← Pokémon Sleep MPM
Pokémon Sleep · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-06-26 · pokemon-sleep pokemon-sleep.json Copy source JSONSHA-256 f44a898599155cd22b2f45cfb20e1ca70f6816d8aeae2783f5d7982734200bbcGame Offering game-offeringStored mean 60.9 · Standard deviation 4 · Range 12.8
Fair Competition 58.8
Growth Efficiency 66.3
Collection & Build 61.4
Free Path 53.5
Light-Spend Convenience 62.5
Top-Ladder 62.8 Core coreStored mean 69.2 · Standard deviation 1.7 · Range 5.6
Fair Competition 69.3
Growth Efficiency 69.8
Collection & Build 71.2
Free Path 65.6
Light-Spend Convenience 69.8
Top-Ladder 69.3 Character characterStored mean 73.5 · Standard deviation 2.9 · Range 7.9
Fair Competition 73
Growth Efficiency 69
Collection & Build 77
Free Path 70.6
Light-Spend Convenience 75.4
Top-Ladder 76.2 Personality personality Stored mean 82.1 · Standard deviation 3.6 · Range 7.1
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 85.7
Free Path 78.6
Light-Spend Convenience 85.7
Top-Ladder 85.7 Harmony harmony Stored mean 56.3 · Standard deviation 3.8 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 59.5
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 57.1 Friendliness friendliness Stored mean 82.1 · Standard deviation 3.6 · Range 7.1
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 85.7
Free Path 78.6
Light-Spend Convenience 85.7
Top-Ladder 85.7 Graphic graphicStored mean 66.9 · Standard deviation 3.6 · Range 9.5
Fair Competition 70.6
Growth Efficiency 63.5
Collection & Build 73
Free Path 65.1
Light-Spend Convenience 64.3
Top-Ladder 65.1 Design design Stored mean 56.3 · Standard deviation 3.8 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 59.5
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 57.1 Quality quality Stored mean 62.3 · Standard deviation 4.2 · Range 11.9
Fair Competition 71.4
Growth Efficiency 61.9
Collection & Build 59.5
Free Path 61.9
Light-Spend Convenience 59.5
Top-Ladder 59.5 Motion motion Stored mean 82.1 · Standard deviation 8 · Range 21.4
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 100
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Mechanics mechanicsStored mean 67.1 · Standard deviation 5.2 · Range 15.9
Fair Competition 64.3
Growth Efficiency 77
Collection & Build 63.5
Free Path 61.1
Light-Spend Convenience 69.8
Top-Ladder 66.7 Variety variety Stored mean 82.1 · Standard deviation 3.6 · Range 7.1
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 85.7
Free Path 78.6
Light-Spend Convenience 85.7
Top-Ladder 85.7 Balance balance Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Dynamism dynamism Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 System systemStored mean 60.9 · Standard deviation 5.4 · Range 17.5
Fair Competition 62.4
Growth Efficiency 71.4
Collection & Build 58.7
Free Path 54
Light-Spend Convenience 58.5
Top-Ladder 60.3 Growth Structure growth-structureStored mean 69.3 · Standard deviation 6.9 · Range 20.6
Fair Competition 66.7
Growth Efficiency 82.5
Collection & Build 68.3
Free Path 61.9
Light-Spend Convenience 63.5
Top-Ladder 73 Progression progression-structure Stored mean 74.2 · Standard deviation 7.6 · Range 21.4
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 64.3
Top-Ladder 81 Advancement advancement Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Empowerment empowerment Stored mean 74.2 · Standard deviation 7.6 · Range 21.4
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 64.3
Top-Ladder 81 Economy economyStored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Balance economic-balance Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Insufficiency insufficiency Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Supplement supplement Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Content Structure content-structureStored mean 53.8 · Standard deviation 5.2 · Range 15.9
Fair Competition 63.5
Growth Efficiency 55.6
Collection & Build 55.6
Free Path 47.6
Light-Spend Convenience 50
Top-Ladder 50.8 Growth growth-content Stored mean 74.2 · Standard deviation 7.6 · Range 21.4
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 64.3
Top-Ladder 81 Competition competition-content Stored mean 31 · Standard deviation 13.3 · Range 42.9
Fair Competition 57.1
Growth Efficiency 31
Collection & Build 31
Free Path 21.4
Light-Spend Convenience 31
Top-Ladder 14.3 Cooperation cooperation-content Stored mean 56.3 · Standard deviation 3.8 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 59.5
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 57.1 Operation operationStored mean 52.6 · Standard deviation 7.2 · Range 18.3
Fair Competition 44.7
Growth Efficiency 57.7
Collection & Build 54.2
Free Path 41
Light-Spend Convenience 59.3
Top-Ladder 58.7 Gacha gachaStored mean 48 · Standard deviation 5.7 · Range 17.5
Fair Competition 50
Growth Efficiency 54.8
Collection & Build 46.8
Free Path 37.3
Light-Spend Convenience 53.2
Top-Ladder 46 Price price Stored mean 53.6 · Standard deviation 12.4 · Range 31
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Probability probability Stored mean 31 · Standard deviation 13.3 · Range 42.9
Fair Competition 57.1
Growth Efficiency 31
Collection & Build 31
Free Path 21.4
Light-Spend Convenience 31
Top-Ladder 14.3 Reward Management reward-management Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Store storeStored mean 53.6 · Standard deviation 12.4 · Range 31
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Reasonableness reasonableness Stored mean 53.6 · Standard deviation 12.4 · Range 31
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Timeliness timeliness Stored mean 53.6 · Standard deviation 12.4 · Range 31
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Convenience convenience Stored mean 53.6 · Standard deviation 12.4 · Range 31
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Event eventStored mean 56.2 · Standard deviation 6.1 · Range 15.9
Fair Competition 48.4
Growth Efficiency 61.1
Collection & Build 58.7
Free Path 47.6
Light-Spend Convenience 57.9
Top-Ladder 63.5 Comprehension comprehension Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Involvement involvement Stored mean 55.6 · Standard deviation 8.2 · Range 21.4
Fair Competition 52.4
Growth Efficiency 50
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 45.2
Top-Ladder 66.7 Contribution contribution Stored mean 53.6 · Standard deviation 12.4 · Range 31
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Player Value player-valueStored mean 58.7 · Standard deviation 3.4 · Range 9.9
Fair Competition 56.5
Growth Efficiency 63.7
Collection & Build 58.1
Free Path 53.8
Light-Spend Convenience 62.3
Top-Ladder 57.6 Experience · Time experience-timeStored mean 60.9 · Standard deviation 4.3 · Range 11.1
Fair Competition 56.1
Growth Efficiency 67.2
Collection & Build 57.9
Free Path 59.3
Light-Spend Convenience 66.4
Top-Ladder 58.5 Enjoyment enjoymentStored mean 71 · Standard deviation 10.8 · Range 31
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 64.3 Excitement excitement Stored mean 71 · Standard deviation 10.8 · Range 31
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 64.3 Amusement amusement Stored mean 71 · Standard deviation 10.8 · Range 31
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 64.3 Flow flow Stored mean 71 · Standard deviation 10.8 · Range 31
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 64.3 Satisfaction satisfactionStored mean 64.4 · Standard deviation 7.1 · Range 22.2
Fair Competition 61.9
Growth Efficiency 79.4
Collection & Build 60.3
Free Path 57.1
Light-Spend Convenience 62.7
Top-Ladder 65.1 Achievement achievement Stored mean 74.2 · Standard deviation 7.6 · Range 21.4
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 64.3
Top-Ladder 81 Completion completion Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Reward reward Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Real Benefit real-benefitStored mean 47.2 · Standard deviation 4 · Range 11.9
Fair Competition 51.6
Growth Efficiency 46
Collection & Build 49.2
Free Path 39.7
Light-Spend Convenience 50.8
Top-Ladder 46 Emotional Relief emotional-relief Stored mean 53.6 · Standard deviation 12.4 · Range 31
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Social Connection social-connection Stored mean 56.3 · Standard deviation 3.8 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 59.5
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 57.1 Economic Progress economic-progress Stored mean 31.7 · Standard deviation 12.8 · Range 42.9
Fair Competition 57.1
Growth Efficiency 31
Collection & Build 31
Free Path 26.2
Light-Spend Convenience 31
Top-Ladder 14.3 Needs · Money needs-moneyStored mean 54.9 · Standard deviation 3.3 · Range 9.8
Fair Competition 58.2
Growth Efficiency 57.9
Collection & Build 55.6
Free Path 48.4
Light-Spend Convenience 55.3
Top-Ladder 54 Possession possessionStored mean 62.3 · Standard deviation 2.6 · Range 7.9
Fair Competition 61.1
Growth Efficiency 63.5
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 62.7
Top-Ladder 65.1 Collection collection Stored mean 71 · Standard deviation 7.5 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 81 Customization customization Stored mean 56.3 · Standard deviation 3.8 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 59.5
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 57.1 Accumulation accumulation Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Competition Needs competition-needsStored mean 39.9 · Standard deviation 9.2 · Range 30.2
Fair Competition 58.7
Growth Efficiency 37.3
Collection & Build 40.5
Free Path 35.7
Light-Spend Convenience 38.9
Top-Ladder 28.6 Dominance dominance Stored mean 31.7 · Standard deviation 12.8 · Range 42.9
Fair Competition 57.1
Growth Efficiency 31
Collection & Build 31
Free Path 26.2
Light-Spend Convenience 31
Top-Ladder 14.3 Aspiration aspiration Stored mean 31.7 · Standard deviation 12.8 · Range 42.9
Fair Competition 57.1
Growth Efficiency 31
Collection & Build 31
Free Path 26.2
Light-Spend Convenience 31
Top-Ladder 14.3 Recognition recognition Stored mean 56.3 · Standard deviation 3.8 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 59.5
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 57.1 Growth Needs growth-needsStored mean 62.4 · Standard deviation 7.2 · Range 20.6
Fair Competition 54.8
Growth Efficiency 73
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 64.3
Top-Ladder 68.3 Progression progression-needs Stored mean 74.2 · Standard deviation 7.6 · Range 21.4
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 64.3
Top-Ladder 81 Mastery mastery Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Development development Stored mean 53.6 · Standard deviation 12.4 · Range 31
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Engagement · Passion engagement-passionStored mean 60.2 · Standard deviation 4.5 · Range 12.2
Fair Competition 55.3
Growth Efficiency 65.9
Collection & Build 60.8
Free Path 53.7
Light-Spend Convenience 65.1
Top-Ladder 60.3 Fairness fairnessStored mean 52.1 · Standard deviation 4.6 · Range 13.5
Fair Competition 52.4
Growth Efficiency 50.8
Collection & Build 56.3
Free Path 42.9
Light-Spend Convenience 56.3
Top-Ladder 54 In-Game Balance in-game-balance Stored mean 71 · Standard deviation 7.5 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 81 Governance governance Stored mean 31.7 · Standard deviation 12.8 · Range 42.9
Fair Competition 57.1
Growth Efficiency 31
Collection & Build 31
Free Path 26.2
Light-Spend Convenience 31
Top-Ladder 14.3 Inclusivity inclusivity Stored mean 53.6 · Standard deviation 12.4 · Range 31
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Stability stabilityStored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Equilibrium equilibrium Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Resilience resilience Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Sustainability sustainability Stored mean 59.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Consistency consistencyStored mean 68.9 · Standard deviation 6.6 · Range 20.6
Fair Competition 56.3
Growth Efficiency 70.6
Collection & Build 73.8
Free Path 65.9
Light-Spend Convenience 77
Top-Ladder 69.8 Cohesion cohesion Stored mean 82.1 · Standard deviation 8 · Range 21.4
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 100
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Continuity continuity Stored mean 71 · Standard deviation 10.8 · Range 31
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 64.3 Reliability reliability Stored mean 53.6 · Standard deviation 12.4 · Range 31
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7