← Pokémon UNITE MPM
Pokémon UNITE · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-06-27 · pokemon-unite pokemon-unite.json Copy source JSONSHA-256 c4b049823f9f9fc0a1074f5b9d38c40ec8af1e1abbf5df51f9bf6732f4aaf025Game Offering game-offeringStored mean 62.7 · Standard deviation 1.3 · Range 3.4
Fair Competition 61.4
Growth Efficiency 62.3
Collection & Build 61.2
Free Path 62.5
Light-Spend Convenience 64.6
Top-Ladder 64.5 Core coreStored mean 71.3 · Standard deviation 2.9 · Range 9
Fair Competition 76.5
Growth Efficiency 69.6
Collection & Build 71.4
Free Path 67.5
Light-Spend Convenience 69.6
Top-Ladder 73.3 Character characterStored mean 73.7 · Standard deviation 4 · Range 8.7
Fair Competition 75.4
Growth Efficiency 69.8
Collection & Build 78.6
Free Path 69.8
Light-Spend Convenience 69.8
Top-Ladder 78.6 Personality personality Stored mean 88.9 · Standard deviation 4.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 95.2 Harmony harmony Stored mean 57.5 · Standard deviation 6.2 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Friendliness friendliness Stored mean 74.6 · Standard deviation 7.9 · Range 16.7
Fair Competition 69
Growth Efficiency 69
Collection & Build 85.7
Free Path 69
Light-Spend Convenience 69
Top-Ladder 85.7 Graphic graphicStored mean 77.2 · Standard deviation 2.4 · Range 6.3
Fair Competition 79.4
Growth Efficiency 79.4
Collection & Build 76.2
Free Path 73
Light-Spend Convenience 79.4
Top-Ladder 76.2 Design design Stored mean 79.4 · Standard deviation 4.5 · Range 9.5
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 85.7 Quality quality Stored mean 76.2 · Standard deviation 4.8 · Range 9.5
Fair Competition 81
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4 Motion motion Stored mean 76.2 · Standard deviation 4.8 · Range 9.5
Fair Competition 81
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4 Mechanics mechanicsStored mean 63 · Standard deviation 5.6 · Range 15.1
Fair Competition 74.6
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 65.1 Variety variety Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Balance balance Stored mean 54.8 · Standard deviation 6.9 · Range 16.7
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 66.7 Dynamism dynamism Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 System systemStored mean 61.1 · Standard deviation 3.5 · Range 8.7
Fair Competition 58.7
Growth Efficiency 64
Collection & Build 57.1
Free Path 65.9
Light-Spend Convenience 63.8
Top-Ladder 57.1 Growth Structure growth-structureStored mean 64.8 · Standard deviation 4.2 · Range 11.1
Fair Competition 61.9
Growth Efficiency 69.8
Collection & Build 65.1
Free Path 70.6
Light-Spend Convenience 61.9
Top-Ladder 59.5 Progression progression-structure Stored mean 70.2 · Standard deviation 6.6 · Range 16.7
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 64.3
Top-Ladder 64.3 Advancement advancement Stored mean 70.2 · Standard deviation 6.6 · Range 16.7
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 64.3 Empowerment empowerment Stored mean 54 · Standard deviation 6.2 · Range 16.7
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Economy economyStored mean 57 · Standard deviation 7.1 · Range 16.7
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 63.5
Light-Spend Convenience 66.7
Top-Ladder 50 Balance economic-balance Stored mean 56.7 · Standard deviation 6.9 · Range 16.7
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 50 Insufficiency insufficiency Stored mean 56.7 · Standard deviation 6.9 · Range 16.7
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 50 Supplement supplement Stored mean 57.5 · Standard deviation 7.7 · Range 16.7
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 50 Content Structure content-structureStored mean 61.5 · Standard deviation 2.6 · Range 7.9
Fair Competition 64.3
Growth Efficiency 60.3
Collection & Build 56.3
Free Path 63.5
Light-Spend Convenience 62.7
Top-Ladder 61.9 Growth growth-content Stored mean 70.2 · Standard deviation 6.6 · Range 16.7
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 64.3 Competition competition-content Stored mean 54 · Standard deviation 6.2 · Range 16.7
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 66.7 Cooperation cooperation-content Stored mean 60.3 · Standard deviation 6.5 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 59.5
Light-Spend Convenience 66.7
Top-Ladder 54.8 Operation operationStored mean 55.8 · Standard deviation 4.6 · Range 14
Fair Competition 48.9
Growth Efficiency 53.2
Collection & Build 55
Free Path 54.2
Light-Spend Convenience 60.3
Top-Ladder 63 Gacha gachaStored mean 46.4 · Standard deviation 4 · Range 11.1
Fair Competition 42.1
Growth Efficiency 41.3
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 47.6
Top-Ladder 52.4 Price price Stored mean 58.3 · Standard deviation 11.7 · Range 31
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 81 Probability probability Stored mean 36.9 · Standard deviation 5.1 · Range 16.7
Fair Competition 35.7
Growth Efficiency 31
Collection & Build 47.6
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 35.7 Reward Management reward-management Stored mean 44 · Standard deviation 4.5 · Range 11.9
Fair Competition 40.5
Growth Efficiency 42.9
Collection & Build 52.4
Free Path 47.6
Light-Spend Convenience 40.5
Top-Ladder 40.5 Store storeStored mean 63.9 · Standard deviation 10.9 · Range 29.4
Fair Competition 54.8
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 73
Top-Ladder 84.1 Reasonableness reasonableness Stored mean 58.3 · Standard deviation 11.7 · Range 31
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 81 Timeliness timeliness Stored mean 58.7 · Standard deviation 9.7 · Range 26.2
Fair Competition 50
Growth Efficiency 50
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 76.2 Convenience convenience Stored mean 74.6 · Standard deviation 11.8 · Range 31
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 95.2 Event eventStored mean 57 · Standard deviation 4.3 · Range 11.1
Fair Competition 50
Growth Efficiency 61.1
Collection & Build 57.9
Free Path 60.3
Light-Spend Convenience 60.3
Top-Ladder 52.4 Comprehension comprehension Stored mean 56.7 · Standard deviation 6.9 · Range 16.7
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 50
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 50 Involvement involvement Stored mean 59.1 · Standard deviation 5.2 · Range 16.7
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 57.1 Contribution contribution Stored mean 55.2 · Standard deviation 6.1 · Range 16.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 50 Player Value player-valueStored mean 64 · Standard deviation 1.5 · Range 4.2
Fair Competition 65
Growth Efficiency 64.9
Collection & Build 61.1
Free Path 63
Light-Spend Convenience 64.7
Top-Ladder 65.3 Experience · Time experience-timeStored mean 68 · Standard deviation 5.2 · Range 13.8
Fair Competition 69
Growth Efficiency 72.8
Collection & Build 61.6
Free Path 69.8
Light-Spend Convenience 74.3
Top-Ladder 60.6 Enjoyment enjoymentStored mean 80.3 · Standard deviation 6.6 · Range 15.1
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 88.9
Top-Ladder 73.8 Excitement excitement Stored mean 90.5 · Standard deviation 4.8 · Range 9.5
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 95.2
Top-Ladder 85.7 Amusement amusement Stored mean 74.2 · Standard deviation 10.4 · Range 26.2
Fair Competition 81
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 90.5
Top-Ladder 64.3 Flow flow Stored mean 76.2 · Standard deviation 4.8 · Range 9.5
Fair Competition 81
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4 Satisfaction satisfactionStored mean 60.8 · Standard deviation 6.6 · Range 16.7
Fair Competition 54.8
Growth Efficiency 66.7
Collection & Build 54.8
Free Path 71.4
Light-Spend Convenience 62.7
Top-Ladder 54.8 Achievement achievement Stored mean 69.8 · Standard deviation 8.3 · Range 21.4
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 64.3
Top-Ladder 64.3 Completion completion Stored mean 56 · Standard deviation 6.6 · Range 16.7
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 66.7
Light-Spend Convenience 57.1
Top-Ladder 50 Reward reward Stored mean 56.7 · Standard deviation 6.9 · Range 16.7
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 50 Real Benefit real-benefitStored mean 63 · Standard deviation 6.3 · Range 18.3
Fair Competition 66.7
Growth Efficiency 65.9
Collection & Build 56.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 53.2 Emotional Relief emotional-relief Stored mean 56.3 · Standard deviation 9.2 · Range 26.2
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 40.5 Social Connection social-connection Stored mean 60.3 · Standard deviation 6.5 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 59.5
Light-Spend Convenience 66.7
Top-Ladder 54.8 Economic Progress economic-progress Stored mean 72.2 · Standard deviation 6.2 · Range 16.7
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 81
Top-Ladder 64.3 Needs · Money needs-moneyStored mean 65 · Standard deviation 3.7 · Range 11.6
Fair Competition 65.3
Growth Efficiency 63.8
Collection & Build 64.6
Free Path 62.7
Light-Spend Convenience 61.1
Top-Ladder 72.8 Possession possessionStored mean 67.7 · Standard deviation 10.2 · Range 26.2
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 77.8
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 85.7 Collection collection Stored mean 72.2 · Standard deviation 11.3 · Range 26.2
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 90.5 Customization customization Stored mean 73.4 · Standard deviation 10.8 · Range 26.2
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 90.5 Accumulation accumulation Stored mean 57.5 · Standard deviation 9.5 · Range 26.2
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 50
Light-Spend Convenience 50
Top-Ladder 76.2 Competition Needs competition-needsStored mean 60.8 · Standard deviation 6.6 · Range 16.7
Fair Competition 66.7
Growth Efficiency 56.3
Collection & Build 56.3
Free Path 56.3
Light-Spend Convenience 56.3
Top-Ladder 73 Dominance dominance Stored mean 54 · Standard deviation 6.2 · Range 16.7
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 66.7 Aspiration aspiration Stored mean 69 · Standard deviation 6.9 · Range 16.7
Fair Competition 76.2
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 81 Recognition recognition Stored mean 59.5 · Standard deviation 6.9 · Range 16.7
Fair Competition 66.7
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 71.4 Growth Needs growth-needsStored mean 66.5 · Standard deviation 5.4 · Range 13.5
Fair Competition 67.5
Growth Efficiency 73
Collection & Build 59.5
Free Path 72.2
Light-Spend Convenience 67.5
Top-Ladder 59.5 Progression progression-needs Stored mean 72.2 · Standard deviation 7.4 · Range 21.4
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 64.3 Mastery mastery Stored mean 72.6 · Standard deviation 8.3 · Range 16.7
Fair Competition 81
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 81
Top-Ladder 64.3 Development development Stored mean 54.8 · Standard deviation 6.9 · Range 16.7
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 66.7
Light-Spend Convenience 50
Top-Ladder 50 Engagement · Passion engagement-passionStored mean 59 · Standard deviation 2.1 · Range 6.3
Fair Competition 60.6
Growth Efficiency 58.2
Collection & Build 57.1
Free Path 56.3
Light-Spend Convenience 58.7
Top-Ladder 62.7 Fairness fairnessStored mean 53 · Standard deviation 6.2 · Range 16.7
Fair Competition 57.1
Growth Efficiency 48.4
Collection & Build 50.8
Free Path 48.4
Light-Spend Convenience 48.4
Top-Ladder 65.1 In-Game Balance in-game-balance Stored mean 54.8 · Standard deviation 6.9 · Range 16.7
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 66.7 Governance governance Stored mean 55.2 · Standard deviation 6.1 · Range 16.7
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 57.1
Free Path 50
Light-Spend Convenience 50
Top-Ladder 66.7 Inclusivity inclusivity Stored mean 49.2 · Standard deviation 6.2 · Range 16.7
Fair Competition 52.4
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 61.9 Stability stabilityStored mean 55.2 · Standard deviation 0.9 · Range 2.4
Fair Competition 54
Growth Efficiency 55.6
Collection & Build 55.6
Free Path 56.3
Light-Spend Convenience 54
Top-Ladder 55.6 Equilibrium equilibrium Stored mean 56.7 · Standard deviation 6.9 · Range 16.7
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 50
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 50 Resilience resilience Stored mean 54.8 · Standard deviation 6.9 · Range 16.7
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 66.7 Sustainability sustainability Stored mean 54 · Standard deviation 6.2 · Range 16.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Consistency consistencyStored mean 68.7 · Standard deviation 3.4 · Range 9.5
Fair Competition 70.6
Growth Efficiency 70.6
Collection & Build 65.1
Free Path 64.3
Light-Spend Convenience 73.8
Top-Ladder 67.5 Cohesion cohesion Stored mean 71 · Standard deviation 7.5 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 81 Continuity continuity Stored mean 59.9 · Standard deviation 10.4 · Range 26.2
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 50
Free Path 50
Light-Spend Convenience 76.2
Top-Ladder 50 Reliability reliability Stored mean 75 · Standard deviation 6.4 · Range 16.7
Fair Competition 81
Growth Efficiency 81
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4