← Last War: Survival MPM
Last War: Survival · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 57.7 · Standard deviation 2 · Range 5.8
Fair Competition 56.4
Growth Efficiency 59.2
Collection & Build 54.6
Free Path 56.7
Light-Spend Convenience 58.8
Top-Ladder 60.4 Core coreStored mean 54.5 · Standard deviation 4.1 · Range 12.7
Fair Competition 63
Growth Efficiency 52.1
Collection & Build 53.4
Free Path 52.9
Light-Spend Convenience 55
Top-Ladder 50.3 Character characterStored mean 32.4 · Standard deviation 4.7 · Range 10.3
Fair Competition 38.1
Growth Efficiency 27.8
Collection & Build 37.3
Free Path 35.7
Light-Spend Convenience 27.8
Top-Ladder 27.8 Personality personality Stored mean 32.9 · Standard deviation 11.4 · Range 31
Fair Competition 57.1
Growth Efficiency 26.2
Collection & Build 35.7
Free Path 26.2
Light-Spend Convenience 26.2
Top-Ladder 26.2 Harmony harmony Stored mean 31.7 · Standard deviation 8.9 · Range 23.8
Fair Competition 26.2
Growth Efficiency 26.2
Collection & Build 35.7
Free Path 50
Light-Spend Convenience 26.2
Top-Ladder 26.2 Friendliness friendliness Stored mean 32.5 · Standard deviation 3.5 · Range 9.5
Fair Competition 31
Growth Efficiency 31
Collection & Build 40.5
Free Path 31
Light-Spend Convenience 31
Top-Ladder 31 Graphic graphicStored mean 69.6 · Standard deviation 4.9 · Range 13.5
Fair Competition 78.6
Growth Efficiency 65.1
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 73.8
Top-Ladder 66.7 Design design Stored mean 73.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Quality quality Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Motion motion Stored mean 70.6 · Standard deviation 10.8 · Range 26.2
Fair Competition 85.7
Growth Efficiency 59.5
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 85.7
Top-Ladder 64.3 Mechanics mechanicsStored mean 61.4 · Standard deviation 5.8 · Range 15.9
Fair Competition 72.2
Growth Efficiency 63.5
Collection & Build 56.3
Free Path 56.3
Light-Spend Convenience 63.5
Top-Ladder 56.3 Variety variety Stored mean 71.4 · Standard deviation 10.1 · Range 21.4
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Balance balance Stored mean 52.8 · Standard deviation 8.5 · Range 26.2
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 45.2 Dynamism dynamism Stored mean 59.9 · Standard deviation 7.6 · Range 21.4
Fair Competition 59.5
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 76.2
Top-Ladder 59.5 System systemStored mean 69.7 · Standard deviation 4.9 · Range 12.7
Fair Competition 64.3
Growth Efficiency 77
Collection & Build 64.3
Free Path 74.3
Light-Spend Convenience 67.2
Top-Ladder 71.2 Growth Structure growth-structureStored mean 75.9 · Standard deviation 6.9 · Range 19
Fair Competition 65.1
Growth Efficiency 84.1
Collection & Build 72.2
Free Path 84.1
Light-Spend Convenience 72.2
Top-Ladder 77.8 Progression progression-structure Stored mean 88.1 · Standard deviation 7.1 · Range 14.3
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 81
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 95.2 Advancement advancement Stored mean 76.2 · Standard deviation 7.9 · Range 21.4
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 73.8 Empowerment empowerment Stored mean 63.5 · Standard deviation 9.6 · Range 21.4
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 54.8
Free Path 76.2
Light-Spend Convenience 54.8
Top-Ladder 64.3 Economy economyStored mean 62 · Standard deviation 6 · Range 17.5
Fair Competition 55.6
Growth Efficiency 73
Collection & Build 55.6
Free Path 65.1
Light-Spend Convenience 62.7
Top-Ladder 60.3 Balance economic-balance Stored mean 59.9 · Standard deviation 10 · Range 21.4
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 50
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 50 Insufficiency insufficiency Stored mean 51.6 · Standard deviation 8.4 · Range 21.4
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 45.2
Free Path 47.6
Light-Spend Convenience 45.2
Top-Ladder 59.5 Supplement supplement Stored mean 74.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 71.4 Content Structure content-structureStored mean 71.2 · Standard deviation 3.9 · Range 10.3
Fair Competition 72.2
Growth Efficiency 73.8
Collection & Build 65.1
Free Path 73.8
Light-Spend Convenience 66.7
Top-Ladder 75.4 Growth growth-content Stored mean 73.8 · Standard deviation 9.8 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 64.3
Top-Ladder 78.6 Competition competition-content Stored mean 58.7 · Standard deviation 14.2 · Range 35.7
Fair Competition 81
Growth Efficiency 50
Collection & Build 45.2
Free Path 50
Light-Spend Convenience 50
Top-Ladder 76.2 Cooperation cooperation-content Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Operation operationStored mean 48.9 · Standard deviation 6.3 · Range 17.7
Fair Competition 42.1
Growth Efficiency 48.4
Collection & Build 46
Free Path 42.9
Light-Spend Convenience 54.2
Top-Ladder 59.8 Gacha gachaStored mean 47.9 · Standard deviation 7.4 · Range 21.4
Fair Competition 35.7
Growth Efficiency 49.2
Collection & Build 45.2
Free Path 43.7
Light-Spend Convenience 56.3
Top-Ladder 57.1 Price price Stored mean 50.4 · Standard deviation 18 · Range 52.4
Fair Competition 35.7
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 28.6
Light-Spend Convenience 66.7
Top-Ladder 81 Probability probability Stored mean 36.9 · Standard deviation 4.3 · Range 14.3
Fair Competition 31
Growth Efficiency 35.7
Collection & Build 38.1
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 45.2 Reward Management reward-management Stored mean 56.3 · Standard deviation 10.9 · Range 26.2
Fair Competition 40.5
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 45.2 Store storeStored mean 56.1 · Standard deviation 9 · Range 25.4
Fair Competition 50
Growth Efficiency 52.4
Collection & Build 51.6
Free Path 46
Light-Spend Convenience 65.1
Top-Ladder 71.4 Reasonableness reasonableness Stored mean 56 · Standard deviation 11.2 · Range 26.2
Fair Competition 50
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Timeliness timeliness Stored mean 39.3 · Standard deviation 9.6 · Range 28.6
Fair Competition 35.7
Growth Efficiency 31
Collection & Build 45.2
Free Path 28.6
Light-Spend Convenience 38.1
Top-Ladder 57.1 Convenience convenience Stored mean 73 · Standard deviation 11.5 · Range 28.6
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 85.7 Event eventStored mean 42.7 · Standard deviation 3.9 · Range 11.9
Fair Competition 40.5
Growth Efficiency 43.7
Collection & Build 41.3
Free Path 38.9
Light-Spend Convenience 41.3
Top-Ladder 50.8 Comprehension comprehension Stored mean 46.8 · Standard deviation 2.2 · Range 4.8
Fair Competition 50
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 50 Involvement involvement Stored mean 52.4 · Standard deviation 3.4 · Range 7.1
Fair Competition 50
Growth Efficiency 50
Collection & Build 57.1
Free Path 50
Light-Spend Convenience 57.1
Top-Ladder 50 Contribution contribution Stored mean 29 · Standard deviation 11.7 · Range 31
Fair Competition 21.4
Growth Efficiency 35.7
Collection & Build 21.4
Free Path 21.4
Light-Spend Convenience 21.4
Top-Ladder 52.4 Player Value player-valueStored mean 61.4 · Standard deviation 0.9 · Range 3
Fair Competition 61.6
Growth Efficiency 61.9
Collection & Build 61.7
Free Path 60.8
Light-Spend Convenience 59.8
Top-Ladder 62.8 Experience · Time experience-timeStored mean 62.8 · Standard deviation 2.1 · Range 6.6
Fair Competition 60.1
Growth Efficiency 62.7
Collection & Build 63.5
Free Path 63
Light-Spend Convenience 66.7
Top-Ladder 61.1 Enjoyment enjoymentStored mean 60.4 · Standard deviation 4.3 · Range 14.3
Fair Competition 60.3
Growth Efficiency 58.7
Collection & Build 54.8
Free Path 59.5
Light-Spend Convenience 69
Top-Ladder 60.3 Excitement excitement Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 81 Amusement amusement Stored mean 58.7 · Standard deviation 9 · Range 21.4
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 50
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 50 Flow flow Stored mean 52.8 · Standard deviation 8.5 · Range 26.2
Fair Competition 50
Growth Efficiency 45.2
Collection & Build 50
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 50 Satisfaction satisfactionStored mean 72.4 · Standard deviation 5.7 · Range 17.5
Fair Competition 66.7
Growth Efficiency 73.8
Collection & Build 82.5
Free Path 73.8
Light-Spend Convenience 72.2
Top-Ladder 65.1 Achievement achievement Stored mean 95.2 · Standard deviation 0 · Range 0
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 95.2
Top-Ladder 95.2 Completion completion Stored mean 48.8 · Standard deviation 10.3 · Range 31
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 71.4
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 40.5 Reward reward Stored mean 73 · Standard deviation 9.7 · Range 21.4
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 76.2
Top-Ladder 59.5 Real Benefit real-benefitStored mean 55.7 · Standard deviation 2.1 · Range 5.6
Fair Competition 53.2
Growth Efficiency 55.6
Collection & Build 53.2
Free Path 55.6
Light-Spend Convenience 58.7
Top-Ladder 57.9 Emotional Relief emotional-relief Stored mean 33.7 · Standard deviation 10.5 · Range 31
Fair Competition 35.7
Growth Efficiency 21.4
Collection & Build 35.7
Free Path 21.4
Light-Spend Convenience 52.4
Top-Ladder 35.7 Social Connection social-connection Stored mean 66.7 · Standard deviation 5.3 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 78.6
Light-Spend Convenience 64.3
Top-Ladder 64.3 Economic Progress economic-progress Stored mean 66.7 · Standard deviation 8.2 · Range 21.4
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 59.5
Free Path 66.7
Light-Spend Convenience 59.5
Top-Ladder 73.8 Needs · Money needs-moneyStored mean 65.1 · Standard deviation 5 · Range 16.4
Fair Competition 64
Growth Efficiency 66.1
Collection & Build 68
Free Path 62.7
Light-Spend Convenience 56.6
Top-Ladder 73 Possession possessionStored mean 56 · Standard deviation 11.5 · Range 34.1
Fair Competition 46.8
Growth Efficiency 55.6
Collection & Build 81
Free Path 50.8
Light-Spend Convenience 48.4
Top-Ladder 53.2 Collection collection Stored mean 54.4 · Standard deviation 19 · Range 59.5
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 95.2
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 50 Customization customization Stored mean 40.9 · Standard deviation 11.5 · Range 31
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 66.7
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 35.7 Accumulation accumulation Stored mean 72.6 · Standard deviation 9.6 · Range 21.4
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 59.5
Top-Ladder 73.8 Competition Needs competition-needsStored mean 67.5 · Standard deviation 9.3 · Range 26.2
Fair Competition 74.6
Growth Efficiency 65.1
Collection & Build 57.9
Free Path 65.1
Light-Spend Convenience 57.9
Top-Ladder 84.1 Dominance dominance Stored mean 50 · Standard deviation 14 · Range 45.2
Fair Competition 57.1
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 31
Light-Spend Convenience 45.2
Top-Ladder 76.2 Aspiration aspiration Stored mean 80.2 · Standard deviation 11.7 · Range 31
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 64.3
Top-Ladder 95.2 Recognition recognition Stored mean 72.2 · Standard deviation 8 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 78.6
Light-Spend Convenience 64.3
Top-Ladder 81 Growth Needs growth-needsStored mean 71.8 · Standard deviation 6.5 · Range 18.3
Fair Competition 70.6
Growth Efficiency 77.8
Collection & Build 65.1
Free Path 72.2
Light-Spend Convenience 63.5
Top-Ladder 81.7 Progression progression-needs Stored mean 88.1 · Standard deviation 7.1 · Range 14.3
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 81
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 95.2 Mastery mastery Stored mean 73.4 · Standard deviation 9.3 · Range 21.4
Fair Competition 81
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 Development development Stored mean 54 · Standard deviation 6.2 · Range 19
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 45.2
Top-Ladder 64.3 Engagement · Passion engagement-passionStored mean 56.4 · Standard deviation 2.2 · Range 6.9
Fair Competition 60.6
Growth Efficiency 56.9
Collection & Build 53.7
Free Path 56.9
Light-Spend Convenience 56.1
Top-Ladder 54.2 Fairness fairnessStored mean 53 · Standard deviation 6.3 · Range 17.5
Fair Competition 65.1
Growth Efficiency 57.1
Collection & Build 47.6
Free Path 50.8
Light-Spend Convenience 50
Top-Ladder 47.6 In-Game Balance in-game-balance Stored mean 52.8 · Standard deviation 8.5 · Range 26.2
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 45.2 Governance governance Stored mean 49.6 · Standard deviation 3.2 · Range 9.5
Fair Competition 52.4
Growth Efficiency 50
Collection & Build 42.9
Free Path 50
Light-Spend Convenience 50
Top-Ladder 52.4 Inclusivity inclusivity Stored mean 56.7 · Standard deviation 10.6 · Range 26.2
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 50
Top-Ladder 45.2 Stability stabilityStored mean 48.4 · Standard deviation 0.9 · Range 3.2
Fair Competition 50
Growth Efficiency 48.4
Collection & Build 48.4
Free Path 48.4
Light-Spend Convenience 46.8
Top-Ladder 48.4 Equilibrium equilibrium Stored mean 46.8 · Standard deviation 2.2 · Range 4.8
Fair Competition 50
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 50 Resilience resilience Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Sustainability sustainability Stored mean 48.4 · Standard deviation 2.2 · Range 4.8
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 45.2
Top-Ladder 45.2 Consistency consistencyStored mean 67.7 · Standard deviation 2.7 · Range 6.3
Fair Competition 66.7
Growth Efficiency 65.1
Collection & Build 65.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 66.7 Cohesion cohesion Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Continuity continuity Stored mean 61.1 · Standard deviation 7.5 · Range 19
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 57.1 Reliability reliability Stored mean 70.6 · Standard deviation 1.8 · Range 4.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4