NOVASMCCOMPARE
KOEN
NOVASMC HOME
Pokémon UNITE

MPM

Pokémon UNITE · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

pokemon-unite.json
SHA-256c4b049823f9f9fc0a1074f5b9d38c40ec8af1e1abbf5df51f9bf6732f4aaf025

Game Offering

game-offering

Stored mean 62.7 · Standard deviation 1.3 · Range 3.4

Fair Competition
61.4
Growth Efficiency
62.3
Collection & Build
61.2
Free Path
62.5
Light-Spend Convenience
64.6
Top-Ladder
64.5
Core core

Stored mean 71.3 · Standard deviation 2.9 · Range 9

Fair Competition
76.5
Growth Efficiency
69.6
Collection & Build
71.4
Free Path
67.5
Light-Spend Convenience
69.6
Top-Ladder
73.3
Character character

Stored mean 73.7 · Standard deviation 4 · Range 8.7

Fair Competition
75.4
Growth Efficiency
69.8
Collection & Build
78.6
Free Path
69.8
Light-Spend Convenience
69.8
Top-Ladder
78.6

Personality personality

Stored mean 88.9 · Standard deviation 4.5 · Range 9.5

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
95.2

Harmony harmony

Stored mean 57.5 · Standard deviation 6.2 · Range 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Friendliness friendliness

Stored mean 74.6 · Standard deviation 7.9 · Range 16.7

Fair Competition
69
Growth Efficiency
69
Collection & Build
85.7
Free Path
69
Light-Spend Convenience
69
Top-Ladder
85.7
Graphic graphic

Stored mean 77.2 · Standard deviation 2.4 · Range 6.3

Fair Competition
79.4
Growth Efficiency
79.4
Collection & Build
76.2
Free Path
73
Light-Spend Convenience
79.4
Top-Ladder
76.2

Design design

Stored mean 79.4 · Standard deviation 4.5 · Range 9.5

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
85.7
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
85.7

Quality quality

Stored mean 76.2 · Standard deviation 4.8 · Range 9.5

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
71.4

Motion motion

Stored mean 76.2 · Standard deviation 4.8 · Range 9.5

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
71.4
Mechanics mechanics

Stored mean 63 · Standard deviation 5.6 · Range 15.1

Fair Competition
74.6
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
65.1

Variety variety

Stored mean 67.1 · Standard deviation 6.2 · Range 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Balance balance

Stored mean 54.8 · Standard deviation 6.9 · Range 16.7

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Dynamism dynamism

Stored mean 67.1 · Standard deviation 6.2 · Range 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
System system

Stored mean 61.1 · Standard deviation 3.5 · Range 8.7

Fair Competition
58.7
Growth Efficiency
64
Collection & Build
57.1
Free Path
65.9
Light-Spend Convenience
63.8
Top-Ladder
57.1
Growth Structure growth-structure

Stored mean 64.8 · Standard deviation 4.2 · Range 11.1

Fair Competition
61.9
Growth Efficiency
69.8
Collection & Build
65.1
Free Path
70.6
Light-Spend Convenience
61.9
Top-Ladder
59.5

Progression progression-structure

Stored mean 70.2 · Standard deviation 6.6 · Range 16.7

Fair Competition
71.4
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
64.3
Top-Ladder
64.3

Advancement advancement

Stored mean 70.2 · Standard deviation 6.6 · Range 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
64.3

Empowerment empowerment

Stored mean 54 · Standard deviation 6.2 · Range 16.7

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50
Economy economy

Stored mean 57 · Standard deviation 7.1 · Range 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
63.5
Light-Spend Convenience
66.7
Top-Ladder
50

Balance economic-balance

Stored mean 56.7 · Standard deviation 6.9 · Range 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
50

Insufficiency insufficiency

Stored mean 56.7 · Standard deviation 6.9 · Range 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
50

Supplement supplement

Stored mean 57.5 · Standard deviation 7.7 · Range 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
50
Content Structure content-structure

Stored mean 61.5 · Standard deviation 2.6 · Range 7.9

Fair Competition
64.3
Growth Efficiency
60.3
Collection & Build
56.3
Free Path
63.5
Light-Spend Convenience
62.7
Top-Ladder
61.9

Growth growth-content

Stored mean 70.2 · Standard deviation 6.6 · Range 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
64.3

Competition competition-content

Stored mean 54 · Standard deviation 6.2 · Range 16.7

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Cooperation cooperation-content

Stored mean 60.3 · Standard deviation 6.5 · Range 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
59.5
Light-Spend Convenience
66.7
Top-Ladder
54.8
Operation operation

Stored mean 55.8 · Standard deviation 4.6 · Range 14

Fair Competition
48.9
Growth Efficiency
53.2
Collection & Build
55
Free Path
54.2
Light-Spend Convenience
60.3
Top-Ladder
63
Gacha gacha

Stored mean 46.4 · Standard deviation 4 · Range 11.1

Fair Competition
42.1
Growth Efficiency
41.3
Collection & Build
50
Free Path
45.2
Light-Spend Convenience
47.6
Top-Ladder
52.4

Price price

Stored mean 58.3 · Standard deviation 11.7 · Range 31

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
81

Probability probability

Stored mean 36.9 · Standard deviation 5.1 · Range 16.7

Fair Competition
35.7
Growth Efficiency
31
Collection & Build
47.6
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Reward Management reward-management

Stored mean 44 · Standard deviation 4.5 · Range 11.9

Fair Competition
40.5
Growth Efficiency
42.9
Collection & Build
52.4
Free Path
47.6
Light-Spend Convenience
40.5
Top-Ladder
40.5
Store store

Stored mean 63.9 · Standard deviation 10.9 · Range 29.4

Fair Competition
54.8
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
73
Top-Ladder
84.1

Reasonableness reasonableness

Stored mean 58.3 · Standard deviation 11.7 · Range 31

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
81

Timeliness timeliness

Stored mean 58.7 · Standard deviation 9.7 · Range 26.2

Fair Competition
50
Growth Efficiency
50
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
76.2

Convenience convenience

Stored mean 74.6 · Standard deviation 11.8 · Range 31

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
66.7
Light-Spend Convenience
85.7
Top-Ladder
95.2
Event event

Stored mean 57 · Standard deviation 4.3 · Range 11.1

Fair Competition
50
Growth Efficiency
61.1
Collection & Build
57.9
Free Path
60.3
Light-Spend Convenience
60.3
Top-Ladder
52.4

Comprehension comprehension

Stored mean 56.7 · Standard deviation 6.9 · Range 16.7

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
50
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
50

Involvement involvement

Stored mean 59.1 · Standard deviation 5.2 · Range 16.7

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
57.1
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
57.1

Contribution contribution

Stored mean 55.2 · Standard deviation 6.1 · Range 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Player Value

player-value

Stored mean 64 · Standard deviation 1.5 · Range 4.2

Fair Competition
65
Growth Efficiency
64.9
Collection & Build
61.1
Free Path
63
Light-Spend Convenience
64.7
Top-Ladder
65.3
Experience · Time experience-time

Stored mean 68 · Standard deviation 5.2 · Range 13.8

Fair Competition
69
Growth Efficiency
72.8
Collection & Build
61.6
Free Path
69.8
Light-Spend Convenience
74.3
Top-Ladder
60.6
Enjoyment enjoyment

Stored mean 80.3 · Standard deviation 6.6 · Range 15.1

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
88.9
Top-Ladder
73.8

Excitement excitement

Stored mean 90.5 · Standard deviation 4.8 · Range 9.5

Fair Competition
95.2
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
95.2
Top-Ladder
85.7

Amusement amusement

Stored mean 74.2 · Standard deviation 10.4 · Range 26.2

Fair Competition
81
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
90.5
Top-Ladder
64.3

Flow flow

Stored mean 76.2 · Standard deviation 4.8 · Range 9.5

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
71.4
Satisfaction satisfaction

Stored mean 60.8 · Standard deviation 6.6 · Range 16.7

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
62.7
Top-Ladder
54.8

Achievement achievement

Stored mean 69.8 · Standard deviation 8.3 · Range 21.4

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
64.3
Top-Ladder
64.3

Completion completion

Stored mean 56 · Standard deviation 6.6 · Range 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
57.1
Top-Ladder
50

Reward reward

Stored mean 56.7 · Standard deviation 6.9 · Range 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
50
Real Benefit real-benefit

Stored mean 63 · Standard deviation 6.3 · Range 18.3

Fair Competition
66.7
Growth Efficiency
65.9
Collection & Build
56.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
53.2

Emotional Relief emotional-relief

Stored mean 56.3 · Standard deviation 9.2 · Range 26.2

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
40.5

Social Connection social-connection

Stored mean 60.3 · Standard deviation 6.5 · Range 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
59.5
Light-Spend Convenience
66.7
Top-Ladder
54.8

Economic Progress economic-progress

Stored mean 72.2 · Standard deviation 6.2 · Range 16.7

Fair Competition
71.4
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
76.2
Light-Spend Convenience
81
Top-Ladder
64.3
Needs · Money needs-money

Stored mean 65 · Standard deviation 3.7 · Range 11.6

Fair Competition
65.3
Growth Efficiency
63.8
Collection & Build
64.6
Free Path
62.7
Light-Spend Convenience
61.1
Top-Ladder
72.8
Possession possession

Stored mean 67.7 · Standard deviation 10.2 · Range 26.2

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
77.8
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
85.7

Collection collection

Stored mean 72.2 · Standard deviation 11.3 · Range 26.2

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
90.5

Customization customization

Stored mean 73.4 · Standard deviation 10.8 · Range 26.2

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
90.5

Accumulation accumulation

Stored mean 57.5 · Standard deviation 9.5 · Range 26.2

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
50
Light-Spend Convenience
50
Top-Ladder
76.2
Competition Needs competition-needs

Stored mean 60.8 · Standard deviation 6.6 · Range 16.7

Fair Competition
66.7
Growth Efficiency
56.3
Collection & Build
56.3
Free Path
56.3
Light-Spend Convenience
56.3
Top-Ladder
73

Dominance dominance

Stored mean 54 · Standard deviation 6.2 · Range 16.7

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Aspiration aspiration

Stored mean 69 · Standard deviation 6.9 · Range 16.7

Fair Competition
76.2
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81

Recognition recognition

Stored mean 59.5 · Standard deviation 6.9 · Range 16.7

Fair Competition
66.7
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
71.4
Growth Needs growth-needs

Stored mean 66.5 · Standard deviation 5.4 · Range 13.5

Fair Competition
67.5
Growth Efficiency
73
Collection & Build
59.5
Free Path
72.2
Light-Spend Convenience
67.5
Top-Ladder
59.5

Progression progression-needs

Stored mean 72.2 · Standard deviation 7.4 · Range 21.4

Fair Competition
71.4
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
64.3

Mastery mastery

Stored mean 72.6 · Standard deviation 8.3 · Range 16.7

Fair Competition
81
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
81
Top-Ladder
64.3

Development development

Stored mean 54.8 · Standard deviation 6.9 · Range 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
50
Top-Ladder
50
Engagement · Passion engagement-passion

Stored mean 59 · Standard deviation 2.1 · Range 6.3

Fair Competition
60.6
Growth Efficiency
58.2
Collection & Build
57.1
Free Path
56.3
Light-Spend Convenience
58.7
Top-Ladder
62.7
Fairness fairness

Stored mean 53 · Standard deviation 6.2 · Range 16.7

Fair Competition
57.1
Growth Efficiency
48.4
Collection & Build
50.8
Free Path
48.4
Light-Spend Convenience
48.4
Top-Ladder
65.1

In-Game Balance in-game-balance

Stored mean 54.8 · Standard deviation 6.9 · Range 16.7

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Governance governance

Stored mean 55.2 · Standard deviation 6.1 · Range 16.7

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
57.1
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Inclusivity inclusivity

Stored mean 49.2 · Standard deviation 6.2 · Range 16.7

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
61.9
Stability stability

Stored mean 55.2 · Standard deviation 0.9 · Range 2.4

Fair Competition
54
Growth Efficiency
55.6
Collection & Build
55.6
Free Path
56.3
Light-Spend Convenience
54
Top-Ladder
55.6

Equilibrium equilibrium

Stored mean 56.7 · Standard deviation 6.9 · Range 16.7

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
50
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
50

Resilience resilience

Stored mean 54.8 · Standard deviation 6.9 · Range 16.7

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Sustainability sustainability

Stored mean 54 · Standard deviation 6.2 · Range 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50
Consistency consistency

Stored mean 68.7 · Standard deviation 3.4 · Range 9.5

Fair Competition
70.6
Growth Efficiency
70.6
Collection & Build
65.1
Free Path
64.3
Light-Spend Convenience
73.8
Top-Ladder
67.5

Cohesion cohesion

Stored mean 71 · Standard deviation 7.5 · Range 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
81

Continuity continuity

Stored mean 59.9 · Standard deviation 10.4 · Range 26.2

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
50
Free Path
50
Light-Spend Convenience
76.2
Top-Ladder
50

Reliability reliability

Stored mean 75 · Standard deviation 6.4 · Range 16.7

Fair Competition
81
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
71.4