← DRAGON BALL Z DOKKAN BATTLE MPM
DRAGON BALL Z DOKKAN BATTLE · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-07-26 · dokkan-battle dokkan-battle.json Copy source JSONSHA-256 3f05c3b7b0b78ee69e383b8cedca282550dc62902a64886119a40adefce9b1f6Game Offering game-offeringStored mean 65.2 · Standard deviation 3.5 · Range 10.1
Fair Competition 59.3
Growth Efficiency 66.4
Collection & Build 69.3
Free Path 62.3
Light-Spend Convenience 65.1
Top-Ladder 68.6 Core coreStored mean 67.5 · Standard deviation 5.6 · Range 16.7
Fair Competition 68.3
Growth Efficiency 63.5
Collection & Build 78.6
Free Path 63.5
Light-Spend Convenience 61.9
Top-Ladder 69 Character characterStored mean 65.9 · Standard deviation 8.5 · Range 26.2
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 83.3
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 69 Personality personality Stored mean 81 · Standard deviation 10.6 · Range 28.6
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 100
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Harmony harmony Stored mean 52.4 · Standard deviation 5.3 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Friendliness friendliness Stored mean 64.3 · Standard deviation 12.4 · Range 35.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 71.4 Graphic graphicStored mean 74.6 · Standard deviation 5.8 · Range 14.3
Fair Competition 78.6
Growth Efficiency 69
Collection & Build 83.3
Free Path 69
Light-Spend Convenience 69
Top-Ladder 78.6 Design design Stored mean 81 · Standard deviation 10.6 · Range 28.6
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 100
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Quality quality Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Motion motion Stored mean 78.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Mechanics mechanicsStored mean 61.9 · Standard deviation 4.6 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 69
Free Path 59.5
Light-Spend Convenience 54.8
Top-Ladder 59.5 Variety variety Stored mean 76.2 · Standard deviation 10.6 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Balance balance Stored mean 45.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 35.7 Dynamism dynamism Stored mean 64.3 · Standard deviation 7.1 · Range 14.3
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 System systemStored mean 66.2 · Standard deviation 4.4 · Range 14.3
Fair Competition 58.7
Growth Efficiency 73
Collection & Build 65.1
Free Path 69.3
Light-Spend Convenience 65.1
Top-Ladder 66.1 Growth Structure growth-structureStored mean 80.7 · Standard deviation 6.9 · Range 19
Fair Competition 76.2
Growth Efficiency 90.5
Collection & Build 81
Free Path 76.2
Light-Spend Convenience 71.4
Top-Ladder 88.9 Progression progression-structure Stored mean 85.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 100 Advancement advancement Stored mean 78.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Empowerment empowerment Stored mean 77.8 · Standard deviation 12.5 · Range 38.1
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 95.2 Economy economyStored mean 72 · Standard deviation 7.2 · Range 19
Fair Competition 61.9
Growth Efficiency 81
Collection & Build 66.7
Free Path 79.4
Light-Spend Convenience 76.2
Top-Ladder 66.7 Balance economic-balance Stored mean 64.3 · Standard deviation 7.1 · Range 14.3
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 57.1 Insufficiency insufficiency Stored mean 71.4 · Standard deviation 8.2 · Range 28.6
Fair Competition 57.1
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Supplement supplement Stored mean 80.2 · Standard deviation 9.3 · Range 23.8
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 95.2
Light-Spend Convenience 85.7
Top-Ladder 71.4 Content Structure content-structureStored mean 46 · Standard deviation 4.5 · Range 14.3
Fair Competition 38.1
Growth Efficiency 47.6
Collection & Build 47.6
Free Path 52.4
Light-Spend Convenience 47.6
Top-Ladder 42.9 Growth growth-content Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Competition competition-content Stored mean 33.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 21.4
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 35.7 Cooperation cooperation-content Stored mean 28.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 21.4
Growth Efficiency 21.4
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 21.4 Operation operationStored mean 61.8 · Standard deviation 7.2 · Range 19.8
Fair Competition 50.8
Growth Efficiency 62.7
Collection & Build 64.3
Free Path 54
Light-Spend Convenience 68.3
Top-Ladder 70.6 Gacha gachaStored mean 60.7 · Standard deviation 11.9 · Range 31
Fair Competition 45.2
Growth Efficiency 61.9
Collection & Build 71.4
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 76.2 Price price Stored mean 61.9 · Standard deviation 15.8 · Range 42.9
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 85.7 Probability probability Stored mean 52.4 · Standard deviation 6.7 · Range 14.3
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Reward Management reward-management Stored mean 67.9 · Standard deviation 14.7 · Range 35.7
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 85.7 Store storeStored mean 63.5 · Standard deviation 9 · Range 23.8
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 76.2
Top-Ladder 71.4 Reasonableness reasonableness Stored mean 71.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 85.7 Timeliness timeliness Stored mean 52.4 · Standard deviation 6.7 · Range 14.3
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Convenience convenience Stored mean 66.7 · Standard deviation 10.6 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 71.4 Event eventStored mean 61.1 · Standard deviation 3.5 · Range 9.5
Fair Competition 54.8
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Comprehension comprehension Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Involvement involvement Stored mean 57.1 · Standard deviation 0 · Range 0
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Contribution contribution Stored mean 50 · Standard deviation 8.2 · Range 28.6
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Player Value player-valueStored mean 68.4 · Standard deviation 3 · Range 8.8
Fair Competition 64.8
Growth Efficiency 68.9
Collection & Build 73.6
Free Path 68.1
Light-Spend Convenience 65.3
Top-Ladder 69.9 Experience · Time experience-timeStored mean 69 · Standard deviation 4 · Range 12.2
Fair Competition 62.7
Growth Efficiency 68.5
Collection & Build 74.9
Free Path 72.2
Light-Spend Convenience 65.9
Top-Ladder 70.1 Enjoyment enjoymentStored mean 70.6 · Standard deviation 5.1 · Range 14.3
Fair Competition 71.4
Growth Efficiency 61.9
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 66.7
Top-Ladder 71.4 Excitement excitement Stored mean 76.2 · Standard deviation 10.6 · Range 28.6
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 85.7 Amusement amusement Stored mean 69 · Standard deviation 12.8 · Range 28.6
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 57.1 Flow flow Stored mean 66.7 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Satisfaction satisfactionStored mean 79.4 · Standard deviation 6.5 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 71.4
Top-Ladder 85.7 Achievement achievement Stored mean 90.5 · Standard deviation 10.6 · Range 28.6
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 100 Completion completion Stored mean 64.3 · Standard deviation 7.1 · Range 14.3
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Reward reward Stored mean 83.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Real Benefit real-benefitStored mean 57.1 · Standard deviation 6.4 · Range 19
Fair Competition 45.2
Growth Efficiency 57.9
Collection & Build 62.7
Free Path 64.3
Light-Spend Convenience 59.5
Top-Ladder 53.2 Emotional Relief emotional-relief Stored mean 57.1 · Standard deviation 11.7 · Range 28.6
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 42.9 Social Connection social-connection Stored mean 28.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 21.4
Growth Efficiency 21.4
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 21.4 Economic Progress economic-progress Stored mean 85.7 · Standard deviation 10.6 · Range 23.8
Fair Competition 71.4
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 95.2 Needs · Money needs-moneyStored mean 70.4 · Standard deviation 5.9 · Range 17.2
Fair Competition 68.3
Growth Efficiency 73.5
Collection & Build 78.3
Free Path 65.9
Light-Spend Convenience 61.1
Top-Ladder 75.1 Possession possessionStored mean 74.6 · Standard deviation 10.2 · Range 27.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 92.1
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 84.1 Collection collection Stored mean 77 · Standard deviation 13.9 · Range 38.1
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 95.2
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 95.2 Customization customization Stored mean 66.7 · Standard deviation 12.8 · Range 35.7
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 71.4 Accumulation accumulation Stored mean 80.2 · Standard deviation 9.3 · Range 23.8
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Competition Needs competition-needsStored mean 55.3 · Standard deviation 5 · Range 14.3
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 47.6
Top-Ladder 60.3 Dominance dominance Stored mean 45.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 35.7 Aspiration aspiration Stored mean 80.2 · Standard deviation 12.4 · Range 38.1
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 95.2 Recognition recognition Stored mean 40.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 50 Growth Needs growth-needsStored mean 81.2 · Standard deviation 6 · Range 20.6
Fair Competition 81
Growth Efficiency 92.1
Collection & Build 81
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 81 Progression progression-needs Stored mean 84.9 · Standard deviation 7 · Range 23.8
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 85.7 Mastery mastery Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Development development Stored mean 84.9 · Standard deviation 7 · Range 23.8
Fair Competition 71.4
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Engagement · Passion engagement-passionStored mean 65.9 · Standard deviation 1.9 · Range 5.3
Fair Competition 63.5
Growth Efficiency 64.6
Collection & Build 67.7
Free Path 66.1
Light-Spend Convenience 68.8
Top-Ladder 64.6 Fairness fairnessStored mean 64.3 · Standard deviation 2.6 · Range 7.9
Fair Competition 61.9
Growth Efficiency 65.1
Collection & Build 65.1
Free Path 60.3
Light-Spend Convenience 68.3
Top-Ladder 65.1 In-Game Balance in-game-balance Stored mean 58.7 · Standard deviation 2.2 · Range 4.8
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Governance governance Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 85.7 Inclusivity inclusivity Stored mean 60.3 · Standard deviation 4.5 · Range 14.3
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 66.7
Light-Spend Convenience 61.9
Top-Ladder 52.4 Stability stabilityStored mean 63.5 · Standard deviation 3.3 · Range 9.5
Fair Competition 59.5
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 69
Top-Ladder 59.5 Equilibrium equilibrium Stored mean 71.4 · Standard deviation 8.2 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Resilience resilience Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Sustainability sustainability Stored mean 69 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 57.1 Consistency consistencyStored mean 69.8 · Standard deviation 3.3 · Range 9.5
Fair Competition 69
Growth Efficiency 64.3
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 69
Top-Ladder 69 Cohesion cohesion Stored mean 85.7 · Standard deviation 8.2 · Range 28.6
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Continuity continuity Stored mean 59.5 · Standard deviation 5.3 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Reliability reliability Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3