← Mobile Legends: Bang Bang MPM
Mobile Legends: Bang Bang · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 67 · Standard deviation 0.8 · Range 2.5
Fair Competition 66.9
Growth Efficiency 67.7
Collection & Build 67.2
Free Path 65.3
Light-Spend Convenience 67.4
Top-Ladder 67.4 Core coreStored mean 71.9 · Standard deviation 2.6 · Range 8.2
Fair Competition 76.2
Growth Efficiency 69.8
Collection & Build 73
Free Path 68
Light-Spend Convenience 70.9
Top-Ladder 73.3 Character characterStored mean 57 · Standard deviation 4 · Range 9.5
Fair Competition 62.7
Growth Efficiency 53.2
Collection & Build 61.1
Free Path 53.2
Light-Spend Convenience 53.2
Top-Ladder 58.7 Personality personality Stored mean 58.7 · Standard deviation 6.2 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 61.9
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Harmony harmony Stored mean 53.2 · Standard deviation 4.7 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Friendliness friendliness Stored mean 59.1 · Standard deviation 6.5 · Range 16.7
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 64.3 Graphic graphicStored mean 79 · Standard deviation 2 · Range 4.8
Fair Competition 81.7
Growth Efficiency 77
Collection & Build 81
Free Path 77
Light-Spend Convenience 80.2
Top-Ladder 77 Design design Stored mean 75.8 · Standard deviation 4.4 · Range 11.9
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 85.7
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Quality quality Stored mean 86.5 · Standard deviation 1.8 · Range 4.8
Fair Competition 90.5
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Motion motion Stored mean 74.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 81
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4 Mechanics mechanicsStored mean 79.6 · Standard deviation 3.7 · Range 10.3
Fair Competition 84.1
Growth Efficiency 79.4
Collection & Build 77
Free Path 73.8
Light-Spend Convenience 79.4
Top-Ladder 84.1 Variety variety Stored mean 86.5 · Standard deviation 1.8 · Range 4.8
Fair Competition 90.5
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Balance balance Stored mean 73 · Standard deviation 8 · Range 21.4
Fair Competition 81
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 85.7 Dynamism dynamism Stored mean 79.4 · Standard deviation 3.5 · Range 9.5
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 81 System systemStored mean 69.1 · Standard deviation 4.1 · Range 12.4
Fair Competition 66.9
Growth Efficiency 77.8
Collection & Build 65.3
Free Path 69.6
Light-Spend Convenience 68.8
Top-Ladder 66.1 Growth Structure growth-structureStored mean 70.9 · Standard deviation 7.4 · Range 23
Fair Competition 72.2
Growth Efficiency 84.1
Collection & Build 61.1
Free Path 72.2
Light-Spend Convenience 63.5
Top-Ladder 72.2 Progression progression-structure Stored mean 74.6 · Standard deviation 8.4 · Range 21.4
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 64.3
Top-Ladder 71.4 Advancement advancement Stored mean 71.8 · Standard deviation 8.6 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 64.3 Empowerment empowerment Stored mean 66.3 · Standard deviation 11.9 · Range 26.2
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 81 Economy economyStored mean 68.5 · Standard deviation 9.5 · Range 27.8
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 71.4
Free Path 69.8
Light-Spend Convenience 76.2
Top-Ladder 53.2 Balance economic-balance Stored mean 58.7 · Standard deviation 7.5 · Range 21.4
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 61.9
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 50 Insufficiency insufficiency Stored mean 71.4 · Standard deviation 10.2 · Range 31
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 54.8 Supplement supplement Stored mean 75.4 · Standard deviation 11.7 · Range 31
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 81
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 54.8 Content Structure content-structureStored mean 67.9 · Standard deviation 2.9 · Range 9.5
Fair Competition 69
Growth Efficiency 68.3
Collection & Build 63.5
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 73 Growth growth-content Stored mean 77 · Standard deviation 5.8 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 81
Top-Ladder 71.4 Competition competition-content Stored mean 70.6 · Standard deviation 9.1 · Range 21.4
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 Cooperation cooperation-content Stored mean 56 · Standard deviation 2.7 · Range 7.1
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 61.9 Operation operationStored mean 60 · Standard deviation 2.9 · Range 7.7
Fair Competition 57.7
Growth Efficiency 55.6
Collection & Build 63.2
Free Path 58.2
Light-Spend Convenience 62.4
Top-Ladder 62.7 Gacha gachaStored mean 62.7 · Standard deviation 5.7 · Range 15.9
Fair Competition 57.1
Growth Efficiency 54
Collection & Build 68.3
Free Path 61.9
Light-Spend Convenience 65.1
Top-Ladder 69.8 Price price Stored mean 58.7 · Standard deviation 2.2 · Range 4.8
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 57.1 Probability probability Stored mean 58.7 · Standard deviation 7.5 · Range 21.4
Fair Competition 50
Growth Efficiency 50
Collection & Build 61.9
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 71.4 Reward Management reward-management Stored mean 70.6 · Standard deviation 9.2 · Range 26.2
Fair Competition 64.3
Growth Efficiency 54.8
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Store storeStored mean 61.5 · Standard deviation 3.5 · Range 11.1
Fair Competition 57.1
Growth Efficiency 60.3
Collection & Build 62.7
Free Path 58.7
Light-Spend Convenience 68.3
Top-Ladder 61.9 Reasonableness reasonableness Stored mean 55.6 · Standard deviation 3.8 · Range 11.9
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 54.8
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Timeliness timeliness Stored mean 55.6 · Standard deviation 5.1 · Range 11.9
Fair Competition 50
Growth Efficiency 50
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Convenience convenience Stored mean 73.4 · Standard deviation 5.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4 Event eventStored mean 55.7 · Standard deviation 2.4 · Range 6.3
Fair Competition 58.7
Growth Efficiency 52.4
Collection & Build 58.7
Free Path 54
Light-Spend Convenience 54
Top-Ladder 56.3 Comprehension comprehension Stored mean 56.3 · Standard deviation 3.5 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 54.8 Involvement involvement Stored mean 55.2 · Standard deviation 4 · Range 11.9
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 57.1 Contribution contribution Stored mean 55.6 · Standard deviation 2.2 · Range 4.8
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 57.1 Player Value player-valueStored mean 70.8 · Standard deviation 1.2 · Range 3.9
Fair Competition 71.4
Growth Efficiency 71.3
Collection & Build 70
Free Path 69
Light-Spend Convenience 70
Top-Ladder 72.8 Experience · Time experience-timeStored mean 73.3 · Standard deviation 1.4 · Range 3.4
Fair Competition 73
Growth Efficiency 75.4
Collection & Build 72
Free Path 72.2
Light-Spend Convenience 75.1
Top-Ladder 72 Enjoyment enjoymentStored mean 76.7 · Standard deviation 4.2 · Range 11.1
Fair Competition 81
Growth Efficiency 78.6
Collection & Build 71.4
Free Path 73.8
Light-Spend Convenience 82.5
Top-Ladder 73 Excitement excitement Stored mean 87.3 · Standard deviation 2.2 · Range 4.8
Fair Competition 90.5
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 90.5 Amusement amusement Stored mean 73 · Standard deviation 8 · Range 21.4
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 64.3 Flow flow Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 81
Top-Ladder 64.3 Satisfaction satisfactionStored mean 73 · Standard deviation 2.6 · Range 7.9
Fair Competition 68.3
Growth Efficiency 75.4
Collection & Build 76.2
Free Path 72.2
Light-Spend Convenience 72.2
Top-Ladder 73.8 Achievement achievement Stored mean 88.1 · Standard deviation 2.4 · Range 4.8
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 85.7
Free Path 90.5
Light-Spend Convenience 85.7
Top-Ladder 85.7 Completion completion Stored mean 54 · Standard deviation 9.6 · Range 26.2
Fair Competition 50
Growth Efficiency 50
Collection & Build 61.9
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 71.4 Reward reward Stored mean 77 · Standard deviation 9.2 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 81
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 64.3 Real Benefit real-benefitStored mean 70.1 · Standard deviation 1.3 · Range 4
Fair Competition 69.8
Growth Efficiency 72.2
Collection & Build 68.3
Free Path 70.6
Light-Spend Convenience 70.6
Top-Ladder 69 Emotional Relief emotional-relief Stored mean 60.7 · Standard deviation 8 · Range 21.4
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Social Connection social-connection Stored mean 75 · Standard deviation 2.7 · Range 7.1
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 81 Economic Progress economic-progress Stored mean 74.6 · Standard deviation 11.1 · Range 31
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 54.8 Needs · Money needs-moneyStored mean 74.8 · Standard deviation 3.1 · Range 9.8
Fair Competition 73.3
Growth Efficiency 77
Collection & Build 74.6
Free Path 73
Light-Spend Convenience 70.6
Top-Ladder 80.4 Possession possessionStored mean 70.2 · Standard deviation 5.9 · Range 15.1
Fair Competition 63.5
Growth Efficiency 68.3
Collection & Build 77.8
Free Path 65.1
Light-Spend Convenience 68.3
Top-Ladder 78.6 Collection collection Stored mean 60.3 · Standard deviation 11.7 · Range 31
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 81 Customization customization Stored mean 72.6 · Standard deviation 6.8 · Range 16.7
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 81
Top-Ladder 73.8 Accumulation accumulation Stored mean 77.8 · Standard deviation 7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 81
Free Path 81
Light-Spend Convenience 73.8
Top-Ladder 81 Competition Needs competition-needsStored mean 77 · Standard deviation 5.5 · Range 15.9
Fair Competition 81
Growth Efficiency 75.4
Collection & Build 73.8
Free Path 73
Light-Spend Convenience 71.4
Top-Ladder 87.3 Dominance dominance Stored mean 71.8 · Standard deviation 8.6 · Range 21.4
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 Aspiration aspiration Stored mean 86.5 · Standard deviation 5.6 · Range 11.9
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 78.6
Free Path 90.5
Light-Spend Convenience 78.6
Top-Ladder 90.5 Recognition recognition Stored mean 72.6 · Standard deviation 6.4 · Range 21.4
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 85.7 Growth Needs growth-needsStored mean 77.2 · Standard deviation 5.4 · Range 15.1
Fair Competition 75.4
Growth Efficiency 87.3
Collection & Build 72.2
Free Path 81
Light-Spend Convenience 72.2
Top-Ladder 75.4 Progression progression-needs Stored mean 75.4 · Standard deviation 5.8 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 71.4 Mastery mastery Stored mean 85.7 · Standard deviation 4.8 · Range 9.5
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 90.5 Development development Stored mean 70.6 · Standard deviation 9.1 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 64.3
Top-Ladder 64.3 Engagement · Passion engagement-passionStored mean 64.2 · Standard deviation 2.4 · Range 6.6
Fair Competition 68
Growth Efficiency 61.4
Collection & Build 63.5
Free Path 61.6
Light-Spend Convenience 64.3
Top-Ladder 66.1 Fairness fairnessStored mean 61 · Standard deviation 3.8 · Range 11.1
Fair Competition 64.3
Growth Efficiency 56.3
Collection & Build 58.7
Free Path 58.7
Light-Spend Convenience 60.3
Top-Ladder 67.5 In-Game Balance in-game-balance Stored mean 57.9 · Standard deviation 4.7 · Range 11.9
Fair Competition 61.9
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 66.7 Governance governance Stored mean 71.8 · Standard deviation 8.6 · Range 21.4
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 Inclusivity inclusivity Stored mean 53.2 · Standard deviation 4.7 · Range 11.9
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 50 Stability stabilityStored mean 59.9 · Standard deviation 2.9 · Range 9.5
Fair Competition 65.1
Growth Efficiency 55.6
Collection & Build 57.9
Free Path 60.3
Light-Spend Convenience 60.3
Top-Ladder 60.3 Equilibrium equilibrium Stored mean 56.3 · Standard deviation 3.5 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 54.8 Resilience resilience Stored mean 58.3 · Standard deviation 3.6 · Range 7.1
Fair Competition 61.9
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 54.8 Sustainability sustainability Stored mean 65.1 · Standard deviation 4.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 71.4 Consistency consistencyStored mean 71.6 · Standard deviation 2.8 · Range 8.7
Fair Competition 74.6
Growth Efficiency 72.2
Collection & Build 73.8
Free Path 65.9
Light-Spend Convenience 72.2
Top-Ladder 70.6 Cohesion cohesion Stored mean 57.5 · Standard deviation 8.2 · Range 21.4
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 61.9 Continuity continuity Stored mean 70.6 · Standard deviation 7.9 · Range 19
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 81
Top-Ladder 64.3 Reliability reliability Stored mean 86.5 · Standard deviation 1.8 · Range 4.8
Fair Competition 90.5
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7