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Last War: Survival

MPM

Last War: Survival · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

last-war-survival.json
SHA-256aaf901dc86f78757fd47c655a462975b463767c38bf2538426e7a8aa4d4622d6

Game Offering

game-offering

Stored mean 57.7 · Standard deviation 2 · Range 5.8

Fair Competition
56.4
Growth Efficiency
59.2
Collection & Build
54.6
Free Path
56.7
Light-Spend Convenience
58.8
Top-Ladder
60.4
Core core

Stored mean 54.5 · Standard deviation 4.1 · Range 12.7

Fair Competition
63
Growth Efficiency
52.1
Collection & Build
53.4
Free Path
52.9
Light-Spend Convenience
55
Top-Ladder
50.3
Character character

Stored mean 32.4 · Standard deviation 4.7 · Range 10.3

Fair Competition
38.1
Growth Efficiency
27.8
Collection & Build
37.3
Free Path
35.7
Light-Spend Convenience
27.8
Top-Ladder
27.8

Personality personality

Stored mean 32.9 · Standard deviation 11.4 · Range 31

Fair Competition
57.1
Growth Efficiency
26.2
Collection & Build
35.7
Free Path
26.2
Light-Spend Convenience
26.2
Top-Ladder
26.2

Harmony harmony

Stored mean 31.7 · Standard deviation 8.9 · Range 23.8

Fair Competition
26.2
Growth Efficiency
26.2
Collection & Build
35.7
Free Path
50
Light-Spend Convenience
26.2
Top-Ladder
26.2

Friendliness friendliness

Stored mean 32.5 · Standard deviation 3.5 · Range 9.5

Fair Competition
31
Growth Efficiency
31
Collection & Build
40.5
Free Path
31
Light-Spend Convenience
31
Top-Ladder
31
Graphic graphic

Stored mean 69.6 · Standard deviation 4.9 · Range 13.5

Fair Competition
78.6
Growth Efficiency
65.1
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
73.8
Top-Ladder
66.7

Design design

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Quality quality

Stored mean 64.3 · Standard deviation 0 · Range 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Motion motion

Stored mean 70.6 · Standard deviation 10.8 · Range 26.2

Fair Competition
85.7
Growth Efficiency
59.5
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
85.7
Top-Ladder
64.3
Mechanics mechanics

Stored mean 61.4 · Standard deviation 5.8 · Range 15.9

Fair Competition
72.2
Growth Efficiency
63.5
Collection & Build
56.3
Free Path
56.3
Light-Spend Convenience
63.5
Top-Ladder
56.3

Variety variety

Stored mean 71.4 · Standard deviation 10.1 · Range 21.4

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Balance balance

Stored mean 52.8 · Standard deviation 8.5 · Range 26.2

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
45.2

Dynamism dynamism

Stored mean 59.9 · Standard deviation 7.6 · Range 21.4

Fair Competition
59.5
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
76.2
Top-Ladder
59.5
System system

Stored mean 69.7 · Standard deviation 4.9 · Range 12.7

Fair Competition
64.3
Growth Efficiency
77
Collection & Build
64.3
Free Path
74.3
Light-Spend Convenience
67.2
Top-Ladder
71.2
Growth Structure growth-structure

Stored mean 75.9 · Standard deviation 6.9 · Range 19

Fair Competition
65.1
Growth Efficiency
84.1
Collection & Build
72.2
Free Path
84.1
Light-Spend Convenience
72.2
Top-Ladder
77.8

Progression progression-structure

Stored mean 88.1 · Standard deviation 7.1 · Range 14.3

Fair Competition
81
Growth Efficiency
95.2
Collection & Build
81
Free Path
95.2
Light-Spend Convenience
81
Top-Ladder
95.2

Advancement advancement

Stored mean 76.2 · Standard deviation 7.9 · Range 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
81
Top-Ladder
73.8

Empowerment empowerment

Stored mean 63.5 · Standard deviation 9.6 · Range 21.4

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
54.8
Free Path
76.2
Light-Spend Convenience
54.8
Top-Ladder
64.3
Economy economy

Stored mean 62 · Standard deviation 6 · Range 17.5

Fair Competition
55.6
Growth Efficiency
73
Collection & Build
55.6
Free Path
65.1
Light-Spend Convenience
62.7
Top-Ladder
60.3

Balance economic-balance

Stored mean 59.9 · Standard deviation 10 · Range 21.4

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
50

Insufficiency insufficiency

Stored mean 51.6 · Standard deviation 8.4 · Range 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
47.6
Light-Spend Convenience
45.2
Top-Ladder
59.5

Supplement supplement

Stored mean 74.6 · Standard deviation 4.5 · Range 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
71.4
Content Structure content-structure

Stored mean 71.2 · Standard deviation 3.9 · Range 10.3

Fair Competition
72.2
Growth Efficiency
73.8
Collection & Build
65.1
Free Path
73.8
Light-Spend Convenience
66.7
Top-Ladder
75.4

Growth growth-content

Stored mean 73.8 · Standard deviation 9.8 · Range 21.4

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
64.3
Top-Ladder
78.6

Competition competition-content

Stored mean 58.7 · Standard deviation 14.2 · Range 35.7

Fair Competition
81
Growth Efficiency
50
Collection & Build
45.2
Free Path
50
Light-Spend Convenience
50
Top-Ladder
76.2

Cooperation cooperation-content

Stored mean 81 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4
Operation operation

Stored mean 48.9 · Standard deviation 6.3 · Range 17.7

Fair Competition
42.1
Growth Efficiency
48.4
Collection & Build
46
Free Path
42.9
Light-Spend Convenience
54.2
Top-Ladder
59.8
Gacha gacha

Stored mean 47.9 · Standard deviation 7.4 · Range 21.4

Fair Competition
35.7
Growth Efficiency
49.2
Collection & Build
45.2
Free Path
43.7
Light-Spend Convenience
56.3
Top-Ladder
57.1

Price price

Stored mean 50.4 · Standard deviation 18 · Range 52.4

Fair Competition
35.7
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
28.6
Light-Spend Convenience
66.7
Top-Ladder
81

Probability probability

Stored mean 36.9 · Standard deviation 4.3 · Range 14.3

Fair Competition
31
Growth Efficiency
35.7
Collection & Build
38.1
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
45.2

Reward Management reward-management

Stored mean 56.3 · Standard deviation 10.9 · Range 26.2

Fair Competition
40.5
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
45.2
Store store

Stored mean 56.1 · Standard deviation 9 · Range 25.4

Fair Competition
50
Growth Efficiency
52.4
Collection & Build
51.6
Free Path
46
Light-Spend Convenience
65.1
Top-Ladder
71.4

Reasonableness reasonableness

Stored mean 56 · Standard deviation 11.2 · Range 26.2

Fair Competition
50
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Timeliness timeliness

Stored mean 39.3 · Standard deviation 9.6 · Range 28.6

Fair Competition
35.7
Growth Efficiency
31
Collection & Build
45.2
Free Path
28.6
Light-Spend Convenience
38.1
Top-Ladder
57.1

Convenience convenience

Stored mean 73 · Standard deviation 11.5 · Range 28.6

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
85.7
Event event

Stored mean 42.7 · Standard deviation 3.9 · Range 11.9

Fair Competition
40.5
Growth Efficiency
43.7
Collection & Build
41.3
Free Path
38.9
Light-Spend Convenience
41.3
Top-Ladder
50.8

Comprehension comprehension

Stored mean 46.8 · Standard deviation 2.2 · Range 4.8

Fair Competition
50
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
50

Involvement involvement

Stored mean 52.4 · Standard deviation 3.4 · Range 7.1

Fair Competition
50
Growth Efficiency
50
Collection & Build
57.1
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
50

Contribution contribution

Stored mean 29 · Standard deviation 11.7 · Range 31

Fair Competition
21.4
Growth Efficiency
35.7
Collection & Build
21.4
Free Path
21.4
Light-Spend Convenience
21.4
Top-Ladder
52.4

Player Value

player-value

Stored mean 61.4 · Standard deviation 0.9 · Range 3

Fair Competition
61.6
Growth Efficiency
61.9
Collection & Build
61.7
Free Path
60.8
Light-Spend Convenience
59.8
Top-Ladder
62.8
Experience · Time experience-time

Stored mean 62.8 · Standard deviation 2.1 · Range 6.6

Fair Competition
60.1
Growth Efficiency
62.7
Collection & Build
63.5
Free Path
63
Light-Spend Convenience
66.7
Top-Ladder
61.1
Enjoyment enjoyment

Stored mean 60.4 · Standard deviation 4.3 · Range 14.3

Fair Competition
60.3
Growth Efficiency
58.7
Collection & Build
54.8
Free Path
59.5
Light-Spend Convenience
69
Top-Ladder
60.3

Excitement excitement

Stored mean 69.8 · Standard deviation 7.9 · Range 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81

Amusement amusement

Stored mean 58.7 · Standard deviation 9 · Range 21.4

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
50
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
50

Flow flow

Stored mean 52.8 · Standard deviation 8.5 · Range 26.2

Fair Competition
50
Growth Efficiency
45.2
Collection & Build
50
Free Path
50
Light-Spend Convenience
71.4
Top-Ladder
50
Satisfaction satisfaction

Stored mean 72.4 · Standard deviation 5.7 · Range 17.5

Fair Competition
66.7
Growth Efficiency
73.8
Collection & Build
82.5
Free Path
73.8
Light-Spend Convenience
72.2
Top-Ladder
65.1

Achievement achievement

Stored mean 95.2 · Standard deviation 0 · Range 0

Fair Competition
95.2
Growth Efficiency
95.2
Collection & Build
95.2
Free Path
95.2
Light-Spend Convenience
95.2
Top-Ladder
95.2

Completion completion

Stored mean 48.8 · Standard deviation 10.3 · Range 31

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
40.5

Reward reward

Stored mean 73 · Standard deviation 9.7 · Range 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
76.2
Top-Ladder
59.5
Real Benefit real-benefit

Stored mean 55.7 · Standard deviation 2.1 · Range 5.6

Fair Competition
53.2
Growth Efficiency
55.6
Collection & Build
53.2
Free Path
55.6
Light-Spend Convenience
58.7
Top-Ladder
57.9

Emotional Relief emotional-relief

Stored mean 33.7 · Standard deviation 10.5 · Range 31

Fair Competition
35.7
Growth Efficiency
21.4
Collection & Build
35.7
Free Path
21.4
Light-Spend Convenience
52.4
Top-Ladder
35.7

Social Connection social-connection

Stored mean 66.7 · Standard deviation 5.3 · Range 14.3

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
78.6
Light-Spend Convenience
64.3
Top-Ladder
64.3

Economic Progress economic-progress

Stored mean 66.7 · Standard deviation 8.2 · Range 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
59.5
Top-Ladder
73.8
Needs · Money needs-money

Stored mean 65.1 · Standard deviation 5 · Range 16.4

Fair Competition
64
Growth Efficiency
66.1
Collection & Build
68
Free Path
62.7
Light-Spend Convenience
56.6
Top-Ladder
73
Possession possession

Stored mean 56 · Standard deviation 11.5 · Range 34.1

Fair Competition
46.8
Growth Efficiency
55.6
Collection & Build
81
Free Path
50.8
Light-Spend Convenience
48.4
Top-Ladder
53.2

Collection collection

Stored mean 54.4 · Standard deviation 19 · Range 59.5

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
95.2
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
50

Customization customization

Stored mean 40.9 · Standard deviation 11.5 · Range 31

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
66.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Accumulation accumulation

Stored mean 72.6 · Standard deviation 9.6 · Range 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
59.5
Top-Ladder
73.8
Competition Needs competition-needs

Stored mean 67.5 · Standard deviation 9.3 · Range 26.2

Fair Competition
74.6
Growth Efficiency
65.1
Collection & Build
57.9
Free Path
65.1
Light-Spend Convenience
57.9
Top-Ladder
84.1

Dominance dominance

Stored mean 50 · Standard deviation 14 · Range 45.2

Fair Competition
57.1
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
31
Light-Spend Convenience
45.2
Top-Ladder
76.2

Aspiration aspiration

Stored mean 80.2 · Standard deviation 11.7 · Range 31

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
64.3
Top-Ladder
95.2

Recognition recognition

Stored mean 72.2 · Standard deviation 8 · Range 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
78.6
Light-Spend Convenience
64.3
Top-Ladder
81
Growth Needs growth-needs

Stored mean 71.8 · Standard deviation 6.5 · Range 18.3

Fair Competition
70.6
Growth Efficiency
77.8
Collection & Build
65.1
Free Path
72.2
Light-Spend Convenience
63.5
Top-Ladder
81.7

Progression progression-needs

Stored mean 88.1 · Standard deviation 7.1 · Range 14.3

Fair Competition
81
Growth Efficiency
95.2
Collection & Build
81
Free Path
95.2
Light-Spend Convenience
81
Top-Ladder
95.2

Mastery mastery

Stored mean 73.4 · Standard deviation 9.3 · Range 21.4

Fair Competition
81
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
85.7

Development development

Stored mean 54 · Standard deviation 6.2 · Range 19

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
45.2
Top-Ladder
64.3
Engagement · Passion engagement-passion

Stored mean 56.4 · Standard deviation 2.2 · Range 6.9

Fair Competition
60.6
Growth Efficiency
56.9
Collection & Build
53.7
Free Path
56.9
Light-Spend Convenience
56.1
Top-Ladder
54.2
Fairness fairness

Stored mean 53 · Standard deviation 6.3 · Range 17.5

Fair Competition
65.1
Growth Efficiency
57.1
Collection & Build
47.6
Free Path
50.8
Light-Spend Convenience
50
Top-Ladder
47.6

In-Game Balance in-game-balance

Stored mean 52.8 · Standard deviation 8.5 · Range 26.2

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
45.2

Governance governance

Stored mean 49.6 · Standard deviation 3.2 · Range 9.5

Fair Competition
52.4
Growth Efficiency
50
Collection & Build
42.9
Free Path
50
Light-Spend Convenience
50
Top-Ladder
52.4

Inclusivity inclusivity

Stored mean 56.7 · Standard deviation 10.6 · Range 26.2

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
50
Top-Ladder
45.2
Stability stability

Stored mean 48.4 · Standard deviation 0.9 · Range 3.2

Fair Competition
50
Growth Efficiency
48.4
Collection & Build
48.4
Free Path
48.4
Light-Spend Convenience
46.8
Top-Ladder
48.4

Equilibrium equilibrium

Stored mean 46.8 · Standard deviation 2.2 · Range 4.8

Fair Competition
50
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
50

Resilience resilience

Stored mean 50 · Standard deviation 0 · Range 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

Stored mean 48.4 · Standard deviation 2.2 · Range 4.8

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
45.2
Top-Ladder
45.2
Consistency consistency

Stored mean 67.7 · Standard deviation 2.7 · Range 6.3

Fair Competition
66.7
Growth Efficiency
65.1
Collection & Build
65.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
66.7

Cohesion cohesion

Stored mean 71.4 · Standard deviation 0 · Range 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Continuity continuity

Stored mean 61.1 · Standard deviation 7.5 · Range 19

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
57.1

Reliability reliability

Stored mean 70.6 · Standard deviation 1.8 · Range 4.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4