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블리치: 소울 레조넌스

MPM

블리치: 소울 레조넌스 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

bleach-soul-resonance.json
SHA-256c718f59c37cc75960ca6af16b386070f9b0c869060ac23f3c83ee964c906952c

Game Offering

game-offering

저장된 평균 71.1 · 표준편차 3.5 · 범위 9.3

Fair Competition
66.5
Growth Efficiency
75.1
Collection & Build
75.8
Free Path
71.3
Light-Spend Convenience
67.4
Top-Ladder
70.7
Core core

저장된 평균 71.4 · 표준편차 4.7 · 범위 13.2

Fair Competition
72
Growth Efficiency
70.9
Collection & Build
77.8
Free Path
68.3
Light-Spend Convenience
64.6
Top-Ladder
75.1
Character character

저장된 평균 59.5 · 표준편차 2.6 · 범위 4.8

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
61.9

Personality personality

저장된 평균 61.9 · 표준편차 5.2 · 범위 9.5

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
66.7

Harmony harmony

저장된 평균 58.7 · 표준편차 2.5 · 범위 4.8

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
61.9

Friendliness friendliness

저장된 평균 57.9 · 표준편차 1.9 · 범위 4.8

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1
Graphic graphic

저장된 평균 83.3 · 표준편차 4.3 · 범위 11.1

Fair Competition
82.5
Growth Efficiency
87.3
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
76.2
Top-Ladder
87.3

Design design

저장된 평균 82.5 · 표준편차 4.9 · 범위 9.5

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
85.7

Quality quality

저장된 평균 84.9 · 표준편차 7 · 범위 14.3

Fair Competition
76.2
Growth Efficiency
90.5
Collection & Build
85.7
Free Path
90.5
Light-Spend Convenience
76.2
Top-Ladder
90.5

Motion motion

저장된 평균 82.5 · 표준편차 4.9 · 범위 9.5

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
85.7
Mechanics mechanics

저장된 평균 71.4 · 표준편차 8.8 · 범위 25.4

Fair Competition
71.4
Growth Efficiency
68.3
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
60.3
Top-Ladder
76.2

Variety variety

저장된 평균 77.8 · 표준편차 10.3 · 범위 28.6

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
95.2
Free Path
71.4
Light-Spend Convenience
66.7
Top-Ladder
81

Balance balance

저장된 평균 64.3 · 표준편차 9.4 · 범위 23.8

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
81
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
66.7

Dynamism dynamism

저장된 평균 72.2 · 표준편차 9.2 · 범위 23.8

Fair Competition
66.7
Growth Efficiency
76.2
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
81
System system

저장된 평균 76.9 · 표준편차 4.9 · 범위 13.8

Fair Competition
72
Growth Efficiency
85.7
Collection & Build
78.3
Free Path
77.2
Light-Spend Convenience
73
Top-Ladder
75.1
Growth Structure growth-structure

저장된 평균 82.3 · 표준편차 8.5 · 범위 25.4

Fair Competition
79.4
Growth Efficiency
96.8
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
79.4

Progression progression-structure

저장된 평균 85.7 · 표준편차 9 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
85.7

Advancement advancement

저장된 평균 83.3 · 표준편차 10.8 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
100
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Empowerment empowerment

저장된 평균 77.8 · 표준편차 11.9 · 범위 33.3

Fair Competition
81
Growth Efficiency
90.5
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
81
Economy economy

저장된 평균 75.1 · 표준편차 7.7 · 범위 22.2

Fair Competition
61.9
Growth Efficiency
84.1
Collection & Build
77.8
Free Path
79.4
Light-Spend Convenience
76.2
Top-Ladder
71.4

Balance economic-balance

저장된 평균 73.8 · 표준편차 14 · 범위 33.3

Fair Competition
52.4
Growth Efficiency
85.7
Collection & Build
66.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
66.7

Insufficiency insufficiency

저장된 평균 67.5 · 표준편차 11.8 · 범위 28.6

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
81

Supplement supplement

저장된 평균 84.1 · 표준편차 15 · 범위 33.3

Fair Competition
66.7
Growth Efficiency
100
Collection & Build
85.7
Free Path
100
Light-Spend Convenience
85.7
Top-Ladder
66.7
Content Structure content-structure

저장된 평균 73.3 · 표준편차 2.1 · 범위 4.8

Fair Competition
74.6
Growth Efficiency
76.2
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
74.6

Growth growth-content

저장된 평균 86.5 · 표준편차 7 · 범위 19

Fair Competition
81
Growth Efficiency
100
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
81

Competition competition-content

저장된 평균 58.7 · 표준편차 2.5 · 범위 4.8

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
61.9

Cooperation cooperation-content

저장된 평균 74.6 · 표준편차 4.9 · 범위 9.5

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81
Operation operation

저장된 평균 65.1 · 표준편차 5.7 · 범위 15.9

Fair Competition
55.6
Growth Efficiency
68.8
Collection & Build
71.4
Free Path
68.3
Light-Spend Convenience
64.6
Top-Ladder
61.9
Gacha gacha

저장된 평균 57.1 · 표준편차 3.5 · 범위 9.5

Fair Competition
54
Growth Efficiency
58.7
Collection & Build
61.9
Free Path
58.7
Light-Spend Convenience
52.4
Top-Ladder
57.1

Price price

저장된 평균 59.5 · 표준편차 5.8 · 범위 14.3

Fair Competition
47.6
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
61.9

Probability probability

저장된 평균 40.5 · 표준편차 2.6 · 범위 4.8

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
38.1
Free Path
42.9
Light-Spend Convenience
38.1
Top-Ladder
38.1

Reward Management reward-management

저장된 평균 71.4 · 표준편차 9 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4
Store store

저장된 평균 57.9 · 표준편차 9.2 · 범위 22.2

Fair Competition
44.4
Growth Efficiency
61.9
Collection & Build
66.7
Free Path
58.7
Light-Spend Convenience
66.7
Top-Ladder
49.2

Reasonableness reasonableness

저장된 평균 42.1 · 표준편차 3.6 · 범위 9.5

Fair Competition
38.1
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
42.9
Light-Spend Convenience
47.6
Top-Ladder
38.1

Timeliness timeliness

저장된 평균 65.1 · 표준편차 19.4 · 범위 42.9

Fair Competition
42.9
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
61.9
Light-Spend Convenience
85.7
Top-Ladder
42.9

Convenience convenience

저장된 평균 66.7 · 표준편차 7.4 · 범위 19

Fair Competition
52.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
66.7
Top-Ladder
66.7
Event event

저장된 평균 80.2 · 표준편차 7.6 · 범위 19

Fair Competition
68.3
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
87.3
Light-Spend Convenience
74.6
Top-Ladder
79.4

Comprehension comprehension

저장된 평균 81 · 표준편차 7.4 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
85.7

Involvement involvement

저장된 평균 78.6 · 표준편차 9.4 · 범위 19

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
66.7
Top-Ladder
81

Contribution contribution

저장된 평균 81 · 표준편차 9.5 · 범위 23.8

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
90.5
Light-Spend Convenience
85.7
Top-Ladder
71.4

Player Value

player-value

저장된 평균 75.9 · 표준편차 4 · 범위 10.8

Fair Competition
71.3
Growth Efficiency
79.4
Collection & Build
80.6
Free Path
77.6
Light-Spend Convenience
69.8
Top-Ladder
76.7
Experience · Time experience-time

저장된 평균 77.2 · 표준편차 5.9 · 범위 15.3

Fair Competition
67.2
Growth Efficiency
82.5
Collection & Build
81.5
Free Path
81.5
Light-Spend Convenience
74.1
Top-Ladder
76.7
Enjoyment enjoyment

저장된 평균 76.2 · 표준편차 6.2 · 범위 17.5

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
84.1
Free Path
77.8
Light-Spend Convenience
74.6
Top-Ladder
73

Excitement excitement

저장된 평균 77.8 · 표준편차 7.2 · 범위 19

Fair Competition
81
Growth Efficiency
85.7
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
66.7
Top-Ladder
81

Amusement amusement

저장된 평균 73 · 표준편차 15.3 · 범위 33.3

Fair Competition
52.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
57.1

Flow flow

저장된 평균 77.8 · 표준편차 7.8 · 범위 19

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
76.2
Light-Spend Convenience
71.4
Top-Ladder
81
Satisfaction satisfaction

저장된 평균 81 · 표준편차 5.3 · 범위 12.7

Fair Competition
73
Growth Efficiency
85.7
Collection & Build
84.1
Free Path
85.7
Light-Spend Convenience
76.2
Top-Ladder
81

Achievement achievement

저장된 평균 87.3 · 표준편차 9.8 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
95.2

Completion completion

저장된 평균 76.2 · 표준편차 9 · 범위 19

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
81
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
66.7

Reward reward

저장된 평균 79.4 · 표준편차 8.3 · 범위 19

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
81
Real Benefit real-benefit

저장된 평균 74.6 · 표준편차 7.2 · 범위 19

Fair Competition
61.9
Growth Efficiency
81
Collection & Build
76.2
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
76.2

Emotional Relief emotional-relief

저장된 평균 77 · 표준편차 14.3 · 범위 33.3

Fair Competition
52.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
66.7

Social Connection social-connection

저장된 평균 60.3 · 표준편차 12.7 · 범위 38.1

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
42.9
Top-Ladder
81

Economic Progress economic-progress

저장된 평균 86.5 · 표준편차 12.6 · 범위 33.3

Fair Competition
66.7
Growth Efficiency
100
Collection & Build
85.7
Free Path
100
Light-Spend Convenience
85.7
Top-Ladder
81
Needs · Money needs-money

저장된 평균 77.3 · 표준편차 9.6 · 범위 26.5

Fair Competition
80.4
Growth Efficiency
79.4
Collection & Build
84.1
Free Path
73
Light-Spend Convenience
60.3
Top-Ladder
86.8
Possession possession

저장된 평균 76.5 · 표준편차 14.6 · 범위 39.7

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
96.8
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
90.5

Collection collection

저장된 평균 69.8 · 표준편차 22.9 · 범위 57.1

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
100
Free Path
57.1
Light-Spend Convenience
42.9
Top-Ladder
95.2

Customization customization

저장된 평균 78.6 · 표준편차 15 · 범위 38.1

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
95.2
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
95.2

Accumulation accumulation

저장된 평균 81 · 표준편차 10.4 · 범위 28.6

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
81
Competition Needs competition-needs

저장된 평균 70.4 · 표준편차 14.6 · 범위 39.7

Fair Competition
84.1
Growth Efficiency
71.4
Collection & Build
69.8
Free Path
61.9
Light-Spend Convenience
47.6
Top-Ladder
87.3

Dominance dominance

저장된 평균 69.8 · 표준편차 6.5 · 범위 19

Fair Competition
76.2
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4

Aspiration aspiration

저장된 평균 76.2 · 표준편차 21.5 · 범위 52.4

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
81
Free Path
57.1
Light-Spend Convenience
42.9
Top-Ladder
95.2

Recognition recognition

저장된 평균 65.1 · 표준편차 19.2 · 범위 52.4

Fair Competition
81
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
42.9
Top-Ladder
95.2
Growth Needs growth-needs

저장된 평균 85.2 · 표준편차 6.2 · 범위 19

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
76.2
Top-Ladder
82.5

Progression progression-needs

저장된 평균 86.5 · 표준편차 7 · 범위 19

Fair Competition
81
Growth Efficiency
100
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
81

Mastery mastery

저장된 평균 82.5 · 표준편차 9.4 · 범위 23.8

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Development development

저장된 평균 86.5 · 표준편차 11.4 · 범위 28.6

Fair Competition
81
Growth Efficiency
100
Collection & Build
85.7
Free Path
100
Light-Spend Convenience
71.4
Top-Ladder
81
Engagement · Passion engagement-passion

저장된 평균 73.1 · 표준편차 5.3 · 범위 12.2

Fair Competition
66.1
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
78.3
Light-Spend Convenience
75.1
Top-Ladder
66.7
Fairness fairness

저장된 평균 69 · 표준편차 9.8 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
74.6
Collection & Build
73
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
57.1

In-Game Balance in-game-balance

저장된 평균 68.3 · 표준편차 7.8 · 범위 23.8

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
66.7

Governance governance

저장된 평균 61.9 · 표준편차 10.4 · 범위 19

Fair Competition
52.4
Growth Efficiency
71.4
Collection & Build
52.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
52.4

Inclusivity inclusivity

저장된 평균 77 · 표준편차 19.8 · 범위 47.6

Fair Competition
52.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
100
Light-Spend Convenience
85.7
Top-Ladder
52.4
Stability stability

저장된 평균 68.3 · 표준편차 4 · 범위 9.5

Fair Competition
65.1
Growth Efficiency
71.4
Collection & Build
68.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
61.9

Equilibrium equilibrium

저장된 평균 62.7 · 표준편차 9.7 · 범위 19

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
52.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
52.4

Resilience resilience

저장된 평균 69 · 표준편차 2.6 · 범위 4.8

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
66.7

Sustainability sustainability

저장된 평균 73 · 표준편차 6.5 · 범위 19

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
66.7
Consistency consistency

저장된 평균 82 · 표준편차 3.6 · 범위 11.1

Fair Competition
76.2
Growth Efficiency
82.5
Collection & Build
87.3
Free Path
82.5
Light-Spend Convenience
82.5
Top-Ladder
81

Cohesion cohesion

저장된 평균 76.2 · 표준편차 7.4 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Continuity continuity

저장된 평균 81 · 표준편차 7.4 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Reliability reliability

저장된 평균 88.9 · 표준편차 2.5 · 범위 4.8

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
90.5
Light-Spend Convenience
90.5
Top-Ladder
85.7