NOVASMCCOMPARE
KOEN
NOVASMC 홈
라스트워 서바이벌

MPM

라스트워 서바이벌 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

last-war-survival.json
SHA-256aaf901dc86f78757fd47c655a462975b463767c38bf2538426e7a8aa4d4622d6

Game Offering

game-offering

저장된 평균 57.7 · 표준편차 2 · 범위 5.8

Fair Competition
56.4
Growth Efficiency
59.2
Collection & Build
54.6
Free Path
56.7
Light-Spend Convenience
58.8
Top-Ladder
60.4
Core core

저장된 평균 54.5 · 표준편차 4.1 · 범위 12.7

Fair Competition
63
Growth Efficiency
52.1
Collection & Build
53.4
Free Path
52.9
Light-Spend Convenience
55
Top-Ladder
50.3
Character character

저장된 평균 32.4 · 표준편차 4.7 · 범위 10.3

Fair Competition
38.1
Growth Efficiency
27.8
Collection & Build
37.3
Free Path
35.7
Light-Spend Convenience
27.8
Top-Ladder
27.8

Personality personality

저장된 평균 32.9 · 표준편차 11.4 · 범위 31

Fair Competition
57.1
Growth Efficiency
26.2
Collection & Build
35.7
Free Path
26.2
Light-Spend Convenience
26.2
Top-Ladder
26.2

Harmony harmony

저장된 평균 31.7 · 표준편차 8.9 · 범위 23.8

Fair Competition
26.2
Growth Efficiency
26.2
Collection & Build
35.7
Free Path
50
Light-Spend Convenience
26.2
Top-Ladder
26.2

Friendliness friendliness

저장된 평균 32.5 · 표준편차 3.5 · 범위 9.5

Fair Competition
31
Growth Efficiency
31
Collection & Build
40.5
Free Path
31
Light-Spend Convenience
31
Top-Ladder
31
Graphic graphic

저장된 평균 69.6 · 표준편차 4.9 · 범위 13.5

Fair Competition
78.6
Growth Efficiency
65.1
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
73.8
Top-Ladder
66.7

Design design

저장된 평균 73.8 · 표준편차 5.3 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Quality quality

저장된 평균 64.3 · 표준편차 0 · 범위 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Motion motion

저장된 평균 70.6 · 표준편차 10.8 · 범위 26.2

Fair Competition
85.7
Growth Efficiency
59.5
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
85.7
Top-Ladder
64.3
Mechanics mechanics

저장된 평균 61.4 · 표준편차 5.8 · 범위 15.9

Fair Competition
72.2
Growth Efficiency
63.5
Collection & Build
56.3
Free Path
56.3
Light-Spend Convenience
63.5
Top-Ladder
56.3

Variety variety

저장된 평균 71.4 · 표준편차 10.1 · 범위 21.4

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Balance balance

저장된 평균 52.8 · 표준편차 8.5 · 범위 26.2

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
45.2

Dynamism dynamism

저장된 평균 59.9 · 표준편차 7.6 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
76.2
Top-Ladder
59.5
System system

저장된 평균 69.7 · 표준편차 4.9 · 범위 12.7

Fair Competition
64.3
Growth Efficiency
77
Collection & Build
64.3
Free Path
74.3
Light-Spend Convenience
67.2
Top-Ladder
71.2
Growth Structure growth-structure

저장된 평균 75.9 · 표준편차 6.9 · 범위 19

Fair Competition
65.1
Growth Efficiency
84.1
Collection & Build
72.2
Free Path
84.1
Light-Spend Convenience
72.2
Top-Ladder
77.8

Progression progression-structure

저장된 평균 88.1 · 표준편차 7.1 · 범위 14.3

Fair Competition
81
Growth Efficiency
95.2
Collection & Build
81
Free Path
95.2
Light-Spend Convenience
81
Top-Ladder
95.2

Advancement advancement

저장된 평균 76.2 · 표준편차 7.9 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
81
Top-Ladder
73.8

Empowerment empowerment

저장된 평균 63.5 · 표준편차 9.6 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
54.8
Free Path
76.2
Light-Spend Convenience
54.8
Top-Ladder
64.3
Economy economy

저장된 평균 62 · 표준편차 6 · 범위 17.5

Fair Competition
55.6
Growth Efficiency
73
Collection & Build
55.6
Free Path
65.1
Light-Spend Convenience
62.7
Top-Ladder
60.3

Balance economic-balance

저장된 평균 59.9 · 표준편차 10 · 범위 21.4

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
50

Insufficiency insufficiency

저장된 평균 51.6 · 표준편차 8.4 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
47.6
Light-Spend Convenience
45.2
Top-Ladder
59.5

Supplement supplement

저장된 평균 74.6 · 표준편차 4.5 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
71.4
Content Structure content-structure

저장된 평균 71.2 · 표준편차 3.9 · 범위 10.3

Fair Competition
72.2
Growth Efficiency
73.8
Collection & Build
65.1
Free Path
73.8
Light-Spend Convenience
66.7
Top-Ladder
75.4

Growth growth-content

저장된 평균 73.8 · 표준편차 9.8 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
64.3
Top-Ladder
78.6

Competition competition-content

저장된 평균 58.7 · 표준편차 14.2 · 범위 35.7

Fair Competition
81
Growth Efficiency
50
Collection & Build
45.2
Free Path
50
Light-Spend Convenience
50
Top-Ladder
76.2

Cooperation cooperation-content

저장된 평균 81 · 표준편차 6.7 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4
Operation operation

저장된 평균 48.9 · 표준편차 6.3 · 범위 17.7

Fair Competition
42.1
Growth Efficiency
48.4
Collection & Build
46
Free Path
42.9
Light-Spend Convenience
54.2
Top-Ladder
59.8
Gacha gacha

저장된 평균 47.9 · 표준편차 7.4 · 범위 21.4

Fair Competition
35.7
Growth Efficiency
49.2
Collection & Build
45.2
Free Path
43.7
Light-Spend Convenience
56.3
Top-Ladder
57.1

Price price

저장된 평균 50.4 · 표준편차 18 · 범위 52.4

Fair Competition
35.7
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
28.6
Light-Spend Convenience
66.7
Top-Ladder
81

Probability probability

저장된 평균 36.9 · 표준편차 4.3 · 범위 14.3

Fair Competition
31
Growth Efficiency
35.7
Collection & Build
38.1
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
45.2

Reward Management reward-management

저장된 평균 56.3 · 표준편차 10.9 · 범위 26.2

Fair Competition
40.5
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
45.2
Store store

저장된 평균 56.1 · 표준편차 9 · 범위 25.4

Fair Competition
50
Growth Efficiency
52.4
Collection & Build
51.6
Free Path
46
Light-Spend Convenience
65.1
Top-Ladder
71.4

Reasonableness reasonableness

저장된 평균 56 · 표준편차 11.2 · 범위 26.2

Fair Competition
50
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Timeliness timeliness

저장된 평균 39.3 · 표준편차 9.6 · 범위 28.6

Fair Competition
35.7
Growth Efficiency
31
Collection & Build
45.2
Free Path
28.6
Light-Spend Convenience
38.1
Top-Ladder
57.1

Convenience convenience

저장된 평균 73 · 표준편차 11.5 · 범위 28.6

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
85.7
Event event

저장된 평균 42.7 · 표준편차 3.9 · 범위 11.9

Fair Competition
40.5
Growth Efficiency
43.7
Collection & Build
41.3
Free Path
38.9
Light-Spend Convenience
41.3
Top-Ladder
50.8

Comprehension comprehension

저장된 평균 46.8 · 표준편차 2.2 · 범위 4.8

Fair Competition
50
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
50

Involvement involvement

저장된 평균 52.4 · 표준편차 3.4 · 범위 7.1

Fair Competition
50
Growth Efficiency
50
Collection & Build
57.1
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
50

Contribution contribution

저장된 평균 29 · 표준편차 11.7 · 범위 31

Fair Competition
21.4
Growth Efficiency
35.7
Collection & Build
21.4
Free Path
21.4
Light-Spend Convenience
21.4
Top-Ladder
52.4

Player Value

player-value

저장된 평균 61.4 · 표준편차 0.9 · 범위 3

Fair Competition
61.6
Growth Efficiency
61.9
Collection & Build
61.7
Free Path
60.8
Light-Spend Convenience
59.8
Top-Ladder
62.8
Experience · Time experience-time

저장된 평균 62.8 · 표준편차 2.1 · 범위 6.6

Fair Competition
60.1
Growth Efficiency
62.7
Collection & Build
63.5
Free Path
63
Light-Spend Convenience
66.7
Top-Ladder
61.1
Enjoyment enjoyment

저장된 평균 60.4 · 표준편차 4.3 · 범위 14.3

Fair Competition
60.3
Growth Efficiency
58.7
Collection & Build
54.8
Free Path
59.5
Light-Spend Convenience
69
Top-Ladder
60.3

Excitement excitement

저장된 평균 69.8 · 표준편차 7.9 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81

Amusement amusement

저장된 평균 58.7 · 표준편차 9 · 범위 21.4

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
50
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
50

Flow flow

저장된 평균 52.8 · 표준편차 8.5 · 범위 26.2

Fair Competition
50
Growth Efficiency
45.2
Collection & Build
50
Free Path
50
Light-Spend Convenience
71.4
Top-Ladder
50
Satisfaction satisfaction

저장된 평균 72.4 · 표준편차 5.7 · 범위 17.5

Fair Competition
66.7
Growth Efficiency
73.8
Collection & Build
82.5
Free Path
73.8
Light-Spend Convenience
72.2
Top-Ladder
65.1

Achievement achievement

저장된 평균 95.2 · 표준편차 0 · 범위 0

Fair Competition
95.2
Growth Efficiency
95.2
Collection & Build
95.2
Free Path
95.2
Light-Spend Convenience
95.2
Top-Ladder
95.2

Completion completion

저장된 평균 48.8 · 표준편차 10.3 · 범위 31

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
40.5

Reward reward

저장된 평균 73 · 표준편차 9.7 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
76.2
Top-Ladder
59.5
Real Benefit real-benefit

저장된 평균 55.7 · 표준편차 2.1 · 범위 5.6

Fair Competition
53.2
Growth Efficiency
55.6
Collection & Build
53.2
Free Path
55.6
Light-Spend Convenience
58.7
Top-Ladder
57.9

Emotional Relief emotional-relief

저장된 평균 33.7 · 표준편차 10.5 · 범위 31

Fair Competition
35.7
Growth Efficiency
21.4
Collection & Build
35.7
Free Path
21.4
Light-Spend Convenience
52.4
Top-Ladder
35.7

Social Connection social-connection

저장된 평균 66.7 · 표준편차 5.3 · 범위 14.3

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
78.6
Light-Spend Convenience
64.3
Top-Ladder
64.3

Economic Progress economic-progress

저장된 평균 66.7 · 표준편차 8.2 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
59.5
Top-Ladder
73.8
Needs · Money needs-money

저장된 평균 65.1 · 표준편차 5 · 범위 16.4

Fair Competition
64
Growth Efficiency
66.1
Collection & Build
68
Free Path
62.7
Light-Spend Convenience
56.6
Top-Ladder
73
Possession possession

저장된 평균 56 · 표준편차 11.5 · 범위 34.1

Fair Competition
46.8
Growth Efficiency
55.6
Collection & Build
81
Free Path
50.8
Light-Spend Convenience
48.4
Top-Ladder
53.2

Collection collection

저장된 평균 54.4 · 표준편차 19 · 범위 59.5

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
95.2
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
50

Customization customization

저장된 평균 40.9 · 표준편차 11.5 · 범위 31

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
66.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Accumulation accumulation

저장된 평균 72.6 · 표준편차 9.6 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
59.5
Top-Ladder
73.8
Competition Needs competition-needs

저장된 평균 67.5 · 표준편차 9.3 · 범위 26.2

Fair Competition
74.6
Growth Efficiency
65.1
Collection & Build
57.9
Free Path
65.1
Light-Spend Convenience
57.9
Top-Ladder
84.1

Dominance dominance

저장된 평균 50 · 표준편차 14 · 범위 45.2

Fair Competition
57.1
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
31
Light-Spend Convenience
45.2
Top-Ladder
76.2

Aspiration aspiration

저장된 평균 80.2 · 표준편차 11.7 · 범위 31

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
64.3
Top-Ladder
95.2

Recognition recognition

저장된 평균 72.2 · 표준편차 8 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
78.6
Light-Spend Convenience
64.3
Top-Ladder
81
Growth Needs growth-needs

저장된 평균 71.8 · 표준편차 6.5 · 범위 18.3

Fair Competition
70.6
Growth Efficiency
77.8
Collection & Build
65.1
Free Path
72.2
Light-Spend Convenience
63.5
Top-Ladder
81.7

Progression progression-needs

저장된 평균 88.1 · 표준편차 7.1 · 범위 14.3

Fair Competition
81
Growth Efficiency
95.2
Collection & Build
81
Free Path
95.2
Light-Spend Convenience
81
Top-Ladder
95.2

Mastery mastery

저장된 평균 73.4 · 표준편차 9.3 · 범위 21.4

Fair Competition
81
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
85.7

Development development

저장된 평균 54 · 표준편차 6.2 · 범위 19

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
45.2
Top-Ladder
64.3
Engagement · Passion engagement-passion

저장된 평균 56.4 · 표준편차 2.2 · 범위 6.9

Fair Competition
60.6
Growth Efficiency
56.9
Collection & Build
53.7
Free Path
56.9
Light-Spend Convenience
56.1
Top-Ladder
54.2
Fairness fairness

저장된 평균 53 · 표준편차 6.3 · 범위 17.5

Fair Competition
65.1
Growth Efficiency
57.1
Collection & Build
47.6
Free Path
50.8
Light-Spend Convenience
50
Top-Ladder
47.6

In-Game Balance in-game-balance

저장된 평균 52.8 · 표준편차 8.5 · 범위 26.2

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
45.2

Governance governance

저장된 평균 49.6 · 표준편차 3.2 · 범위 9.5

Fair Competition
52.4
Growth Efficiency
50
Collection & Build
42.9
Free Path
50
Light-Spend Convenience
50
Top-Ladder
52.4

Inclusivity inclusivity

저장된 평균 56.7 · 표준편차 10.6 · 범위 26.2

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
50
Top-Ladder
45.2
Stability stability

저장된 평균 48.4 · 표준편차 0.9 · 범위 3.2

Fair Competition
50
Growth Efficiency
48.4
Collection & Build
48.4
Free Path
48.4
Light-Spend Convenience
46.8
Top-Ladder
48.4

Equilibrium equilibrium

저장된 평균 46.8 · 표준편차 2.2 · 범위 4.8

Fair Competition
50
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
50

Resilience resilience

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

저장된 평균 48.4 · 표준편차 2.2 · 범위 4.8

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
45.2
Top-Ladder
45.2
Consistency consistency

저장된 평균 67.7 · 표준편차 2.7 · 범위 6.3

Fair Competition
66.7
Growth Efficiency
65.1
Collection & Build
65.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
66.7

Cohesion cohesion

저장된 평균 71.4 · 표준편차 0 · 범위 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Continuity continuity

저장된 평균 61.1 · 표준편차 7.5 · 범위 19

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
57.1

Reliability reliability

저장된 평균 70.6 · 표준편차 1.8 · 범위 4.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4