← Royal Kingdom MPM
Royal Kingdom · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-06-10 · royal-kingdom royal-kingdom.json Copy source JSONSHA-256 3ba0ecd73d42de9d289abeffa41bf770423914229ec55f5900ae9e655e65c2e5Game Offering game-offeringStored mean 64.5 · Standard deviation 2 · Range 5.9
Fair Competition 62
Growth Efficiency 67.9
Collection & Build 65.1
Free Path 62.7
Light-Spend Convenience 63.7
Top-Ladder 65.5 Core coreStored mean 68.1 · Standard deviation 3.3 · Range 7.4
Fair Competition 72.5
Growth Efficiency 67.5
Collection & Build 72.8
Free Path 65.3
Light-Spend Convenience 65.3
Top-Ladder 65.3 Character characterStored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Personality personality Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Harmony harmony Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Friendliness friendliness Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Graphic graphicStored mean 70.2 · Standard deviation 4.2 · Range 11.1
Fair Competition 78.6
Growth Efficiency 67.5
Collection & Build 73
Free Path 67.5
Light-Spend Convenience 67.5
Top-Ladder 67.5 Design design Stored mean 71.8 · Standard deviation 6.2 · Range 16.7
Fair Competition 69
Growth Efficiency 69
Collection & Build 85.7
Free Path 69
Light-Spend Convenience 69
Top-Ladder 69 Quality quality Stored mean 71.8 · Standard deviation 6.2 · Range 16.7
Fair Competition 85.7
Growth Efficiency 69
Collection & Build 69
Free Path 69
Light-Spend Convenience 69
Top-Ladder 69 Motion motion Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Mechanics mechanicsStored mean 67.1 · Standard deviation 4.1 · Range 10.3
Fair Competition 74.6
Growth Efficiency 70.6
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Variety variety Stored mean 74.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 81
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Balance balance Stored mean 52 · Standard deviation 4.4 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Dynamism dynamism Stored mean 74.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 81
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 System systemStored mean 71.8 · Standard deviation 6.1 · Range 16.1
Fair Competition 65.3
Growth Efficiency 81
Collection & Build 64.8
Free Path 78
Light-Spend Convenience 69
Top-Ladder 72.5 Growth Structure growth-structureStored mean 72 · Standard deviation 6.9 · Range 18.3
Fair Competition 64.3
Growth Efficiency 82.5
Collection & Build 64.3
Free Path 70.6
Light-Spend Convenience 70.6
Top-Ladder 79.4 Progression progression-structure Stored mean 84.1 · Standard deviation 6.5 · Range 19
Fair Competition 76.2
Growth Efficiency 95.2
Collection & Build 76.2
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Advancement advancement Stored mean 84.1 · Standard deviation 6.5 · Range 19
Fair Competition 76.2
Growth Efficiency 95.2
Collection & Build 76.2
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Empowerment empowerment Stored mean 47.6 · Standard deviation 10.5 · Range 26.2
Fair Competition 40.5
Growth Efficiency 57.1
Collection & Build 40.5
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 66.7 Economy economyStored mean 66.4 · Standard deviation 12 · Range 27
Fair Competition 57.1
Growth Efficiency 84.1
Collection & Build 57.1
Free Path 82.5
Light-Spend Convenience 60.3
Top-Ladder 57.1 Balance economic-balance Stored mean 60.3 · Standard deviation 14.6 · Range 31
Fair Competition 50
Growth Efficiency 81
Collection & Build 50
Free Path 81
Light-Spend Convenience 50
Top-Ladder 50 Insufficiency insufficiency Stored mean 58.7 · Standard deviation 12.3 · Range 26.2
Fair Competition 50
Growth Efficiency 76.2
Collection & Build 50
Free Path 76.2
Light-Spend Convenience 50
Top-Ladder 50 Supplement supplement Stored mean 80.2 · Standard deviation 9.7 · Range 23.8
Fair Competition 71.4
Growth Efficiency 95.2
Collection & Build 71.4
Free Path 90.5
Light-Spend Convenience 81
Top-Ladder 71.4 Content Structure content-structureStored mean 77 · Standard deviation 3 · Range 7.9
Fair Competition 74.6
Growth Efficiency 76.2
Collection & Build 73
Free Path 81
Light-Spend Convenience 76.2
Top-Ladder 81 Growth growth-content Stored mean 84.1 · Standard deviation 6.5 · Range 19
Fair Competition 76.2
Growth Efficiency 95.2
Collection & Build 76.2
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Competition competition-content Stored mean 66.7 · Standard deviation 6.7 · Range 14.3
Fair Competition 76.2
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 76.2 Cooperation cooperation-content Stored mean 80.2 · Standard deviation 8 · Range 23.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 81
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 81 Operation operationStored mean 53.5 · Standard deviation 5.2 · Range 14
Fair Competition 48.1
Growth Efficiency 55.3
Collection & Build 57.7
Free Path 44.7
Light-Spend Convenience 56.6
Top-Ladder 58.7 Gacha gachaStored mean 50.7 · Standard deviation 9 · Range 25.4
Fair Competition 44.4
Growth Efficiency 44.4
Collection & Build 68.3
Free Path 42.9
Light-Spend Convenience 47.6
Top-Ladder 56.3 Price price Stored mean 38.9 · Standard deviation 14.1 · Range 40.5
Fair Competition 31
Growth Efficiency 31
Collection & Build 47.6
Free Path 26.2
Light-Spend Convenience 31
Top-Ladder 66.7 Probability probability Stored mean 36.1 · Standard deviation 11.5 · Range 31
Fair Competition 31
Growth Efficiency 31
Collection & Build 61.9
Free Path 31
Light-Spend Convenience 31
Top-Ladder 31 Reward Management reward-management Stored mean 77 · Standard deviation 8.9 · Range 23.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 95.2
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4 Store storeStored mean 51.1 · Standard deviation 10.7 · Range 32.5
Fair Competition 45.2
Growth Efficiency 51.6
Collection & Build 50
Free Path 32.5
Light-Spend Convenience 61.9
Top-Ladder 65.1 Reasonableness reasonableness Stored mean 58.7 · Standard deviation 11.6 · Range 33.3
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 71.4
Top-Ladder 71.4 Timeliness timeliness Stored mean 35.7 · Standard deviation 9.8 · Range 31
Fair Competition 31
Growth Efficiency 31
Collection & Build 35.7
Free Path 21.4
Light-Spend Convenience 42.9
Top-Ladder 52.4 Convenience convenience Stored mean 58.7 · Standard deviation 11.6 · Range 33.3
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 71.4
Top-Ladder 71.4 Event eventStored mean 58.9 · Standard deviation 5.4 · Range 15.1
Fair Competition 54.8
Growth Efficiency 69.8
Collection & Build 54.8
Free Path 58.7
Light-Spend Convenience 60.3
Top-Ladder 54.8 Comprehension comprehension Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Involvement involvement Stored mean 54 · Standard deviation 7.6 · Range 21.4
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 66.7
Top-Ladder 50 Contribution contribution Stored mean 55.6 · Standard deviation 7.9 · Range 16.7
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 50
Free Path 66.7
Light-Spend Convenience 50
Top-Ladder 50 Player Value player-valueStored mean 62.5 · Standard deviation 1.3 · Range 3.7
Fair Competition 64.4
Growth Efficiency 61.1
Collection & Build 63.4
Free Path 60.7
Light-Spend Convenience 62.3
Top-Ladder 63.1 Experience · Time experience-timeStored mean 72.2 · Standard deviation 2.6 · Range 7.9
Fair Competition 68.3
Growth Efficiency 70.1
Collection & Build 74.1
Free Path 72.8
Light-Spend Convenience 76.2
Top-Ladder 71.7 Enjoyment enjoymentStored mean 72.2 · Standard deviation 5.7 · Range 16.7
Fair Competition 70.6
Growth Efficiency 70.6
Collection & Build 67.5
Free Path 73
Light-Spend Convenience 84.1
Top-Ladder 67.5 Excitement excitement Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 81
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Amusement amusement Stored mean 72.2 · Standard deviation 12 · Range 31
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 95.2
Top-Ladder 64.3 Flow flow Stored mean 71.4 · Standard deviation 7.3 · Range 19
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 66.7 Satisfaction satisfactionStored mean 75.3 · Standard deviation 4.2 · Range 11.9
Fair Competition 72.2
Growth Efficiency 72.2
Collection & Build 84.1
Free Path 75.4
Light-Spend Convenience 75.4
Top-Ladder 72.2 Achievement achievement Stored mean 82.5 · Standard deviation 3.5 · Range 9.5
Fair Competition 81
Growth Efficiency 81
Collection & Build 90.5
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 Completion completion Stored mean 68.7 · Standard deviation 9.8 · Range 26.2
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 90.5
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Reward reward Stored mean 74.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 81
Top-Ladder 71.4 Real Benefit real-benefitStored mean 69 · Standard deviation 4 · Range 13.5
Fair Competition 61.9
Growth Efficiency 67.5
Collection & Build 70.6
Free Path 69.8
Light-Spend Convenience 69
Top-Ladder 75.4 Emotional Relief emotional-relief Stored mean 52 · Standard deviation 4.4 · Range 11.9
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 61.9
Top-Ladder 50 Social Connection social-connection Stored mean 80.2 · Standard deviation 8 · Range 23.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 81
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 81 Economic Progress economic-progress Stored mean 75 · Standard deviation 11.7 · Range 31
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 95.2 Needs · Money needs-moneyStored mean 64.6 · Standard deviation 4 · Range 11.1
Fair Competition 69.6
Growth Efficiency 65.3
Collection & Build 66.4
Free Path 58.5
Light-Spend Convenience 60.1
Top-Ladder 67.7 Possession possessionStored mean 61.9 · Standard deviation 9.3 · Range 25.4
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 82.5
Free Path 57.1
Light-Spend Convenience 60.3
Top-Ladder 57.1 Collection collection Stored mean 77 · Standard deviation 8.9 · Range 23.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 95.2
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4 Customization customization Stored mean 39.3 · Standard deviation 8 · Range 21.4
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 57.1
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 35.7 Accumulation accumulation Stored mean 69.4 · Standard deviation 11.5 · Range 31
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 95.2
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Competition Needs competition-needsStored mean 62.2 · Standard deviation 13.3 · Range 31
Fair Competition 82.5
Growth Efficiency 53.2
Collection & Build 53.2
Free Path 51.6
Light-Spend Convenience 53.2
Top-Ladder 79.4 Dominance dominance Stored mean 57.1 · Standard deviation 12 · Range 31
Fair Competition 76.2
Growth Efficiency 50
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 71.4 Aspiration aspiration Stored mean 69.8 · Standard deviation 14.6 · Range 31
Fair Competition 90.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 90.5 Recognition recognition Stored mean 59.5 · Standard deviation 13.5 · Range 31
Fair Competition 81
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 76.2 Growth Needs growth-needsStored mean 69.7 · Standard deviation 7.3 · Range 22.2
Fair Competition 69
Growth Efficiency 85.7
Collection & Build 63.5
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Progression progression-needs Stored mean 84.1 · Standard deviation 6.5 · Range 19
Fair Competition 76.2
Growth Efficiency 95.2
Collection & Build 76.2
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Mastery mastery Stored mean 72.2 · Standard deviation 12 · Range 31
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Development development Stored mean 52.8 · Standard deviation 6.2 · Range 16.7
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Engagement · Passion engagement-passionStored mean 50.7 · Standard deviation 2.3 · Range 7.4
Fair Competition 55.3
Growth Efficiency 47.9
Collection & Build 49.7
Free Path 50.8
Light-Spend Convenience 50.8
Top-Ladder 49.7 Fairness fairnessStored mean 48.8 · Standard deviation 6.1 · Range 16.7
Fair Competition 60.3
Growth Efficiency 43.7
Collection & Build 43.7
Free Path 52.4
Light-Spend Convenience 43.7
Top-Ladder 49.2 In-Game Balance in-game-balance Stored mean 52 · Standard deviation 4.4 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Governance governance Stored mean 38.1 · Standard deviation 10.5 · Range 26.2
Fair Competition 57.1
Growth Efficiency 31
Collection & Build 31
Free Path 31
Light-Spend Convenience 31
Top-Ladder 47.6 Inclusivity inclusivity Stored mean 56.3 · Standard deviation 9.9 · Range 26.2
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 76.2
Light-Spend Convenience 50
Top-Ladder 50 Stability stabilityStored mean 37.3 · Standard deviation 0 · Range 0
Fair Competition 37.3
Growth Efficiency 37.3
Collection & Build 37.3
Free Path 37.3
Light-Spend Convenience 37.3
Top-Ladder 37.3 Equilibrium equilibrium Stored mean 31 · Standard deviation 0 · Range 0
Fair Competition 31
Growth Efficiency 31
Collection & Build 31
Free Path 31
Light-Spend Convenience 31
Top-Ladder 31 Resilience resilience Stored mean 35.7 · Standard deviation 0 · Range 0
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 35.7 Sustainability sustainability Stored mean 45.2 · Standard deviation 0 · Range 0
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 45.2 Consistency consistencyStored mean 66 · Standard deviation 3.5 · Range 8.7
Fair Competition 68.3
Growth Efficiency 62.7
Collection & Build 68.3
Free Path 62.7
Light-Spend Convenience 71.4
Top-Ladder 62.7 Cohesion cohesion Stored mean 71.8 · Standard deviation 6.2 · Range 16.7
Fair Competition 69
Growth Efficiency 69
Collection & Build 85.7
Free Path 69
Light-Spend Convenience 69
Top-Ladder 69 Continuity continuity Stored mean 54.4 · Standard deviation 9.8 · Range 26.2
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 76.2
Top-Ladder 50 Reliability reliability Stored mean 71.8 · Standard deviation 6.2 · Range 16.7
Fair Competition 85.7
Growth Efficiency 69
Collection & Build 69
Free Path 69
Light-Spend Convenience 69
Top-Ladder 69