← Warcraft Rumble MPM
Warcraft Rumble · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 64.4 · Standard deviation 1.4 · Range 4.3
Fair Competition 63
Growth Efficiency 64.6
Collection & Build 65
Free Path 62.4
Light-Spend Convenience 65
Top-Ladder 66.8 Core coreStored mean 68.3 · Standard deviation 1.6 · Range 4.5
Fair Competition 67.2
Growth Efficiency 68.3
Collection & Build 70.1
Free Path 66.1
Light-Spend Convenience 67.5
Top-Ladder 70.6 Character characterStored mean 64.2 · Standard deviation 1.8 · Range 5.6
Fair Competition 61.1
Growth Efficiency 64.3
Collection & Build 66.7
Free Path 62.7
Light-Spend Convenience 65.1
Top-Ladder 65.1 Personality personality Stored mean 68.3 · Standard deviation 2.2 · Range 4.8
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Harmony harmony Stored mean 70.6 · Standard deviation 1.8 · Range 4.8
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Friendliness friendliness Stored mean 53.6 · Standard deviation 3.6 · Range 7.1
Fair Competition 50
Growth Efficiency 50
Collection & Build 57.1
Free Path 50
Light-Spend Convenience 57.1
Top-Ladder 57.1 Graphic graphicStored mean 69 · Standard deviation 2.2 · Range 6.3
Fair Competition 69.8
Growth Efficiency 66.7
Collection & Build 69.8
Free Path 68.3
Light-Spend Convenience 66.7
Top-Ladder 73 Design design Stored mean 74.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 81
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 71.4 Quality quality Stored mean 67.5 · Standard deviation 4.5 · Range 9.5
Fair Competition 73.8
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 73.8 Motion motion Stored mean 65.1 · Standard deviation 4.3 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 64.3
Top-Ladder 73.8 Mechanics mechanicsStored mean 71.7 · Standard deviation 2.4 · Range 6.3
Fair Competition 70.6
Growth Efficiency 73.8
Collection & Build 73.8
Free Path 67.5
Light-Spend Convenience 70.6
Top-Ladder 73.8 Variety variety Stored mean 79.4 · Standard deviation 3.5 · Range 9.5
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 81 Balance balance Stored mean 54.8 · Standard deviation 4.8 · Range 9.5
Fair Competition 50
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 50
Light-Spend Convenience 50
Top-Ladder 59.5 Dynamism dynamism Stored mean 81 · Standard deviation 0 · Range 0
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 System systemStored mean 66.5 · Standard deviation 1.8 · Range 5.8
Fair Competition 64
Growth Efficiency 66.1
Collection & Build 66.7
Free Path 65.1
Light-Spend Convenience 67.2
Top-Ladder 69.8 Growth Structure growth-structureStored mean 69.3 · Standard deviation 1.9 · Range 4.8
Fair Competition 65.9
Growth Efficiency 70.6
Collection & Build 70.6
Free Path 67.5
Light-Spend Convenience 70.6
Top-Ladder 70.6 Progression progression-structure Stored mean 81 · Standard deviation 0 · Range 0
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 Advancement advancement Stored mean 70.6 · Standard deviation 1.8 · Range 4.8
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Empowerment empowerment Stored mean 56.3 · Standard deviation 4.5 · Range 9.5
Fair Competition 50
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 50
Light-Spend Convenience 59.5
Top-Ladder 59.5 Economy economyStored mean 65.3 · Standard deviation 1.7 · Range 4.8
Fair Competition 65.1
Growth Efficiency 63.5
Collection & Build 63.5
Free Path 65.1
Light-Spend Convenience 66.7
Top-Ladder 68.3 Balance economic-balance Stored mean 68.3 · Standard deviation 2.2 · Range 4.8
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 71.4 Insufficiency insufficiency Stored mean 59.5 · Standard deviation 2.4 · Range 4.8
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 61.9 Supplement supplement Stored mean 68.3 · Standard deviation 2.2 · Range 4.8
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Content Structure content-structureStored mean 64.8 · Standard deviation 3 · Range 9.5
Fair Competition 61.1
Growth Efficiency 64.3
Collection & Build 65.9
Free Path 62.7
Light-Spend Convenience 64.3
Top-Ladder 70.6 Growth growth-content Stored mean 78.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 Competition competition-content Stored mean 46.8 · Standard deviation 7.1 · Range 23.8
Fair Competition 50
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 35.7
Light-Spend Convenience 45.2
Top-Ladder 59.5 Cooperation cooperation-content Stored mean 69 · Standard deviation 2.4 · Range 4.8
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 71.4 Operation operationStored mean 58.6 · Standard deviation 1.4 · Range 4.2
Fair Competition 57.7
Growth Efficiency 59.3
Collection & Build 58.2
Free Path 56.1
Light-Spend Convenience 60.3
Top-Ladder 59.8 Gacha gachaStored mean 58.7 · Standard deviation 1.8 · Range 4.8
Fair Competition 59.5
Growth Efficiency 61.1
Collection & Build 56.3
Free Path 56.3
Light-Spend Convenience 59.5
Top-Ladder 59.5 Price price Stored mean 56.3 · Standard deviation 4.5 · Range 9.5
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 50
Free Path 50
Light-Spend Convenience 59.5
Top-Ladder 59.5 Probability probability Stored mean 53.2 · Standard deviation 1.8 · Range 4.8
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 52.4 Reward Management reward-management Stored mean 66.7 · Standard deviation 0 · Range 0
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Store storeStored mean 56.9 · Standard deviation 3.4 · Range 11.1
Fair Competition 54.8
Growth Efficiency 56.3
Collection & Build 57.9
Free Path 51.6
Light-Spend Convenience 57.9
Top-Ladder 62.7 Reasonableness reasonableness Stored mean 58.7 · Standard deviation 4.3 · Range 14.3
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 50
Light-Spend Convenience 59.5
Top-Ladder 64.3 Timeliness timeliness Stored mean 49.2 · Standard deviation 5.1 · Range 14.3
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 59.5 Convenience convenience Stored mean 62.7 · Standard deviation 2.2 · Range 4.8
Fair Competition 59.5
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 64.3
Top-Ladder 64.3 Event eventStored mean 60.1 · Standard deviation 1.9 · Range 6.3
Fair Competition 58.7
Growth Efficiency 60.3
Collection & Build 60.3
Free Path 60.3
Light-Spend Convenience 63.5
Top-Ladder 57.1 Comprehension comprehension Stored mean 70.6 · Standard deviation 1.8 · Range 4.8
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Involvement involvement Stored mean 56.3 · Standard deviation 4.5 · Range 9.5
Fair Competition 50
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 50 Contribution contribution Stored mean 53.2 · Standard deviation 4.5 · Range 9.5
Fair Competition 59.5
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 59.5
Top-Ladder 50 Player Value player-valueStored mean 63.4 · Standard deviation 1.4 · Range 4.5
Fair Competition 61.4
Growth Efficiency 63.6
Collection & Build 63.8
Free Path 62.7
Light-Spend Convenience 63
Top-Ladder 65.9 Experience · Time experience-timeStored mean 67.2 · Standard deviation 2.2 · Range 6.9
Fair Competition 62.4
Growth Efficiency 67.7
Collection & Build 67.5
Free Path 67.7
Light-Spend Convenience 68.3
Top-Ladder 69.3 Enjoyment enjoymentStored mean 67.2 · Standard deviation 2 · Range 6.3
Fair Competition 63.5
Growth Efficiency 66.7
Collection & Build 69.8
Free Path 67.5
Light-Spend Convenience 69
Top-Ladder 66.7 Excitement excitement Stored mean 76.2 · Standard deviation 4.8 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Amusement amusement Stored mean 64.3 · Standard deviation 5.3 · Range 11.9
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 59.5 Flow flow Stored mean 61.1 · Standard deviation 2.2 · Range 4.8
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 64.3
Top-Ladder 59.5 Satisfaction satisfactionStored mean 70.8 · Standard deviation 3.8 · Range 11.1
Fair Competition 62.7
Growth Efficiency 70.6
Collection & Build 73
Free Path 73
Light-Spend Convenience 71.4
Top-Ladder 73.8 Achievement achievement Stored mean 80.2 · Standard deviation 4.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 85.7 Completion completion Stored mean 62.3 · Standard deviation 6.1 · Range 16.7
Fair Competition 50
Growth Efficiency 59.5
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 64.3 Reward reward Stored mean 69.8 · Standard deviation 2.2 · Range 4.8
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 71.4 Real Benefit real-benefitStored mean 63.5 · Standard deviation 2.7 · Range 7.9
Fair Competition 61.1
Growth Efficiency 65.9
Collection & Build 59.5
Free Path 62.7
Light-Spend Convenience 64.3
Top-Ladder 67.5 Emotional Relief emotional-relief Stored mean 53.2 · Standard deviation 4.5 · Range 9.5
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 59.5
Top-Ladder 59.5 Social Connection social-connection Stored mean 65.9 · Standard deviation 4.3 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 71.4 Economic Progress economic-progress Stored mean 71.4 · Standard deviation 4.8 · Range 14.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 71.4 Needs · Money needs-moneyStored mean 66.3 · Standard deviation 2.6 · Range 7.7
Fair Competition 65.3
Growth Efficiency 66.9
Collection & Build 66.4
Free Path 64
Light-Spend Convenience 63.8
Top-Ladder 71.4 Possession possessionStored mean 67.7 · Standard deviation 3.5 · Range 9.5
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 73
Free Path 67.5
Light-Spend Convenience 63.5
Top-Ladder 66.7 Collection collection Stored mean 67.5 · Standard deviation 4.5 · Range 11.9
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 66.7 Customization customization Stored mean 67.5 · Standard deviation 7.4 · Range 21.4
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 81
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 66.7 Accumulation accumulation Stored mean 68.3 · Standard deviation 2.2 · Range 4.8
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 66.7 Competition Needs competition-needsStored mean 62.4 · Standard deviation 5.4 · Range 16.7
Fair Competition 65.1
Growth Efficiency 61.1
Collection & Build 59.5
Free Path 56.3
Light-Spend Convenience 59.5
Top-Ladder 73 Dominance dominance Stored mean 54 · Standard deviation 7.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 52.4
Top-Ladder 66.7 Aspiration aspiration Stored mean 69 · Standard deviation 2.4 · Range 4.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 71.4 Recognition recognition Stored mean 64.3 · Standard deviation 7.9 · Range 21.4
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 81 Growth Needs growth-needsStored mean 68.8 · Standard deviation 2.7 · Range 7.9
Fair Competition 66.7
Growth Efficiency 68.3
Collection & Build 66.7
Free Path 68.3
Light-Spend Convenience 68.3
Top-Ladder 74.6 Progression progression-needs Stored mean 71.4 · Standard deviation 4.8 · Range 14.3
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Mastery mastery Stored mean 67.5 · Standard deviation 1.8 · Range 4.8
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 71.4 Development development Stored mean 67.5 · Standard deviation 1.8 · Range 4.8
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 71.4 Engagement · Passion engagement-passionStored mean 56.7 · Standard deviation 0.5 · Range 1.6
Fair Competition 56.3
Growth Efficiency 56.1
Collection & Build 57.7
Free Path 56.3
Light-Spend Convenience 56.9
Top-Ladder 56.9 Fairness fairnessStored mean 55.2 · Standard deviation 2.8 · Range 8.7
Fair Competition 56.3
Growth Efficiency 54
Collection & Build 57.1
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 58.7 In-Game Balance in-game-balance Stored mean 63.5 · Standard deviation 4.5 · Range 9.5
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 66.7 Governance governance Stored mean 54.8 · Standard deviation 4.8 · Range 9.5
Fair Competition 59.5
Growth Efficiency 50
Collection & Build 59.5
Free Path 50
Light-Spend Convenience 50
Top-Ladder 59.5 Inclusivity inclusivity Stored mean 47.2 · Standard deviation 5 · Range 14.3
Fair Competition 42.9
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 50 Stability stabilityStored mean 49.9 · Standard deviation 1.5 · Range 4
Fair Competition 50.8
Growth Efficiency 49.2
Collection & Build 50.8
Free Path 50.8
Light-Spend Convenience 50.8
Top-Ladder 46.8 Equilibrium equilibrium Stored mean 54.4 · Standard deviation 4.4 · Range 11.9
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 45.2 Resilience resilience Stored mean 45.2 · Standard deviation 0 · Range 0
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 45.2 Sustainability sustainability Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Consistency consistencyStored mean 65.1 · Standard deviation 1.8 · Range 6.3
Fair Competition 61.9
Growth Efficiency 65.1
Collection & Build 65.1
Free Path 68.3
Light-Spend Convenience 65.1
Top-Ladder 65.1 Cohesion cohesion Stored mean 65.9 · Standard deviation 3.5 · Range 9.5
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 73.8
Light-Spend Convenience 64.3
Top-Ladder 64.3 Continuity continuity Stored mean 61.9 · Standard deviation 4.8 · Range 9.5
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 57.1
Top-Ladder 57.1 Reliability reliability Stored mean 67.5 · Standard deviation 4.5 · Range 9.5
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 73.8
Top-Ladder 73.8