← Genshin Impact MPM
Genshin Impact · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 68.5 · Standard deviation 5.1 · Range 14.9
Fair Competition 69.7
Growth Efficiency 63.7
Collection & Build 68.1
Free Path 60.9
Light-Spend Convenience 75.8
Top-Ladder 73 Core coreStored mean 77.7 · Standard deviation 4.1 · Range 10.8
Fair Competition 78.6
Growth Efficiency 72.5
Collection & Build 80.7
Free Path 71.7
Light-Spend Convenience 82.5
Top-Ladder 80.2 Character characterStored mean 77.8 · Standard deviation 5.1 · Range 13.5
Fair Competition 77
Growth Efficiency 69.8
Collection & Build 83.3
Free Path 73
Light-Spend Convenience 83.3
Top-Ladder 80.2 Personality personality Stored mean 90.5 · Standard deviation 4.8 · Range 9.5
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 85.7
Light-Spend Convenience 95.2
Top-Ladder 95.2 Harmony harmony Stored mean 65.9 · Standard deviation 5.9 · Range 14.3
Fair Competition 64.3
Growth Efficiency 59.5
Collection & Build 73.8
Free Path 59.5
Light-Spend Convenience 73.8
Top-Ladder 64.3 Friendliness friendliness Stored mean 77 · Standard deviation 6.2 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 81
Free Path 73.8
Light-Spend Convenience 81
Top-Ladder 81 Graphic graphicStored mean 89.7 · Standard deviation 4 · Range 12.7
Fair Competition 88.9
Growth Efficiency 84.1
Collection & Build 88.9
Free Path 87.3
Light-Spend Convenience 96.8
Top-Ladder 92.1 Design design Stored mean 94.4 · Standard deviation 4.3 · Range 14.3
Fair Competition 95.2
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 100
Top-Ladder 95.2 Quality quality Stored mean 85.7 · Standard deviation 4.8 · Range 14.3
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 95.2
Top-Ladder 85.7 Motion motion Stored mean 88.9 · Standard deviation 4.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 95.2
Top-Ladder 95.2 Mechanics mechanicsStored mean 65.6 · Standard deviation 5.3 · Range 15.1
Fair Competition 69.8
Growth Efficiency 63.5
Collection & Build 69.8
Free Path 54.8
Light-Spend Convenience 67.5
Top-Ladder 68.3 Variety variety Stored mean 79.4 · Standard deviation 3.5 · Range 9.5
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 81 Balance balance Stored mean 50.8 · Standard deviation 7.2 · Range 21.4
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 52.4 Dynamism dynamism Stored mean 66.7 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 71.4 System systemStored mean 64.2 · Standard deviation 5.4 · Range 14.8
Fair Competition 66.1
Growth Efficiency 57.9
Collection & Build 63.5
Free Path 56.9
Light-Spend Convenience 71.7
Top-Ladder 68.8 Growth Structure growth-structureStored mean 70.4 · Standard deviation 4.1 · Range 9.5
Fair Competition 73
Growth Efficiency 65.1
Collection & Build 69.8
Free Path 65.1
Light-Spend Convenience 74.6
Top-Ladder 74.6 Progression progression-structure Stored mean 81.7 · Standard deviation 1.8 · Range 4.8
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 85.7 Advancement advancement Stored mean 62.7 · Standard deviation 5.8 · Range 14.3
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 66.7 Empowerment empowerment Stored mean 66.7 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 71.4 Economy economyStored mean 60.6 · Standard deviation 7.9 · Range 22.2
Fair Competition 60.3
Growth Efficiency 55.6
Collection & Build 57.1
Free Path 49.2
Light-Spend Convenience 71.4
Top-Ladder 69.8 Balance economic-balance Stored mean 59.5 · Standard deviation 9.8 · Range 28.6
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 71.4 Insufficiency insufficiency Stored mean 62.7 · Standard deviation 7.5 · Range 19
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Supplement supplement Stored mean 59.5 · Standard deviation 7.1 · Range 19
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 66.7 Content Structure content-structureStored mean 61.5 · Standard deviation 5.3 · Range 15.9
Fair Competition 65.1
Growth Efficiency 53.2
Collection & Build 63.5
Free Path 56.3
Light-Spend Convenience 69
Top-Ladder 61.9 Growth growth-content Stored mean 67.5 · Standard deviation 8.4 · Range 23.8
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 71.4 Competition competition-content Stored mean 58.3 · Standard deviation 9 · Range 26.2
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 66.7
Free Path 45.2
Light-Spend Convenience 59.5
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 58.7 · Standard deviation 5.9 · Range 14.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 57.1 Operation operationStored mean 63.8 · Standard deviation 6.4 · Range 19
Fair Competition 64.3
Growth Efficiency 60.6
Collection & Build 60.1
Free Path 54.2
Light-Spend Convenience 73.3
Top-Ladder 70.1 Gacha gachaStored mean 59 · Standard deviation 8.8 · Range 27
Fair Competition 61.9
Growth Efficiency 55.6
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 66.7
Top-Ladder 69.8 Price price Stored mean 50.8 · Standard deviation 14.7 · Range 42.9
Fair Competition 52.4
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 28.6
Light-Spend Convenience 71.4
Top-Ladder 66.7 Probability probability Stored mean 58.7 · Standard deviation 9 · Range 28.6
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 71.4 Reward Management reward-management Stored mean 67.5 · Standard deviation 5.1 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 71.4 Store storeStored mean 71.7 · Standard deviation 6.6 · Range 19
Fair Competition 73
Growth Efficiency 68.3
Collection & Build 65.1
Free Path 65.1
Light-Spend Convenience 84.1
Top-Ladder 74.6 Reasonableness reasonableness Stored mean 67.5 · Standard deviation 9.7 · Range 28.6
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 71.4 Timeliness timeliness Stored mean 73.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 81
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4 Convenience convenience Stored mean 73.8 · Standard deviation 7.1 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 81 Event eventStored mean 60.6 · Standard deviation 5.1 · Range 14.3
Fair Competition 57.9
Growth Efficiency 57.9
Collection & Build 57.9
Free Path 54.8
Light-Spend Convenience 69
Top-Ladder 65.9 Comprehension comprehension Stored mean 68.3 · Standard deviation 2.2 · Range 4.8
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Involvement involvement Stored mean 60.3 · Standard deviation 6.5 · Range 19
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 66.7 Contribution contribution Stored mean 53.2 · Standard deviation 6.5 · Range 19
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 59.5 Player Value player-valueStored mean 71.3 · Standard deviation 4.3 · Range 11.4
Fair Competition 73.5
Growth Efficiency 65.7
Collection & Build 71.8
Free Path 65.6
Light-Spend Convenience 77
Top-Ladder 74.5 Experience · Time experience-timeStored mean 69.8 · Standard deviation 5.5 · Range 17.5
Fair Competition 71.4
Growth Efficiency 60.8
Collection & Build 72
Free Path 65.6
Light-Spend Convenience 78.3
Top-Ladder 70.9 Enjoyment enjoymentStored mean 74.9 · Standard deviation 6.9 · Range 22.2
Fair Competition 77.8
Growth Efficiency 63.5
Collection & Build 76.2
Free Path 69.8
Light-Spend Convenience 85.7
Top-Ladder 76.2 Excitement excitement Stored mean 79.4 · Standard deviation 7.6 · Range 19
Fair Competition 85.7
Growth Efficiency 66.7
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Amusement amusement Stored mean 69 · Standard deviation 8.6 · Range 28.6
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Flow flow Stored mean 76.2 · Standard deviation 6.7 · Range 19
Fair Competition 81
Growth Efficiency 66.7
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Satisfaction satisfactionStored mean 67.5 · Standard deviation 4.2 · Range 11.1
Fair Competition 71.4
Growth Efficiency 60.3
Collection & Build 68.3
Free Path 63.5
Light-Spend Convenience 71.4
Top-Ladder 69.8 Achievement achievement Stored mean 84.1 · Standard deviation 2.2 · Range 4.8
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 85.7 Completion completion Stored mean 53.2 · Standard deviation 5.1 · Range 14.3
Fair Competition 57.1
Growth Efficiency 42.9
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Reward reward Stored mean 65.1 · Standard deviation 5.9 · Range 14.3
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 66.7 Real Benefit real-benefitStored mean 67.2 · Standard deviation 6.1 · Range 19
Fair Competition 65.1
Growth Efficiency 58.7
Collection & Build 71.4
Free Path 63.5
Light-Spend Convenience 77.8
Top-Ladder 66.7 Emotional Relief emotional-relief Stored mean 59.5 · Standard deviation 7.1 · Range 19
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 57.1 Social Connection social-connection Stored mean 57.9 · Standard deviation 8 · Range 23.8
Fair Competition 57.1
Growth Efficiency 42.9
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 57.1 Economic Progress economic-progress Stored mean 84.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 95.2
Top-Ladder 85.7 Needs · Money needs-moneyStored mean 70.4 · Standard deviation 4.7 · Range 13
Fair Competition 73
Growth Efficiency 65.6
Collection & Build 73.3
Free Path 62.2
Light-Spend Convenience 73
Top-Ladder 75.1 Possession possessionStored mean 75.1 · Standard deviation 6.4 · Range 17.5
Fair Competition 71.4
Growth Efficiency 68.3
Collection & Build 85.7
Free Path 68.3
Light-Spend Convenience 77.8
Top-Ladder 79.4 Collection collection Stored mean 74.6 · Standard deviation 8.1 · Range 19
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 85.7 Customization customization Stored mean 73.8 · Standard deviation 7.1 · Range 19
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 71.4 Accumulation accumulation Stored mean 77 · Standard deviation 5.8 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 81 Competition Needs competition-needsStored mean 63.5 · Standard deviation 5.7 · Range 16.7
Fair Competition 71.4
Growth Efficiency 58.7
Collection & Build 65.9
Free Path 54.8
Light-Spend Convenience 61.9
Top-Ladder 68.3 Dominance dominance Stored mean 62.3 · Standard deviation 5 · Range 14.3
Fair Competition 71.4
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 57.1
Light-Spend Convenience 59.5
Top-Ladder 66.7 Aspiration aspiration Stored mean 81.7 · Standard deviation 5.1 · Range 14.3
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 85.7 Recognition recognition Stored mean 46.4 · Standard deviation 8.3 · Range 21.4
Fair Competition 57.1
Growth Efficiency 35.7
Collection & Build 52.4
Free Path 35.7
Light-Spend Convenience 45.2
Top-Ladder 52.4 Growth Needs growth-needsStored mean 72.5 · Standard deviation 5.7 · Range 15.9
Fair Competition 76.2
Growth Efficiency 69.8
Collection & Build 68.3
Free Path 63.5
Light-Spend Convenience 79.4
Top-Ladder 77.8 Progression progression-needs Stored mean 73.8 · Standard deviation 7.1 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 81 Mastery mastery Stored mean 81 · Standard deviation 4.8 · Range 14.3
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 85.7 Development development Stored mean 62.7 · Standard deviation 7.5 · Range 19
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 66.7 Engagement · Passion engagement-passionStored mean 73.8 · Standard deviation 4.1 · Range 10.6
Fair Competition 75.9
Growth Efficiency 70.6
Collection & Build 70.1
Free Path 69
Light-Spend Convenience 79.6
Top-Ladder 77.5 Fairness fairnessStored mean 65.9 · Standard deviation 3.6 · Range 9.5
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 60.3
Light-Spend Convenience 69.8
Top-Ladder 69.8 In-Game Balance in-game-balance Stored mean 59.5 · Standard deviation 2.4 · Range 4.8
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 61.9 Governance governance Stored mean 79.4 · Standard deviation 5.9 · Range 14.3
Fair Competition 81
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Inclusivity inclusivity Stored mean 58.7 · Standard deviation 3.5 · Range 9.5
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 61.9 Stability stabilityStored mean 70.4 · Standard deviation 5.2 · Range 12.7
Fair Competition 73.8
Growth Efficiency 67.5
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 77
Top-Ladder 75.4 Equilibrium equilibrium Stored mean 78.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 81
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 81 Resilience resilience Stored mean 54.8 · Standard deviation 4.8 · Range 9.5
Fair Competition 59.5
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 59.5
Top-Ladder 59.5 Sustainability sustainability Stored mean 77.8 · Standard deviation 6.5 · Range 14.3
Fair Competition 81
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Consistency consistencyStored mean 85.2 · Standard deviation 4.5 · Range 14.3
Fair Competition 87.3
Growth Efficiency 77.8
Collection & Build 84.1
Free Path 82.5
Light-Spend Convenience 92.1
Top-Ladder 87.3 Cohesion cohesion Stored mean 93.7 · Standard deviation 3.5 · Range 9.5
Fair Competition 95.2
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 95.2
Top-Ladder 95.2 Continuity continuity Stored mean 74.6 · Standard deviation 6.5 · Range 19
Fair Competition 81
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Reliability reliability Stored mean 87.3 · Standard deviation 5.9 · Range 14.3
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 95.2
Top-Ladder 95.2