← Sonic Rumble MPM
Sonic Rumble · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-08-11 · sonic-rumble sonic-rumble.json Copy source JSONSHA-256 52db7391537de72ad9932c9b90e9cf25f1fce0a435d1e936f28d8bbe1f8541c0Game Offering game-offeringStored mean 68.9 · Standard deviation 3.2 · Range 9.7
Fair Competition 69
Growth Efficiency 71.4
Collection & Build 73.7
Free Path 64
Light-Spend Convenience 66.3
Top-Ladder 68.8 Core coreStored mean 70.5 · Standard deviation 2.6 · Range 7.4
Fair Competition 72
Growth Efficiency 73
Collection & Build 73
Free Path 69.8
Light-Spend Convenience 65.6
Top-Ladder 69.3 Character characterStored mean 58.5 · Standard deviation 1.9 · Range 4.8
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 60.3
Light-Spend Convenience 57.1
Top-Ladder 57.1 Personality personality Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Harmony harmony Stored mean 44.4 · Standard deviation 3.5 · Range 9.5
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 52.4
Light-Spend Convenience 42.9
Top-Ladder 42.9 Friendliness friendliness Stored mean 59.5 · Standard deviation 5.3 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Graphic graphicStored mean 85.2 · Standard deviation 3 · Range 6.3
Fair Competition 87.3
Growth Efficiency 87.3
Collection & Build 87.3
Free Path 81
Light-Spend Convenience 81
Top-Ladder 87.3 Design design Stored mean 90.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 100 Quality quality Stored mean 88.9 · Standard deviation 2.2 · Range 4.8
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 90.5 Motion motion Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Mechanics mechanicsStored mean 67.7 · Standard deviation 5.2 · Range 15.9
Fair Competition 71.4
Growth Efficiency 74.6
Collection & Build 69.8
Free Path 68.3
Light-Spend Convenience 58.7
Top-Ladder 63.5 Variety variety Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 66.7
Top-Ladder 66.7 Balance balance Stored mean 67.5 · Standard deviation 5.1 · Range 14.3
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 57.1
Top-Ladder 71.4 Dynamism dynamism Stored mean 59.5 · Standard deviation 7.1 · Range 19
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 52.4
Top-Ladder 52.4 System systemStored mean 67.3 · Standard deviation 3.9 · Range 12.7
Fair Competition 68.8
Growth Efficiency 73
Collection & Build 69.3
Free Path 66.1
Light-Spend Convenience 60.3
Top-Ladder 66.1 Growth Structure growth-structureStored mean 70.1 · Standard deviation 8.6 · Range 27
Fair Competition 76.2
Growth Efficiency 84.1
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 57.1
Top-Ladder 65.1 Progression progression-structure Stored mean 66.7 · Standard deviation 8.2 · Range 28.6
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 66.7 Advancement advancement Stored mean 75.4 · Standard deviation 9.3 · Range 23.8
Fair Competition 81
Growth Efficiency 90.5
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Empowerment empowerment Stored mean 68.3 · Standard deviation 10.2 · Range 28.6
Fair Competition 81
Growth Efficiency 81
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 61.9 Economy economyStored mean 66.1 · Standard deviation 5.5 · Range 17.5
Fair Competition 63.5
Growth Efficiency 65.1
Collection & Build 76.2
Free Path 63.5
Light-Spend Convenience 58.7
Top-Ladder 69.8 Balance economic-balance Stored mean 51.6 · Standard deviation 9.3 · Range 28.6
Fair Competition 52.4
Growth Efficiency 42.9
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 38.1
Top-Ladder 57.1 Insufficiency insufficiency Stored mean 61.1 · Standard deviation 9.3 · Range 23.8
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 76.2
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 66.7 Supplement supplement Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Content Structure content-structureStored mean 65.6 · Standard deviation 3.1 · Range 9.5
Fair Competition 66.7
Growth Efficiency 69.8
Collection & Build 60.3
Free Path 68.3
Light-Spend Convenience 65.1
Top-Ladder 63.5 Growth growth-content Stored mean 71.4 · Standard deviation 6.7 · Range 14.3
Fair Competition 81
Growth Efficiency 81
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Competition competition-content Stored mean 70.6 · Standard deviation 1.8 · Range 4.8
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Cooperation cooperation-content Stored mean 54.8 · Standard deviation 7.1 · Range 23.8
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 42.9
Free Path 66.7
Light-Spend Convenience 57.1
Top-Ladder 52.4 Operation operationStored mean 68.9 · Standard deviation 7 · Range 22.8
Fair Competition 66.1
Growth Efficiency 68.3
Collection & Build 78.8
Free Path 56.1
Light-Spend Convenience 73
Top-Ladder 70.9 Gacha gachaStored mean 60.6 · Standard deviation 8.6 · Range 27
Fair Competition 57.1
Growth Efficiency 54
Collection & Build 76.2
Free Path 49.2
Light-Spend Convenience 63.5
Top-Ladder 63.5 Price price Stored mean 65.1 · Standard deviation 17.5 · Range 52.4
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 90.5
Free Path 38.1
Light-Spend Convenience 76.2
Top-Ladder 76.2 Probability probability Stored mean 42.9 · Standard deviation 4.8 · Range 14.3
Fair Competition 42.9
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 42.9
Top-Ladder 42.9 Reward Management reward-management Stored mean 73.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Store storeStored mean 73.5 · Standard deviation 9.6 · Range 30.2
Fair Competition 69.8
Growth Efficiency 69.8
Collection & Build 81
Free Path 57.1
Light-Spend Convenience 87.3
Top-Ladder 76.2 Reasonableness reasonableness Stored mean 57.9 · Standard deviation 12.7 · Range 33.3
Fair Competition 57.1
Growth Efficiency 42.9
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 76.2
Top-Ladder 57.1 Timeliness timeliness Stored mean 77 · Standard deviation 11.1 · Range 28.6
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 85.7 Convenience convenience Stored mean 85.7 · Standard deviation 8.2 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 100
Top-Ladder 85.7 Event eventStored mean 72.5 · Standard deviation 6.5 · Range 19
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 79.4
Free Path 61.9
Light-Spend Convenience 68.3
Top-Ladder 73 Comprehension comprehension Stored mean 71.4 · Standard deviation 6.7 · Range 14.3
Fair Competition 81
Growth Efficiency 81
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Involvement involvement Stored mean 72.2 · Standard deviation 8 · Range 19
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 85.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Contribution contribution Stored mean 73.8 · Standard deviation 11.9 · Range 33.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Player Value player-valueStored mean 69.5 · Standard deviation 4.8 · Range 13.8
Fair Competition 71.3
Growth Efficiency 73.7
Collection & Build 73.7
Free Path 66.8
Light-Spend Convenience 60
Top-Ladder 71.3 Experience · Time experience-timeStored mean 63.2 · Standard deviation 3.8 · Range 10.6
Fair Competition 60.8
Growth Efficiency 70.4
Collection & Build 66.1
Free Path 61.4
Light-Spend Convenience 60.8
Top-Ladder 59.8 Enjoyment enjoymentStored mean 57.7 · Standard deviation 4.8 · Range 14.3
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 58.7
Light-Spend Convenience 58.7
Top-Ladder 47.6 Excitement excitement Stored mean 57.1 · Standard deviation 12.6 · Range 38.1
Fair Competition 76.2
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 38.1
Top-Ladder 47.6 Amusement amusement Stored mean 72.2 · Standard deviation 14.9 · Range 33.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Flow flow Stored mean 43.7 · Standard deviation 11.5 · Range 33.3
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 38.1
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 23.8 Satisfaction satisfactionStored mean 62.7 · Standard deviation 8.9 · Range 28.6
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 47.6
Top-Ladder 61.9 Achievement achievement Stored mean 71.4 · Standard deviation 13.5 · Range 42.9
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 66.7 Completion completion Stored mean 50 · Standard deviation 5.3 · Range 14.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 38.1
Top-Ladder 52.4 Reward reward Stored mean 66.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 66.7 Real Benefit real-benefitStored mean 69.3 · Standard deviation 7.7 · Range 23.8
Fair Competition 54
Growth Efficiency 77.8
Collection & Build 69.8
Free Path 68.3
Light-Spend Convenience 76.2
Top-Ladder 69.8 Emotional Relief emotional-relief Stored mean 70.6 · Standard deviation 15.9 · Range 47.6
Fair Competition 38.1
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Social Connection social-connection Stored mean 53.2 · Standard deviation 8.4 · Range 28.6
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 38.1
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 52.4 Economic Progress economic-progress Stored mean 84.1 · Standard deviation 7.1 · Range 23.8
Fair Competition 71.4
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 85.7 Needs · Money needs-moneyStored mean 70.8 · Standard deviation 10.1 · Range 28
Fair Competition 77.8
Growth Efficiency 77.8
Collection & Build 75.7
Free Path 67.2
Light-Spend Convenience 49.7
Top-Ladder 76.7 Possession possessionStored mean 68.8 · Standard deviation 16 · Range 52.4
Fair Competition 61.9
Growth Efficiency 66.7
Collection & Build 95.2
Free Path 66.7
Light-Spend Convenience 42.9
Top-Ladder 79.4 Collection collection Stored mean 65.9 · Standard deviation 21.2 · Range 61.9
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 100
Free Path 66.7
Light-Spend Convenience 38.1
Top-Ladder 85.7 Customization customization Stored mean 68.3 · Standard deviation 20.3 · Range 61.9
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 100
Free Path 66.7
Light-Spend Convenience 38.1
Top-Ladder 85.7 Accumulation accumulation Stored mean 72.2 · Standard deviation 14.1 · Range 42.9
Fair Competition 66.7
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 66.7 Competition Needs competition-needsStored mean 67.7 · Standard deviation 14.3 · Range 36.5
Fair Competition 85.7
Growth Efficiency 76.2
Collection & Build 54
Free Path 58.7
Light-Spend Convenience 49.2
Top-Ladder 82.5 Dominance dominance Stored mean 77 · Standard deviation 5.8 · Range 14.3
Fair Competition 81
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Aspiration aspiration Stored mean 66.7 · Standard deviation 20.2 · Range 57.1
Fair Competition 95.2
Growth Efficiency 81
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 38.1
Top-Ladder 81 Recognition recognition Stored mean 59.5 · Standard deviation 18 · Range 42.9
Fair Competition 81
Growth Efficiency 66.7
Collection & Build 38.1
Free Path 52.4
Light-Spend Convenience 38.1
Top-Ladder 81 Growth Needs growth-needsStored mean 75.9 · Standard deviation 11 · Range 33.3
Fair Competition 85.7
Growth Efficiency 90.5
Collection & Build 77.8
Free Path 76.2
Light-Spend Convenience 57.1
Top-Ladder 68.3 Progression progression-needs Stored mean 71.4 · Standard deviation 13.5 · Range 42.9
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 66.7 Mastery mastery Stored mean 76.2 · Standard deviation 13.5 · Range 42.9
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 81
Free Path 81
Light-Spend Convenience 52.4
Top-Ladder 66.7 Development development Stored mean 80.2 · Standard deviation 9.3 · Range 28.6
Fair Competition 95.2
Growth Efficiency 81
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 66.7
Top-Ladder 71.4 Engagement · Passion engagement-passionStored mean 74.3 · Standard deviation 3.3 · Range 10.1
Fair Competition 75.1
Growth Efficiency 73
Collection & Build 79.4
Free Path 72
Light-Spend Convenience 69.3
Top-Ladder 77.2 Fairness fairnessStored mean 73 · Standard deviation 4.4 · Range 14.3
Fair Competition 73
Growth Efficiency 66.7
Collection & Build 81
Free Path 73
Light-Spend Convenience 69.8
Top-Ladder 74.6 In-Game Balance in-game-balance Stored mean 65.1 · Standard deviation 5.9 · Range 19
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 66.7 Governance governance Stored mean 77 · Standard deviation 8.9 · Range 19
Fair Competition 85.7
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 85.7 Inclusivity inclusivity Stored mean 77 · Standard deviation 8.9 · Range 19
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Stability stabilityStored mean 68.3 · Standard deviation 4.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 71.4 Equilibrium equilibrium Stored mean 61.9 · Standard deviation 6.7 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 66.7 Resilience resilience Stored mean 61.9 · Standard deviation 0 · Range 0
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 61.9 Sustainability sustainability Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Consistency consistencyStored mean 81.7 · Standard deviation 3.3 · Range 9.5
Fair Competition 81
Growth Efficiency 81
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 76.2
Top-Ladder 85.7 Cohesion cohesion Stored mean 90.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 100 Continuity continuity Stored mean 64.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 66.7 Reliability reliability Stored mean 90.5 · Standard deviation 0 · Range 0
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 90.5