean 67.5 · Standard deviation 7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 59.5 Equilibrium equilibrium Stored mean 67.5 · Standard deviation 7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 59.5 Resilience resilience Stored mean 67.5 · Standard deviation 7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 59.5 Sustainability sustainability Stored mean 67.5 · Standard deviation 7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 59.5 Consistency consistencyStored mean 68.3 · Standard deviation 4 · Range 9.5
Fair Competition 71.4
Growth Efficiency 73.8
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3 Cohesion cohesion Stored mean 68.3 · Standard deviation 4 · Range 9.5
Fair Competition 71.4
Growth Efficiency 73.8
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3 Continuity continuity Stored mean 68.3 · Standard deviation 4 · Range 9.5
Fair Competition 71.4
Growth Efficiency 73.8
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3 Reliability reliability Stored mean 68.3 · Standard deviation 4 · Range 9.5
Fair Competition 71.4
Growth Efficiency 73.8
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3