NOVASMCCOMPARE
KOEN
NOVASMC 홈
드래곤볼 Z 폭렬격전

MPM

드래곤볼 Z 폭렬격전 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

dokkan-battle.json
SHA-2563f05c3b7b0b78ee69e383b8cedca282550dc62902a64886119a40adefce9b1f6

Game Offering

game-offering

저장된 평균 65.2 · 표준편차 3.5 · 범위 10.1

Fair Competition
59.3
Growth Efficiency
66.4
Collection & Build
69.3
Free Path
62.3
Light-Spend Convenience
65.1
Top-Ladder
68.6
Core core

저장된 평균 67.5 · 표준편차 5.6 · 범위 16.7

Fair Competition
68.3
Growth Efficiency
63.5
Collection & Build
78.6
Free Path
63.5
Light-Spend Convenience
61.9
Top-Ladder
69
Character character

저장된 평균 65.9 · 표준편차 8.5 · 범위 26.2

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
83.3
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
69

Personality personality

저장된 평균 81 · 표준편차 10.6 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Harmony harmony

저장된 평균 52.4 · 표준편차 5.3 · 범위 14.3

Fair Competition
50
Growth Efficiency
50
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Friendliness friendliness

저장된 평균 64.3 · 표준편차 12.4 · 범위 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
71.4
Graphic graphic

저장된 평균 74.6 · 표준편차 5.8 · 범위 14.3

Fair Competition
78.6
Growth Efficiency
69
Collection & Build
83.3
Free Path
69
Light-Spend Convenience
69
Top-Ladder
78.6

Design design

저장된 평균 81 · 표준편차 10.6 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Quality quality

저장된 평균 64.3 · 표준편차 0 · 범위 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Motion motion

저장된 평균 78.6 · 표준편차 7.1 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Mechanics mechanics

저장된 평균 61.9 · 표준편차 4.6 · 범위 14.3

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
69
Free Path
59.5
Light-Spend Convenience
54.8
Top-Ladder
59.5

Variety variety

저장된 평균 76.2 · 표준편차 10.6 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4

Balance balance

저장된 평균 45.2 · 표준편차 6.7 · 범위 14.3

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
35.7

Dynamism dynamism

저장된 평균 64.3 · 표준편차 7.1 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4
System system

저장된 평균 66.2 · 표준편차 4.4 · 범위 14.3

Fair Competition
58.7
Growth Efficiency
73
Collection & Build
65.1
Free Path
69.3
Light-Spend Convenience
65.1
Top-Ladder
66.1
Growth Structure growth-structure

저장된 평균 80.7 · 표준편차 6.9 · 범위 19

Fair Competition
76.2
Growth Efficiency
90.5
Collection & Build
81
Free Path
76.2
Light-Spend Convenience
71.4
Top-Ladder
88.9

Progression progression-structure

저장된 평균 85.7 · 표준편차 11.7 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
100

Advancement advancement

저장된 평균 78.6 · 표준편차 7.1 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Empowerment empowerment

저장된 평균 77.8 · 표준편차 12.5 · 범위 38.1

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
95.2
Economy economy

저장된 평균 72 · 표준편차 7.2 · 범위 19

Fair Competition
61.9
Growth Efficiency
81
Collection & Build
66.7
Free Path
79.4
Light-Spend Convenience
76.2
Top-Ladder
66.7

Balance economic-balance

저장된 평균 64.3 · 표준편차 7.1 · 범위 14.3

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
57.1

Insufficiency insufficiency

저장된 평균 71.4 · 표준편차 8.2 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Supplement supplement

저장된 평균 80.2 · 표준편차 9.3 · 범위 23.8

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
95.2
Light-Spend Convenience
85.7
Top-Ladder
71.4
Content Structure content-structure

저장된 평균 46 · 표준편차 4.5 · 범위 14.3

Fair Competition
38.1
Growth Efficiency
47.6
Collection & Build
47.6
Free Path
52.4
Light-Spend Convenience
47.6
Top-Ladder
42.9

Growth growth-content

저장된 평균 76.2 · 표준편차 6.7 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
71.4

Competition competition-content

저장된 평균 33.3 · 표준편차 5.3 · 범위 14.3

Fair Competition
21.4
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Cooperation cooperation-content

저장된 평균 28.6 · 표준편차 7.1 · 범위 14.3

Fair Competition
21.4
Growth Efficiency
21.4
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
21.4
Operation operation

저장된 평균 61.8 · 표준편차 7.2 · 범위 19.8

Fair Competition
50.8
Growth Efficiency
62.7
Collection & Build
64.3
Free Path
54
Light-Spend Convenience
68.3
Top-Ladder
70.6
Gacha gacha

저장된 평균 60.7 · 표준편차 11.9 · 범위 31

Fair Competition
45.2
Growth Efficiency
61.9
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
76.2

Price price

저장된 평균 61.9 · 표준편차 15.8 · 범위 42.9

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
85.7

Probability probability

저장된 평균 52.4 · 표준편차 6.7 · 범위 14.3

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Reward Management reward-management

저장된 평균 67.9 · 표준편차 14.7 · 범위 35.7

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
85.7
Store store

저장된 평균 63.5 · 표준편차 9 · 범위 23.8

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
76.2
Top-Ladder
71.4

Reasonableness reasonableness

저장된 평균 71.4 · 표준편차 11.7 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
85.7

Timeliness timeliness

저장된 평균 52.4 · 표준편차 6.7 · 범위 14.3

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Convenience convenience

저장된 평균 66.7 · 표준편차 10.6 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
71.4
Event event

저장된 평균 61.1 · 표준편차 3.5 · 범위 9.5

Fair Competition
54.8
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Comprehension comprehension

저장된 평균 76.2 · 표준편차 6.7 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Involvement involvement

저장된 평균 57.1 · 표준편차 0 · 범위 0

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Contribution contribution

저장된 평균 50 · 표준편차 8.2 · 범위 28.6

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3

Player Value

player-value

저장된 평균 68.4 · 표준편차 3 · 범위 8.8

Fair Competition
64.8
Growth Efficiency
68.9
Collection & Build
73.6
Free Path
68.1
Light-Spend Convenience
65.3
Top-Ladder
69.9
Experience · Time experience-time

저장된 평균 69 · 표준편차 4 · 범위 12.2

Fair Competition
62.7
Growth Efficiency
68.5
Collection & Build
74.9
Free Path
72.2
Light-Spend Convenience
65.9
Top-Ladder
70.1
Enjoyment enjoyment

저장된 평균 70.6 · 표준편차 5.1 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
61.9
Collection & Build
76.2
Free Path
76.2
Light-Spend Convenience
66.7
Top-Ladder
71.4

Excitement excitement

저장된 평균 76.2 · 표준편차 10.6 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
85.7

Amusement amusement

저장된 평균 69 · 표준편차 12.8 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
57.1

Flow flow

저장된 평균 66.7 · 표준편차 6.7 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4
Satisfaction satisfaction

저장된 평균 79.4 · 표준편차 6.5 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
76.2
Light-Spend Convenience
71.4
Top-Ladder
85.7

Achievement achievement

저장된 평균 90.5 · 표준편차 10.6 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
100

Completion completion

저장된 평균 64.3 · 표준편차 7.1 · 범위 14.3

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Reward reward

저장된 평균 83.3 · 표준편차 5.3 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7
Real Benefit real-benefit

저장된 평균 57.1 · 표준편차 6.4 · 범위 19

Fair Competition
45.2
Growth Efficiency
57.9
Collection & Build
62.7
Free Path
64.3
Light-Spend Convenience
59.5
Top-Ladder
53.2

Emotional Relief emotional-relief

저장된 평균 57.1 · 표준편차 11.7 · 범위 28.6

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
42.9

Social Connection social-connection

저장된 평균 28.6 · 표준편차 7.1 · 범위 14.3

Fair Competition
21.4
Growth Efficiency
21.4
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
21.4

Economic Progress economic-progress

저장된 평균 85.7 · 표준편차 10.6 · 범위 23.8

Fair Competition
71.4
Growth Efficiency
95.2
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
95.2
Needs · Money needs-money

저장된 평균 70.4 · 표준편차 5.9 · 범위 17.2

Fair Competition
68.3
Growth Efficiency
73.5
Collection & Build
78.3
Free Path
65.9
Light-Spend Convenience
61.1
Top-Ladder
75.1
Possession possession

저장된 평균 74.6 · 표준편차 10.2 · 범위 27.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
92.1
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
84.1

Collection collection

저장된 평균 77 · 표준편차 13.9 · 범위 38.1

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
95.2
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2

Customization customization

저장된 평균 66.7 · 표준편차 12.8 · 범위 35.7

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
71.4

Accumulation accumulation

저장된 평균 80.2 · 표준편차 9.3 · 범위 23.8

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7
Competition Needs competition-needs

저장된 평균 55.3 · 표준편차 5 · 범위 14.3

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
47.6
Top-Ladder
60.3

Dominance dominance

저장된 평균 45.2 · 표준편차 6.7 · 범위 14.3

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
35.7

Aspiration aspiration

저장된 평균 80.2 · 표준편차 12.4 · 범위 38.1

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
95.2

Recognition recognition

저장된 평균 40.5 · 표준편차 6.7 · 범위 14.3

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
50
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
50
Growth Needs growth-needs

저장된 평균 81.2 · 표준편차 6 · 범위 20.6

Fair Competition
81
Growth Efficiency
92.1
Collection & Build
81
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
81

Progression progression-needs

저장된 평균 84.9 · 표준편차 7 · 범위 23.8

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
85.7

Mastery mastery

저장된 평균 73.8 · 표준편차 9.8 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4

Development development

저장된 평균 84.9 · 표준편차 7 · 범위 23.8

Fair Competition
71.4
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7
Engagement · Passion engagement-passion

저장된 평균 65.9 · 표준편차 1.9 · 범위 5.3

Fair Competition
63.5
Growth Efficiency
64.6
Collection & Build
67.7
Free Path
66.1
Light-Spend Convenience
68.8
Top-Ladder
64.6
Fairness fairness

저장된 평균 64.3 · 표준편차 2.6 · 범위 7.9

Fair Competition
61.9
Growth Efficiency
65.1
Collection & Build
65.1
Free Path
60.3
Light-Spend Convenience
68.3
Top-Ladder
65.1

In-Game Balance in-game-balance

저장된 평균 58.7 · 표준편차 2.2 · 범위 4.8

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Governance governance

저장된 평균 73.8 · 표준편차 9.8 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
85.7

Inclusivity inclusivity

저장된 평균 60.3 · 표준편차 4.5 · 범위 14.3

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
66.7
Light-Spend Convenience
61.9
Top-Ladder
52.4
Stability stability

저장된 평균 63.5 · 표준편차 3.3 · 범위 9.5

Fair Competition
59.5
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
69
Top-Ladder
59.5

Equilibrium equilibrium

저장된 평균 71.4 · 표준편차 8.2 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4

Resilience resilience

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

저장된 평균 69 · 표준편차 5.3 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
57.1
Consistency consistency

저장된 평균 69.8 · 표준편차 3.3 · 범위 9.5

Fair Competition
69
Growth Efficiency
64.3
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
69
Top-Ladder
69

Cohesion cohesion

저장된 평균 85.7 · 표준편차 8.2 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Continuity continuity

저장된 평균 59.5 · 표준편차 5.3 · 범위 14.3

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
57.1

Reliability reliability

저장된 평균 64.3 · 표준편차 0 · 범위 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3