← Once Human Mobile MPM
Once Human Mobile · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 73.4 · Standard deviation 3 · Range 8.8
Fair Competition 68.1
Growth Efficiency 76.2
Collection & Build 76.9
Free Path 75.1
Light-Spend Convenience 72.7
Top-Ladder 71.6 Core coreStored mean 71.5 · Standard deviation 16.7 · Range 52.4
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 79.4
Free Path 69.8
Light-Spend Convenience 69.8
Top-Ladder 72 Character characterStored mean 51.6 · Standard deviation 6.4 · Range 14.3
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 61.9 Personality personality Stored mean 52.4 · Standard deviation 6.7 · Range 14.3
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 61.9
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 61.9 Harmony harmony Stored mean 50 · Standard deviation 5.3 · Range 14.3
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 47.6
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 61.9 Friendliness friendliness Stored mean 52.4 · Standard deviation 6.7 · Range 14.3
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 61.9
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 61.9 Graphic graphicStored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 76.2
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 81
Top-Ladder 76.2 Design design Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Quality quality Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Motion motion Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Mechanics mechanicsStored mean 82 · Standard deviation 12.5 · Range 47.6
Fair Competition 76.2
Growth Efficiency 81
Collection & Build 95.2
Free Path 81
Light-Spend Convenience 81
Top-Ladder 77.8 Variety variety Stored mean 88.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Balance balance Stored mean 68.3 · Standard deviation 10.9 · Range 33.3
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 52.4 Dynamism dynamism Stored mean 89.7 · Standard deviation 5.8 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 95.2 System systemStored mean 77.5 · Standard deviation 13.4 · Range 61.9
Fair Competition 75.7
Growth Efficiency 82.5
Collection & Build 79.4
Free Path 79.4
Light-Spend Convenience 75.7
Top-Ladder 72.5 Growth Structure growth-structureStored mean 86.5 · Standard deviation 7 · Range 33.3
Fair Competition 85.7
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 85.7
Light-Spend Convenience 84.1
Top-Ladder 82.5 Progression progression-structure Stored mean 92.1 · Standard deviation 6.5 · Range 14.3
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 95.2 Advancement advancement Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Empowerment empowerment Stored mean 81.7 · Standard deviation 7 · Range 19
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 66.7 Economy economyStored mean 75.1 · Standard deviation 7.9 · Range 23.8
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 76.2
Free Path 81
Light-Spend Convenience 76.2
Top-Ladder 65.1 Balance economic-balance Stored mean 72.2 · Standard deviation 7 · Range 23.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 61.9 Insufficiency insufficiency Stored mean 75.4 · Standard deviation 7.5 · Range 19
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 66.7 Supplement supplement Stored mean 77.8 · Standard deviation 8.1 · Range 19
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 66.7 Content Structure content-structureStored mean 70.9 · Standard deviation 17.2 · Range 61.9
Fair Competition 69.8
Growth Efficiency 76.2
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 69.8 Growth growth-content Stored mean 90.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Competition competition-content Stored mean 55.6 · Standard deviation 9.8 · Range 33.3
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 38.1 Cooperation cooperation-content Stored mean 66.7 · Standard deviation 10.6 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 85.7 Operation operationStored mean 71.3 · Standard deviation 10.6 · Range 42.9
Fair Competition 61.9
Growth Efficiency 74.6
Collection & Build 72
Free Path 76.2
Light-Spend Convenience 72.5
Top-Ladder 70.4 Gacha gachaStored mean 67.7 · Standard deviation 9.1 · Range 42.9
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 65.1
Free Path 77.8
Light-Spend Convenience 71.4
Top-Ladder 68.3 Price price Stored mean 62.7 · Standard deviation 11.5 · Range 33.3
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 76.2
Light-Spend Convenience 71.4
Top-Ladder 71.4 Probability probability Stored mean 72.2 · Standard deviation 6.4 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 66.7 Reward Management reward-management Stored mean 68.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 66.7 Store storeStored mean 68.3 · Standard deviation 9.8 · Range 33.3
Fair Competition 60.3
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 65.1
Light-Spend Convenience 66.7
Top-Ladder 74.6 Reasonableness reasonableness Stored mean 71.4 · Standard deviation 8.2 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Timeliness timeliness Stored mean 59.5 · Standard deviation 8.6 · Range 19
Fair Competition 52.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 52.4 Convenience convenience Stored mean 73.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Event eventStored mean 77.8 · Standard deviation 9.8 · Range 33.3
Fair Competition 68.3
Growth Efficiency 85.7
Collection & Build 79.4
Free Path 85.7
Light-Spend Convenience 79.4
Top-Ladder 68.3 Comprehension comprehension Stored mean 83.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Involvement involvement Stored mean 77.8 · Standard deviation 8.1 · Range 19
Fair Competition 66.7
Growth Efficiency 85.7
Collection & Build 81
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 66.7 Contribution contribution Stored mean 72.2 · Standard deviation 11.5 · Range 33.3
Fair Competition 66.7
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 52.4 Player Value player-valueStored mean 74 · Standard deviation 3.2 · Range 9.5
Fair Competition 68.4
Growth Efficiency 77.2
Collection & Build 78
Free Path 73.4
Light-Spend Convenience 75.1
Top-Ladder 72.1 Experience · Time experience-timeStored mean 72.7 · Standard deviation 15.6 · Range 61.9
Fair Competition 64.6
Growth Efficiency 76.7
Collection & Build 74.6
Free Path 73
Light-Spend Convenience 76.7
Top-Ladder 70.4 Enjoyment enjoymentStored mean 73 · Standard deviation 13.9 · Range 52.4
Fair Competition 65.1
Growth Efficiency 81
Collection & Build 76.2
Free Path 71.4
Light-Spend Convenience 76.2
Top-Ladder 68.3 Excitement excitement Stored mean 81.7 · Standard deviation 8.4 · Range 23.8
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 95.2 Amusement amusement Stored mean 61.9 · Standard deviation 15.8 · Range 42.9
Fair Competition 42.9
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 42.9 Flow flow Stored mean 75.4 · Standard deviation 7.5 · Range 19
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 66.7 Satisfaction satisfactionStored mean 78.3 · Standard deviation 14.2 · Range 47.6
Fair Competition 68.3
Growth Efficiency 85.7
Collection & Build 84.1
Free Path 76.2
Light-Spend Convenience 81
Top-Ladder 74.6 Achievement achievement Stored mean 92.1 · Standard deviation 6.5 · Range 14.3
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 95.2 Completion completion Stored mean 62.7 · Standard deviation 8.9 · Range 19
Fair Competition 52.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 52.4 Reward reward Stored mean 80.2 · Standard deviation 7 · Range 19
Fair Competition 66.7
Growth Efficiency 85.7
Collection & Build 81
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 76.2 Real Benefit real-benefitStored mean 66.7 · Standard deviation 16.3 · Range 47.6
Fair Competition 60.3
Growth Efficiency 63.5
Collection & Build 63.5
Free Path 71.4
Light-Spend Convenience 73
Top-Ladder 68.3 Emotional Relief emotional-relief Stored mean 55.6 · Standard deviation 13.7 · Range 33.3
Fair Competition 38.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 38.1 Social Connection social-connection Stored mean 61.9 · Standard deviation 13.5 · Range 38.1
Fair Competition 71.4
Growth Efficiency 47.6
Collection & Build 47.6
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 85.7 Economic Progress economic-progress Stored mean 82.5 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 81 Needs · Money needs-moneyStored mean 76.1 · Standard deviation 14.3 · Range 47.6
Fair Competition 73.5
Growth Efficiency 77.2
Collection & Build 84.7
Free Path 70.9
Light-Spend Convenience 72.5
Top-Ladder 77.8 Possession possessionStored mean 75.1 · Standard deviation 14.8 · Range 42.9
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 95.2
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 84.1 Collection collection Stored mean 69 · Standard deviation 17.3 · Range 42.9
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 100
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 85.7 Customization customization Stored mean 71.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 85.7 Accumulation accumulation Stored mean 84.9 · Standard deviation 8.4 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 81 Competition Needs competition-needsStored mean 70.6 · Standard deviation 13.9 · Range 42.9
Fair Competition 76.2
Growth Efficiency 71.4
Collection & Build 69.8
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 77.8 Dominance dominance Stored mean 62.7 · Standard deviation 8.9 · Range 19
Fair Competition 52.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 52.4 Aspiration aspiration Stored mean 83.3 · Standard deviation 9.8 · Range 23.8
Fair Competition 95.2
Growth Efficiency 85.7
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 95.2 Recognition recognition Stored mean 65.9 · Standard deviation 12.4 · Range 28.6
Fair Competition 81
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 85.7 Growth Needs growth-needsStored mean 82.5 · Standard deviation 11.6 · Range 47.6
Fair Competition 77.8
Growth Efficiency 93.7
Collection & Build 88.9
Free Path 84.1
Light-Spend Convenience 79.4
Top-Ladder 71.4 Progression progression-needs Stored mean 89.7 · Standard deviation 7.5 · Range 19
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 81 Mastery mastery Stored mean 79.4 · Standard deviation 5.9 · Range 14.3
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Development development Stored mean 78.6 · Standard deviation 15.2 · Range 42.9
Fair Competition 66.7
Growth Efficiency 95.2
Collection & Build 81
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 52.4 Engagement · Passion engagement-passionStored mean 73.4 · Standard deviation 9.8 · Range 33.3
Fair Competition 67.2
Growth Efficiency 77.8
Collection & Build 74.6
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 68.3 Fairness fairnessStored mean 70.9 · Standard deviation 11.8 · Range 33.3
Fair Competition 58.7
Growth Efficiency 76.2
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 81
Top-Ladder 57.1 In-Game Balance in-game-balance Stored mean 65.1 · Standard deviation 9 · Range 19
Fair Competition 52.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 52.4 Governance governance Stored mean 77.8 · Standard deviation 8.1 · Range 19
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 66.7 Inclusivity inclusivity Stored mean 69.8 · Standard deviation 13.7 · Range 33.3
Fair Competition 52.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 52.4 Stability stabilityStored mean 69.8 · Standard deviation 6.5 · Range 28.6
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 66.7 Equilibrium equilibrium Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Resilience resilience Stored mean 64.3 · Standard deviation 7.1 · Range 14.3
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 57.1 Sustainability sustainability Stored mean 73.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Consistency consistencyStored mean 79.4 · Standard deviation 7.1 · Range 14.3
Fair Competition 76.2
Growth Efficiency 81
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 81 Cohesion cohesion Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Continuity continuity Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Reliability reliability Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7