NOVASMCCOMPARE
KOEN
NOVASMC 홈
포켓몬 유나이트

MPM

포켓몬 유나이트 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

pokemon-unite.json
SHA-256c4b049823f9f9fc0a1074f5b9d38c40ec8af1e1abbf5df51f9bf6732f4aaf025

Game Offering

game-offering

저장된 평균 62.7 · 표준편차 1.3 · 범위 3.4

Fair Competition
61.4
Growth Efficiency
62.3
Collection & Build
61.2
Free Path
62.5
Light-Spend Convenience
64.6
Top-Ladder
64.5
Core core

저장된 평균 71.3 · 표준편차 2.9 · 범위 9

Fair Competition
76.5
Growth Efficiency
69.6
Collection & Build
71.4
Free Path
67.5
Light-Spend Convenience
69.6
Top-Ladder
73.3
Character character

저장된 평균 73.7 · 표준편차 4 · 범위 8.7

Fair Competition
75.4
Growth Efficiency
69.8
Collection & Build
78.6
Free Path
69.8
Light-Spend Convenience
69.8
Top-Ladder
78.6

Personality personality

저장된 평균 88.9 · 표준편차 4.5 · 범위 9.5

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
95.2

Harmony harmony

저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Friendliness friendliness

저장된 평균 74.6 · 표준편차 7.9 · 범위 16.7

Fair Competition
69
Growth Efficiency
69
Collection & Build
85.7
Free Path
69
Light-Spend Convenience
69
Top-Ladder
85.7
Graphic graphic

저장된 평균 77.2 · 표준편차 2.4 · 범위 6.3

Fair Competition
79.4
Growth Efficiency
79.4
Collection & Build
76.2
Free Path
73
Light-Spend Convenience
79.4
Top-Ladder
76.2

Design design

저장된 평균 79.4 · 표준편차 4.5 · 범위 9.5

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
85.7
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
85.7

Quality quality

저장된 평균 76.2 · 표준편차 4.8 · 범위 9.5

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
71.4

Motion motion

저장된 평균 76.2 · 표준편차 4.8 · 범위 9.5

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
71.4
Mechanics mechanics

저장된 평균 63 · 표준편차 5.6 · 범위 15.1

Fair Competition
74.6
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
65.1

Variety variety

저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Balance balance

저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Dynamism dynamism

저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
System system

저장된 평균 61.1 · 표준편차 3.5 · 범위 8.7

Fair Competition
58.7
Growth Efficiency
64
Collection & Build
57.1
Free Path
65.9
Light-Spend Convenience
63.8
Top-Ladder
57.1
Growth Structure growth-structure

저장된 평균 64.8 · 표준편차 4.2 · 범위 11.1

Fair Competition
61.9
Growth Efficiency
69.8
Collection & Build
65.1
Free Path
70.6
Light-Spend Convenience
61.9
Top-Ladder
59.5

Progression progression-structure

저장된 평균 70.2 · 표준편차 6.6 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
64.3
Top-Ladder
64.3

Advancement advancement

저장된 평균 70.2 · 표준편차 6.6 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
64.3

Empowerment empowerment

저장된 평균 54 · 표준편차 6.2 · 범위 16.7

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50
Economy economy

저장된 평균 57 · 표준편차 7.1 · 범위 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
63.5
Light-Spend Convenience
66.7
Top-Ladder
50

Balance economic-balance

저장된 평균 56.7 · 표준편차 6.9 · 범위 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
50

Insufficiency insufficiency

저장된 평균 56.7 · 표준편차 6.9 · 범위 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
50

Supplement supplement

저장된 평균 57.5 · 표준편차 7.7 · 범위 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
50
Content Structure content-structure

저장된 평균 61.5 · 표준편차 2.6 · 범위 7.9

Fair Competition
64.3
Growth Efficiency
60.3
Collection & Build
56.3
Free Path
63.5
Light-Spend Convenience
62.7
Top-Ladder
61.9

Growth growth-content

저장된 평균 70.2 · 표준편차 6.6 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
64.3

Competition competition-content

저장된 평균 54 · 표준편차 6.2 · 범위 16.7

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Cooperation cooperation-content

저장된 평균 60.3 · 표준편차 6.5 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
59.5
Light-Spend Convenience
66.7
Top-Ladder
54.8
Operation operation

저장된 평균 55.8 · 표준편차 4.6 · 범위 14

Fair Competition
48.9
Growth Efficiency
53.2
Collection & Build
55
Free Path
54.2
Light-Spend Convenience
60.3
Top-Ladder
63
Gacha gacha

저장된 평균 46.4 · 표준편차 4 · 범위 11.1

Fair Competition
42.1
Growth Efficiency
41.3
Collection & Build
50
Free Path
45.2
Light-Spend Convenience
47.6
Top-Ladder
52.4

Price price

저장된 평균 58.3 · 표준편차 11.7 · 범위 31

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
81

Probability probability

저장된 평균 36.9 · 표준편차 5.1 · 범위 16.7

Fair Competition
35.7
Growth Efficiency
31
Collection & Build
47.6
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Reward Management reward-management

저장된 평균 44 · 표준편차 4.5 · 범위 11.9

Fair Competition
40.5
Growth Efficiency
42.9
Collection & Build
52.4
Free Path
47.6
Light-Spend Convenience
40.5
Top-Ladder
40.5
Store store

저장된 평균 63.9 · 표준편차 10.9 · 범위 29.4

Fair Competition
54.8
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
73
Top-Ladder
84.1

Reasonableness reasonableness

저장된 평균 58.3 · 표준편차 11.7 · 범위 31

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
81

Timeliness timeliness

저장된 평균 58.7 · 표준편차 9.7 · 범위 26.2

Fair Competition
50
Growth Efficiency
50
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
76.2

Convenience convenience

저장된 평균 74.6 · 표준편차 11.8 · 범위 31

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
66.7
Light-Spend Convenience
85.7
Top-Ladder
95.2
Event event

저장된 평균 57 · 표준편차 4.3 · 범위 11.1

Fair Competition
50
Growth Efficiency
61.1
Collection & Build
57.9
Free Path
60.3
Light-Spend Convenience
60.3
Top-Ladder
52.4

Comprehension comprehension

저장된 평균 56.7 · 표준편차 6.9 · 범위 16.7

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
50
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
50

Involvement involvement

저장된 평균 59.1 · 표준편차 5.2 · 범위 16.7

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
57.1
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
57.1

Contribution contribution

저장된 평균 55.2 · 표준편차 6.1 · 범위 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Player Value

player-value

저장된 평균 64 · 표준편차 1.5 · 범위 4.2

Fair Competition
65
Growth Efficiency
64.9
Collection & Build
61.1
Free Path
63
Light-Spend Convenience
64.7
Top-Ladder
65.3
Experience · Time experience-time

저장된 평균 68 · 표준편차 5.2 · 범위 13.8

Fair Competition
69
Growth Efficiency
72.8
Collection & Build
61.6
Free Path
69.8
Light-Spend Convenience
74.3
Top-Ladder
60.6
Enjoyment enjoyment

저장된 평균 80.3 · 표준편차 6.6 · 범위 15.1

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
88.9
Top-Ladder
73.8

Excitement excitement

저장된 평균 90.5 · 표준편차 4.8 · 범위 9.5

Fair Competition
95.2
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
95.2
Top-Ladder
85.7

Amusement amusement

저장된 평균 74.2 · 표준편차 10.4 · 범위 26.2

Fair Competition
81
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
90.5
Top-Ladder
64.3

Flow flow

저장된 평균 76.2 · 표준편차 4.8 · 범위 9.5

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
71.4
Satisfaction satisfaction

저장된 평균 60.8 · 표준편차 6.6 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
62.7
Top-Ladder
54.8

Achievement achievement

저장된 평균 69.8 · 표준편차 8.3 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
64.3
Top-Ladder
64.3

Completion completion

저장된 평균 56 · 표준편차 6.6 · 범위 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
57.1
Top-Ladder
50

Reward reward

저장된 평균 56.7 · 표준편차 6.9 · 범위 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
50
Real Benefit real-benefit

저장된 평균 63 · 표준편차 6.3 · 범위 18.3

Fair Competition
66.7
Growth Efficiency
65.9
Collection & Build
56.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
53.2

Emotional Relief emotional-relief

저장된 평균 56.3 · 표준편차 9.2 · 범위 26.2

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
40.5

Social Connection social-connection

저장된 평균 60.3 · 표준편차 6.5 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
59.5
Light-Spend Convenience
66.7
Top-Ladder
54.8

Economic Progress economic-progress

저장된 평균 72.2 · 표준편차 6.2 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
76.2
Light-Spend Convenience
81
Top-Ladder
64.3
Needs · Money needs-money

저장된 평균 65 · 표준편차 3.7 · 범위 11.6

Fair Competition
65.3
Growth Efficiency
63.8
Collection & Build
64.6
Free Path
62.7
Light-Spend Convenience
61.1
Top-Ladder
72.8
Possession possession

저장된 평균 67.7 · 표준편차 10.2 · 범위 26.2

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
77.8
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
85.7

Collection collection

저장된 평균 72.2 · 표준편차 11.3 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
90.5

Customization customization

저장된 평균 73.4 · 표준편차 10.8 · 범위 26.2

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
90.5

Accumulation accumulation

저장된 평균 57.5 · 표준편차 9.5 · 범위 26.2

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
50
Light-Spend Convenience
50
Top-Ladder
76.2
Competition Needs competition-needs

저장된 평균 60.8 · 표준편차 6.6 · 범위 16.7

Fair Competition
66.7
Growth Efficiency
56.3
Collection & Build
56.3
Free Path
56.3
Light-Spend Convenience
56.3
Top-Ladder
73

Dominance dominance

저장된 평균 54 · 표준편차 6.2 · 범위 16.7

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Aspiration aspiration

저장된 평균 69 · 표준편차 6.9 · 범위 16.7

Fair Competition
76.2
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81

Recognition recognition

저장된 평균 59.5 · 표준편차 6.9 · 범위 16.7

Fair Competition
66.7
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
71.4
Growth Needs growth-needs

저장된 평균 66.5 · 표준편차 5.4 · 범위 13.5

Fair Competition
67.5
Growth Efficiency
73
Collection & Build
59.5
Free Path
72.2
Light-Spend Convenience
67.5
Top-Ladder
59.5

Progression progression-needs

저장된 평균 72.2 · 표준편차 7.4 · 범위 21.4

Fair Competition
71.4
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
64.3

Mastery mastery

저장된 평균 72.6 · 표준편차 8.3 · 범위 16.7

Fair Competition
81
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
81
Top-Ladder
64.3

Development development

저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
50
Top-Ladder
50
Engagement · Passion engagement-passion

저장된 평균 59 · 표준편차 2.1 · 범위 6.3

Fair Competition
60.6
Growth Efficiency
58.2
Collection & Build
57.1
Free Path
56.3
Light-Spend Convenience
58.7
Top-Ladder
62.7
Fairness fairness

저장된 평균 53 · 표준편차 6.2 · 범위 16.7

Fair Competition
57.1
Growth Efficiency
48.4
Collection & Build
50.8
Free Path
48.4
Light-Spend Convenience
48.4
Top-Ladder
65.1

In-Game Balance in-game-balance

저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Governance governance

저장된 평균 55.2 · 표준편차 6.1 · 범위 16.7

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
57.1
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Inclusivity inclusivity

저장된 평균 49.2 · 표준편차 6.2 · 범위 16.7

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
61.9
Stability stability

저장된 평균 55.2 · 표준편차 0.9 · 범위 2.4

Fair Competition
54
Growth Efficiency
55.6
Collection & Build
55.6
Free Path
56.3
Light-Spend Convenience
54
Top-Ladder
55.6

Equilibrium equilibrium

저장된 평균 56.7 · 표준편차 6.9 · 범위 16.7

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
50
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
50

Resilience resilience

저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Sustainability sustainability

저장된 평균 54 · 표준편차 6.2 · 범위 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50
Consistency consistency

저장된 평균 68.7 · 표준편차 3.4 · 범위 9.5

Fair Competition
70.6
Growth Efficiency
70.6
Collection & Build
65.1
Free Path
64.3
Light-Spend Convenience
73.8
Top-Ladder
67.5

Cohesion cohesion

저장된 평균 71 · 표준편차 7.5 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
81

Continuity continuity

저장된 평균 59.9 · 표준편차 10.4 · 범위 26.2

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
50
Free Path
50
Light-Spend Convenience
76.2
Top-Ladder
50

Reliability reliability

저장된 평균 75 · 표준편차 6.4 · 범위 16.7

Fair Competition
81
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
71.4