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Pokémon Sleep

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Pokémon Sleep · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

pokemon-sleep.json
SHA-256f44a898599155cd22b2f45cfb20e1ca70f6816d8aeae2783f5d7982734200bbc

Game Offering

game-offering

Stored mean 60.9 · Standard deviation 4 · Range 12.8

Fair Competition
58.8
Growth Efficiency
66.3
Collection & Build
61.4
Free Path
53.5
Light-Spend Convenience
62.5
Top-Ladder
62.8
Core core

Stored mean 69.2 · Standard deviation 1.7 · Range 5.6

Fair Competition
69.3
Growth Efficiency
69.8
Collection & Build
71.2
Free Path
65.6
Light-Spend Convenience
69.8
Top-Ladder
69.3
Character character

Stored mean 73.5 · Standard deviation 2.9 · Range 7.9

Fair Competition
73
Growth Efficiency
69
Collection & Build
77
Free Path
70.6
Light-Spend Convenience
75.4
Top-Ladder
76.2

Personality personality

Stored mean 82.1 · Standard deviation 3.6 · Range 7.1

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
85.7
Free Path
78.6
Light-Spend Convenience
85.7
Top-Ladder
85.7

Harmony harmony

Stored mean 56.3 · Standard deviation 3.8 · Range 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
57.1

Friendliness friendliness

Stored mean 82.1 · Standard deviation 3.6 · Range 7.1

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
85.7
Free Path
78.6
Light-Spend Convenience
85.7
Top-Ladder
85.7
Graphic graphic

Stored mean 66.9 · Standard deviation 3.6 · Range 9.5

Fair Competition
70.6
Growth Efficiency
63.5
Collection & Build
73
Free Path
65.1
Light-Spend Convenience
64.3
Top-Ladder
65.1

Design design

Stored mean 56.3 · Standard deviation 3.8 · Range 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
57.1

Quality quality

Stored mean 62.3 · Standard deviation 4.2 · Range 11.9

Fair Competition
71.4
Growth Efficiency
61.9
Collection & Build
59.5
Free Path
61.9
Light-Spend Convenience
59.5
Top-Ladder
59.5

Motion motion

Stored mean 82.1 · Standard deviation 8 · Range 21.4

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
100
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6
Mechanics mechanics

Stored mean 67.1 · Standard deviation 5.2 · Range 15.9

Fair Competition
64.3
Growth Efficiency
77
Collection & Build
63.5
Free Path
61.1
Light-Spend Convenience
69.8
Top-Ladder
66.7

Variety variety

Stored mean 82.1 · Standard deviation 3.6 · Range 7.1

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
85.7
Free Path
78.6
Light-Spend Convenience
85.7
Top-Ladder
85.7

Balance balance

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Dynamism dynamism

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
System system

Stored mean 60.9 · Standard deviation 5.4 · Range 17.5

Fair Competition
62.4
Growth Efficiency
71.4
Collection & Build
58.7
Free Path
54
Light-Spend Convenience
58.5
Top-Ladder
60.3
Growth Structure growth-structure

Stored mean 69.3 · Standard deviation 6.9 · Range 20.6

Fair Competition
66.7
Growth Efficiency
82.5
Collection & Build
68.3
Free Path
61.9
Light-Spend Convenience
63.5
Top-Ladder
73

Progression progression-structure

Stored mean 74.2 · Standard deviation 7.6 · Range 21.4

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
81

Advancement advancement

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Empowerment empowerment

Stored mean 74.2 · Standard deviation 7.6 · Range 21.4

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
81
Economy economy

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Balance economic-balance

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Insufficiency insufficiency

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Supplement supplement

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
Content Structure content-structure

Stored mean 53.8 · Standard deviation 5.2 · Range 15.9

Fair Competition
63.5
Growth Efficiency
55.6
Collection & Build
55.6
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
50.8

Growth growth-content

Stored mean 74.2 · Standard deviation 7.6 · Range 21.4

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
81

Competition competition-content

Stored mean 31 · Standard deviation 13.3 · Range 42.9

Fair Competition
57.1
Growth Efficiency
31
Collection & Build
31
Free Path
21.4
Light-Spend Convenience
31
Top-Ladder
14.3

Cooperation cooperation-content

Stored mean 56.3 · Standard deviation 3.8 · Range 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
57.1
Operation operation

Stored mean 52.6 · Standard deviation 7.2 · Range 18.3

Fair Competition
44.7
Growth Efficiency
57.7
Collection & Build
54.2
Free Path
41
Light-Spend Convenience
59.3
Top-Ladder
58.7
Gacha gacha

Stored mean 48 · Standard deviation 5.7 · Range 17.5

Fair Competition
50
Growth Efficiency
54.8
Collection & Build
46.8
Free Path
37.3
Light-Spend Convenience
53.2
Top-Ladder
46

Price price

Stored mean 53.6 · Standard deviation 12.4 · Range 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Probability probability

Stored mean 31 · Standard deviation 13.3 · Range 42.9

Fair Competition
57.1
Growth Efficiency
31
Collection & Build
31
Free Path
21.4
Light-Spend Convenience
31
Top-Ladder
14.3

Reward Management reward-management

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
Store store

Stored mean 53.6 · Standard deviation 12.4 · Range 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Reasonableness reasonableness

Stored mean 53.6 · Standard deviation 12.4 · Range 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Timeliness timeliness

Stored mean 53.6 · Standard deviation 12.4 · Range 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Convenience convenience

Stored mean 53.6 · Standard deviation 12.4 · Range 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7
Event event

Stored mean 56.2 · Standard deviation 6.1 · Range 15.9

Fair Competition
48.4
Growth Efficiency
61.1
Collection & Build
58.7
Free Path
47.6
Light-Spend Convenience
57.9
Top-Ladder
63.5

Comprehension comprehension

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Involvement involvement

Stored mean 55.6 · Standard deviation 8.2 · Range 21.4

Fair Competition
52.4
Growth Efficiency
50
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
45.2
Top-Ladder
66.7

Contribution contribution

Stored mean 53.6 · Standard deviation 12.4 · Range 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Player Value

player-value

Stored mean 58.7 · Standard deviation 3.4 · Range 9.9

Fair Competition
56.5
Growth Efficiency
63.7
Collection & Build
58.1
Free Path
53.8
Light-Spend Convenience
62.3
Top-Ladder
57.6
Experience · Time experience-time

Stored mean 60.9 · Standard deviation 4.3 · Range 11.1

Fair Competition
56.1
Growth Efficiency
67.2
Collection & Build
57.9
Free Path
59.3
Light-Spend Convenience
66.4
Top-Ladder
58.5
Enjoyment enjoyment

Stored mean 71 · Standard deviation 10.8 · Range 31

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
64.3

Excitement excitement

Stored mean 71 · Standard deviation 10.8 · Range 31

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
64.3

Amusement amusement

Stored mean 71 · Standard deviation 10.8 · Range 31

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
64.3

Flow flow

Stored mean 71 · Standard deviation 10.8 · Range 31

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
64.3
Satisfaction satisfaction

Stored mean 64.4 · Standard deviation 7.1 · Range 22.2

Fair Competition
61.9
Growth Efficiency
79.4
Collection & Build
60.3
Free Path
57.1
Light-Spend Convenience
62.7
Top-Ladder
65.1

Achievement achievement

Stored mean 74.2 · Standard deviation 7.6 · Range 21.4

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
81

Completion completion

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Reward reward

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
Real Benefit real-benefit

Stored mean 47.2 · Standard deviation 4 · Range 11.9

Fair Competition
51.6
Growth Efficiency
46
Collection & Build
49.2
Free Path
39.7
Light-Spend Convenience
50.8
Top-Ladder
46

Emotional Relief emotional-relief

Stored mean 53.6 · Standard deviation 12.4 · Range 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Social Connection social-connection

Stored mean 56.3 · Standard deviation 3.8 · Range 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
57.1

Economic Progress economic-progress

Stored mean 31.7 · Standard deviation 12.8 · Range 42.9

Fair Competition
57.1
Growth Efficiency
31
Collection & Build
31
Free Path
26.2
Light-Spend Convenience
31
Top-Ladder
14.3
Needs · Money needs-money

Stored mean 54.9 · Standard deviation 3.3 · Range 9.8

Fair Competition
58.2
Growth Efficiency
57.9
Collection & Build
55.6
Free Path
48.4
Light-Spend Convenience
55.3
Top-Ladder
54
Possession possession

Stored mean 62.3 · Standard deviation 2.6 · Range 7.9

Fair Competition
61.1
Growth Efficiency
63.5
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
62.7
Top-Ladder
65.1

Collection collection

Stored mean 71 · Standard deviation 7.5 · Range 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
81

Customization customization

Stored mean 56.3 · Standard deviation 3.8 · Range 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
57.1

Accumulation accumulation

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
Competition Needs competition-needs

Stored mean 39.9 · Standard deviation 9.2 · Range 30.2

Fair Competition
58.7
Growth Efficiency
37.3
Collection & Build
40.5
Free Path
35.7
Light-Spend Convenience
38.9
Top-Ladder
28.6

Dominance dominance

Stored mean 31.7 · Standard deviation 12.8 · Range 42.9

Fair Competition
57.1
Growth Efficiency
31
Collection & Build
31
Free Path
26.2
Light-Spend Convenience
31
Top-Ladder
14.3

Aspiration aspiration

Stored mean 31.7 · Standard deviation 12.8 · Range 42.9

Fair Competition
57.1
Growth Efficiency
31
Collection & Build
31
Free Path
26.2
Light-Spend Convenience
31
Top-Ladder
14.3

Recognition recognition

Stored mean 56.3 · Standard deviation 3.8 · Range 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
57.1
Growth Needs growth-needs

Stored mean 62.4 · Standard deviation 7.2 · Range 20.6

Fair Competition
54.8
Growth Efficiency
73
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
64.3
Top-Ladder
68.3

Progression progression-needs

Stored mean 74.2 · Standard deviation 7.6 · Range 21.4

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
81

Mastery mastery

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Development development

Stored mean 53.6 · Standard deviation 12.4 · Range 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7
Engagement · Passion engagement-passion

Stored mean 60.2 · Standard deviation 4.5 · Range 12.2

Fair Competition
55.3
Growth Efficiency
65.9
Collection & Build
60.8
Free Path
53.7
Light-Spend Convenience
65.1
Top-Ladder
60.3
Fairness fairness

Stored mean 52.1 · Standard deviation 4.6 · Range 13.5

Fair Competition
52.4
Growth Efficiency
50.8
Collection & Build
56.3
Free Path
42.9
Light-Spend Convenience
56.3
Top-Ladder
54

In-Game Balance in-game-balance

Stored mean 71 · Standard deviation 7.5 · Range 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
81

Governance governance

Stored mean 31.7 · Standard deviation 12.8 · Range 42.9

Fair Competition
57.1
Growth Efficiency
31
Collection & Build
31
Free Path
26.2
Light-Spend Convenience
31
Top-Ladder
14.3

Inclusivity inclusivity

Stored mean 53.6 · Standard deviation 12.4 · Range 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7
Stability stability

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Equilibrium equilibrium

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Resilience resilience

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Sustainability sustainability

Stored mean 59.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
Consistency consistency

Stored mean 68.9 · Standard deviation 6.6 · Range 20.6

Fair Competition
56.3
Growth Efficiency
70.6
Collection & Build
73.8
Free Path
65.9
Light-Spend Convenience
77
Top-Ladder
69.8

Cohesion cohesion

Stored mean 82.1 · Standard deviation 8 · Range 21.4

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
100
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6

Continuity continuity

Stored mean 71 · Standard deviation 10.8 · Range 31

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
64.3

Reliability reliability

Stored mean 53.6 · Standard deviation 12.4 · Range 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7