← The Seven Deadly Sins: Origin MPM
The Seven Deadly Sins: Origin · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 74.7 · Standard deviation 7.1 · Range 16
Fair Competition 69.5
Growth Efficiency 82
Collection & Build 81
Free Path 67.2
Light-Spend Convenience 66.1
Top-Ladder 82.2 Core coreStored mean 72.9 · Standard deviation 5.4 · Range 15.3
Fair Competition 74.6
Growth Efficiency 77.8
Collection & Build 78.8
Free Path 68.3
Light-Spend Convenience 63.5
Top-Ladder 74.6 Character characterStored mean 69.8 · Standard deviation 7.1 · Range 23.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 57.1
Top-Ladder 71.4 Personality personality Stored mean 71.4 · Standard deviation 8.2 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Harmony harmony Stored mean 66.7 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Friendliness friendliness Stored mean 71.4 · Standard deviation 8.2 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Graphic graphicStored mean 80.2 · Standard deviation 6.4 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Design design Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Quality quality Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Motion motion Stored mean 78.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Mechanics mechanicsStored mean 68.8 · Standard deviation 5 · Range 14.3
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 74.6
Free Path 66.7
Light-Spend Convenience 61.9
Top-Ladder 66.7 Variety variety Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Balance balance Stored mean 64.3 · Standard deviation 7.1 · Range 14.3
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Dynamism dynamism Stored mean 68.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 57.1 System systemStored mean 74 · Standard deviation 8.2 · Range 22.8
Fair Competition 71.4
Growth Efficiency 80.4
Collection & Build 78.8
Free Path 65.6
Light-Spend Convenience 62.4
Top-Ladder 85.2 Growth Structure growth-structureStored mean 82.5 · Standard deviation 7.9 · Range 17.5
Fair Competition 85.7
Growth Efficiency 88.9
Collection & Build 88.9
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 88.9 Progression progression-structure Stored mean 83.3 · Standard deviation 8.6 · Range 19
Fair Competition 85.7
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 90.5 Advancement advancement Stored mean 83.3 · Standard deviation 8.6 · Range 19
Fair Competition 85.7
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 90.5 Empowerment empowerment Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Economy economyStored mean 75.1 · Standard deviation 11.1 · Range 27
Fair Competition 58.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 69.8
Light-Spend Convenience 65.1
Top-Ladder 85.7 Balance economic-balance Stored mean 75.4 · Standard deviation 12.1 · Range 33.3
Fair Competition 52.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Insufficiency insufficiency Stored mean 72.2 · Standard deviation 14.9 · Range 33.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 85.7 Supplement supplement Stored mean 77.8 · Standard deviation 12.5 · Range 33.3
Fair Competition 52.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 85.7 Content Structure content-structureStored mean 64.3 · Standard deviation 9.8 · Range 30.2
Fair Competition 69.8
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 55.6
Light-Spend Convenience 50.8
Top-Ladder 81 Growth growth-content Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Competition competition-content Stored mean 56.3 · Standard deviation 10.8 · Range 28.6
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 71.4 Cooperation cooperation-content Stored mean 55.6 · Standard deviation 15.2 · Range 47.6
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 42.9
Free Path 52.4
Light-Spend Convenience 38.1
Top-Ladder 85.7 Operation operationStored mean 77.1 · Standard deviation 10 · Range 25.4
Fair Competition 62.4
Growth Efficiency 87.8
Collection & Build 85.2
Free Path 67.7
Light-Spend Convenience 72.5
Top-Ladder 86.8 Gacha gachaStored mean 74.9 · Standard deviation 13.1 · Range 30.2
Fair Competition 63.5
Growth Efficiency 87.3
Collection & Build 87.3
Free Path 58.7
Light-Spend Convenience 63.5
Top-Ladder 88.9 Price price Stored mean 77 · Standard deviation 15.9 · Range 42.9
Fair Competition 66.7
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 95.2 Probability probability Stored mean 77.8 · Standard deviation 8.1 · Range 19
Fair Competition 66.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Reward Management reward-management Stored mean 69.8 · Standard deviation 16 · Range 33.3
Fair Competition 57.1
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 85.7 Store storeStored mean 79.1 · Standard deviation 10.1 · Range 28.6
Fair Competition 60.3
Growth Efficiency 88.9
Collection & Build 82.5
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Reasonableness reasonableness Stored mean 83.3 · Standard deviation 8.6 · Range 19
Fair Competition 71.4
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 90.5 Timeliness timeliness Stored mean 69 · Standard deviation 16 · Range 47.6
Fair Competition 38.1
Growth Efficiency 85.7
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 66.7 Convenience convenience Stored mean 84.9 · Standard deviation 10.4 · Range 28.6
Fair Competition 71.4
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 100 Event eventStored mean 77.2 · Standard deviation 9.4 · Range 23.8
Fair Competition 63.5
Growth Efficiency 87.3
Collection & Build 85.7
Free Path 73
Light-Spend Convenience 68.3
Top-Ladder 85.7 Comprehension comprehension Stored mean 81 · Standard deviation 9.5 · Range 19
Fair Competition 71.4
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 90.5 Involvement involvement Stored mean 77.8 · Standard deviation 8.1 · Range 19
Fair Competition 66.7
Growth Efficiency 85.7
Collection & Build 81
Free Path 81
Light-Spend Convenience 66.7
Top-Ladder 85.7 Contribution contribution Stored mean 73 · Standard deviation 12.2 · Range 33.3
Fair Competition 52.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 81 Player Value player-valueStored mean 73.4 · Standard deviation 6 · Range 17.1
Fair Competition 71.1
Growth Efficiency 74.4
Collection & Build 78.1
Free Path 67.2
Light-Spend Convenience 66.1
Top-Ladder 83.2 Experience · Time experience-timeStored mean 71.9 · Standard deviation 5.1 · Range 15.9
Fair Competition 65.6
Growth Efficiency 71.4
Collection & Build 74.1
Free Path 70.9
Light-Spend Convenience 67.7
Top-Ladder 81.5 Enjoyment enjoymentStored mean 68.8 · Standard deviation 4.7 · Range 12.7
Fair Competition 69.8
Growth Efficiency 63.5
Collection & Build 63.5
Free Path 76.2
Light-Spend Convenience 66.7
Top-Ladder 73 Excitement excitement Stored mean 71.4 · Standard deviation 9.5 · Range 28.6
Fair Competition 85.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 81 Amusement amusement Stored mean 70.6 · Standard deviation 15.9 · Range 47.6
Fair Competition 38.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Flow flow Stored mean 64.3 · Standard deviation 11.9 · Range 33.3
Fair Competition 85.7
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 66.7 Satisfaction satisfactionStored mean 79.4 · Standard deviation 8.3 · Range 20.6
Fair Competition 71.4
Growth Efficiency 84.1
Collection & Build 92.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Achievement achievement Stored mean 84.9 · Standard deviation 10.4 · Range 28.6
Fair Competition 85.7
Growth Efficiency 90.5
Collection & Build 100
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 90.5 Completion completion Stored mean 71.4 · Standard deviation 8.2 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Reward reward Stored mean 81.7 · Standard deviation 10.4 · Range 23.8
Fair Competition 71.4
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 95.2 Real Benefit real-benefitStored mean 67.5 · Standard deviation 9 · Range 30.2
Fair Competition 55.6
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 65.1
Light-Spend Convenience 65.1
Top-Ladder 85.7 Emotional Relief emotional-relief Stored mean 73 · Standard deviation 16.9 · Range 47.6
Fair Competition 38.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Social Connection social-connection Stored mean 50.8 · Standard deviation 16.9 · Range 47.6
Fair Competition 57.1
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 85.7 Economic Progress economic-progress Stored mean 78.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Needs · Money needs-moneyStored mean 72.4 · Standard deviation 11.2 · Range 30.2
Fair Competition 75.1
Growth Efficiency 74.6
Collection & Build 83.1
Free Path 59.3
Light-Spend Convenience 56.1
Top-Ladder 86.2 Possession possessionStored mean 75.1 · Standard deviation 13.4 · Range 38.1
Fair Competition 71.4
Growth Efficiency 77.8
Collection & Build 95.2
Free Path 61.9
Light-Spend Convenience 57.1
Top-Ladder 87.3 Collection collection Stored mean 75.4 · Standard deviation 15.9 · Range 42.9
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 100
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 90.5 Customization customization Stored mean 71.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 85.7 Accumulation accumulation Stored mean 78.6 · Standard deviation 13.7 · Range 42.9
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 100
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 85.7 Competition Needs competition-needsStored mean 61.4 · Standard deviation 13.7 · Range 36.5
Fair Competition 74.6
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 44.4
Light-Spend Convenience 44.4
Top-Ladder 81 Dominance dominance Stored mean 57.1 · Standard deviation 16.5 · Range 47.6
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 85.7 Aspiration aspiration Stored mean 71.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 85.7 Recognition recognition Stored mean 55.6 · Standard deviation 13.7 · Range 33.3
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 71.4 Growth Needs growth-needsStored mean 80.7 · Standard deviation 9.3 · Range 25.4
Fair Competition 79.4
Growth Efficiency 84.1
Collection & Build 92.1
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 90.5 Progression progression-needs Stored mean 83.3 · Standard deviation 8.6 · Range 19
Fair Competition 85.7
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 90.5 Mastery mastery Stored mean 84.1 · Standard deviation 15.5 · Range 42.9
Fair Competition 85.7
Growth Efficiency 90.5
Collection & Build 100
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 100 Development development Stored mean 74.6 · Standard deviation 6.5 · Range 19
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Engagement · Passion engagement-passionStored mean 75.8 · Standard deviation 3.5 · Range 10.6
Fair Competition 72.5
Growth Efficiency 77.2
Collection & Build 77.2
Free Path 71.4
Light-Spend Convenience 74.6
Top-Ladder 82 Fairness fairnessStored mean 72.8 · Standard deviation 5.6 · Range 15.9
Fair Competition 65.1
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 81 In-Game Balance in-game-balance Stored mean 66.7 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Governance governance Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Inclusivity inclusivity Stored mean 70.6 · Standard deviation 9.7 · Range 33.3
Fair Competition 52.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Stability stabilityStored mean 76.2 · Standard deviation 4.8 · Range 14.3
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 71.4
Light-Spend Convenience 76.2
Top-Ladder 85.7 Equilibrium equilibrium Stored mean 73.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Resilience resilience Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Sustainability sustainability Stored mean 78.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Consistency consistencyStored mean 78.6 · Standard deviation 1.8 · Range 4.8
Fair Competition 81
Growth Efficiency 79.4
Collection & Build 79.4
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 79.4 Cohesion cohesion Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Continuity continuity Stored mean 69 · Standard deviation 2.4 · Range 4.8
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 66.7 Reliability reliability Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7