NOVASMCCOMPARE
KOEN
NOVASMC 홈
포켓몬 슬립

MPM

포켓몬 슬립 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

pokemon-sleep.json
SHA-256f44a898599155cd22b2f45cfb20e1ca70f6816d8aeae2783f5d7982734200bbc

Game Offering

game-offering

저장된 평균 60.9 · 표준편차 4 · 범위 12.8

Fair Competition
58.8
Growth Efficiency
66.3
Collection & Build
61.4
Free Path
53.5
Light-Spend Convenience
62.5
Top-Ladder
62.8
Core core

저장된 평균 69.2 · 표준편차 1.7 · 범위 5.6

Fair Competition
69.3
Growth Efficiency
69.8
Collection & Build
71.2
Free Path
65.6
Light-Spend Convenience
69.8
Top-Ladder
69.3
Character character

저장된 평균 73.5 · 표준편차 2.9 · 범위 7.9

Fair Competition
73
Growth Efficiency
69
Collection & Build
77
Free Path
70.6
Light-Spend Convenience
75.4
Top-Ladder
76.2

Personality personality

저장된 평균 82.1 · 표준편차 3.6 · 범위 7.1

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
85.7
Free Path
78.6
Light-Spend Convenience
85.7
Top-Ladder
85.7

Harmony harmony

저장된 평균 56.3 · 표준편차 3.8 · 범위 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
57.1

Friendliness friendliness

저장된 평균 82.1 · 표준편차 3.6 · 범위 7.1

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
85.7
Free Path
78.6
Light-Spend Convenience
85.7
Top-Ladder
85.7
Graphic graphic

저장된 평균 66.9 · 표준편차 3.6 · 범위 9.5

Fair Competition
70.6
Growth Efficiency
63.5
Collection & Build
73
Free Path
65.1
Light-Spend Convenience
64.3
Top-Ladder
65.1

Design design

저장된 평균 56.3 · 표준편차 3.8 · 범위 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
57.1

Quality quality

저장된 평균 62.3 · 표준편차 4.2 · 범위 11.9

Fair Competition
71.4
Growth Efficiency
61.9
Collection & Build
59.5
Free Path
61.9
Light-Spend Convenience
59.5
Top-Ladder
59.5

Motion motion

저장된 평균 82.1 · 표준편차 8 · 범위 21.4

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
100
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6
Mechanics mechanics

저장된 평균 67.1 · 표준편차 5.2 · 범위 15.9

Fair Competition
64.3
Growth Efficiency
77
Collection & Build
63.5
Free Path
61.1
Light-Spend Convenience
69.8
Top-Ladder
66.7

Variety variety

저장된 평균 82.1 · 표준편차 3.6 · 범위 7.1

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
85.7
Free Path
78.6
Light-Spend Convenience
85.7
Top-Ladder
85.7

Balance balance

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Dynamism dynamism

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
System system

저장된 평균 60.9 · 표준편차 5.4 · 범위 17.5

Fair Competition
62.4
Growth Efficiency
71.4
Collection & Build
58.7
Free Path
54
Light-Spend Convenience
58.5
Top-Ladder
60.3
Growth Structure growth-structure

저장된 평균 69.3 · 표준편차 6.9 · 범위 20.6

Fair Competition
66.7
Growth Efficiency
82.5
Collection & Build
68.3
Free Path
61.9
Light-Spend Convenience
63.5
Top-Ladder
73

Progression progression-structure

저장된 평균 74.2 · 표준편차 7.6 · 범위 21.4

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
81

Advancement advancement

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Empowerment empowerment

저장된 평균 74.2 · 표준편차 7.6 · 범위 21.4

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
81
Economy economy

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Balance economic-balance

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Insufficiency insufficiency

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Supplement supplement

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
Content Structure content-structure

저장된 평균 53.8 · 표준편차 5.2 · 범위 15.9

Fair Competition
63.5
Growth Efficiency
55.6
Collection & Build
55.6
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
50.8

Growth growth-content

저장된 평균 74.2 · 표준편차 7.6 · 범위 21.4

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
81

Competition competition-content

저장된 평균 31 · 표준편차 13.3 · 범위 42.9

Fair Competition
57.1
Growth Efficiency
31
Collection & Build
31
Free Path
21.4
Light-Spend Convenience
31
Top-Ladder
14.3

Cooperation cooperation-content

저장된 평균 56.3 · 표준편차 3.8 · 범위 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
57.1
Operation operation

저장된 평균 52.6 · 표준편차 7.2 · 범위 18.3

Fair Competition
44.7
Growth Efficiency
57.7
Collection & Build
54.2
Free Path
41
Light-Spend Convenience
59.3
Top-Ladder
58.7
Gacha gacha

저장된 평균 48 · 표준편차 5.7 · 범위 17.5

Fair Competition
50
Growth Efficiency
54.8
Collection & Build
46.8
Free Path
37.3
Light-Spend Convenience
53.2
Top-Ladder
46

Price price

저장된 평균 53.6 · 표준편차 12.4 · 범위 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Probability probability

저장된 평균 31 · 표준편차 13.3 · 범위 42.9

Fair Competition
57.1
Growth Efficiency
31
Collection & Build
31
Free Path
21.4
Light-Spend Convenience
31
Top-Ladder
14.3

Reward Management reward-management

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
Store store

저장된 평균 53.6 · 표준편차 12.4 · 범위 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Reasonableness reasonableness

저장된 평균 53.6 · 표준편차 12.4 · 범위 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Timeliness timeliness

저장된 평균 53.6 · 표준편차 12.4 · 범위 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Convenience convenience

저장된 평균 53.6 · 표준편차 12.4 · 범위 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7
Event event

저장된 평균 56.2 · 표준편차 6.1 · 범위 15.9

Fair Competition
48.4
Growth Efficiency
61.1
Collection & Build
58.7
Free Path
47.6
Light-Spend Convenience
57.9
Top-Ladder
63.5

Comprehension comprehension

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Involvement involvement

저장된 평균 55.6 · 표준편차 8.2 · 범위 21.4

Fair Competition
52.4
Growth Efficiency
50
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
45.2
Top-Ladder
66.7

Contribution contribution

저장된 평균 53.6 · 표준편차 12.4 · 범위 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Player Value

player-value

저장된 평균 58.7 · 표준편차 3.4 · 범위 9.9

Fair Competition
56.5
Growth Efficiency
63.7
Collection & Build
58.1
Free Path
53.8
Light-Spend Convenience
62.3
Top-Ladder
57.6
Experience · Time experience-time

저장된 평균 60.9 · 표준편차 4.3 · 범위 11.1

Fair Competition
56.1
Growth Efficiency
67.2
Collection & Build
57.9
Free Path
59.3
Light-Spend Convenience
66.4
Top-Ladder
58.5
Enjoyment enjoyment

저장된 평균 71 · 표준편차 10.8 · 범위 31

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
64.3

Excitement excitement

저장된 평균 71 · 표준편차 10.8 · 범위 31

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
64.3

Amusement amusement

저장된 평균 71 · 표준편차 10.8 · 범위 31

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
64.3

Flow flow

저장된 평균 71 · 표준편차 10.8 · 범위 31

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
64.3
Satisfaction satisfaction

저장된 평균 64.4 · 표준편차 7.1 · 범위 22.2

Fair Competition
61.9
Growth Efficiency
79.4
Collection & Build
60.3
Free Path
57.1
Light-Spend Convenience
62.7
Top-Ladder
65.1

Achievement achievement

저장된 평균 74.2 · 표준편차 7.6 · 범위 21.4

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
81

Completion completion

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Reward reward

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
Real Benefit real-benefit

저장된 평균 47.2 · 표준편차 4 · 범위 11.9

Fair Competition
51.6
Growth Efficiency
46
Collection & Build
49.2
Free Path
39.7
Light-Spend Convenience
50.8
Top-Ladder
46

Emotional Relief emotional-relief

저장된 평균 53.6 · 표준편차 12.4 · 범위 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Social Connection social-connection

저장된 평균 56.3 · 표준편차 3.8 · 범위 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
57.1

Economic Progress economic-progress

저장된 평균 31.7 · 표준편차 12.8 · 범위 42.9

Fair Competition
57.1
Growth Efficiency
31
Collection & Build
31
Free Path
26.2
Light-Spend Convenience
31
Top-Ladder
14.3
Needs · Money needs-money

저장된 평균 54.9 · 표준편차 3.3 · 범위 9.8

Fair Competition
58.2
Growth Efficiency
57.9
Collection & Build
55.6
Free Path
48.4
Light-Spend Convenience
55.3
Top-Ladder
54
Possession possession

저장된 평균 62.3 · 표준편차 2.6 · 범위 7.9

Fair Competition
61.1
Growth Efficiency
63.5
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
62.7
Top-Ladder
65.1

Collection collection

저장된 평균 71 · 표준편차 7.5 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
81

Customization customization

저장된 평균 56.3 · 표준편차 3.8 · 범위 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
57.1

Accumulation accumulation

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
Competition Needs competition-needs

저장된 평균 39.9 · 표준편차 9.2 · 범위 30.2

Fair Competition
58.7
Growth Efficiency
37.3
Collection & Build
40.5
Free Path
35.7
Light-Spend Convenience
38.9
Top-Ladder
28.6

Dominance dominance

저장된 평균 31.7 · 표준편차 12.8 · 범위 42.9

Fair Competition
57.1
Growth Efficiency
31
Collection & Build
31
Free Path
26.2
Light-Spend Convenience
31
Top-Ladder
14.3

Aspiration aspiration

저장된 평균 31.7 · 표준편차 12.8 · 범위 42.9

Fair Competition
57.1
Growth Efficiency
31
Collection & Build
31
Free Path
26.2
Light-Spend Convenience
31
Top-Ladder
14.3

Recognition recognition

저장된 평균 56.3 · 표준편차 3.8 · 범위 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
57.1
Growth Needs growth-needs

저장된 평균 62.4 · 표준편차 7.2 · 범위 20.6

Fair Competition
54.8
Growth Efficiency
73
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
64.3
Top-Ladder
68.3

Progression progression-needs

저장된 평균 74.2 · 표준편차 7.6 · 범위 21.4

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
81

Mastery mastery

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Development development

저장된 평균 53.6 · 표준편차 12.4 · 범위 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7
Engagement · Passion engagement-passion

저장된 평균 60.2 · 표준편차 4.5 · 범위 12.2

Fair Competition
55.3
Growth Efficiency
65.9
Collection & Build
60.8
Free Path
53.7
Light-Spend Convenience
65.1
Top-Ladder
60.3
Fairness fairness

저장된 평균 52.1 · 표준편차 4.6 · 범위 13.5

Fair Competition
52.4
Growth Efficiency
50.8
Collection & Build
56.3
Free Path
42.9
Light-Spend Convenience
56.3
Top-Ladder
54

In-Game Balance in-game-balance

저장된 평균 71 · 표준편차 7.5 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
81

Governance governance

저장된 평균 31.7 · 표준편차 12.8 · 범위 42.9

Fair Competition
57.1
Growth Efficiency
31
Collection & Build
31
Free Path
26.2
Light-Spend Convenience
31
Top-Ladder
14.3

Inclusivity inclusivity

저장된 평균 53.6 · 표준편차 12.4 · 범위 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7
Stability stability

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Equilibrium equilibrium

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Resilience resilience

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1

Sustainability sustainability

저장된 평균 59.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
Consistency consistency

저장된 평균 68.9 · 표준편차 6.6 · 범위 20.6

Fair Competition
56.3
Growth Efficiency
70.6
Collection & Build
73.8
Free Path
65.9
Light-Spend Convenience
77
Top-Ladder
69.8

Cohesion cohesion

저장된 평균 82.1 · 표준편차 8 · 범위 21.4

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
100
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6

Continuity continuity

저장된 평균 71 · 표준편차 10.8 · 범위 31

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
64.3

Reliability reliability

저장된 평균 53.6 · 표준편차 12.4 · 범위 31

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7