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DRAGON BALL Z DOKKAN BATTLE

MPM

DRAGON BALL Z DOKKAN BATTLE · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

dokkan-battle.json
SHA-2563f05c3b7b0b78ee69e383b8cedca282550dc62902a64886119a40adefce9b1f6

Game Offering

game-offering

Stored mean 65.2 · Standard deviation 3.5 · Range 10.1

Fair Competition
59.3
Growth Efficiency
66.4
Collection & Build
69.3
Free Path
62.3
Light-Spend Convenience
65.1
Top-Ladder
68.6
Core core

Stored mean 67.5 · Standard deviation 5.6 · Range 16.7

Fair Competition
68.3
Growth Efficiency
63.5
Collection & Build
78.6
Free Path
63.5
Light-Spend Convenience
61.9
Top-Ladder
69
Character character

Stored mean 65.9 · Standard deviation 8.5 · Range 26.2

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
83.3
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
69

Personality personality

Stored mean 81 · Standard deviation 10.6 · Range 28.6

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Harmony harmony

Stored mean 52.4 · Standard deviation 5.3 · Range 14.3

Fair Competition
50
Growth Efficiency
50
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Friendliness friendliness

Stored mean 64.3 · Standard deviation 12.4 · Range 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
71.4
Graphic graphic

Stored mean 74.6 · Standard deviation 5.8 · Range 14.3

Fair Competition
78.6
Growth Efficiency
69
Collection & Build
83.3
Free Path
69
Light-Spend Convenience
69
Top-Ladder
78.6

Design design

Stored mean 81 · Standard deviation 10.6 · Range 28.6

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Quality quality

Stored mean 64.3 · Standard deviation 0 · Range 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Motion motion

Stored mean 78.6 · Standard deviation 7.1 · Range 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Mechanics mechanics

Stored mean 61.9 · Standard deviation 4.6 · Range 14.3

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
69
Free Path
59.5
Light-Spend Convenience
54.8
Top-Ladder
59.5

Variety variety

Stored mean 76.2 · Standard deviation 10.6 · Range 28.6

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4

Balance balance

Stored mean 45.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
35.7

Dynamism dynamism

Stored mean 64.3 · Standard deviation 7.1 · Range 14.3

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4
System system

Stored mean 66.2 · Standard deviation 4.4 · Range 14.3

Fair Competition
58.7
Growth Efficiency
73
Collection & Build
65.1
Free Path
69.3
Light-Spend Convenience
65.1
Top-Ladder
66.1
Growth Structure growth-structure

Stored mean 80.7 · Standard deviation 6.9 · Range 19

Fair Competition
76.2
Growth Efficiency
90.5
Collection & Build
81
Free Path
76.2
Light-Spend Convenience
71.4
Top-Ladder
88.9

Progression progression-structure

Stored mean 85.7 · Standard deviation 11.7 · Range 28.6

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
100

Advancement advancement

Stored mean 78.6 · Standard deviation 7.1 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Empowerment empowerment

Stored mean 77.8 · Standard deviation 12.5 · Range 38.1

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
95.2
Economy economy

Stored mean 72 · Standard deviation 7.2 · Range 19

Fair Competition
61.9
Growth Efficiency
81
Collection & Build
66.7
Free Path
79.4
Light-Spend Convenience
76.2
Top-Ladder
66.7

Balance economic-balance

Stored mean 64.3 · Standard deviation 7.1 · Range 14.3

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
57.1

Insufficiency insufficiency

Stored mean 71.4 · Standard deviation 8.2 · Range 28.6

Fair Competition
57.1
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Supplement supplement

Stored mean 80.2 · Standard deviation 9.3 · Range 23.8

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
95.2
Light-Spend Convenience
85.7
Top-Ladder
71.4
Content Structure content-structure

Stored mean 46 · Standard deviation 4.5 · Range 14.3

Fair Competition
38.1
Growth Efficiency
47.6
Collection & Build
47.6
Free Path
52.4
Light-Spend Convenience
47.6
Top-Ladder
42.9

Growth growth-content

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
71.4

Competition competition-content

Stored mean 33.3 · Standard deviation 5.3 · Range 14.3

Fair Competition
21.4
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Cooperation cooperation-content

Stored mean 28.6 · Standard deviation 7.1 · Range 14.3

Fair Competition
21.4
Growth Efficiency
21.4
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
21.4
Operation operation

Stored mean 61.8 · Standard deviation 7.2 · Range 19.8

Fair Competition
50.8
Growth Efficiency
62.7
Collection & Build
64.3
Free Path
54
Light-Spend Convenience
68.3
Top-Ladder
70.6
Gacha gacha

Stored mean 60.7 · Standard deviation 11.9 · Range 31

Fair Competition
45.2
Growth Efficiency
61.9
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
76.2

Price price

Stored mean 61.9 · Standard deviation 15.8 · Range 42.9

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
85.7

Probability probability

Stored mean 52.4 · Standard deviation 6.7 · Range 14.3

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Reward Management reward-management

Stored mean 67.9 · Standard deviation 14.7 · Range 35.7

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
85.7
Store store

Stored mean 63.5 · Standard deviation 9 · Range 23.8

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
76.2
Top-Ladder
71.4

Reasonableness reasonableness

Stored mean 71.4 · Standard deviation 11.7 · Range 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
85.7

Timeliness timeliness

Stored mean 52.4 · Standard deviation 6.7 · Range 14.3

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Convenience convenience

Stored mean 66.7 · Standard deviation 10.6 · Range 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
71.4
Event event

Stored mean 61.1 · Standard deviation 3.5 · Range 9.5

Fair Competition
54.8
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Comprehension comprehension

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Involvement involvement

Stored mean 57.1 · Standard deviation 0 · Range 0

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Contribution contribution

Stored mean 50 · Standard deviation 8.2 · Range 28.6

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3

Player Value

player-value

Stored mean 68.4 · Standard deviation 3 · Range 8.8

Fair Competition
64.8
Growth Efficiency
68.9
Collection & Build
73.6
Free Path
68.1
Light-Spend Convenience
65.3
Top-Ladder
69.9
Experience · Time experience-time

Stored mean 69 · Standard deviation 4 · Range 12.2

Fair Competition
62.7
Growth Efficiency
68.5
Collection & Build
74.9
Free Path
72.2
Light-Spend Convenience
65.9
Top-Ladder
70.1
Enjoyment enjoyment

Stored mean 70.6 · Standard deviation 5.1 · Range 14.3

Fair Competition
71.4
Growth Efficiency
61.9
Collection & Build
76.2
Free Path
76.2
Light-Spend Convenience
66.7
Top-Ladder
71.4

Excitement excitement

Stored mean 76.2 · Standard deviation 10.6 · Range 28.6

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
85.7

Amusement amusement

Stored mean 69 · Standard deviation 12.8 · Range 28.6

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
57.1

Flow flow

Stored mean 66.7 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4
Satisfaction satisfaction

Stored mean 79.4 · Standard deviation 6.5 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
76.2
Light-Spend Convenience
71.4
Top-Ladder
85.7

Achievement achievement

Stored mean 90.5 · Standard deviation 10.6 · Range 28.6

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
100

Completion completion

Stored mean 64.3 · Standard deviation 7.1 · Range 14.3

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Reward reward

Stored mean 83.3 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7
Real Benefit real-benefit

Stored mean 57.1 · Standard deviation 6.4 · Range 19

Fair Competition
45.2
Growth Efficiency
57.9
Collection & Build
62.7
Free Path
64.3
Light-Spend Convenience
59.5
Top-Ladder
53.2

Emotional Relief emotional-relief

Stored mean 57.1 · Standard deviation 11.7 · Range 28.6

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
42.9

Social Connection social-connection

Stored mean 28.6 · Standard deviation 7.1 · Range 14.3

Fair Competition
21.4
Growth Efficiency
21.4
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
21.4

Economic Progress economic-progress

Stored mean 85.7 · Standard deviation 10.6 · Range 23.8

Fair Competition
71.4
Growth Efficiency
95.2
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
95.2
Needs · Money needs-money

Stored mean 70.4 · Standard deviation 5.9 · Range 17.2

Fair Competition
68.3
Growth Efficiency
73.5
Collection & Build
78.3
Free Path
65.9
Light-Spend Convenience
61.1
Top-Ladder
75.1
Possession possession

Stored mean 74.6 · Standard deviation 10.2 · Range 27.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
92.1
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
84.1

Collection collection

Stored mean 77 · Standard deviation 13.9 · Range 38.1

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
95.2
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2

Customization customization

Stored mean 66.7 · Standard deviation 12.8 · Range 35.7

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
71.4

Accumulation accumulation

Stored mean 80.2 · Standard deviation 9.3 · Range 23.8

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Competition Needs competition-needs

Stored mean 55.3 · Standard deviation 5 · Range 14.3

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
47.6
Top-Ladder
60.3

Dominance dominance

Stored mean 45.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
35.7

Aspiration aspiration

Stored mean 80.2 · Standard deviation 12.4 · Range 38.1

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
95.2

Recognition recognition

Stored mean 40.5 · Standard deviation 6.7 · Range 14.3

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
50
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
50
Growth Needs growth-needs

Stored mean 81.2 · Standard deviation 6 · Range 20.6

Fair Competition
81
Growth Efficiency
92.1
Collection & Build
81
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
81

Progression progression-needs

Stored mean 84.9 · Standard deviation 7 · Range 23.8

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
85.7

Mastery mastery

Stored mean 73.8 · Standard deviation 9.8 · Range 28.6

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4

Development development

Stored mean 84.9 · Standard deviation 7 · Range 23.8

Fair Competition
71.4
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7
Engagement · Passion engagement-passion

Stored mean 65.9 · Standard deviation 1.9 · Range 5.3

Fair Competition
63.5
Growth Efficiency
64.6
Collection & Build
67.7
Free Path
66.1
Light-Spend Convenience
68.8
Top-Ladder
64.6
Fairness fairness

Stored mean 64.3 · Standard deviation 2.6 · Range 7.9

Fair Competition
61.9
Growth Efficiency
65.1
Collection & Build
65.1
Free Path
60.3
Light-Spend Convenience
68.3
Top-Ladder
65.1

In-Game Balance in-game-balance

Stored mean 58.7 · Standard deviation 2.2 · Range 4.8

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Governance governance

Stored mean 73.8 · Standard deviation 9.8 · Range 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
85.7

Inclusivity inclusivity

Stored mean 60.3 · Standard deviation 4.5 · Range 14.3

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
66.7
Light-Spend Convenience
61.9
Top-Ladder
52.4
Stability stability

Stored mean 63.5 · Standard deviation 3.3 · Range 9.5

Fair Competition
59.5
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
69
Top-Ladder
59.5

Equilibrium equilibrium

Stored mean 71.4 · Standard deviation 8.2 · Range 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4

Resilience resilience

Stored mean 50 · Standard deviation 0 · Range 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

Stored mean 69 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
57.1
Consistency consistency

Stored mean 69.8 · Standard deviation 3.3 · Range 9.5

Fair Competition
69
Growth Efficiency
64.3
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
69
Top-Ladder
69

Cohesion cohesion

Stored mean 85.7 · Standard deviation 8.2 · Range 28.6

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Continuity continuity

Stored mean 59.5 · Standard deviation 5.3 · Range 14.3

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
57.1

Reliability reliability

Stored mean 64.3 · Standard deviation 0 · Range 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3