← MONOPOLY GO! MPM
MONOPOLY GO! · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-06-19 · monopoly-go monopoly-go.json Copy source JSONSHA-256 2c517132d483792ed68d42c08310305796f20ec366720aba404b61ca9f883b84Game Offering game-offeringStored mean 56.1 · Standard deviation 6.8 · Range 20.6
Fair Competition 50.4
Growth Efficiency 53.8
Collection & Build 57
Free Path 46.9
Light-Spend Convenience 61.2
Top-Ladder 67.5 Core coreStored mean 67.1 · Standard deviation 5 · Range 14.8
Fair Competition 64
Growth Efficiency 66.1
Collection & Build 65.6
Free Path 59.8
Light-Spend Convenience 72.5
Top-Ladder 74.6 Character characterStored mean 72.5 · Standard deviation 7.6 · Range 17.5
Fair Competition 63.5
Growth Efficiency 81
Collection & Build 68.3
Free Path 63.5
Light-Spend Convenience 81
Top-Ladder 77.8 Personality personality Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Harmony harmony Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Friendliness friendliness Stored mean 65.1 · Standard deviation 15 · Range 42.9
Fair Competition 47.6
Growth Efficiency 71.4
Collection & Build 61.9
Free Path 47.6
Light-Spend Convenience 71.4
Top-Ladder 90.5 Graphic graphicStored mean 73.3 · Standard deviation 4.1 · Range 12.7
Fair Competition 76.2
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 68.3
Light-Spend Convenience 71.4
Top-Ladder 81 Design design Stored mean 81 · Standard deviation 0 · Range 0
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 Quality quality Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Motion motion Stored mean 67.5 · Standard deviation 12.4 · Range 38.1
Fair Competition 76.2
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 90.5 Mechanics mechanicsStored mean 55.6 · Standard deviation 7.6 · Range 19
Fair Competition 52.4
Growth Efficiency 46
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 65.1
Top-Ladder 65.1 Variety variety Stored mean 50.8 · Standard deviation 7.1 · Range 19
Fair Competition 47.6
Growth Efficiency 38.1
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 57.1 Balance balance Stored mean 46.8 · Standard deviation 17.3 · Range 52.4
Fair Competition 47.6
Growth Efficiency 28.6
Collection & Build 52.4
Free Path 23.8
Light-Spend Convenience 52.4
Top-Ladder 76.2 Dynamism dynamism Stored mean 69 · Standard deviation 8.6 · Range 23.8
Fair Competition 61.9
Growth Efficiency 71.4
Collection & Build 61.9
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 61.9 System systemStored mean 54.5 · Standard deviation 6.5 · Range 16.4
Fair Competition 48.1
Growth Efficiency 50.8
Collection & Build 58.2
Free Path 46
Light-Spend Convenience 61.4
Top-Ladder 62.4 Growth Structure growth-structureStored mean 60.1 · Standard deviation 6.9 · Range 17.5
Fair Competition 55.6
Growth Efficiency 54
Collection & Build 63.5
Free Path 50.8
Light-Spend Convenience 68.3
Top-Ladder 68.3 Progression progression-structure Stored mean 52.4 · Standard deviation 4.8 · Range 9.5
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 57.1 Advancement advancement Stored mean 64.3 · Standard deviation 12.2 · Range 38.1
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 90.5
Top-Ladder 61.9 Empowerment empowerment Stored mean 63.5 · Standard deviation 13.1 · Range 42.9
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 85.7 Economy economyStored mean 44.2 · Standard deviation 8.8 · Range 25.4
Fair Competition 34.9
Growth Efficiency 38.1
Collection & Build 47.6
Free Path 36.5
Light-Spend Convenience 60.3
Top-Ladder 47.6 Balance economic-balance Stored mean 38.9 · Standard deviation 8.4 · Range 23.8
Fair Competition 28.6
Growth Efficiency 38.1
Collection & Build 42.9
Free Path 28.6
Light-Spend Convenience 52.4
Top-Ladder 42.9 Insufficiency insufficiency Stored mean 35.7 · Standard deviation 7.1 · Range 14.3
Fair Competition 28.6
Growth Efficiency 28.6
Collection & Build 42.9
Free Path 28.6
Light-Spend Convenience 42.9
Top-Ladder 42.9 Supplement supplement Stored mean 57.9 · Standard deviation 13 · Range 38.1
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 85.7
Top-Ladder 57.1 Content Structure content-structureStored mean 59.3 · Standard deviation 6.8 · Range 20.6
Fair Competition 54
Growth Efficiency 60.3
Collection & Build 63.5
Free Path 50.8
Light-Spend Convenience 55.6
Top-Ladder 71.4 Growth growth-content Stored mean 64.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 61.9
Growth Efficiency 76.2
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 61.9 Competition competition-content Stored mean 42.9 · Standard deviation 9.9 · Range 33.3
Fair Competition 38.1
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 28.6
Light-Spend Convenience 42.9
Top-Ladder 61.9 Cooperation cooperation-content Stored mean 70.6 · Standard deviation 12.4 · Range 28.6
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 85.7
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 90.5 Operation operationStored mean 46.8 · Standard deviation 9.7 · Range 30.7
Fair Competition 39.2
Growth Efficiency 44.4
Collection & Build 47.1
Free Path 34.9
Light-Spend Convenience 49.7
Top-Ladder 65.6 Gacha gachaStored mean 42.1 · Standard deviation 12.7 · Range 41.3
Fair Competition 33.3
Growth Efficiency 39.7
Collection & Build 44.4
Free Path 25.4
Light-Spend Convenience 42.9
Top-Ladder 66.7 Price price Stored mean 32.5 · Standard deviation 13.3 · Range 38.1
Fair Competition 23.8
Growth Efficiency 28.6
Collection & Build 28.6
Free Path 23.8
Light-Spend Convenience 28.6
Top-Ladder 61.9 Probability probability Stored mean 39.7 · Standard deviation 10.2 · Range 28.6
Fair Competition 28.6
Growth Efficiency 42.9
Collection & Build 47.6
Free Path 23.8
Light-Spend Convenience 42.9
Top-Ladder 52.4 Reward Management reward-management Stored mean 54 · Standard deviation 17.1 · Range 57.1
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 28.6
Light-Spend Convenience 57.1
Top-Ladder 85.7 Store storeStored mean 41.5 · Standard deviation 14.8 · Range 42.9
Fair Competition 27
Growth Efficiency 39.7
Collection & Build 36.5
Free Path 27
Light-Spend Convenience 49.2
Top-Ladder 69.8 Reasonableness reasonableness Stored mean 35.7 · Standard deviation 13.1 · Range 38.1
Fair Competition 23.8
Growth Efficiency 38.1
Collection & Build 28.6
Free Path 23.8
Light-Spend Convenience 38.1
Top-Ladder 61.9 Timeliness timeliness Stored mean 27.8 · Standard deviation 13.3 · Range 38.1
Fair Competition 19
Growth Efficiency 23.8
Collection & Build 23.8
Free Path 19
Light-Spend Convenience 23.8
Top-Ladder 57.1 Convenience convenience Stored mean 61.1 · Standard deviation 20.7 · Range 52.4
Fair Competition 38.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 85.7
Top-Ladder 90.5 Event eventStored mean 56.9 · Standard deviation 3 · Range 7.9
Fair Competition 57.1
Growth Efficiency 54
Collection & Build 60.3
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 60.3 Comprehension comprehension Stored mean 66.7 · Standard deviation 6.7 · Range 14.3
Fair Competition 61.9
Growth Efficiency 76.2
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 76.2
Top-Ladder 61.9 Involvement involvement Stored mean 50 · Standard deviation 13.1 · Range 33.3
Fair Competition 52.4
Growth Efficiency 38.1
Collection & Build 61.9
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 71.4 Contribution contribution Stored mean 54 · Standard deviation 4.5 · Range 9.5
Fair Competition 57.1
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 47.6 Player Value player-valueStored mean 55.8 · Standard deviation 6.6 · Range 19.6
Fair Competition 51
Growth Efficiency 51.5
Collection & Build 57
Free Path 48
Light-Spend Convenience 59.8
Top-Ladder 67.5 Experience · Time experience-timeStored mean 57.1 · Standard deviation 9.3 · Range 27.5
Fair Competition 48.7
Growth Efficiency 53.4
Collection & Build 59.8
Free Path 45
Light-Spend Convenience 63.5
Top-Ladder 72.5 Enjoyment enjoymentStored mean 63 · Standard deviation 13.4 · Range 42.9
Fair Competition 54
Growth Efficiency 60.3
Collection & Build 60.3
Free Path 46
Light-Spend Convenience 68.3
Top-Ladder 88.9 Excitement excitement Stored mean 74.6 · Standard deviation 10.9 · Range 33.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 90.5 Amusement amusement Stored mean 66.7 · Standard deviation 16 · Range 42.9
Fair Competition 47.6
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 85.7
Top-Ladder 90.5 Flow flow Stored mean 47.6 · Standard deviation 19 · Range 57.1
Fair Competition 28.6
Growth Efficiency 47.6
Collection & Build 47.6
Free Path 28.6
Light-Spend Convenience 47.6
Top-Ladder 85.7 Satisfaction satisfactionStored mean 57.4 · Standard deviation 9.3 · Range 27
Fair Competition 49.2
Growth Efficiency 57.1
Collection & Build 58.7
Free Path 42.9
Light-Spend Convenience 69.8
Top-Ladder 66.7 Achievement achievement Stored mean 65.9 · Standard deviation 5.8 · Range 14.3
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 71.4 Completion completion Stored mean 49.2 · Standard deviation 13.4 · Range 42.9
Fair Competition 38.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 28.6
Light-Spend Convenience 52.4
Top-Ladder 71.4 Reward reward Stored mean 57.1 · Standard deviation 14.8 · Range 47.6
Fair Competition 47.6
Growth Efficiency 61.9
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 85.7
Top-Ladder 57.1 Real Benefit real-benefitStored mean 51.1 · Standard deviation 7.8 · Range 19
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 60.3
Free Path 46
Light-Spend Convenience 52.4
Top-Ladder 61.9 Emotional Relief emotional-relief Stored mean 45.2 · Standard deviation 9 · Range 23.8
Fair Competition 38.1
Growth Efficiency 28.6
Collection & Build 52.4
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 52.4 Social Connection social-connection Stored mean 70.6 · Standard deviation 12.4 · Range 28.6
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 85.7
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 90.5 Economic Progress economic-progress Stored mean 37.3 · Standard deviation 6.4 · Range 14.3
Fair Competition 28.6
Growth Efficiency 38.1
Collection & Build 42.9
Free Path 28.6
Light-Spend Convenience 42.9
Top-Ladder 42.9 Needs · Money needs-moneyStored mean 58.6 · Standard deviation 7.9 · Range 24.9
Fair Competition 54.5
Growth Efficiency 53.4
Collection & Build 61.4
Free Path 49.2
Light-Spend Convenience 58.7
Top-Ladder 74.1 Possession possessionStored mean 66.7 · Standard deviation 11 · Range 33.3
Fair Competition 60.3
Growth Efficiency 60.3
Collection & Build 71.4
Free Path 55.6
Light-Spend Convenience 63.5
Top-Ladder 88.9 Collection collection Stored mean 59.5 · Standard deviation 14.2 · Range 47.6
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 61.9
Top-Ladder 85.7 Customization customization Stored mean 77.8 · Standard deviation 9.4 · Range 23.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 95.2 Accumulation accumulation Stored mean 62.7 · Standard deviation 12.4 · Range 38.1
Fair Competition 57.1
Growth Efficiency 47.6
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 85.7 Competition Needs competition-needsStored mean 56.9 · Standard deviation 10.9 · Range 34.9
Fair Competition 50.8
Growth Efficiency 54
Collection & Build 58.7
Free Path 44.4
Light-Spend Convenience 54
Top-Ladder 79.4 Dominance dominance Stored mean 41.3 · Standard deviation 11.2 · Range 33.3
Fair Competition 28.6
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 28.6
Light-Spend Convenience 42.9
Top-Ladder 61.9 Aspiration aspiration Stored mean 62.7 · Standard deviation 13.3 · Range 42.9
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 85.7 Recognition recognition Stored mean 66.7 · Standard deviation 10.6 · Range 28.6
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 90.5 Growth Needs growth-needsStored mean 52.1 · Standard deviation 4.2 · Range 12.7
Fair Competition 52.4
Growth Efficiency 46
Collection & Build 54
Free Path 47.6
Light-Spend Convenience 58.7
Top-Ladder 54 Progression progression-needs Stored mean 57.9 · Standard deviation 13 · Range 38.1
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 85.7
Top-Ladder 57.1 Mastery mastery Stored mean 53.2 · Standard deviation 1.8 · Range 4.8
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 52.4 Development development Stored mean 45.2 · Standard deviation 7.1 · Range 14.3
Fair Competition 52.4
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 52.4 Engagement · Passion engagement-passionStored mean 51.7 · Standard deviation 3.6 · Range 9.5
Fair Competition 49.7
Growth Efficiency 47.6
Collection & Build 49.7
Free Path 49.7
Light-Spend Convenience 57.1
Top-Ladder 56.1 Fairness fairnessStored mean 35.4 · Standard deviation 6.4 · Range 19
Fair Competition 34.9
Growth Efficiency 31.7
Collection & Build 30.2
Free Path 31.7
Light-Spend Convenience 34.9
Top-Ladder 49.2 In-Game Balance in-game-balance Stored mean 35.7 · Standard deviation 11.6 · Range 33.3
Fair Competition 42.9
Growth Efficiency 23.8
Collection & Build 33.3
Free Path 23.8
Light-Spend Convenience 33.3
Top-Ladder 57.1 Governance governance Stored mean 37.3 · Standard deviation 6.4 · Range 14.3
Fair Competition 38.1
Growth Efficiency 42.9
Collection & Build 28.6
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 28.6 Inclusivity inclusivity Stored mean 33.3 · Standard deviation 12.9 · Range 38.1
Fair Competition 23.8
Growth Efficiency 28.6
Collection & Build 28.6
Free Path 28.6
Light-Spend Convenience 28.6
Top-Ladder 61.9 Stability stabilityStored mean 57.1 · Standard deviation 4.6 · Range 12.7
Fair Competition 52.4
Growth Efficiency 50.8
Collection & Build 60.3
Free Path 55.6
Light-Spend Convenience 63.5
Top-Ladder 60.3 Equilibrium equilibrium Stored mean 57.9 · Standard deviation 8.4 · Range 23.8
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 57.1
Light-Spend Convenience 76.2
Top-Ladder 52.4 Resilience resilience Stored mean 51.6 · Standard deviation 7 · Range 19
Fair Competition 47.6
Growth Efficiency 38.1
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Sustainability sustainability Stored mean 61.9 · Standard deviation 6.7 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Consistency consistencyStored mean 62.4 · Standard deviation 4.9 · Range 14.3
Fair Competition 61.9
Growth Efficiency 60.3
Collection & Build 58.7
Free Path 61.9
Light-Spend Convenience 73
Top-Ladder 58.7 Cohesion cohesion Stored mean 81 · Standard deviation 0 · Range 0
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 Continuity continuity Stored mean 57.9 · Standard deviation 13 · Range 38.1
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 85.7
Top-Ladder 57.1 Reliability reliability Stored mean 48.4 · Standard deviation 7.5 · Range 19
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 38.1
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 38.1