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Once Human Mobile

MPM

Once Human Mobile · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

once-human-mobile.json
SHA-256844488ffd7136a3e6779107e80dd225ae7b0e29704dab900f77fcf030c157228

Game Offering

game-offering

Stored mean 73.4 · Standard deviation 3 · Range 8.8

Fair Competition
68.1
Growth Efficiency
76.2
Collection & Build
76.9
Free Path
75.1
Light-Spend Convenience
72.7
Top-Ladder
71.6
Core core

Stored mean 71.5 · Standard deviation 16.7 · Range 52.4

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
79.4
Free Path
69.8
Light-Spend Convenience
69.8
Top-Ladder
72
Character character

Stored mean 51.6 · Standard deviation 6.4 · Range 14.3

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
61.9

Personality personality

Stored mean 52.4 · Standard deviation 6.7 · Range 14.3

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
61.9

Harmony harmony

Stored mean 50 · Standard deviation 5.3 · Range 14.3

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
47.6
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
61.9

Friendliness friendliness

Stored mean 52.4 · Standard deviation 6.7 · Range 14.3

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
61.9
Graphic graphic

Stored mean 81 · Standard deviation 6.7 · Range 14.3

Fair Competition
76.2
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
81
Top-Ladder
76.2

Design design

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Quality quality

Stored mean 81 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Motion motion

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Mechanics mechanics

Stored mean 82 · Standard deviation 12.5 · Range 47.6

Fair Competition
76.2
Growth Efficiency
81
Collection & Build
95.2
Free Path
81
Light-Spend Convenience
81
Top-Ladder
77.8

Variety variety

Stored mean 88.1 · Standard deviation 5.3 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Balance balance

Stored mean 68.3 · Standard deviation 10.9 · Range 33.3

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
52.4

Dynamism dynamism

Stored mean 89.7 · Standard deviation 5.8 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
95.2
System system

Stored mean 77.5 · Standard deviation 13.4 · Range 61.9

Fair Competition
75.7
Growth Efficiency
82.5
Collection & Build
79.4
Free Path
79.4
Light-Spend Convenience
75.7
Top-Ladder
72.5
Growth Structure growth-structure

Stored mean 86.5 · Standard deviation 7 · Range 33.3

Fair Competition
85.7
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
85.7
Light-Spend Convenience
84.1
Top-Ladder
82.5

Progression progression-structure

Stored mean 92.1 · Standard deviation 6.5 · Range 14.3

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
95.2

Advancement advancement

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Empowerment empowerment

Stored mean 81.7 · Standard deviation 7 · Range 19

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
81
Top-Ladder
66.7
Economy economy

Stored mean 75.1 · Standard deviation 7.9 · Range 23.8

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
76.2
Free Path
81
Light-Spend Convenience
76.2
Top-Ladder
65.1

Balance economic-balance

Stored mean 72.2 · Standard deviation 7 · Range 23.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
61.9

Insufficiency insufficiency

Stored mean 75.4 · Standard deviation 7.5 · Range 19

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
66.7

Supplement supplement

Stored mean 77.8 · Standard deviation 8.1 · Range 19

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
66.7
Content Structure content-structure

Stored mean 70.9 · Standard deviation 17.2 · Range 61.9

Fair Competition
69.8
Growth Efficiency
76.2
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
66.7
Top-Ladder
69.8

Growth growth-content

Stored mean 90.5 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Competition competition-content

Stored mean 55.6 · Standard deviation 9.8 · Range 33.3

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
38.1

Cooperation cooperation-content

Stored mean 66.7 · Standard deviation 10.6 · Range 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
85.7
Operation operation

Stored mean 71.3 · Standard deviation 10.6 · Range 42.9

Fair Competition
61.9
Growth Efficiency
74.6
Collection & Build
72
Free Path
76.2
Light-Spend Convenience
72.5
Top-Ladder
70.4
Gacha gacha

Stored mean 67.7 · Standard deviation 9.1 · Range 42.9

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
65.1
Free Path
77.8
Light-Spend Convenience
71.4
Top-Ladder
68.3

Price price

Stored mean 62.7 · Standard deviation 11.5 · Range 33.3

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
76.2
Light-Spend Convenience
71.4
Top-Ladder
71.4

Probability probability

Stored mean 72.2 · Standard deviation 6.4 · Range 19

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
66.7

Reward Management reward-management

Stored mean 68.3 · Standard deviation 5.3 · Range 14.3

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
66.7
Store store

Stored mean 68.3 · Standard deviation 9.8 · Range 33.3

Fair Competition
60.3
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
65.1
Light-Spend Convenience
66.7
Top-Ladder
74.6

Reasonableness reasonableness

Stored mean 71.4 · Standard deviation 8.2 · Range 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Timeliness timeliness

Stored mean 59.5 · Standard deviation 8.6 · Range 19

Fair Competition
52.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
52.4

Convenience convenience

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Event event

Stored mean 77.8 · Standard deviation 9.8 · Range 33.3

Fair Competition
68.3
Growth Efficiency
85.7
Collection & Build
79.4
Free Path
85.7
Light-Spend Convenience
79.4
Top-Ladder
68.3

Comprehension comprehension

Stored mean 83.3 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Involvement involvement

Stored mean 77.8 · Standard deviation 8.1 · Range 19

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
81
Free Path
85.7
Light-Spend Convenience
81
Top-Ladder
66.7

Contribution contribution

Stored mean 72.2 · Standard deviation 11.5 · Range 33.3

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
52.4

Player Value

player-value

Stored mean 74 · Standard deviation 3.2 · Range 9.5

Fair Competition
68.4
Growth Efficiency
77.2
Collection & Build
78
Free Path
73.4
Light-Spend Convenience
75.1
Top-Ladder
72.1
Experience · Time experience-time

Stored mean 72.7 · Standard deviation 15.6 · Range 61.9

Fair Competition
64.6
Growth Efficiency
76.7
Collection & Build
74.6
Free Path
73
Light-Spend Convenience
76.7
Top-Ladder
70.4
Enjoyment enjoyment

Stored mean 73 · Standard deviation 13.9 · Range 52.4

Fair Competition
65.1
Growth Efficiency
81
Collection & Build
76.2
Free Path
71.4
Light-Spend Convenience
76.2
Top-Ladder
68.3

Excitement excitement

Stored mean 81.7 · Standard deviation 8.4 · Range 23.8

Fair Competition
81
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2

Amusement amusement

Stored mean 61.9 · Standard deviation 15.8 · Range 42.9

Fair Competition
42.9
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
42.9

Flow flow

Stored mean 75.4 · Standard deviation 7.5 · Range 19

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
66.7
Satisfaction satisfaction

Stored mean 78.3 · Standard deviation 14.2 · Range 47.6

Fair Competition
68.3
Growth Efficiency
85.7
Collection & Build
84.1
Free Path
76.2
Light-Spend Convenience
81
Top-Ladder
74.6

Achievement achievement

Stored mean 92.1 · Standard deviation 6.5 · Range 14.3

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
95.2

Completion completion

Stored mean 62.7 · Standard deviation 8.9 · Range 19

Fair Competition
52.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
52.4

Reward reward

Stored mean 80.2 · Standard deviation 7 · Range 19

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
81
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
76.2
Real Benefit real-benefit

Stored mean 66.7 · Standard deviation 16.3 · Range 47.6

Fair Competition
60.3
Growth Efficiency
63.5
Collection & Build
63.5
Free Path
71.4
Light-Spend Convenience
73
Top-Ladder
68.3

Emotional Relief emotional-relief

Stored mean 55.6 · Standard deviation 13.7 · Range 33.3

Fair Competition
38.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
38.1

Social Connection social-connection

Stored mean 61.9 · Standard deviation 13.5 · Range 38.1

Fair Competition
71.4
Growth Efficiency
47.6
Collection & Build
47.6
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
85.7

Economic Progress economic-progress

Stored mean 82.5 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
81
Needs · Money needs-money

Stored mean 76.1 · Standard deviation 14.3 · Range 47.6

Fair Competition
73.5
Growth Efficiency
77.2
Collection & Build
84.7
Free Path
70.9
Light-Spend Convenience
72.5
Top-Ladder
77.8
Possession possession

Stored mean 75.1 · Standard deviation 14.8 · Range 42.9

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
95.2
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
84.1

Collection collection

Stored mean 69 · Standard deviation 17.3 · Range 42.9

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
100
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
85.7

Customization customization

Stored mean 71.4 · Standard deviation 11.7 · Range 28.6

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
85.7
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
85.7

Accumulation accumulation

Stored mean 84.9 · Standard deviation 8.4 · Range 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
81
Competition Needs competition-needs

Stored mean 70.6 · Standard deviation 13.9 · Range 42.9

Fair Competition
76.2
Growth Efficiency
71.4
Collection & Build
69.8
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
77.8

Dominance dominance

Stored mean 62.7 · Standard deviation 8.9 · Range 19

Fair Competition
52.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
52.4

Aspiration aspiration

Stored mean 83.3 · Standard deviation 9.8 · Range 23.8

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2

Recognition recognition

Stored mean 65.9 · Standard deviation 12.4 · Range 28.6

Fair Competition
81
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
85.7
Growth Needs growth-needs

Stored mean 82.5 · Standard deviation 11.6 · Range 47.6

Fair Competition
77.8
Growth Efficiency
93.7
Collection & Build
88.9
Free Path
84.1
Light-Spend Convenience
79.4
Top-Ladder
71.4

Progression progression-needs

Stored mean 89.7 · Standard deviation 7.5 · Range 19

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
81

Mastery mastery

Stored mean 79.4 · Standard deviation 5.9 · Range 14.3

Fair Competition
81
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81

Development development

Stored mean 78.6 · Standard deviation 15.2 · Range 42.9

Fair Competition
66.7
Growth Efficiency
95.2
Collection & Build
81
Free Path
95.2
Light-Spend Convenience
81
Top-Ladder
52.4
Engagement · Passion engagement-passion

Stored mean 73.4 · Standard deviation 9.8 · Range 33.3

Fair Competition
67.2
Growth Efficiency
77.8
Collection & Build
74.6
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
68.3
Fairness fairness

Stored mean 70.9 · Standard deviation 11.8 · Range 33.3

Fair Competition
58.7
Growth Efficiency
76.2
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
81
Top-Ladder
57.1

In-Game Balance in-game-balance

Stored mean 65.1 · Standard deviation 9 · Range 19

Fair Competition
52.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
52.4

Governance governance

Stored mean 77.8 · Standard deviation 8.1 · Range 19

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
66.7

Inclusivity inclusivity

Stored mean 69.8 · Standard deviation 13.7 · Range 33.3

Fair Competition
52.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
52.4
Stability stability

Stored mean 69.8 · Standard deviation 6.5 · Range 28.6

Fair Competition
66.7
Growth Efficiency
76.2
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
66.7

Equilibrium equilibrium

Stored mean 71.4 · Standard deviation 0 · Range 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Resilience resilience

Stored mean 64.3 · Standard deviation 7.1 · Range 14.3

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
57.1

Sustainability sustainability

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Consistency consistency

Stored mean 79.4 · Standard deviation 7.1 · Range 14.3

Fair Competition
76.2
Growth Efficiency
81
Collection & Build
85.7
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
81

Cohesion cohesion

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Continuity continuity

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Reliability reliability

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7