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MONOPOLY GO!

MPM

MONOPOLY GO! · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

monopoly-go.json
SHA-2562c517132d483792ed68d42c08310305796f20ec366720aba404b61ca9f883b84

Game Offering

game-offering

Stored mean 56.1 · Standard deviation 6.8 · Range 20.6

Fair Competition
50.4
Growth Efficiency
53.8
Collection & Build
57
Free Path
46.9
Light-Spend Convenience
61.2
Top-Ladder
67.5
Core core

Stored mean 67.1 · Standard deviation 5 · Range 14.8

Fair Competition
64
Growth Efficiency
66.1
Collection & Build
65.6
Free Path
59.8
Light-Spend Convenience
72.5
Top-Ladder
74.6
Character character

Stored mean 72.5 · Standard deviation 7.6 · Range 17.5

Fair Competition
63.5
Growth Efficiency
81
Collection & Build
68.3
Free Path
63.5
Light-Spend Convenience
81
Top-Ladder
77.8

Personality personality

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4

Harmony harmony

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4

Friendliness friendliness

Stored mean 65.1 · Standard deviation 15 · Range 42.9

Fair Competition
47.6
Growth Efficiency
71.4
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
71.4
Top-Ladder
90.5
Graphic graphic

Stored mean 73.3 · Standard deviation 4.1 · Range 12.7

Fair Competition
76.2
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
68.3
Light-Spend Convenience
71.4
Top-Ladder
81

Design design

Stored mean 81 · Standard deviation 0 · Range 0

Fair Competition
81
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
81
Top-Ladder
81

Quality quality

Stored mean 71.4 · Standard deviation 0 · Range 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Motion motion

Stored mean 67.5 · Standard deviation 12.4 · Range 38.1

Fair Competition
76.2
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
90.5
Mechanics mechanics

Stored mean 55.6 · Standard deviation 7.6 · Range 19

Fair Competition
52.4
Growth Efficiency
46
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
65.1
Top-Ladder
65.1

Variety variety

Stored mean 50.8 · Standard deviation 7.1 · Range 19

Fair Competition
47.6
Growth Efficiency
38.1
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
57.1

Balance balance

Stored mean 46.8 · Standard deviation 17.3 · Range 52.4

Fair Competition
47.6
Growth Efficiency
28.6
Collection & Build
52.4
Free Path
23.8
Light-Spend Convenience
52.4
Top-Ladder
76.2

Dynamism dynamism

Stored mean 69 · Standard deviation 8.6 · Range 23.8

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
61.9
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
61.9
System system

Stored mean 54.5 · Standard deviation 6.5 · Range 16.4

Fair Competition
48.1
Growth Efficiency
50.8
Collection & Build
58.2
Free Path
46
Light-Spend Convenience
61.4
Top-Ladder
62.4
Growth Structure growth-structure

Stored mean 60.1 · Standard deviation 6.9 · Range 17.5

Fair Competition
55.6
Growth Efficiency
54
Collection & Build
63.5
Free Path
50.8
Light-Spend Convenience
68.3
Top-Ladder
68.3

Progression progression-structure

Stored mean 52.4 · Standard deviation 4.8 · Range 9.5

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
57.1

Advancement advancement

Stored mean 64.3 · Standard deviation 12.2 · Range 38.1

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
90.5
Top-Ladder
61.9

Empowerment empowerment

Stored mean 63.5 · Standard deviation 13.1 · Range 42.9

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
85.7
Economy economy

Stored mean 44.2 · Standard deviation 8.8 · Range 25.4

Fair Competition
34.9
Growth Efficiency
38.1
Collection & Build
47.6
Free Path
36.5
Light-Spend Convenience
60.3
Top-Ladder
47.6

Balance economic-balance

Stored mean 38.9 · Standard deviation 8.4 · Range 23.8

Fair Competition
28.6
Growth Efficiency
38.1
Collection & Build
42.9
Free Path
28.6
Light-Spend Convenience
52.4
Top-Ladder
42.9

Insufficiency insufficiency

Stored mean 35.7 · Standard deviation 7.1 · Range 14.3

Fair Competition
28.6
Growth Efficiency
28.6
Collection & Build
42.9
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
42.9

Supplement supplement

Stored mean 57.9 · Standard deviation 13 · Range 38.1

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
85.7
Top-Ladder
57.1
Content Structure content-structure

Stored mean 59.3 · Standard deviation 6.8 · Range 20.6

Fair Competition
54
Growth Efficiency
60.3
Collection & Build
63.5
Free Path
50.8
Light-Spend Convenience
55.6
Top-Ladder
71.4

Growth growth-content

Stored mean 64.3 · Standard deviation 5.3 · Range 14.3

Fair Competition
61.9
Growth Efficiency
76.2
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
61.9

Competition competition-content

Stored mean 42.9 · Standard deviation 9.9 · Range 33.3

Fair Competition
38.1
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
61.9

Cooperation cooperation-content

Stored mean 70.6 · Standard deviation 12.4 · Range 28.6

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
85.7
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
90.5
Operation operation

Stored mean 46.8 · Standard deviation 9.7 · Range 30.7

Fair Competition
39.2
Growth Efficiency
44.4
Collection & Build
47.1
Free Path
34.9
Light-Spend Convenience
49.7
Top-Ladder
65.6
Gacha gacha

Stored mean 42.1 · Standard deviation 12.7 · Range 41.3

Fair Competition
33.3
Growth Efficiency
39.7
Collection & Build
44.4
Free Path
25.4
Light-Spend Convenience
42.9
Top-Ladder
66.7

Price price

Stored mean 32.5 · Standard deviation 13.3 · Range 38.1

Fair Competition
23.8
Growth Efficiency
28.6
Collection & Build
28.6
Free Path
23.8
Light-Spend Convenience
28.6
Top-Ladder
61.9

Probability probability

Stored mean 39.7 · Standard deviation 10.2 · Range 28.6

Fair Competition
28.6
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
23.8
Light-Spend Convenience
42.9
Top-Ladder
52.4

Reward Management reward-management

Stored mean 54 · Standard deviation 17.1 · Range 57.1

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
28.6
Light-Spend Convenience
57.1
Top-Ladder
85.7
Store store

Stored mean 41.5 · Standard deviation 14.8 · Range 42.9

Fair Competition
27
Growth Efficiency
39.7
Collection & Build
36.5
Free Path
27
Light-Spend Convenience
49.2
Top-Ladder
69.8

Reasonableness reasonableness

Stored mean 35.7 · Standard deviation 13.1 · Range 38.1

Fair Competition
23.8
Growth Efficiency
38.1
Collection & Build
28.6
Free Path
23.8
Light-Spend Convenience
38.1
Top-Ladder
61.9

Timeliness timeliness

Stored mean 27.8 · Standard deviation 13.3 · Range 38.1

Fair Competition
19
Growth Efficiency
23.8
Collection & Build
23.8
Free Path
19
Light-Spend Convenience
23.8
Top-Ladder
57.1

Convenience convenience

Stored mean 61.1 · Standard deviation 20.7 · Range 52.4

Fair Competition
38.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
85.7
Top-Ladder
90.5
Event event

Stored mean 56.9 · Standard deviation 3 · Range 7.9

Fair Competition
57.1
Growth Efficiency
54
Collection & Build
60.3
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
60.3

Comprehension comprehension

Stored mean 66.7 · Standard deviation 6.7 · Range 14.3

Fair Competition
61.9
Growth Efficiency
76.2
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
76.2
Top-Ladder
61.9

Involvement involvement

Stored mean 50 · Standard deviation 13.1 · Range 33.3

Fair Competition
52.4
Growth Efficiency
38.1
Collection & Build
61.9
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
71.4

Contribution contribution

Stored mean 54 · Standard deviation 4.5 · Range 9.5

Fair Competition
57.1
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
47.6

Player Value

player-value

Stored mean 55.8 · Standard deviation 6.6 · Range 19.6

Fair Competition
51
Growth Efficiency
51.5
Collection & Build
57
Free Path
48
Light-Spend Convenience
59.8
Top-Ladder
67.5
Experience · Time experience-time

Stored mean 57.1 · Standard deviation 9.3 · Range 27.5

Fair Competition
48.7
Growth Efficiency
53.4
Collection & Build
59.8
Free Path
45
Light-Spend Convenience
63.5
Top-Ladder
72.5
Enjoyment enjoyment

Stored mean 63 · Standard deviation 13.4 · Range 42.9

Fair Competition
54
Growth Efficiency
60.3
Collection & Build
60.3
Free Path
46
Light-Spend Convenience
68.3
Top-Ladder
88.9

Excitement excitement

Stored mean 74.6 · Standard deviation 10.9 · Range 33.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
90.5

Amusement amusement

Stored mean 66.7 · Standard deviation 16 · Range 42.9

Fair Competition
47.6
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
85.7
Top-Ladder
90.5

Flow flow

Stored mean 47.6 · Standard deviation 19 · Range 57.1

Fair Competition
28.6
Growth Efficiency
47.6
Collection & Build
47.6
Free Path
28.6
Light-Spend Convenience
47.6
Top-Ladder
85.7
Satisfaction satisfaction

Stored mean 57.4 · Standard deviation 9.3 · Range 27

Fair Competition
49.2
Growth Efficiency
57.1
Collection & Build
58.7
Free Path
42.9
Light-Spend Convenience
69.8
Top-Ladder
66.7

Achievement achievement

Stored mean 65.9 · Standard deviation 5.8 · Range 14.3

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
71.4
Top-Ladder
71.4

Completion completion

Stored mean 49.2 · Standard deviation 13.4 · Range 42.9

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
28.6
Light-Spend Convenience
52.4
Top-Ladder
71.4

Reward reward

Stored mean 57.1 · Standard deviation 14.8 · Range 47.6

Fair Competition
47.6
Growth Efficiency
61.9
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
85.7
Top-Ladder
57.1
Real Benefit real-benefit

Stored mean 51.1 · Standard deviation 7.8 · Range 19

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
60.3
Free Path
46
Light-Spend Convenience
52.4
Top-Ladder
61.9

Emotional Relief emotional-relief

Stored mean 45.2 · Standard deviation 9 · Range 23.8

Fair Competition
38.1
Growth Efficiency
28.6
Collection & Build
52.4
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
52.4

Social Connection social-connection

Stored mean 70.6 · Standard deviation 12.4 · Range 28.6

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
85.7
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
90.5

Economic Progress economic-progress

Stored mean 37.3 · Standard deviation 6.4 · Range 14.3

Fair Competition
28.6
Growth Efficiency
38.1
Collection & Build
42.9
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
42.9
Needs · Money needs-money

Stored mean 58.6 · Standard deviation 7.9 · Range 24.9

Fair Competition
54.5
Growth Efficiency
53.4
Collection & Build
61.4
Free Path
49.2
Light-Spend Convenience
58.7
Top-Ladder
74.1
Possession possession

Stored mean 66.7 · Standard deviation 11 · Range 33.3

Fair Competition
60.3
Growth Efficiency
60.3
Collection & Build
71.4
Free Path
55.6
Light-Spend Convenience
63.5
Top-Ladder
88.9

Collection collection

Stored mean 59.5 · Standard deviation 14.2 · Range 47.6

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
61.9
Top-Ladder
85.7

Customization customization

Stored mean 77.8 · Standard deviation 9.4 · Range 23.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2

Accumulation accumulation

Stored mean 62.7 · Standard deviation 12.4 · Range 38.1

Fair Competition
57.1
Growth Efficiency
47.6
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
85.7
Competition Needs competition-needs

Stored mean 56.9 · Standard deviation 10.9 · Range 34.9

Fair Competition
50.8
Growth Efficiency
54
Collection & Build
58.7
Free Path
44.4
Light-Spend Convenience
54
Top-Ladder
79.4

Dominance dominance

Stored mean 41.3 · Standard deviation 11.2 · Range 33.3

Fair Competition
28.6
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
61.9

Aspiration aspiration

Stored mean 62.7 · Standard deviation 13.3 · Range 42.9

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
85.7

Recognition recognition

Stored mean 66.7 · Standard deviation 10.6 · Range 28.6

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
90.5
Growth Needs growth-needs

Stored mean 52.1 · Standard deviation 4.2 · Range 12.7

Fair Competition
52.4
Growth Efficiency
46
Collection & Build
54
Free Path
47.6
Light-Spend Convenience
58.7
Top-Ladder
54

Progression progression-needs

Stored mean 57.9 · Standard deviation 13 · Range 38.1

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
85.7
Top-Ladder
57.1

Mastery mastery

Stored mean 53.2 · Standard deviation 1.8 · Range 4.8

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
52.4

Development development

Stored mean 45.2 · Standard deviation 7.1 · Range 14.3

Fair Competition
52.4
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
52.4
Engagement · Passion engagement-passion

Stored mean 51.7 · Standard deviation 3.6 · Range 9.5

Fair Competition
49.7
Growth Efficiency
47.6
Collection & Build
49.7
Free Path
49.7
Light-Spend Convenience
57.1
Top-Ladder
56.1
Fairness fairness

Stored mean 35.4 · Standard deviation 6.4 · Range 19

Fair Competition
34.9
Growth Efficiency
31.7
Collection & Build
30.2
Free Path
31.7
Light-Spend Convenience
34.9
Top-Ladder
49.2

In-Game Balance in-game-balance

Stored mean 35.7 · Standard deviation 11.6 · Range 33.3

Fair Competition
42.9
Growth Efficiency
23.8
Collection & Build
33.3
Free Path
23.8
Light-Spend Convenience
33.3
Top-Ladder
57.1

Governance governance

Stored mean 37.3 · Standard deviation 6.4 · Range 14.3

Fair Competition
38.1
Growth Efficiency
42.9
Collection & Build
28.6
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
28.6

Inclusivity inclusivity

Stored mean 33.3 · Standard deviation 12.9 · Range 38.1

Fair Competition
23.8
Growth Efficiency
28.6
Collection & Build
28.6
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
61.9
Stability stability

Stored mean 57.1 · Standard deviation 4.6 · Range 12.7

Fair Competition
52.4
Growth Efficiency
50.8
Collection & Build
60.3
Free Path
55.6
Light-Spend Convenience
63.5
Top-Ladder
60.3

Equilibrium equilibrium

Stored mean 57.9 · Standard deviation 8.4 · Range 23.8

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
52.4
Free Path
57.1
Light-Spend Convenience
76.2
Top-Ladder
52.4

Resilience resilience

Stored mean 51.6 · Standard deviation 7 · Range 19

Fair Competition
47.6
Growth Efficiency
38.1
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
57.1

Sustainability sustainability

Stored mean 61.9 · Standard deviation 6.7 · Range 14.3

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4
Consistency consistency

Stored mean 62.4 · Standard deviation 4.9 · Range 14.3

Fair Competition
61.9
Growth Efficiency
60.3
Collection & Build
58.7
Free Path
61.9
Light-Spend Convenience
73
Top-Ladder
58.7

Cohesion cohesion

Stored mean 81 · Standard deviation 0 · Range 0

Fair Competition
81
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
81
Top-Ladder
81

Continuity continuity

Stored mean 57.9 · Standard deviation 13 · Range 38.1

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
85.7
Top-Ladder
57.1

Reliability reliability

Stored mean 48.4 · Standard deviation 7.5 · Range 19

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
38.1
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
38.1