← Teamfight Tactics Mobile MPM
Teamfight Tactics Mobile · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 70.1 · Standard deviation 1.8 · Range 5.3
Fair Competition 69.6
Growth Efficiency 69
Collection & Build 68.3
Free Path 70.9
Light-Spend Convenience 73.5
Top-Ladder 69 Core coreStored mean 67.7 · Standard deviation 3.5 · Range 7.9
Fair Competition 63.5
Growth Efficiency 64.3
Collection & Build 70.6
Free Path 65.1
Light-Spend Convenience 71.4
Top-Ladder 71.4 Character characterStored mean 57.5 · Standard deviation 7.8 · Range 19
Fair Competition 52.4
Growth Efficiency 50
Collection & Build 66.7
Free Path 47.6
Light-Spend Convenience 66.7
Top-Ladder 61.9 Personality personality Stored mean 63.1 · Standard deviation 8.7 · Range 21.4
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 71.4 Harmony harmony Stored mean 47.6 · Standard deviation 6.7 · Range 14.3
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 42.9 Friendliness friendliness Stored mean 61.9 · Standard deviation 9.8 · Range 21.4
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 71.4 Graphic graphicStored mean 71.8 · Standard deviation 5.6 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 78.6 Design design Stored mean 90.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 100 Quality quality Stored mean 59.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Motion motion Stored mean 65.5 · Standard deviation 6.4 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Mechanics mechanicsStored mean 73.8 · Standard deviation 2.7 · Range 9.5
Fair Competition 73.8
Growth Efficiency 78.6
Collection & Build 69
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Variety variety Stored mean 83.3 · Standard deviation 7.9 · Range 21.4
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Balance balance Stored mean 59.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Dynamism dynamism Stored mean 78.6 · Standard deviation 7.1 · Range 21.4
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 System systemStored mean 71.4 · Standard deviation 5.2 · Range 13.5
Fair Competition 72.2
Growth Efficiency 78.6
Collection & Build 65.1
Free Path 77
Light-Spend Convenience 70.6
Top-Ladder 65.1 Growth Structure growth-structureStored mean 73.4 · Standard deviation 5.2 · Range 14.3
Fair Competition 73.8
Growth Efficiency 81
Collection & Build 66.7
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 66.7 Progression progression-structure Stored mean 78.6 · Standard deviation 13 · Range 35.7
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 64.3 Advancement advancement Stored mean 63.1 · Standard deviation 12.7 · Range 35.7
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 50 Empowerment empowerment Stored mean 78.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Economy economyStored mean 71.4 · Standard deviation 5.5 · Range 14.3
Fair Competition 71.4
Growth Efficiency 78.6
Collection & Build 69
Free Path 78.6
Light-Spend Convenience 66.7
Top-Ladder 64.3 Balance economic-balance Stored mean 69 · Standard deviation 6.7 · Range 14.3
Fair Competition 78.6
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 78.6
Light-Spend Convenience 64.3
Top-Ladder 64.3 Insufficiency insufficiency Stored mean 71.4 · Standard deviation 7.1 · Range 21.4
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 64.3 Supplement supplement Stored mean 73.8 · Standard deviation 8.9 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 64.3 Content Structure content-structureStored mean 69.4 · Standard deviation 6.1 · Range 16.7
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 59.5
Free Path 76.2
Light-Spend Convenience 69
Top-Ladder 64.3 Growth growth-content Stored mean 71.4 · Standard deviation 7.1 · Range 21.4
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 64.3 Competition competition-content Stored mean 71.4 · Standard deviation 7.1 · Range 21.4
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 64.3
Top-Ladder 71.4 Cooperation cooperation-content Stored mean 65.5 · Standard deviation 8.7 · Range 21.4
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 50
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 57.1 Operation operationStored mean 71 · Standard deviation 4.3 · Range 14.3
Fair Competition 73
Growth Efficiency 64.3
Collection & Build 69
Free Path 70.6
Light-Spend Convenience 78.6
Top-Ladder 70.6 Gacha gachaStored mean 73.8 · Standard deviation 6.6 · Range 19
Fair Competition 71.4
Growth Efficiency 61.9
Collection & Build 76.2
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 81 Price price Stored mean 71.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 85.7 Probability probability Stored mean 69 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Reward Management reward-management Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Store storeStored mean 70.6 · Standard deviation 6.4 · Range 19
Fair Competition 76.2
Growth Efficiency 61.9
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 66.7 Reasonableness reasonableness Stored mean 71.4 · Standard deviation 8.2 · Range 28.6
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Timeliness timeliness Stored mean 69 · Standard deviation 9.8 · Range 28.6
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 57.1 Convenience convenience Stored mean 71.4 · Standard deviation 8.2 · Range 28.6
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Event eventStored mean 68.7 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 69
Collection & Build 64.3
Free Path 69
Light-Spend Convenience 73.8
Top-Ladder 64.3 Comprehension comprehension Stored mean 71.4 · Standard deviation 7.1 · Range 21.4
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 64.3 Involvement involvement Stored mean 63.1 · Standard deviation 4.9 · Range 14.3
Fair Competition 64.3
Growth Efficiency 57.1
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 64.3 Contribution contribution Stored mean 71.4 · Standard deviation 7.1 · Range 14.3
Fair Competition 78.6
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 64.3 Player Value player-valueStored mean 71.6 · Standard deviation 2.6 · Range 8.1
Fair Competition 67.3
Growth Efficiency 72
Collection & Build 70.4
Free Path 70.5
Light-Spend Convenience 75.4
Top-Ladder 74.1 Experience · Time experience-timeStored mean 68.9 · Standard deviation 4.4 · Range 14.3
Fair Competition 62.7
Growth Efficiency 70.6
Collection & Build 67.5
Free Path 69
Light-Spend Convenience 77
Top-Ladder 66.7 Enjoyment enjoymentStored mean 64.3 · Standard deviation 7.4 · Range 19
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 54.8
Free Path 69
Light-Spend Convenience 73.8
Top-Ladder 57.1 Excitement excitement Stored mean 73.8 · Standard deviation 9.8 · Range 21.4
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 78.6 Amusement amusement Stored mean 48.8 · Standard deviation 12.7 · Range 35.7
Fair Competition 35.7
Growth Efficiency 42.9
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 35.7 Flow flow Stored mean 70.2 · Standard deviation 15.7 · Range 35.7
Fair Competition 57.1
Growth Efficiency 85.7
Collection & Build 50
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 57.1 Satisfaction satisfactionStored mean 77.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 76.2 Achievement achievement Stored mean 83.3 · Standard deviation 8.9 · Range 28.6
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 78.6
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 78.6 Completion completion Stored mean 70.2 · Standard deviation 4.9 · Range 14.3
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 78.6
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 64.3 Reward reward Stored mean 79.8 · Standard deviation 8.7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Real Benefit real-benefitStored mean 64.7 · Standard deviation 7.1 · Range 21.4
Fair Competition 57.1
Growth Efficiency 54.8
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 76.2
Top-Ladder 66.7 Emotional Relief emotional-relief Stored mean 57.1 · Standard deviation 16 · Range 42.9
Fair Competition 42.9
Growth Efficiency 50
Collection & Build 50
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 42.9 Social Connection social-connection Stored mean 53.6 · Standard deviation 5.5 · Range 14.3
Fair Competition 57.1
Growth Efficiency 42.9
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Economic Progress economic-progress Stored mean 83.3 · Standard deviation 12.8 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 100
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 100 Needs · Money needs-moneyStored mean 75.8 · Standard deviation 4.7 · Range 15.1
Fair Competition 72.2
Growth Efficiency 77
Collection & Build 75.4
Free Path 69.8
Light-Spend Convenience 75.4
Top-Ladder 84.9 Possession possessionStored mean 72.2 · Standard deviation 18.6 · Range 50
Fair Competition 45.2
Growth Efficiency 61.9
Collection & Build 95.2
Free Path 59.5
Light-Spend Convenience 76.2
Top-Ladder 95.2 Collection collection Stored mean 69 · Standard deviation 24.3 · Range 64.3
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 100
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 100 Customization customization Stored mean 75 · Standard deviation 21.3 · Range 50
Fair Competition 50
Growth Efficiency 50
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 85.7
Top-Ladder 100 Accumulation accumulation Stored mean 72.6 · Standard deviation 14.5 · Range 35.7
Fair Competition 50
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 85.7 Competition Needs competition-needsStored mean 74.6 · Standard deviation 9.6 · Range 28.6
Fair Competition 83.3
Growth Efficiency 73.8
Collection & Build 61.9
Free Path 69
Light-Spend Convenience 69
Top-Ladder 90.5 Dominance dominance Stored mean 81 · Standard deviation 7.9 · Range 21.4
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 78.6
Top-Ladder 85.7 Aspiration aspiration Stored mean 77.4 · Standard deviation 19.5 · Range 50
Fair Competition 100
Growth Efficiency 85.7
Collection & Build 50
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 100 Recognition recognition Stored mean 65.5 · Standard deviation 12.7 · Range 35.7
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 85.7 Growth Needs growth-needsStored mean 80.6 · Standard deviation 9.5 · Range 26.2
Fair Competition 88.1
Growth Efficiency 95.2
Collection & Build 69
Free Path 81
Light-Spend Convenience 81
Top-Ladder 69 Progression progression-needs Stored mean 78.6 · Standard deviation 13 · Range 35.7
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 64.3 Mastery mastery Stored mean 83.3 · Standard deviation 13.5 · Range 35.7
Fair Competition 100
Growth Efficiency 100
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 78.6 Development development Stored mean 79.8 · Standard deviation 7.6 · Range 21.4
Fair Competition 78.6
Growth Efficiency 85.7
Collection & Build 78.6
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 64.3 Engagement · Passion engagement-passionStored mean 70.1 · Standard deviation 2.5 · Range 6.9
Fair Competition 66.9
Growth Efficiency 68.3
Collection & Build 68.3
Free Path 72.8
Light-Spend Convenience 73.8
Top-Ladder 70.6 Fairness fairnessStored mean 65.9 · Standard deviation 2.7 · Range 8.7
Fair Competition 65.1
Growth Efficiency 64.3
Collection & Build 61.9
Free Path 70.6
Light-Spend Convenience 66.7
Top-Ladder 66.7 In-Game Balance in-game-balance Stored mean 58.7 · Standard deviation 3.3 · Range 7.1
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 61.9
Light-Spend Convenience 54.8
Top-Ladder 61.9 Governance governance Stored mean 72.6 · Standard deviation 4.9 · Range 14.3
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 71.4 Inclusivity inclusivity Stored mean 66.3 · Standard deviation 3.5 · Range 11.9
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 66.7 Stability stabilityStored mean 71 · Standard deviation 4 · Range 9.5
Fair Competition 71.4
Growth Efficiency 69
Collection & Build 66.7
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 66.7 Equilibrium equilibrium Stored mean 65.5 · Standard deviation 6.4 · Range 14.3
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 57.1 Resilience resilience Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Sustainability sustainability Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Consistency consistencyStored mean 73.4 · Standard deviation 5 · Range 14.3
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 71.4
Light-Spend Convenience 78.6
Top-Ladder 78.6 Cohesion cohesion Stored mean 88.1 · Standard deviation 8.9 · Range 21.4
Fair Competition 85.7
Growth Efficiency 78.6
Collection & Build 100
Free Path 78.6
Light-Spend Convenience 85.7
Top-Ladder 100 Continuity continuity Stored mean 70.2 · Standard deviation 8.7 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Reliability reliability Stored mean 61.9 · Standard deviation 5.3 · Range 14.3
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3