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Genshin Impact

MPM

Genshin Impact · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

genshin-impact.json
SHA-25667158b1e33eba6567f819b34ca9d52881108a7ac397e49e36ea3acb8e3d511b3

Game Offering

game-offering

Stored mean 68.5 · Standard deviation 5.1 · Range 14.9

Fair Competition
69.7
Growth Efficiency
63.7
Collection & Build
68.1
Free Path
60.9
Light-Spend Convenience
75.8
Top-Ladder
73
Core core

Stored mean 77.7 · Standard deviation 4.1 · Range 10.8

Fair Competition
78.6
Growth Efficiency
72.5
Collection & Build
80.7
Free Path
71.7
Light-Spend Convenience
82.5
Top-Ladder
80.2
Character character

Stored mean 77.8 · Standard deviation 5.1 · Range 13.5

Fair Competition
77
Growth Efficiency
69.8
Collection & Build
83.3
Free Path
73
Light-Spend Convenience
83.3
Top-Ladder
80.2

Personality personality

Stored mean 90.5 · Standard deviation 4.8 · Range 9.5

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
95.2
Top-Ladder
95.2

Harmony harmony

Stored mean 65.9 · Standard deviation 5.9 · Range 14.3

Fair Competition
64.3
Growth Efficiency
59.5
Collection & Build
73.8
Free Path
59.5
Light-Spend Convenience
73.8
Top-Ladder
64.3

Friendliness friendliness

Stored mean 77 · Standard deviation 6.2 · Range 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
81
Free Path
73.8
Light-Spend Convenience
81
Top-Ladder
81
Graphic graphic

Stored mean 89.7 · Standard deviation 4 · Range 12.7

Fair Competition
88.9
Growth Efficiency
84.1
Collection & Build
88.9
Free Path
87.3
Light-Spend Convenience
96.8
Top-Ladder
92.1

Design design

Stored mean 94.4 · Standard deviation 4.3 · Range 14.3

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
95.2
Light-Spend Convenience
100
Top-Ladder
95.2

Quality quality

Stored mean 85.7 · Standard deviation 4.8 · Range 14.3

Fair Competition
85.7
Growth Efficiency
81
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
95.2
Top-Ladder
85.7

Motion motion

Stored mean 88.9 · Standard deviation 4.5 · Range 9.5

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
95.2
Top-Ladder
95.2
Mechanics mechanics

Stored mean 65.6 · Standard deviation 5.3 · Range 15.1

Fair Competition
69.8
Growth Efficiency
63.5
Collection & Build
69.8
Free Path
54.8
Light-Spend Convenience
67.5
Top-Ladder
68.3

Variety variety

Stored mean 79.4 · Standard deviation 3.5 · Range 9.5

Fair Competition
81
Growth Efficiency
81
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
81

Balance balance

Stored mean 50.8 · Standard deviation 7.2 · Range 21.4

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
52.4

Dynamism dynamism

Stored mean 66.7 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
71.4
System system

Stored mean 64.2 · Standard deviation 5.4 · Range 14.8

Fair Competition
66.1
Growth Efficiency
57.9
Collection & Build
63.5
Free Path
56.9
Light-Spend Convenience
71.7
Top-Ladder
68.8
Growth Structure growth-structure

Stored mean 70.4 · Standard deviation 4.1 · Range 9.5

Fair Competition
73
Growth Efficiency
65.1
Collection & Build
69.8
Free Path
65.1
Light-Spend Convenience
74.6
Top-Ladder
74.6

Progression progression-structure

Stored mean 81.7 · Standard deviation 1.8 · Range 4.8

Fair Competition
81
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
81
Top-Ladder
85.7

Advancement advancement

Stored mean 62.7 · Standard deviation 5.8 · Range 14.3

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
66.7

Empowerment empowerment

Stored mean 66.7 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
71.4
Economy economy

Stored mean 60.6 · Standard deviation 7.9 · Range 22.2

Fair Competition
60.3
Growth Efficiency
55.6
Collection & Build
57.1
Free Path
49.2
Light-Spend Convenience
71.4
Top-Ladder
69.8

Balance economic-balance

Stored mean 59.5 · Standard deviation 9.8 · Range 28.6

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
71.4

Insufficiency insufficiency

Stored mean 62.7 · Standard deviation 7.5 · Range 19

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Supplement supplement

Stored mean 59.5 · Standard deviation 7.1 · Range 19

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
71.4
Top-Ladder
66.7
Content Structure content-structure

Stored mean 61.5 · Standard deviation 5.3 · Range 15.9

Fair Competition
65.1
Growth Efficiency
53.2
Collection & Build
63.5
Free Path
56.3
Light-Spend Convenience
69
Top-Ladder
61.9

Growth growth-content

Stored mean 67.5 · Standard deviation 8.4 · Range 23.8

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
71.4

Competition competition-content

Stored mean 58.3 · Standard deviation 9 · Range 26.2

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
57.1

Cooperation cooperation-content

Stored mean 58.7 · Standard deviation 5.9 · Range 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
57.1
Operation operation

Stored mean 63.8 · Standard deviation 6.4 · Range 19

Fair Competition
64.3
Growth Efficiency
60.6
Collection & Build
60.1
Free Path
54.2
Light-Spend Convenience
73.3
Top-Ladder
70.1
Gacha gacha

Stored mean 59 · Standard deviation 8.8 · Range 27

Fair Competition
61.9
Growth Efficiency
55.6
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
66.7
Top-Ladder
69.8

Price price

Stored mean 50.8 · Standard deviation 14.7 · Range 42.9

Fair Competition
52.4
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
28.6
Light-Spend Convenience
71.4
Top-Ladder
66.7

Probability probability

Stored mean 58.7 · Standard deviation 9 · Range 28.6

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
71.4

Reward Management reward-management

Stored mean 67.5 · Standard deviation 5.1 · Range 14.3

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
71.4
Store store

Stored mean 71.7 · Standard deviation 6.6 · Range 19

Fair Competition
73
Growth Efficiency
68.3
Collection & Build
65.1
Free Path
65.1
Light-Spend Convenience
84.1
Top-Ladder
74.6

Reasonableness reasonableness

Stored mean 67.5 · Standard deviation 9.7 · Range 28.6

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
71.4

Timeliness timeliness

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
71.4

Convenience convenience

Stored mean 73.8 · Standard deviation 7.1 · Range 19

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
85.7
Top-Ladder
81
Event event

Stored mean 60.6 · Standard deviation 5.1 · Range 14.3

Fair Competition
57.9
Growth Efficiency
57.9
Collection & Build
57.9
Free Path
54.8
Light-Spend Convenience
69
Top-Ladder
65.9

Comprehension comprehension

Stored mean 68.3 · Standard deviation 2.2 · Range 4.8

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
71.4

Involvement involvement

Stored mean 60.3 · Standard deviation 6.5 · Range 19

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
71.4
Top-Ladder
66.7

Contribution contribution

Stored mean 53.2 · Standard deviation 6.5 · Range 19

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
59.5

Player Value

player-value

Stored mean 71.3 · Standard deviation 4.3 · Range 11.4

Fair Competition
73.5
Growth Efficiency
65.7
Collection & Build
71.8
Free Path
65.6
Light-Spend Convenience
77
Top-Ladder
74.5
Experience · Time experience-time

Stored mean 69.8 · Standard deviation 5.5 · Range 17.5

Fair Competition
71.4
Growth Efficiency
60.8
Collection & Build
72
Free Path
65.6
Light-Spend Convenience
78.3
Top-Ladder
70.9
Enjoyment enjoyment

Stored mean 74.9 · Standard deviation 6.9 · Range 22.2

Fair Competition
77.8
Growth Efficiency
63.5
Collection & Build
76.2
Free Path
69.8
Light-Spend Convenience
85.7
Top-Ladder
76.2

Excitement excitement

Stored mean 79.4 · Standard deviation 7.6 · Range 19

Fair Competition
85.7
Growth Efficiency
66.7
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
85.7

Amusement amusement

Stored mean 69 · Standard deviation 8.6 · Range 28.6

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Flow flow

Stored mean 76.2 · Standard deviation 6.7 · Range 19

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4
Satisfaction satisfaction

Stored mean 67.5 · Standard deviation 4.2 · Range 11.1

Fair Competition
71.4
Growth Efficiency
60.3
Collection & Build
68.3
Free Path
63.5
Light-Spend Convenience
71.4
Top-Ladder
69.8

Achievement achievement

Stored mean 84.1 · Standard deviation 2.2 · Range 4.8

Fair Competition
85.7
Growth Efficiency
81
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
85.7

Completion completion

Stored mean 53.2 · Standard deviation 5.1 · Range 14.3

Fair Competition
57.1
Growth Efficiency
42.9
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
57.1

Reward reward

Stored mean 65.1 · Standard deviation 5.9 · Range 14.3

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
66.7
Real Benefit real-benefit

Stored mean 67.2 · Standard deviation 6.1 · Range 19

Fair Competition
65.1
Growth Efficiency
58.7
Collection & Build
71.4
Free Path
63.5
Light-Spend Convenience
77.8
Top-Ladder
66.7

Emotional Relief emotional-relief

Stored mean 59.5 · Standard deviation 7.1 · Range 19

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
71.4
Top-Ladder
57.1

Social Connection social-connection

Stored mean 57.9 · Standard deviation 8 · Range 23.8

Fair Competition
57.1
Growth Efficiency
42.9
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
57.1

Economic Progress economic-progress

Stored mean 84.1 · Standard deviation 5.3 · Range 14.3

Fair Competition
81
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
95.2
Top-Ladder
85.7
Needs · Money needs-money

Stored mean 70.4 · Standard deviation 4.7 · Range 13

Fair Competition
73
Growth Efficiency
65.6
Collection & Build
73.3
Free Path
62.2
Light-Spend Convenience
73
Top-Ladder
75.1
Possession possession

Stored mean 75.1 · Standard deviation 6.4 · Range 17.5

Fair Competition
71.4
Growth Efficiency
68.3
Collection & Build
85.7
Free Path
68.3
Light-Spend Convenience
77.8
Top-Ladder
79.4

Collection collection

Stored mean 74.6 · Standard deviation 8.1 · Range 19

Fair Competition
71.4
Growth Efficiency
66.7
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
85.7

Customization customization

Stored mean 73.8 · Standard deviation 7.1 · Range 19

Fair Competition
71.4
Growth Efficiency
66.7
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
71.4

Accumulation accumulation

Stored mean 77 · Standard deviation 5.8 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
81
Competition Needs competition-needs

Stored mean 63.5 · Standard deviation 5.7 · Range 16.7

Fair Competition
71.4
Growth Efficiency
58.7
Collection & Build
65.9
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
68.3

Dominance dominance

Stored mean 62.3 · Standard deviation 5 · Range 14.3

Fair Competition
71.4
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
57.1
Light-Spend Convenience
59.5
Top-Ladder
66.7

Aspiration aspiration

Stored mean 81.7 · Standard deviation 5.1 · Range 14.3

Fair Competition
85.7
Growth Efficiency
81
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
85.7

Recognition recognition

Stored mean 46.4 · Standard deviation 8.3 · Range 21.4

Fair Competition
57.1
Growth Efficiency
35.7
Collection & Build
52.4
Free Path
35.7
Light-Spend Convenience
45.2
Top-Ladder
52.4
Growth Needs growth-needs

Stored mean 72.5 · Standard deviation 5.7 · Range 15.9

Fair Competition
76.2
Growth Efficiency
69.8
Collection & Build
68.3
Free Path
63.5
Light-Spend Convenience
79.4
Top-Ladder
77.8

Progression progression-needs

Stored mean 73.8 · Standard deviation 7.1 · Range 19

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
85.7
Top-Ladder
81

Mastery mastery

Stored mean 81 · Standard deviation 4.8 · Range 14.3

Fair Competition
85.7
Growth Efficiency
81
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
85.7

Development development

Stored mean 62.7 · Standard deviation 7.5 · Range 19

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
71.4
Top-Ladder
66.7
Engagement · Passion engagement-passion

Stored mean 73.8 · Standard deviation 4.1 · Range 10.6

Fair Competition
75.9
Growth Efficiency
70.6
Collection & Build
70.1
Free Path
69
Light-Spend Convenience
79.6
Top-Ladder
77.5
Fairness fairness

Stored mean 65.9 · Standard deviation 3.6 · Range 9.5

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
60.3
Light-Spend Convenience
69.8
Top-Ladder
69.8

In-Game Balance in-game-balance

Stored mean 59.5 · Standard deviation 2.4 · Range 4.8

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
61.9

Governance governance

Stored mean 79.4 · Standard deviation 5.9 · Range 14.3

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
85.7

Inclusivity inclusivity

Stored mean 58.7 · Standard deviation 3.5 · Range 9.5

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
61.9
Stability stability

Stored mean 70.4 · Standard deviation 5.2 · Range 12.7

Fair Competition
73.8
Growth Efficiency
67.5
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
77
Top-Ladder
75.4

Equilibrium equilibrium

Stored mean 78.6 · Standard deviation 5.3 · Range 14.3

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
81

Resilience resilience

Stored mean 54.8 · Standard deviation 4.8 · Range 9.5

Fair Competition
59.5
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
59.5
Top-Ladder
59.5

Sustainability sustainability

Stored mean 77.8 · Standard deviation 6.5 · Range 14.3

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
85.7
Consistency consistency

Stored mean 85.2 · Standard deviation 4.5 · Range 14.3

Fair Competition
87.3
Growth Efficiency
77.8
Collection & Build
84.1
Free Path
82.5
Light-Spend Convenience
92.1
Top-Ladder
87.3

Cohesion cohesion

Stored mean 93.7 · Standard deviation 3.5 · Range 9.5

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
95.2
Light-Spend Convenience
95.2
Top-Ladder
95.2

Continuity continuity

Stored mean 74.6 · Standard deviation 6.5 · Range 19

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4

Reliability reliability

Stored mean 87.3 · Standard deviation 5.9 · Range 14.3

Fair Competition
85.7
Growth Efficiency
81
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
95.2
Top-Ladder
95.2