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Sonic Rumble

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Sonic Rumble · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

sonic-rumble.json
SHA-25652db7391537de72ad9932c9b90e9cf25f1fce0a435d1e936f28d8bbe1f8541c0

Game Offering

game-offering

Stored mean 68.9 · Standard deviation 3.2 · Range 9.7

Fair Competition
69
Growth Efficiency
71.4
Collection & Build
73.7
Free Path
64
Light-Spend Convenience
66.3
Top-Ladder
68.8
Core core

Stored mean 70.5 · Standard deviation 2.6 · Range 7.4

Fair Competition
72
Growth Efficiency
73
Collection & Build
73
Free Path
69.8
Light-Spend Convenience
65.6
Top-Ladder
69.3
Character character

Stored mean 58.5 · Standard deviation 1.9 · Range 4.8

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
60.3
Light-Spend Convenience
57.1
Top-Ladder
57.1

Personality personality

Stored mean 71.4 · Standard deviation 0 · Range 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Harmony harmony

Stored mean 44.4 · Standard deviation 3.5 · Range 9.5

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
52.4
Light-Spend Convenience
42.9
Top-Ladder
42.9

Friendliness friendliness

Stored mean 59.5 · Standard deviation 5.3 · Range 14.3

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1
Graphic graphic

Stored mean 85.2 · Standard deviation 3 · Range 6.3

Fair Competition
87.3
Growth Efficiency
87.3
Collection & Build
87.3
Free Path
81
Light-Spend Convenience
81
Top-Ladder
87.3

Design design

Stored mean 90.5 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
100

Quality quality

Stored mean 88.9 · Standard deviation 2.2 · Range 4.8

Fair Competition
90.5
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
90.5

Motion motion

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Mechanics mechanics

Stored mean 67.7 · Standard deviation 5.2 · Range 15.9

Fair Competition
71.4
Growth Efficiency
74.6
Collection & Build
69.8
Free Path
68.3
Light-Spend Convenience
58.7
Top-Ladder
63.5

Variety variety

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
81
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
66.7
Top-Ladder
66.7

Balance balance

Stored mean 67.5 · Standard deviation 5.1 · Range 14.3

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
57.1
Top-Ladder
71.4

Dynamism dynamism

Stored mean 59.5 · Standard deviation 7.1 · Range 19

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
52.4
Top-Ladder
52.4
System system

Stored mean 67.3 · Standard deviation 3.9 · Range 12.7

Fair Competition
68.8
Growth Efficiency
73
Collection & Build
69.3
Free Path
66.1
Light-Spend Convenience
60.3
Top-Ladder
66.1
Growth Structure growth-structure

Stored mean 70.1 · Standard deviation 8.6 · Range 27

Fair Competition
76.2
Growth Efficiency
84.1
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
57.1
Top-Ladder
65.1

Progression progression-structure

Stored mean 66.7 · Standard deviation 8.2 · Range 28.6

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
52.4
Top-Ladder
66.7

Advancement advancement

Stored mean 75.4 · Standard deviation 9.3 · Range 23.8

Fair Competition
81
Growth Efficiency
90.5
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
66.7

Empowerment empowerment

Stored mean 68.3 · Standard deviation 10.2 · Range 28.6

Fair Competition
81
Growth Efficiency
81
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
52.4
Top-Ladder
61.9
Economy economy

Stored mean 66.1 · Standard deviation 5.5 · Range 17.5

Fair Competition
63.5
Growth Efficiency
65.1
Collection & Build
76.2
Free Path
63.5
Light-Spend Convenience
58.7
Top-Ladder
69.8

Balance economic-balance

Stored mean 51.6 · Standard deviation 9.3 · Range 28.6

Fair Competition
52.4
Growth Efficiency
42.9
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
38.1
Top-Ladder
57.1

Insufficiency insufficiency

Stored mean 61.1 · Standard deviation 9.3 · Range 23.8

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
76.2
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
66.7

Supplement supplement

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7
Content Structure content-structure

Stored mean 65.6 · Standard deviation 3.1 · Range 9.5

Fair Competition
66.7
Growth Efficiency
69.8
Collection & Build
60.3
Free Path
68.3
Light-Spend Convenience
65.1
Top-Ladder
63.5

Growth growth-content

Stored mean 71.4 · Standard deviation 6.7 · Range 14.3

Fair Competition
81
Growth Efficiency
81
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
66.7

Competition competition-content

Stored mean 70.6 · Standard deviation 1.8 · Range 4.8

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Cooperation cooperation-content

Stored mean 54.8 · Standard deviation 7.1 · Range 23.8

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
42.9
Free Path
66.7
Light-Spend Convenience
57.1
Top-Ladder
52.4
Operation operation

Stored mean 68.9 · Standard deviation 7 · Range 22.8

Fair Competition
66.1
Growth Efficiency
68.3
Collection & Build
78.8
Free Path
56.1
Light-Spend Convenience
73
Top-Ladder
70.9
Gacha gacha

Stored mean 60.6 · Standard deviation 8.6 · Range 27

Fair Competition
57.1
Growth Efficiency
54
Collection & Build
76.2
Free Path
49.2
Light-Spend Convenience
63.5
Top-Ladder
63.5

Price price

Stored mean 65.1 · Standard deviation 17.5 · Range 52.4

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
90.5
Free Path
38.1
Light-Spend Convenience
76.2
Top-Ladder
76.2

Probability probability

Stored mean 42.9 · Standard deviation 4.8 · Range 14.3

Fair Competition
42.9
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
42.9
Top-Ladder
42.9

Reward Management reward-management

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Store store

Stored mean 73.5 · Standard deviation 9.6 · Range 30.2

Fair Competition
69.8
Growth Efficiency
69.8
Collection & Build
81
Free Path
57.1
Light-Spend Convenience
87.3
Top-Ladder
76.2

Reasonableness reasonableness

Stored mean 57.9 · Standard deviation 12.7 · Range 33.3

Fair Competition
57.1
Growth Efficiency
42.9
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
76.2
Top-Ladder
57.1

Timeliness timeliness

Stored mean 77 · Standard deviation 11.1 · Range 28.6

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
85.7
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
85.7

Convenience convenience

Stored mean 85.7 · Standard deviation 8.2 · Range 28.6

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
100
Top-Ladder
85.7
Event event

Stored mean 72.5 · Standard deviation 6.5 · Range 19

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
79.4
Free Path
61.9
Light-Spend Convenience
68.3
Top-Ladder
73

Comprehension comprehension

Stored mean 71.4 · Standard deviation 6.7 · Range 14.3

Fair Competition
81
Growth Efficiency
81
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
66.7

Involvement involvement

Stored mean 72.2 · Standard deviation 8 · Range 19

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
66.7

Contribution contribution

Stored mean 73.8 · Standard deviation 11.9 · Range 33.3

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Player Value

player-value

Stored mean 69.5 · Standard deviation 4.8 · Range 13.8

Fair Competition
71.3
Growth Efficiency
73.7
Collection & Build
73.7
Free Path
66.8
Light-Spend Convenience
60
Top-Ladder
71.3
Experience · Time experience-time

Stored mean 63.2 · Standard deviation 3.8 · Range 10.6

Fair Competition
60.8
Growth Efficiency
70.4
Collection & Build
66.1
Free Path
61.4
Light-Spend Convenience
60.8
Top-Ladder
59.8
Enjoyment enjoyment

Stored mean 57.7 · Standard deviation 4.8 · Range 14.3

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
58.7
Light-Spend Convenience
58.7
Top-Ladder
47.6

Excitement excitement

Stored mean 57.1 · Standard deviation 12.6 · Range 38.1

Fair Competition
76.2
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
38.1
Top-Ladder
47.6

Amusement amusement

Stored mean 72.2 · Standard deviation 14.9 · Range 33.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Flow flow

Stored mean 43.7 · Standard deviation 11.5 · Range 33.3

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
38.1
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
23.8
Satisfaction satisfaction

Stored mean 62.7 · Standard deviation 8.9 · Range 28.6

Fair Competition
66.7
Growth Efficiency
76.2
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
47.6
Top-Ladder
61.9

Achievement achievement

Stored mean 71.4 · Standard deviation 13.5 · Range 42.9

Fair Competition
81
Growth Efficiency
95.2
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
52.4
Top-Ladder
66.7

Completion completion

Stored mean 50 · Standard deviation 5.3 · Range 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
38.1
Top-Ladder
52.4

Reward reward

Stored mean 66.7 · Standard deviation 11.7 · Range 28.6

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
66.7
Real Benefit real-benefit

Stored mean 69.3 · Standard deviation 7.7 · Range 23.8

Fair Competition
54
Growth Efficiency
77.8
Collection & Build
69.8
Free Path
68.3
Light-Spend Convenience
76.2
Top-Ladder
69.8

Emotional Relief emotional-relief

Stored mean 70.6 · Standard deviation 15.9 · Range 47.6

Fair Competition
38.1
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4

Social Connection social-connection

Stored mean 53.2 · Standard deviation 8.4 · Range 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
38.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
52.4

Economic Progress economic-progress

Stored mean 84.1 · Standard deviation 7.1 · Range 23.8

Fair Competition
71.4
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
85.7
Needs · Money needs-money

Stored mean 70.8 · Standard deviation 10.1 · Range 28

Fair Competition
77.8
Growth Efficiency
77.8
Collection & Build
75.7
Free Path
67.2
Light-Spend Convenience
49.7
Top-Ladder
76.7
Possession possession

Stored mean 68.8 · Standard deviation 16 · Range 52.4

Fair Competition
61.9
Growth Efficiency
66.7
Collection & Build
95.2
Free Path
66.7
Light-Spend Convenience
42.9
Top-Ladder
79.4

Collection collection

Stored mean 65.9 · Standard deviation 21.2 · Range 61.9

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
100
Free Path
66.7
Light-Spend Convenience
38.1
Top-Ladder
85.7

Customization customization

Stored mean 68.3 · Standard deviation 20.3 · Range 61.9

Fair Competition
66.7
Growth Efficiency
52.4
Collection & Build
100
Free Path
66.7
Light-Spend Convenience
38.1
Top-Ladder
85.7

Accumulation accumulation

Stored mean 72.2 · Standard deviation 14.1 · Range 42.9

Fair Competition
66.7
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
52.4
Top-Ladder
66.7
Competition Needs competition-needs

Stored mean 67.7 · Standard deviation 14.3 · Range 36.5

Fair Competition
85.7
Growth Efficiency
76.2
Collection & Build
54
Free Path
58.7
Light-Spend Convenience
49.2
Top-Ladder
82.5

Dominance dominance

Stored mean 77 · Standard deviation 5.8 · Range 14.3

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Aspiration aspiration

Stored mean 66.7 · Standard deviation 20.2 · Range 57.1

Fair Competition
95.2
Growth Efficiency
81
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
38.1
Top-Ladder
81

Recognition recognition

Stored mean 59.5 · Standard deviation 18 · Range 42.9

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
38.1
Free Path
52.4
Light-Spend Convenience
38.1
Top-Ladder
81
Growth Needs growth-needs

Stored mean 75.9 · Standard deviation 11 · Range 33.3

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
77.8
Free Path
76.2
Light-Spend Convenience
57.1
Top-Ladder
68.3

Progression progression-needs

Stored mean 71.4 · Standard deviation 13.5 · Range 42.9

Fair Competition
81
Growth Efficiency
95.2
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
52.4
Top-Ladder
66.7

Mastery mastery

Stored mean 76.2 · Standard deviation 13.5 · Range 42.9

Fair Competition
81
Growth Efficiency
95.2
Collection & Build
81
Free Path
81
Light-Spend Convenience
52.4
Top-Ladder
66.7

Development development

Stored mean 80.2 · Standard deviation 9.3 · Range 28.6

Fair Competition
95.2
Growth Efficiency
81
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
66.7
Top-Ladder
71.4
Engagement · Passion engagement-passion

Stored mean 74.3 · Standard deviation 3.3 · Range 10.1

Fair Competition
75.1
Growth Efficiency
73
Collection & Build
79.4
Free Path
72
Light-Spend Convenience
69.3
Top-Ladder
77.2
Fairness fairness

Stored mean 73 · Standard deviation 4.4 · Range 14.3

Fair Competition
73
Growth Efficiency
66.7
Collection & Build
81
Free Path
73
Light-Spend Convenience
69.8
Top-Ladder
74.6

In-Game Balance in-game-balance

Stored mean 65.1 · Standard deviation 5.9 · Range 19

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
52.4
Top-Ladder
66.7

Governance governance

Stored mean 77 · Standard deviation 8.9 · Range 19

Fair Competition
85.7
Growth Efficiency
66.7
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
85.7

Inclusivity inclusivity

Stored mean 77 · Standard deviation 8.9 · Range 19

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4
Stability stability

Stored mean 68.3 · Standard deviation 4.5 · Range 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
71.4

Equilibrium equilibrium

Stored mean 61.9 · Standard deviation 6.7 · Range 14.3

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
66.7

Resilience resilience

Stored mean 61.9 · Standard deviation 0 · Range 0

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
61.9

Sustainability sustainability

Stored mean 81 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Consistency consistency

Stored mean 81.7 · Standard deviation 3.3 · Range 9.5

Fair Competition
81
Growth Efficiency
81
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
76.2
Top-Ladder
85.7

Cohesion cohesion

Stored mean 90.5 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
100

Continuity continuity

Stored mean 64.3 · Standard deviation 5.3 · Range 14.3

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
52.4
Top-Ladder
66.7

Reliability reliability

Stored mean 90.5 · Standard deviation 0 · Range 0

Fair Competition
90.5
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
90.5
Light-Spend Convenience
90.5
Top-Ladder
90.5