← Persona5: The Phantom X MPM
Persona5: The Phantom X · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 74.1 · Standard deviation 2.6 · Range 7.6
Fair Competition 72.5
Growth Efficiency 72.8
Collection & Build 76.9
Free Path 75
Light-Spend Convenience 69.8
Top-Ladder 77.4 Core coreStored mean 73.3 · Standard deviation 12.2 · Range 33.3
Fair Competition 73.5
Growth Efficiency 75.1
Collection & Build 76.7
Free Path 70.4
Light-Spend Convenience 67.2
Top-Ladder 76.7 Character characterStored mean 70.6 · Standard deviation 8.9 · Range 28.6
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 61.9
Top-Ladder 76.2 Personality personality Stored mean 78.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Harmony harmony Stored mean 69 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Friendliness friendliness Stored mean 64.3 · Standard deviation 7.1 · Range 14.3
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Graphic graphicStored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Design design Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Quality quality Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Motion motion Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Mechanics mechanicsStored mean 63.5 · Standard deviation 10.5 · Range 28.6
Fair Competition 68.3
Growth Efficiency 63.5
Collection & Build 68.3
Free Path 58.7
Light-Spend Convenience 54
Top-Ladder 68.3 Variety variety Stored mean 73.8 · Standard deviation 10.9 · Range 28.6
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 81 Balance balance Stored mean 57.1 · Standard deviation 0 · Range 0
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Dynamism dynamism Stored mean 59.5 · Standard deviation 7.1 · Range 14.3
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 66.7 System systemStored mean 76.7 · Standard deviation 14.8 · Range 47.6
Fair Competition 72.5
Growth Efficiency 76.7
Collection & Build 78.3
Free Path 80.4
Light-Spend Convenience 72.5
Top-Ladder 79.9 Growth Structure growth-structureStored mean 90.5 · Standard deviation 7.3 · Range 19
Fair Competition 82.5
Growth Efficiency 96.8
Collection & Build 92.1
Free Path 92.1
Light-Spend Convenience 87.3
Top-Ladder 92.1 Progression progression-structure Stored mean 88.1 · Standard deviation 7.1 · Range 14.3
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 81
Light-Spend Convenience 81
Top-Ladder 95.2 Advancement advancement Stored mean 92.9 · Standard deviation 7.1 · Range 14.3
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 85.7
Free Path 100
Light-Spend Convenience 100
Top-Ladder 85.7 Empowerment empowerment Stored mean 90.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 95.2 Economy economyStored mean 69 · Standard deviation 8.1 · Range 28.6
Fair Competition 66.7
Growth Efficiency 65.1
Collection & Build 69.8
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 74.6 Balance economic-balance Stored mean 64.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Insufficiency insufficiency Stored mean 69 · Standard deviation 8.6 · Range 23.8
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 76.2 Supplement supplement Stored mean 73.8 · Standard deviation 7.1 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 Content Structure content-structureStored mean 70.6 · Standard deviation 15.9 · Range 42.9
Fair Competition 68.3
Growth Efficiency 68.3
Collection & Build 73
Free Path 77.8
Light-Spend Convenience 63.5
Top-Ladder 73 Growth growth-content Stored mean 90.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 95.2 Competition competition-content Stored mean 57.1 · Standard deviation 0 · Range 0
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 64.3 · Standard deviation 9.8 · Range 28.6
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 81
Light-Spend Convenience 52.4
Top-Ladder 66.7 Operation operationStored mean 72.2 · Standard deviation 13.2 · Range 61.9
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 75.7
Free Path 74.1
Light-Spend Convenience 69.8
Top-Ladder 75.7 Gacha gachaStored mean 72.8 · Standard deviation 18 · Range 61.9
Fair Competition 69.8
Growth Efficiency 69.8
Collection & Build 82.5
Free Path 63.5
Light-Spend Convenience 68.3
Top-Ladder 82.5 Price price Stored mean 54 · Standard deviation 10.9 · Range 28.6
Fair Competition 57.1
Growth Efficiency 42.9
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 66.7 Probability probability Stored mean 71.4 · Standard deviation 6.7 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 81 Reward Management reward-management Stored mean 92.9 · Standard deviation 7.1 · Range 14.3
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 100 Store storeStored mean 71.4 · Standard deviation 8.2 · Range 33.3
Fair Competition 73
Growth Efficiency 63.5
Collection & Build 68.3
Free Path 73
Light-Spend Convenience 77.8
Top-Ladder 73 Reasonableness reasonableness Stored mean 66.7 · Standard deviation 8.2 · Range 28.6
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 66.7 Timeliness timeliness Stored mean 71.4 · Standard deviation 6.7 · Range 14.3
Fair Competition 81
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 81
Light-Spend Convenience 66.7
Top-Ladder 66.7 Convenience convenience Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Event eventStored mean 72.5 · Standard deviation 11.4 · Range 42.9
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 76.2
Free Path 85.7
Light-Spend Convenience 63.5
Top-Ladder 71.4 Comprehension comprehension Stored mean 83.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 81 Involvement involvement Stored mean 64.3 · Standard deviation 9.8 · Range 28.6
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 81
Light-Spend Convenience 52.4
Top-Ladder 66.7 Contribution contribution Stored mean 69.8 · Standard deviation 8.5 · Range 23.8
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 81
Free Path 81
Light-Spend Convenience 57.1
Top-Ladder 66.7 Player Value player-valueStored mean 71.4 · Standard deviation 4.5 · Range 13.8
Fair Competition 71.3
Growth Efficiency 70
Collection & Build 76.9
Free Path 71.4
Light-Spend Convenience 63.1
Top-Ladder 75.8 Experience · Time experience-timeStored mean 69.6 · Standard deviation 17.8 · Range 71.4
Fair Competition 72.5
Growth Efficiency 64.6
Collection & Build 72.5
Free Path 73
Light-Spend Convenience 62.4
Top-Ladder 72.5 Enjoyment enjoymentStored mean 66.7 · Standard deviation 11.1 · Range 28.6
Fair Competition 71.4
Growth Efficiency 61.9
Collection & Build 71.4
Free Path 68.3
Light-Spend Convenience 60.3
Top-Ladder 66.7 Excitement excitement Stored mean 71.4 · Standard deviation 10.6 · Range 28.6
Fair Competition 81
Growth Efficiency 66.7
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 81 Amusement amusement Stored mean 63.5 · Standard deviation 11.9 · Range 28.6
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 81
Light-Spend Convenience 76.2
Top-Ladder 52.4 Flow flow Stored mean 65.1 · Standard deviation 9 · Range 28.6
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 81
Free Path 57.1
Light-Spend Convenience 52.4
Top-Ladder 66.7 Satisfaction satisfactionStored mean 73 · Standard deviation 18.6 · Range 57.1
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 66.7
Top-Ladder 76.2 Achievement achievement Stored mean 92.9 · Standard deviation 5.3 · Range 14.3
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 95.2 Completion completion Stored mean 50 · Standard deviation 5.3 · Range 14.3
Fair Competition 52.4
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 52.4 Reward reward Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 66.7
Top-Ladder 81 Real Benefit real-benefitStored mean 69 · Standard deviation 21.4 · Range 71.4
Fair Competition 74.6
Growth Efficiency 60.3
Collection & Build 69.8
Free Path 74.6
Light-Spend Convenience 60.3
Top-Ladder 74.6 Emotional Relief emotional-relief Stored mean 61.9 · Standard deviation 6.7 · Range 14.3
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 66.7 Social Connection social-connection Stored mean 50 · Standard deviation 13.7 · Range 42.9
Fair Competition 71.4
Growth Efficiency 28.6
Collection & Build 42.9
Free Path 57.1
Light-Spend Convenience 42.9
Top-Ladder 57.1 Economic Progress economic-progress Stored mean 95.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 100
Free Path 100
Light-Spend Convenience 85.7
Top-Ladder 100 Needs · Money needs-moneyStored mean 74 · Standard deviation 16 · Range 57.1
Fair Competition 72.5
Growth Efficiency 75.1
Collection & Build 83.6
Free Path 69.3
Light-Spend Convenience 59.8
Top-Ladder 83.6 Possession possessionStored mean 67.2 · Standard deviation 16.2 · Range 57.1
Fair Competition 63.5
Growth Efficiency 66.7
Collection & Build 87.3
Free Path 54
Light-Spend Convenience 49.2
Top-Ladder 82.5 Collection collection Stored mean 59.5 · Standard deviation 21.4 · Range 57.1
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 95.2
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 81 Customization customization Stored mean 71.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 85.7 Accumulation accumulation Stored mean 70.6 · Standard deviation 10.1 · Range 28.6
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 81 Competition Needs competition-needsStored mean 67.5 · Standard deviation 12.1 · Range 42.9
Fair Competition 73
Growth Efficiency 68.3
Collection & Build 73
Free Path 58.7
Light-Spend Convenience 54
Top-Ladder 77.8 Dominance dominance Stored mean 66.7 · Standard deviation 0 · Range 0
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Aspiration aspiration Stored mean 73.8 · Standard deviation 10.9 · Range 28.6
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 81 Recognition recognition Stored mean 61.9 · Standard deviation 15.8 · Range 42.9
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 85.7 Growth Needs growth-needsStored mean 87.3 · Standard deviation 9.8 · Range 28.6
Fair Competition 81
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 95.2
Light-Spend Convenience 76.2
Top-Ladder 90.5 Progression progression-needs Stored mean 90.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 95.2 Mastery mastery Stored mean 85.7 · Standard deviation 6.7 · Range 14.3
Fair Competition 95.2
Growth Efficiency 81
Collection & Build 81
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 81 Development development Stored mean 85.7 · Standard deviation 13.5 · Range 28.6
Fair Competition 66.7
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 66.7
Top-Ladder 95.2 Engagement · Passion engagement-passionStored mean 70.7 · Standard deviation 11.8 · Range 47.6
Fair Competition 68.8
Growth Efficiency 70.4
Collection & Build 74.6
Free Path 72
Light-Spend Convenience 67.2
Top-Ladder 71.4 Fairness fairnessStored mean 68.5 · Standard deviation 9.3 · Range 28.6
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 69.8
Free Path 71.4
Light-Spend Convenience 61.9
Top-Ladder 69.8 In-Game Balance in-game-balance Stored mean 71.4 · Standard deviation 10.6 · Range 28.6
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 81 Governance governance Stored mean 69.8 · Standard deviation 4.5 · Range 9.5
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 76.2 Inclusivity inclusivity Stored mean 64.3 · Standard deviation 9.8 · Range 28.6
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 81
Light-Spend Convenience 66.7
Top-Ladder 52.4 Stability stabilityStored mean 65.1 · Standard deviation 8.1 · Range 33.3
Fair Competition 60.3
Growth Efficiency 65.1
Collection & Build 69.8
Free Path 65.1
Light-Spend Convenience 65.1
Top-Ladder 65.1 Equilibrium equilibrium Stored mean 64.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Resilience resilience Stored mean 57.1 · Standard deviation 0 · Range 0
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Sustainability sustainability Stored mean 73.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Consistency consistencyStored mean 78.6 · Standard deviation 12.8 · Range 47.6
Fair Competition 79.4
Growth Efficiency 74.6
Collection & Build 84.1
Free Path 79.4
Light-Spend Convenience 74.6
Top-Ladder 79.4 Cohesion cohesion Stored mean 88.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Continuity continuity Stored mean 61.9 · Standard deviation 6.7 · Range 14.3
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 66.7 Reliability reliability Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7